Temporal Cascade: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
The converted mana cost of all cards you own that aren’t on the battlefield, spells you control, and permanents you control is reduced by 3. (This does not affect casting cost. A card’s converted mana cost can’t be less than zero.)
 U 
Instant
({u/b} can be paid with either {u} or {b}.)
Target creature spell gains "When this creature enters the battlefield, sacrifice it."
“I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
 
 
No more uncommons
 
 
No more uncommons
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Exchange land, dual cycle with a Plains or Island card you own from outside the game.
 C 
Sorcery
Exile Tomorrow's Harvest.
At the beginning of your next turn’s precombat main phase, put Tomorrow's Harvest into your graveyard from exile. If you do, add {g}{g} to your mana pool.
 C 
Creature – Ooze
Deathtouch, first strike, lifelink
It is not strictly solid, but nobody wants to go through.
0/3
 C 
Instant
Shuffle your hand into your library, then put that many cards minus one from the top of your library into your hand. As long as you have at least one card in your hand, you may repeat this process any number of times. (This doesn't trigger abilities that care about drawing cards.)
 C 
Instant
Choose a number. Infinite Voltage deals that much damage to target creature.
"Mana influx steady... galvanic current at acceptably uncontrollable levels."
—Tinctus, chymic apprentice
 C 
Creature – Elf Wizard
When Hueshifter enters the battlefield, add an amount of mana in any combination of colors to your mana pool equal to the amount of green mana spent to cast Hueshifter.
She imbues her art with the infinite colors of nature.
1/1
 C 
Instant
Target player exiles three cards from his or her hand until your next turn. (The cards are revealed as they are exiled. They return to their owner’s hand.)
{w}
 
 C 
Enchantment – Aura
Enchant creature
Creatures you control have protection from enchanted creature. (It can’t be block, target, or deal damage to creatures you control.)
 C 
Land
{t}: Add {u} or {b} to your mana pool. You can't spend this mana to pay generic mana components of costs. (Generic mana components of costs are represented by numerical variable symbols, such as {1} or {x}.)
 C 
Enchantment
When Promise of Virility enters the battlefield, you gain 10 life.
When Promise of Virility leaves the battlefield, you lose 13 life.
Swamp
 
 B 
Basic Land – Swamp

Belowstone (rare)
Harsh Reality (uncommon)
"land, dual cycle (WU)" (common)
Tomorrow's Harvest (common)
Buddling Veil (common)
Mulligan (common)
Infinite Voltage (common)
Hueshifter (common)
Confession (common)
Shun (common)
Spire of Deceitfulness (common)
Promise of Virility (common)
Swamp (basic)