Temporal Cascade: Virtual Booster

Temporal Cascade: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Izarda
You may activate loyalty abilities of planeswalkers you control an additional time during each of your turns.
+1: The next 2 damage that a source of your choice would deal this turn is dealt to target creature or player instead.
0: Return any number of permanents you control to their owners’ hand.
-2: Gain control of target permanent until end of turn. It gains haste until end of turn.
3
 U 
Instant
({u/b} can be paid with either {u} or {b}.)
Target creature spell gains "When this creature enters the battlefield, sacrifice it."
“I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
 
 
No more uncommons
 
 
No more uncommons
 C 
Sorcery
Returns up to three land cards from your graveyard to your hand.
{2/u}, Discard a land card: Draw a card. Activate this ability only if Tales of Lake is on the stack. ({2/u} can be paid with either {2} or {u}.)
 C 
Instant
Choose a number. Infinite Voltage deals that much damage to target creature.
"Mana influx steady... galvanic current at acceptably uncontrollable levels."
—Tinctus, chymic apprentice
 C 
Sorcery
Destroy target creature. That creature dying does not cause abilities to trigger.
“Your death will be as insignificant as your life.”
 C 
Creature – Ooze
{t}: Scry 1, then if you keep the top card of your library, put a +1/+1 counter on Slimy Intellect.
2/2
 C 
Creature – Devil
If a player would name a card, they must name Thought Occupier.
"It’s like having a song stuck in your head, if the song had sharp little claws."
1/1
 C 
Instant
Until end of turn, players play with their hands revealed and each creature gets +1/+1 for each creature card in its controller’s hand.
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Exchange land, dual cycle with a Plains or Island card you own from outside the game.
 C 
Land Creature – Forest Spirit
Terra (If this is played as a land without paying its mana cost, it enters the battlefield tapped and is no longer a creature. If this would die as a creature, it’s no longer a creature instead.)
Flying
1/1
 C 
Sorcery
Everything gains protection from target spell or permanent until end of turn. (They can't be blocked, targeted, dealt damage, enchanted, or equipped by anything.)
"For every ailment, there is an antibody."
—Therus, Kreopolis chymist
 C 
Creature – Human Wizard
1/2
Island
 
 B 
Basic Land – Island

Izarda the Aftertimer (mythic)
Harsh Reality (uncommon)
Tales of Lake (common)
Infinite Voltage (common)
Futile Waste (common)
Slimy Intellect (common)
Thought Occupier (common)
Essentia Hymn (common)
"land, dual cycle (WU)" (common)
Whisper of the Woods (common)
Ad Nihilum (common)
Uplink Wirehead (common)
Island (basic)