Temporal Cascade: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
{t}: Exile the top card of target opponent’s library. You may activate a mana ability of that card without paying its activation cost.
Each part held a plane forgotten by a 'walker. Each marking was a memory of something lost.
 U 
Instant
({u/b} can be paid with either {u} or {b}.)
Target creature spell gains "When this creature enters the battlefield, sacrifice it."
“I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
 
 
No more uncommons
 
 
No more uncommons
 C 
Enchantment
When Promise of Virility enters the battlefield, you gain 10 life.
When Promise of Virility leaves the battlefield, you lose 13 life.
 C 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Exchange land, dual cycle with a Plains or Island card you own from outside the game.
 C 
Creature – Devil
If a player would name a card, they must name Thought Occupier.
"It’s like having a song stuck in your head, if the song had sharp little claws."
1/1
 C 
Land Creature – Forest Spirit
Terra (If this is played as a land without paying its mana cost, it enters the battlefield tapped and is no longer a creature. If this would die as a creature, it’s no longer a creature instead.)
Flying
1/1
 C 
Creature – Ooze
Deathtouch, first strike, lifelink
It is not strictly solid, but nobody wants to go through.
0/3
 C 
Creature – Goblin Scout
Treat Goblin Scout as though it were equipped.
"Be prepared."
—Scouts' motto
 C 
Sorcery
Everything gains protection from target spell or permanent until end of turn. (They can't be blocked, targeted, dealt damage, enchanted, or equipped by anything.)
"For every ailment, there is an antibody."
—Therus, Kreopolis chymist
 C 
Instant
Target creature gets +1/+1 for each card type among permanents you control. (Artifact, creature, enchantment, land, planeswalker, and tribal are permanent card types.)
{w}
 
 C 
Enchantment – Aura
Enchant creature
Creatures you control have protection from enchanted creature. (It can’t be block, target, or deal damage to creatures you control.)
 C 
Sorcery
Draw the bottom three cards of your library, then put two cards from your hand on top of your library.
In the most ancient of places linger the seeds which have grown into secrets of all life.
Forest
 
 B 
Basic Land – Forest

The Obelisk of the Uncharted (rare)
Harsh Reality (uncommon)
Promise of Virility (common)
"land, dual cycle (WU)" (common)
Thought Occupier (common)
Whisper of the Woods (common)
Buddling Veil (common)
Goblin Scout (common)
Ad Nihilum (common)
Legacy Sequence (common)
Shun (common)
Oldest Lore (common)
Forest (basic)