Temporal Cascade: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Access
( : Access the Machine.)
Whenever you Access the Machine, Devotee of the Core gets +2/+2 until end of turn. The thrum of artifice feeds his hope for a better future.
2/2
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+2: Create a 0/2 colorless Construct artifact creature token with flying named Ornithopter.
-2: Put two +1/+1 counters on target creature, then exile the creature with the greatest power. -6: Search your library for up to three Equipment and/or Aura cards, put them onto the battlefield attached to creatures of your choice. 3
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(
can be paid with either or .)
Target creature spell gains "When this creature enters the battlefield, sacrifice it." “I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
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No more uncommons
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No more uncommons
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: Add or to your mana pool. You can't spend this mana to pay generic mana components of costs. (Generic mana components of costs are represented by numerical variable symbols, such as or .) |
Target player exiles three cards from his or her hand until your next turn. (The cards are revealed as they are exiled. They return to their owner’s hand.)
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Target creature spell enters the battlefield with 3 damage on it.
Before you feel the pain, you feel its absence.
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1/2
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Shuffle your hand into your library, then put that many cards minus one from the top of your library into your hand. As long as you have at least one card in your hand, you may repeat this process any number of times. (This doesn't trigger abilities that care about drawing cards.)
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Expertise — Target creature you control gets +3/+3 and gains lifelink until end of turn. Then if that creature has two or more instances of lifelink, each other creature you control gets +1/+1 until end of turn.
“Who’s with me?”
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When Promise of Virility enters the battlefield, you gain 10 life.
When Promise of Virility leaves the battlefield, you lose 13 life. |
Draw the bottom three cards of your library, then put two cards from your hand on top of your library.
In the most ancient of places linger the seeds which have grown into secrets of all life.
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If a player would name a card, they must name Thought Occupier.
"It’s like having a song stuck in your head, if the song had sharp little claws."
1/1
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Devotee of the Core
(common, foil)
Elspeth, Pearl Prodigy
(mythic)
Harsh Reality
(uncommon)
Spire of Deceitfulness
(common)
Confession
(common)
Frostburn
(common)
Uplink Wirehead
(common)
Mulligan
(common)
Motivate
(common)
Promise of Virility
(common)
Oldest Lore
(common)
Thought Occupier
(common)
Plains
(basic)

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or
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: Add
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