Temporal Cascade: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Expertise — Target creature you control gets +3/+3 and gains lifelink until end of turn. Then if that creature has two or more instances of lifelink, each other creature you control gets +1/+1 until end of turn.
“Who’s with me?”
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You may activate loyalty abilities of planeswalkers you control an additional time during each of your turns.
+1: The next 2 damage that a source of your choice would deal this turn is dealt to target creature or player instead. 0: Return any number of permanents you control to their owners’ hand. -2: Gain control of target permanent until end of turn. It gains haste until end of turn. 3
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![]() ![]() ![]() Target creature spell gains "When this creature enters the battlefield, sacrifice it." “I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
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No more uncommons
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No more uncommons
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Target player exiles three cards from his or her hand until your next turn. (The cards are revealed as they are exiled. They return to their owner’s hand.)
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Destroy target creature. That creature dying does not cause abilities to trigger.
“Your death will be as insignificant as your life.”
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Until end of turn, players play with their hands revealed and each creature gets +1/+1 for each creature card in its controller’s hand.
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Mosscovered Remnants enters the battlefield tapped unless you have cast a spell this turn.
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Expertise — Target creature you control gets +3/+3 and gains lifelink until end of turn. Then if that creature has two or more instances of lifelink, each other creature you control gets +1/+1 until end of turn.
“Who’s with me?”
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Shuffle your hand into your library, then put that many cards minus one from the top of your library into your hand. As long as you have at least one card in your hand, you may repeat this process any number of times. (This doesn't trigger abilities that care about drawing cards.)
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When Promise of Virility enters the battlefield, you gain 10 life.
When Promise of Virility leaves the battlefield, you lose 13 life. |
Draw the bottom three cards of your library, then put two cards from your hand on top of your library.
In the most ancient of places linger the seeds which have grown into secrets of all life.
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Motivate
(common, foil)
Izarda the Aftertimer
(mythic)
Harsh Reality
(uncommon)
Confession
(common)
Futile Waste
(common)
"land, dual cycle (WU)"
(common)
Essentia Hymn
(common)
Mosscovered Remnants
(common)
Motivate
(common)
Mulligan
(common)
Promise of Virility
(common)
Oldest Lore
(common)
Plains
(basic)