Temporal Cascade: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
{t}: Exile the top card of target opponent’s library. You may activate a mana ability of that card without paying its activation cost.
Each part held a plane forgotten by a 'walker. Each marking was a memory of something lost.
 U 
Instant
({u/b} can be paid with either {u} or {b}.)
Target creature spell gains "When this creature enters the battlefield, sacrifice it."
“I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Elf
At the beginning of each of your main phases, add {g} to your mana pool.
2/2
 C 
Instant
Choose one —
• Destroy target creature.
• Destroy all creatures Insecurity can’t target.
 C 
Land
{t}: Add {u} or {b} to your mana pool. You can't spend this mana to pay generic mana components of costs. (Generic mana components of costs are represented by numerical variable symbols, such as {1} or {x}.)
 C 
Instant
Choose a number. Infinite Voltage deals that much damage to target creature.
"Mana influx steady... galvanic current at acceptably uncontrollable levels."
—Tinctus, chymic apprentice
{w}
 
 C 
Enchantment – Aura
Enchant creature
Creatures you control have protection from enchanted creature. (It can’t be block, target, or deal damage to creatures you control.)
 C 
Creature – Ooze
Deathtouch, first strike, lifelink
It is not strictly solid, but nobody wants to go through.
0/3
 C 
Instant
Target creature gets +1/+1 for each card type among permanents you control. (Artifact, creature, enchantment, land, planeswalker, and tribal are permanent card types.)
 C 
Sorcery
Exile Tomorrow's Harvest.
At the beginning of your next turn’s precombat main phase, put Tomorrow's Harvest into your graveyard from exile. If you do, add {g}{g} to your mana pool.
 C 
Instant
Shuffle your hand into your library, then put that many cards minus one from the top of your library into your hand. As long as you have at least one card in your hand, you may repeat this process any number of times. (This doesn't trigger abilities that care about drawing cards.)
 C 
Sorcery
Everything gains protection from target spell or permanent until end of turn. (They can't be blocked, targeted, dealt damage, enchanted, or equipped by anything.)
"For every ailment, there is an antibody."
—Therus, Kreopolis chymist
Mountain
 
 B 
Basic Land – Mountain

The Obelisk of the Uncharted (rare)
Harsh Reality (uncommon)
Heir of Liviuor (common)
Insecurity (common)
Spire of Deceitfulness (common)
Infinite Voltage (common)
Shun (common)
Buddling Veil (common)
Legacy Sequence (common)
Tomorrow's Harvest (common)
Mulligan (common)
Ad Nihilum (common)
Mountain (basic)