Temporal Cascade: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile the top card of target opponent’s library. You may activate a mana ability of that card without paying its activation cost.Each part held a plane forgotten by a 'walker. Each marking was a memory of something lost.
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can be paid with either or .)
Target creature spell gains "When this creature enters the battlefield, sacrifice it." “I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
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No more uncommons
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No more uncommons
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Cubilous One's power and toughness are always equal. If its power and toughness would become unequal, they each become equal to the greater of the two instead.
1
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Enchant creature
Creatures you control have protection from enchanted creature. (It can’t be block, target, or deal damage to creatures you control.) |
Choose a number. Infinite Voltage deals that much damage to target creature.
"Mana influx steady... galvanic current at acceptably uncontrollable levels."
—Tinctus, chymic apprentice |
Until end of turn, players play with their hands revealed and each creature gets +1/+1 for each creature card in its controller’s hand.
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Target creature gets +1/+1 for each card type among permanents you control. (Artifact, creature, enchantment, land, planeswalker, and tribal are permanent card types.)
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Destroy target creature. That creature dying does not cause abilities to trigger.
“Your death will be as insignificant as your life.”
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Target creature spell enters the battlefield with 3 damage on it.
Before you feel the pain, you feel its absence.
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Deathtouch, first strike, lifelink
It is not strictly solid, but nobody wants to go through.
0/3
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Mosscovered Remnants enters the battlefield tapped unless you have cast a spell this turn.
: Add or to your mana pool. |
Everything gains protection from target spell or permanent until end of turn. (They can't be blocked, targeted, dealt damage, enchanted, or equipped by anything.)
"For every ailment, there is an antibody."
—Therus, Kreopolis chymist |
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The Obelisk of the Uncharted
(rare)
Harsh Reality
(uncommon)
Cubilous One
(common)
Shun
(common)
Infinite Voltage
(common)
Essentia Hymn
(common)
Legacy Sequence
(common)
Futile Waste
(common)
Frostburn
(common)
Buddling Veil
(common)
Mosscovered Remnants
(common)
Ad Nihilum
(common)
Mountain
(basic)
: Exile the top card of target opponent’s library. You may activate a mana ability of that card without paying its activation cost.
or
.)
