Temporal Cascade: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: All "until end of turn" and "this turn" effects end.To a stone, a century is but a series of brief moments.
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(
can be paid with either or .)
Target creature spell gains "When this creature enters the battlefield, sacrifice it." “I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
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No more uncommons
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No more uncommons
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Flying
: Destroy target creature if it was dealt damage by Ashen Cloud this turn.The mephitic clouds that waft through Kreopolis weigh down every breath, stealing lives to extend their own mockery of self-awareness.
1/3
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Cubilous One's power and toughness are always equal. If its power and toughness would become unequal, they each become equal to the greater of the two instead.
1
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: Add to your mana pool.
, : Exchange land, dual cycle with a Plains or Island card you own from outside the game. |
Access
( : Access the Machine.)
Whenever you Access the Machine, Devotee of the Core gets +2/+2 until end of turn. The thrum of artifice feeds his hope for a better future.
2/2
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Until end of turn, players play with their hands revealed and each creature gets +1/+1 for each creature card in its controller’s hand.
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Trample
Whenever you shuffle your library, Seafloor Pulverizer gets +6/+0 until end of turn. And then the idea hit Eures: what if the entire ocean bed could be used as a splicing pool?
6/6
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: Scry 1, then if you keep the top card of your library, put a +1/+1 counter on Slimy Intellect.2/2
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: Add or to your mana pool. Activate this ability only if a creature hasn't attacked or blocked this turn. |
Choose a number. Infinite Voltage deals that much damage to target creature.
"Mana influx steady... galvanic current at acceptably uncontrollable levels."
—Tinctus, chymic apprentice |
When Promise of Virility enters the battlefield, you gain 10 life.
When Promise of Virility leaves the battlefield, you lose 13 life. |
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Century Stone
(rare)
Harsh Reality
(uncommon)
Ashen Cloud
(common)
Cubilous One
(common)
"land, dual cycle (WU)"
(common)
Devotee of the Core
(common)
Essentia Hymn
(common)
Seafloor Pulverizer
(common)
Slimy Intellect
(common)
Tranquil Glade
(common)
Infinite Voltage
(common)
Promise of Virility
(common)
Plains
(basic)
: All "until end of turn" and "this turn" effects end.
or
.)

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