Temporal Cascade
Temporal Cascade by Tahazzar
51 cards in Multiverse
2 with no rarity, 39 commons, 1 uncommon, 6 rares, 3 mythics
1 colourless, 8 white, 3 blue, 6 black, 10 red,
10 green, 1 multicolour, 2 hybrid, 4 artifact, 6 land
56 comments total
... aka "Future Sight 2"
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On Temporal Cascade (reply):
Would be one of three sets in "Time Spiral 2" block. For some more info (also .mse files to those with Magic Set editor) http://magicseteditor.sourceforge.net/node/13303 TODO: continue adding cards from Stabimid downwards |
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Target creature spell gains "When this creature enters the battlefield, sacrifice it."
Target creature spell gains "When this creature enters the battlefield, sacrifice it."
“I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
Whenever you create one or more cards, draw a card. (Only tokens are created.)
Treat Goblin Scout as though it were equipped.
"Be prepared."
—Scouts' motto
—Scouts' motto
: Scry 1, then if you keep the top card of your library, put a +1/+1 counter on Slimy Intellect.
2/2
Expertise — Target creature you control gets +3/+3 and gains lifelink until end of turn. Then if that creature has two or more instances of lifelink, each other creature you control gets +1/+1 until end of turn.
“Who’s with me?”
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I guess - I don't feel it's necessary but depends.
The set is further than it might seem here:
> http://magicseteditor.sourceforge.net/node/13303
The files there are still downloadable from that post btw, but getting all those templates might be a hassle.
Anyways, as I might have said elsewhere, all the sets of this "Time Spiral 2" block have no attempts or consideration for limited as far as archetypes and such go. So in that way they aren't that far from just another "card dump" though they thematically may fit into the supposed set they are mimicking. For example, this set is lacking higher level themes that would make the cards relate to each other beyond just being "Future Sight"-esque.
Tokens are created, but tokens are also per definition not cards. So you want to say "Whenever you create one or more tokens, draw a card."
I'm surprised to see creatures without p/t box as space you want to explore. Maybe at rare.
This is instant speed, so you can just EOT grow this by a counter even if you don't care about the scrying - that alone makes this too efficient for a blue common wall.
Seems too much at common. It's doing a lot of individual things that make the needle move a little bit towards "not common", not one thing in particular, but I don't thin it's worth keeping at common - or necessarily the cleanest way to present this ability word.
How many people underrstand that the first ability is a long path to removal?
Wouldn't it be "lose this emblem"?
I don't think temporary emblems are worth the effort. You could do this with a permanent token and be fine.
I dislike how the third ability plays with multiples. Just reurring itself is annoying.
It's quite splashable. Should test for , but I suppose the set is not there yet anyway.
Huh; it's like a flagbearer variant. There seem to be two bits of flavour here - stealing your opponents good stuff (ETB triggers, I'd guess, will mainly do it) and also saving you from bad things. They would seem to have different flavour though.
I'd say that the flavour is something like a ghost that lives in a mirror, or your shadow - and so it turns out that it was the ghost all along, not the real creature. Something like https://c.wallhere.com/photos/18/07/light_shadow_love_girl_loss_vintage_dark_death-867440.jpg!d
Illusion seems the right type to me. Jellyfish not so much.
A very interesting design by pali6 that I would like to showcase here.
> https://www.reddit.com/r/custommagic/comments/8th4pv/strionic_phantom/
I feel that some really resonant flavor could be had here, but I can't think myself of any such at the moment. Suggestions are welcome.
While this might get around "can't be countered" it doesn't nullify ETB / "dies" abilities (ie. the abilities you are usually very glad to get rid of with counterspells).
In most cases this will play like a bad Essence Scatter (worse since ETB abilities / "dies" abilities are quite numerous these days) so unless Remove Soul is too good, this isn't even that great.