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Showing 48 of 48 Blue cards

Go to section: White (48) Blue (48) Black (48) Red (49) Green (47) Multicolour (3) Artifact (11) Land (32)

Show rarities: C U R

 R 
Creature – Human Wizard
X{u}{u}, {t}: Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.
Creatures you control that you don't own get +1/+1 and have shroud (The owner of a token is the player who put it into play).
1/2
 C 
Creature – Human Rogue
{u}, {t}: Target creature gets -2/-0 until end of turn.
2/1
 R 
Creature – Faerie Advisor
Flying, shroud.
Sacrifice Atheneum Faerie: The next spell you play this turn can be played as though it had flash.
1/1
 C 
Creature – Human Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/1
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6
 U 
Creature – Whale Wizard
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Cetacean Sage can't attack unless defending player controls an Island.
{2}{u}: You may put a land card from your hand into play under target player's control.
4/6
 U 
Sorcery
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
 C 
Creature
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
 U 
Creature – Merfolk Druid
If you control at least two creatures you may reveal two Island cards from your hand instead of paying Coral Shaper's mana cost.
{t}: Target blue creature gains islandwalk until end of turn.
2/2
 C 
Creature – Human Rogue
When Covert Surveyor comes into play, look at all face-down lands.
2/2
 U 
Sorcery
Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate {4}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Sorcery
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card.
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''{t}: Draw a card, then discard a card''
 U 
Creature – Human Wizard
{1}, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of {u} in your mana pool. Draw a card.
2/2
 C 
Enchantment – Aura
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
 R 
Creature – Serpent
Prevent all damage that would be dealt to Glacierbound Serpent. Put the top card of your library into your graveyard for each damage prevented this way.
6/3
 C 
Creature – Faerie Scout
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying
3/2
 C 
Creature – Beast
{u}, Reveal a land card from your hand: Untap Haze Tracker.
4/4
 R 
Creature – Earthkin Incarnation
Icon of Solstice's power and toughness are each equal to the number of lands you control.
Trample
Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand.
*/*
 C 
Enchantment – Aura
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.
 R 
Enchantment
As Leyline Shift comes into play, choose a basic land type.
All instances of basic land type words in the rules text of spells, permanents and cards not in play become the chosen land type word instead.
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Instant
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
 R 
Creature – Illusion
Whenever Mirrorform Guardian blocks a creature, if it's the only creature blocking that creature, put a token that's a copy of Mirrorform Guardian into play blocking that creature.
2/4
 C 
Creature – Illusion Soldier
Mist Challenger is unblockable.
Earthform {3}{u}{u} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Creature – Bird
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand.
1/1
{u}
 
 C 
Instant
Return target tapped creature to its owner's hand.
Cultivate {2}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
{1}{u}
 
 U 
Instant
Counter target spell unless at least one mana from a source other than a basic land was spent to play it.
 U 
Instant
Target creature loses all abilities and becomes a non-creature land until end of turn.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library.
 U 
Creature – Merfolk Soldier
{u}{u}: Seiche Lancer is unblockable this turn.
At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand.
4/3
 C 
Instant
Tap up to four target lands.
Draw a card.
 U 
Instant
Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
 C 
Instant
Return target permanent to its owner's hand, then look at that player's hand.
 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Whenever a creature comes into play under an opponent's control, attach Souljack to that creature.
2 comments
last 2015-05-13 16:58:50 by Alex
{2}{u}{u}
 
 R 
Instant
Counter target spell.
You may reveal three Island cards from your hand rather than pay Suffuse's mana cost.
 R 
Enchantment
At the beginning of each player's draw step, that player draws a card.
Earthform {2}{u}{u} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
 U 
Creature – Human Wizard
Protection from lands
{u}, {t}: Counter target activated ability from a land source. (Mana abilities can't be targeted)
1/1
 R 
Sorcery
Gain control of target cultivated land.
Cultivate {4}{u}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 R 
Creature – Human Wizard
Syravon Oracle comes into play with up to ten ward counters.
Syravon Oracle has protection from converted mana cost X, where X is the number of ward counters on it.
{1}: Add or remove a ward counter from Syravon Oracle.
3/3
 U 
Creature – Faerie Rogue
Flying
{1}{u}: Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned.
2/1
 R 
Creature – Elemental Bird
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying
Whenever Tempest Kite attacks, target creature other than Tempest Kite loses all abilities and becomes 1/1 until end of turn.
5/5
 R 
Creature – Shapeshifter
Remove a land card in your hand from the game: Terramorph Entity gains your choice of shroud, flying, +1/-{1}, or -1/+1 until end of turn. At end of turn, return that land card to your hand.
3/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
{u}, Reveal two land cards from your hand: Attach Tidal Whorl to target creature.
 U 
Creature – Human Advisor
{u}, {t}: Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.
2/3
 C 
Instant
Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate {2}{u}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Drake
Flying
At the end of your turn you may untap target creature or nonbasic land
3/3
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
1/2
1 comment
2015-05-13 17:07:00 by Alex
 R 
Creature – Human Wizard
Tap an untapped nonbasic land you control: Tap target creature.
Whenever Whitecrest Magus deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
2/3

Go to section: White (48) Blue (48) Black (48) Red (49) Green (47) Multicolour (3) Artifact (11) Land (32)

Show rarities: C U R


Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites