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Showing 48 of 48 Blue cards
Go to section: White (48) Blue (48) Black (48) Red (49) Green (47) Multicolour (3) Artifact (11) Land (32)
Show rarities: C U R


2/1
Flying, shroud.
Sacrifice Atheneum Faerie: The next spell you play this turn can be played as though it had flash.
Sacrifice Atheneum Faerie: The next spell you play this turn can be played as though it had flash.
1/1
Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

2/1
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
-Yousel, Altheran field guide.
3/6
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)
Cetacean Sage can't attack unless defending player controls an Island.

: You may put a land card from your hand into play under target player's control.

Cetacean Sage can't attack unless defending player controls an Island.


4/6
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
If you control at least two creatures you may reveal two Island cards from your hand instead of paying Coral Shaper's mana cost.
: Target blue creature gains islandwalk until end of turn.

2/2
When Covert Surveyor comes into play, look at all face-down lands.
2/2
Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate
(When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
Cultivate


If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card.
Draw two cards, then discard a card.
Enchant land
Enchanted land has ''
: Draw a card, then discard a card''
Enchanted land has ''



2/2
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
Prevent all damage that would be dealt to Glacierbound Serpent. Put the top card of your library into your graveyard for each damage prevented this way.
6/3
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)
Flying

Flying
3/2

4/4
Icon of Solstice's power and toughness are each equal to the number of lands you control.
Trample
Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand.
Trample
Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand.
*/*
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.

Enchant creature.
Enchanted creature gets +1/+1 and has flying.
As Leyline Shift comes into play, choose a basic land type.
All instances of basic land type words in the rules text of spells, permanents and cards not in play become the chosen land type word instead.
All instances of basic land type words in the rules text of spells, permanents and cards not in play become the chosen land type word instead.


2/2
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
Whenever Mirrorform Guardian blocks a creature, if it's the only creature blocking that creature, put a token that's a copy of Mirrorform Guardian into play blocking that creature.
2/4
Mist Challenger is unblockable.
Earthform

(Any time you could play a land you may play this card face down as a land. It has ''
: Add
to your mana pool''. Turn it face up at any time for its earthform cost.)
Earthform





2/2
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand.
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand.
1/1
Return target tapped creature to its owner's hand.
Cultivate
(When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
Cultivate


Counter target spell unless at least one mana from a source other than a basic land was spent to play it.
Target creature loses all abilities and becomes a non-creature land until end of turn.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library.


At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand.
4/3
Tap up to four target lands.
Draw a card.
Draw a card.
Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
Return target permanent to its owner's hand, then look at that player's hand.
Enchant creature
You control enchanted creature.
Whenever a creature comes into play under an opponent's control, attach Souljack to that creature.
You control enchanted creature.
Whenever a creature comes into play under an opponent's control, attach Souljack to that creature.
Counter target spell.
You may reveal three Island cards from your hand rather than pay Suffuse's mana cost.
You may reveal three Island cards from your hand rather than pay Suffuse's mana cost.
At the beginning of each player's draw step, that player draws a card.
Earthform

(Any time you could play a land you may play this card face down as a land. It has ''
: Add
to your mana pool''. Turn it face up at any time for its earthform cost.)
Earthform





Protection from lands
,
: Counter target activated ability from a land source. (Mana abilities can't be targeted)


1/1
Gain control of target cultivated land.
Cultivate

(When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
Cultivate



Syravon Oracle comes into play with up to ten ward counters.
Syravon Oracle has protection from converted mana cost X, where X is the number of ward counters on it.
: Add or remove a ward counter from Syravon Oracle.
Syravon Oracle has protection from converted mana cost X, where X is the number of ward counters on it.

3/3
Flying

: Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned.


2/1
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)
Flying
Whenever Tempest Kite attacks, target creature other than Tempest Kite loses all abilities and becomes 1/1 until end of turn.

Flying
Whenever Tempest Kite attacks, target creature other than Tempest Kite loses all abilities and becomes 1/1 until end of turn.
5/5
Remove a land card in your hand from the game: Terramorph Entity gains your choice of shroud, flying, +1/-
, or -1/+1 until end of turn. At end of turn, return that land card to your hand.

3/3
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
, Reveal two land cards from your hand: Attach Tidal Whorl to target creature.
Enchanted creature doesn't untap during its controller's untap step.



2/3
Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate

(When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
Cultivate



Flying
At the end of your turn you may untap target creature or nonbasic land
At the end of your turn you may untap target creature or nonbasic land
3/3

1/2
Tap an untapped nonbasic land you control: Tap target creature.
Whenever Whitecrest Magus deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
Whenever Whitecrest Magus deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
2/3
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Alex's Personal Favourites |
Creatures you control that you don't own get +1/+1 and have shroud (The owner of a token is the player who put it into play).