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Showing 48 of 48 Black cards
Go to section: White (48) Blue (48) Black (48) Red (49) Green (47) Multicolour (3) Artifact (11) Land (32)
Show rarities: C U R
Abhorrent Slime's power is equal to the number of Swamp cards in all graveyards and its toughness is equal to the number of Swamps you control.
, Sacrifice a land: Regenerate Abhorrent Slime.

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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)

5/4
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life.
Whenever Blackthorn Shaman attacks, defending player loses 2 life.
1/1


3/2
Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.

1/1
Haste.
At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper.
At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper.
3/3
Haste
When Bonebranch Shaman comes into play, target land becomes a 3/3 creature until end of turn.
When Bonebranch Shaman is put into a graveyard from play, you may have it deal 3 damage to target creature and you gain 3 life.
When Bonebranch Shaman comes into play, target land becomes a 3/3 creature until end of turn.
When Bonebranch Shaman is put into a graveyard from play, you may have it deal 3 damage to target creature and you gain 3 life.
2/2
Target player discards a card, then you lose life equal to the converted mana cost of all cards discarded this turn. You may repeat this process any number of times.
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate

(When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
Cultivate



Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice.
Lands with mire counters on them are Swamps in addition to their other types.
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice.
Lands with mire counters on them are Swamps in addition to their other types.
5/4
Target creature gets -1/-1 until end of turn.
Cultivate
(When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
Cultivate




2/2
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
Target player discards two cards.

1/1
Whenever you sacrifice a land that could produce colored mana you may pay 2 life. If you do, all creatures of that color or colors get +1/+1 until end of turn.
3/3
When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2

3/2


1/1
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.
Enchanted creature gets -4/-4 as long as it is tapped.
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard.
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard.
All creatures get -1/-1 until end of turn for each land card in your graveyard.
Cultivate-

, Remove a Swamp card in your graveyard from the game.
Cultivate-



Icon of Eclipse's power and toughness are each equal to the number of lands you control.
Trample
You may play Swamp cards from your graveyard.
Trample
You may play Swamp cards from your graveyard.
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You don't lose the game for having 0 or less life. When your life total is 0 or less, remove a nontoken creature you control from the game and gain life equal to its toughness, otherwise you lose the game.
At the beginning of your upkeep, Lich Transference deals damage equal to the power of the last creature card removed from the game in this way to target creature or player and you lose 1 life.
At the beginning of your upkeep, Lich Transference deals damage equal to the power of the last creature card removed from the game in this way to target creature or player and you lose 1 life.
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform

(Any time you could play a land you may play this card face down as a land. It has ''
: Add
to your mana pool''. Turn it face up at any time for its earthform cost.)
Earthform





1/1
0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
When Marshmist Raider comes into play, target player loses 4 life.
4/4
Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library.
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying
Flying
1/2
Sacrifice two lands, then draw three cards.
If you would gain life this turn, you gain no life and all players lose that much life instead.
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout.
- Orick, Altheran scout.
Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery.
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery.
Pitchskin Lurker can't block.
Earthform

(Any time you could play a land you may play this card face down as a land. It has ''
: Add
to your mana pool''. Turn it face up at any time for its earthform cost.)
Earthform





3/2
Trample, protection from white.

: Plague Elemental gets +1/+1 until end of turn for each Swamp you control.


3/4
Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
Whenever an opponent discards a land card, put that card into play under your control.
Flying, haste.
When Rot Reaper comes into play, sacrifice it unless you remove four land cards in any graveyards from the game.
When Rot Reaper comes into play, sacrifice it unless you remove four land cards in any graveyards from the game.
5/5
Shrieking Dead can't block.
All attacking creatures get -1/-1.
All attacking creatures get -1/-1.
5/3
Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''.
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''.


2/3
Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn.
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn.
3/3
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
Enchanted creature gets +1/+0 for each Swamp you control.
Enchant player.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life.
When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life.
When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals.
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Show rarities: C U R
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Alex's Personal Favourites |