Verdia: Alex's Personal Favourites
Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Alex's Personal Favourites |
These are some of the cards that I particularly liked when I first read the Verdia spoiler.
Defender.
Mythic Gatekeeper can block creatures as though they did not have any abilities.
Mythic Gatekeeper can block creatures as though they did not have any abilities.
2/8
Lifelink (Whenever this creature deals damage, you gain that much life.)
: Battlewise Priest deals 1 damage to target attacking or blocking creature.

1/2
Enchant creature
You control enchanted creature.
Whenever a creature comes into play under an opponent's control, attach Souljack to that creature.
You control enchanted creature.
Whenever a creature comes into play under an opponent's control, attach Souljack to that creature.
Haste
When Bonebranch Shaman comes into play, target land becomes a 3/3 creature until end of turn.
When Bonebranch Shaman is put into a graveyard from play, you may have it deal 3 damage to target creature and you gain 3 life.
When Bonebranch Shaman comes into play, target land becomes a 3/3 creature until end of turn.
When Bonebranch Shaman is put into a graveyard from play, you may have it deal 3 damage to target creature and you gain 3 life.
2/2
Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery.
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery.
Enchant player.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life.
When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life.
When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals.
Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library.
Reveal cards from the top of target player's library until you reveal an instant or sorcery card. You may copy that card and play it without paying its mana cost. That player shuffles his or her library.
Cultivate-

, Discard your hand
Cultivate-



Copy all other instant or sorcery spells on the stack. You may choose new targets for those copies.
Thrashing Sandwalker's power and toughness are switched (Effects that change its power instead change its toughness and vice-versa).
3/3
Target creature spell loses all abilities.
Forests you control have ''
: Add one mana of any color to your mana pool''
0: Target creature or land you control becomes a 4/4 Forest Treefolk land creature in addition to its other types until end of turn. Play this ability only once each turn.

0: Target creature or land you control becomes a 4/4 Forest Treefolk land creature in addition to its other types until end of turn. Play this ability only once each turn.
2/5
Defender.
Destiny Seedling can't be the target of spells or abilities your opponents control.
At end of turn, if Destiny Seedling has a total power and toughness of 40 or greater, you win the game.
Destiny Seedling can't be the target of spells or abilities your opponents control.
At end of turn, if Destiny Seedling has a total power and toughness of 40 or greater, you win the game.
0/4
Turn target nontoken creature face down. It becomes a land with ''
: Add
to your mana pool''.


Rootfathom Apprentice has all activated and triggered abilities of lands in play.
2/3
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
Fortify


Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.
While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.)

While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.)
(
: Add
to your mana pool.)
Sun-Blessed Vale comes into play tapped.

, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control.


Sun-Blessed Vale comes into play tapped.


Uncanny Deep is blue.
When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand.
: Add
to your mana pool.

: Until end of turn Uncanny Deep is not a creature.
When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand.




2/2
Whenever you play a land, put two loyalty counters on Ikuu, the Arisen Land.
-1: Add 1 mana of any color to your mana pool.
[-?]: Gain control of all lands target player controls.
-1: Add 1 mana of any color to your mana pool.
[-?]: Gain control of all lands target player controls.
2