Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each land you control gets +1/+1 and has haste as long as it's a creature.
Whenever a land deals combat damage, untap it. 2/4
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Trample
Lands you don't control have '' : This land deals 1 damage to target Cyclops creature.''6/6
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Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Light: Prevent all damage that would be dealt to creatures you control this turn. |
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
: Untap up to two target lands.2/3
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Up to two target creatures must attack this turn if able.
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Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
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Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
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Heartwood Unicorn
(rare)
Blunderbash Cyclops
(uncommon)
Arrow Storm
(uncommon)
Haven of Light
(uncommon)
Lucent Panther
(common)
Watchfire Ward
(common)
Floraspark Dryad
(common)
Syravon Watchspires
(common)
Echoes of Battle
(common)
Serene Seeker
(common)
Augur of Tides
(common)
Bog Wisp Augur
(common)
Sandfist Hammerer
(common)
Clarion Warcry
(common)
Sinister Plot
(common)

: This land deals 1 damage to target Cyclops creature.''
