Verdia: Virtual Booster

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Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Bird
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying
Whenever Tempest Kite attacks, target creature other than Tempest Kite loses all abilities and becomes 1/1 until end of turn.
5/5
 U 
Instant
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
 U 
Instant
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate {3}{b}{b} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step.
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Creature – Gargoyle
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying, vigilance, defender.
{4}: Kaolin Warden loses defender until end of turn.
4/5
 C 
Creature – Beast
{r}: Raging Stonegrinder gets +1/+0 until end of turn.
Whenever Raging Stonegrinder attacks, tap all lands you control.
5/4
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.
 C 
Enchantment – Aura
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
 C 
Creature – Plant
Defender, reach (This creature can block creatures with flying.)
Earthform {g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
1/5
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn.
 C 
Creature – Elf Scout
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has protection from tokens.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Sorcery
For each land card in your graveyard you may return a creature card from your graveyard to your hand.

Tempest Kite (rare)
Rallying Heroism (uncommon)
Choking Darkness (uncommon)
Mudspout Pools (uncommon)
Lucent Panther (common)
Kaolin Warden (common)
Raging Stonegrinder (common)
Frailty (common)
Glacier's Grip (common)
Boscage Snare (common)
Sandstorm Swath (common)
Soil Whisperer (common)
Ego Blade (common)
Rune Snap (common)
Wrench From the Grave (common)