Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures, artifacts and enchantments you control are lands in addition to their other types.
Lands you control have '' : Add to your mana pool.'' |
Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
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: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
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Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Farwood Pathfinders must be blocked if able.
5/6
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![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Verdistone
(rare)
Shared Transmutation
(uncommon)
Lodestone Talisman
(uncommon)
Bitter Blood
(uncommon)
Flaming Roar
(common)
Altheran Seed Seer
(common)
Plunge
(common)
Bog Wisp Augur
(common)
Murkdrinker Imp
(common)
Earthtiller Golem
(common)
Clouded Mystic
(common)
Farwood Pathfinders
(common)
Realm's Edge Guide
(common)
Visceral Fires
(common)
Serene Seeker
(common)
: Add
to your mana pool.''

