Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
You control enchanted creature. Whenever a creature comes into play under an opponent's control, attach Souljack to that creature. |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated. |
Flying
![]() : Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned.2/1
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0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. 2/2
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Choking Darkness
(uncommon, foil)
Souljack
(rare)
Haven of Bones
(uncommon)
Taunting Sprites
(uncommon)
Maggothide Troll
(uncommon)
Yeoman's Seal
(common)
Frailty
(common)
Syravon Watchspires
(common)
Guiding Sylph
(common)
Plunge
(common)
Sholten Bloodhounds
(common)
Earthwaker's Touch
(common)
Borderwatch Archer
(common)
Smoldering Soil
(common)
Rumbling Strength
(common)

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: Add one mana of any color to your mana pool.
