Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all damage that would be dealt to Glacierbound Serpent. Put the top card of your library into your graveyard for each damage prevented this way.
6/3
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Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Reach (This creature can block creatures with flying.)
When Vineburst Tangler comes into play, if it is your first, second or third turn, put three 1/1 green Saproling creature tokens into play. 3/4
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: Target green creature gains forestwalk until end of turn.Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)0/1
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Reveal a land card from your hand: Untap Haze Tracker.4/4
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Glacierbound Serpent
(rare)
Deep Contemplation
(uncommon)
Vineburst Tangler
(uncommon)
Brushwood Envoy
(uncommon)
Sandstorm Herder
(common)
Watchfire Ward
(common)
Haze Tracker
(common)
Sun-Blessed Vale
(common)
Frailty
(common)
Flaming Roar
(common)
Avalanche Criers
(common)
Weatherbender
(common)
Frosthorn Ranger
(common)
Wildhide
(common)
Boscage Snare
(common)


: Target green creature gains forestwalk until end of turn.
to your mana pool''. Turn it face up at any time for its earthform cost.)


