Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player plays an instant or sorcery spell you may pay
R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards. |
Each player skips his or her next untap step.
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, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance : Add to your mana pool.1/4
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Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Discard a basic land card: Add R to your mana pool.1/1
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Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
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, : Target creature gets -2/-0 until end of turn.2/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Torchgeyser deals 4 damage to target creature. |
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Vexing Fortune
(rare)
Barren Season
(uncommon)
Coldblood Channeler
(uncommon)
Angelic Meadow
(uncommon)
Song of Sowing
(common)
Caldera Seer
(common)
Moonfeather Gull
(common)
Sinister Plot
(common)
Artful Duelist
(common)
Torchgeyser
(common)
Bog Wisp Augur
(common)
Barkskin Pounder
(common)
Sun-Blessed Vale
(common)
Sunseeker Elder
(common)
Pulse Crops
(common)

R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards.
: Add

