Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Faerie Scout
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying
3/2
 
 R 
Artifact
{1}, {t}, Sacrifice Kinesis Phial: Spells you play cost {1} less to play until end of turn. Draw a card.
 U 
Creature – Human Cleric
{b}, Sacrifice Desecration Priest: Target player sacrifices a land unless he or she discards a card. Play this ability only on your turn.
1/1
 U 
Artifact
{t}: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.
{t}: Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce.
 U 
Creature – Dryad Scout
{t}: Target green creature gains forestwalk until end of turn.
Earthform {g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
0/1
 C 
Land – Swamp
({t}: Add {b} to your mana pool.)
Soulwick Fen comes into play tapped.
{2}{b}{b}: Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life.
 C 
Instant
Up to two target creatures lose flying and get +1/+1 until end of turn.
 C 
Instant
Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
 C 
Instant
Tap up to four target lands.
Draw a card.
 C 
Creature – Hound
Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn.
2/2
 C 
Instant
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
 C 
Instant
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''{t}: Draw a card, then discard a card''
 C 
Enchantment – Aura
Enchant creature
As Yeoman's Seal comes into play, choose a color.
Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal.
Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities.
 C 
Creature – Human Warrior
{1}: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.
3/2

Guiding Sylph (common, foil)
Kinesis Phial (rare)
Desecration Priest (uncommon)
Lodestone Talisman (uncommon)
Brushwood Envoy (uncommon)
Soulwick Fen (common)
Grappling Vines (common)
Sinister Plot (common)
Set Adrift (common)
Sholten Bloodhounds (common)
Visceral Fires (common)
Clarion Warcry (common)
Divination Pools (common)
Yeoman's Seal (common)
Dralasken Reaper (common)