Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Remove each creature from the game unless it has the lowest converted mana cost among creatures its controller controls or is tied for lowest.
 U 
Creature – Human Soldier
Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library.
1/2
 U 
Creature – Horror
Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice.
Lands with mire counters on them are Swamps in addition to their other types.
5/4
 U 
Creature – Beast
Whenever Dire Skunks blocks or is blocked by a creature, you may pay {1}. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.
3/2
 C 
Creature – Wurm
{g}{g}: Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.
Earthform {5}{g}{g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/5
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Warrior
{1}: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.
3/2
 C 
Instant
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout.
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant land.
Enchanted land has ''{1}{w}, {t}: Tap target creature''
 C 
Creature – Faerie Scout
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying
3/2
 C 
Instant
Target player gains 4 life.
Cultivate {4}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Shaman
{t}, Discard a basic land card: Add {r}R to your mana pool.
1/1
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Enigmatic Isle comes into play tapped.
{1}: Return Enigmatic Isle to its owner's hand.
 C 
Creature – Human Barbarian
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2

Omen of Storms (rare)
Steeled Farmhand (uncommon)
Chthonic Horror (uncommon)
Dire Skunks (uncommon)
Bramblescale Wurm (common)
Song of Sowing (common)
Dralasken Reaper (common)
Oversludge (common)
Lucent Panther (common)
Tower of Law (common)
Guiding Sylph (common)
Pulse Crops (common)
Caldera Seer (common)
Enigmatic Isle (common)
Sandfist Hammerer (common)