Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life. When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals. |
Counter target spell unless at least one mana from a source other than a basic land was spent to play it.
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Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Destroy target nonbasic land.
Draw a card. |
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Warped Reflection
(rare)
Scorn
(uncommon)
Arrow Storm
(uncommon)
Makeshift Militia
(uncommon)
Homeland Totem
(common)
Siege
(common)
Soil Whisperer
(common)
Guiding Sylph
(common)
Earthwaker's Touch
(common)
Sunseeker Elder
(common)
Marshmist Raider
(common)
Blackthorn Shaman
(common)
Greenheath Wildcaller
(common)
Avalanche Criers
(common)
Lucent Panther
(common)





