Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature can't be blocked unless defending player pays
for each blocking creature.Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
At the beginning of your upkeep you may choose another land in play. If you do, Horticulture becomes a copy of that land and gains this ability.
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Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance : Add to your mana pool.1/4
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0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
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, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
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Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Soulwright Circlet
(uncommon, foil)
Horticulture
(rare)
Angelic Meadow
(uncommon)
Maggothide Troll
(uncommon)
Dreamwind Channeler
(uncommon)
Frosthorn Ranger
(common)
Glacier's Grip
(common)
Syravon Watchspires
(common)
Tower of Law
(common)
Flaming Roar
(common)
Sandfist Hammerer
(common)
Murkdrinker Imp
(common)
Afflicted Ghoul
(common)
Boscage Snare
(common)
Roaming Grizzly
(common)
for each blocking creature.
: Add
to your mana pool.

