Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
Flying, shroud.
Sacrifice Atheneum Faerie: The next spell you play this turn can be played as though it had flash. 1/1
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Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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Target creature loses all abilities and becomes a non-creature land until end of turn.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library. |
![]() : Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/5
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Soulwick Fen
(common, foil)
Atheneum Faerie
(rare)
Choking Darkness
(uncommon)
Coldblood Channeler
(uncommon)
Sea Change
(uncommon)
Bramblescale Wurm
(common)
Tethered Will
(common)
Flaming Roar
(common)
Soil Whisperer
(common)
Sandfist Hammerer
(common)
Altheran Seed Seer
(common)
Afflicted Ghoul
(common)
Distant Journey
(common)
Dralasken Cultists
(common)
Sun-Blessed Vale
(common)
: Add
to your mana pool.)



to your mana pool''. Turn it face up at any time for its earthform cost.)
