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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Whenever a player's library is shuffled, put a charge counter on Peculiar Shoppe.
{t}: Add {1} to your mana pool for each charge counter on Peculiar Shoppe.
 U 
Instant
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
 U 
Artifact – Fortification
Fortified land has ''{2}, {t}: This land deals 1 damage to target creature or player.''
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 U 
Sorcery
Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library.
 C 
Enchantment
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
 C 
Creature – Human Shaman
Whenever a Swamp you control is put into a graveyard from play you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
1/1
 C 
Creature – Human Cleric
{t}: Regenerate target artifact, enchantment or land.
1/3
 C 
Creature – Ogre
Boulderpelt Ogre attacks each turn if able.
Earthform {r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6
 C 
Land – Swamp
({t}: Add {b} to your mana pool.)
Soulwick Fen comes into play tapped.
{2}{b}{b}: Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life.
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
 C 
Creature – Elf Archer
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
 C 
Sorcery
Roiling Flame deals 1 damage to each creature without flying target player controls.

Peculiar Shoppe (rare)
Hardened in Battle (uncommon)
Dunerock Lava Rig (uncommon)
Cinder Blast (uncommon)
Earthwaker's Touch (common)
Bog Wisp Augur (common)
Whisper Keeper (common)
Boulderpelt Ogre (common)
Brinehull Tortoise (common)
Soulwick Fen (common)
Lucent Panther (common)
Greenheath Wildcaller (common)
Thrill of Corruption (common)
Snakeroot Sniper (common)
Roiling Flame (common)