Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender.
Mythic Gatekeeper can block creatures as though they did not have any abilities. 2/8
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Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance : Add to your mana pool.1/4
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Destroy target land.
Cultivate- ![]() ![]() , Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. |
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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: Untap up to two target lands.2/3
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When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
, Reveal a land card from your hand: Untap Haze Tracker.4/4
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Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
Mythic Gatekeeper
(rare)
Angelic Meadow
(uncommon)
Bursting Mantle
(uncommon)
Muckdelve
(uncommon)
Murkdrinker Imp
(common)
Floraspark Dryad
(common)
Falcon Trooper
(common)
Sandfist Hammerer
(common)
Magma Fountain
(common)
Veiled Denial
(common)
Altheran Garrison
(common)
Haze Tracker
(common)
Tower of Law
(common)
Roaming Grizzly
(common)
Fumes of Decay
(common)


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