Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Eclipse's power and toughness are each equal to the number of lands you control.
Trample You may play Swamp cards from your graveyard. */*
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, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
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Turn target nontoken creature face down. It becomes a land with ''
: Add to your mana pool''. |
Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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: Untap up to two target lands.2/3
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Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
Creatures that are enchanted can't block. |
Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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Icon of Eclipse
(rare)
Dreamwind Channeler
(uncommon)
Earthen Slumber
(uncommon)
Syravon Cartographer
(uncommon)
Veiled Denial
(common)
Brightwing Cleric
(common)
Glacier's Grip
(common)
Tower of Law
(common)
Magma Fountain
(common)
Sun-Blessed Vale
(common)
Marshmist Raider
(common)
Floraspark Dryad
(common)
Song of Sowing
(common)
Runes of Hysteria
(common)
Bog Wisp Augur
(common)



, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of 
: Add
