Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
Abhorrent Slime's power is equal to the number of Swamp cards in all graveyards and its toughness is equal to the number of Swamps you control.
, Sacrifice a land: Regenerate Abhorrent Slime.*/*
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Chitin Behemoth comes into play with a +1/+1 counter on it.
Chitin Behemoth gets an additional +1/+1 for each counter on it. 2/2
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Uncanny Deep is blue.
When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand. : Add to your mana pool.![]() : Until end of turn Uncanny Deep is not a creature.2/2
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Whenever a player plays an instant or sorcery spell with a single target, if that spell could target Sparktail Agama but doesn't, copy that spell and change its target to Sparktail Agama.
3/1
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(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. 2/2
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Pitchskin Lurker can't block.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
, Discard a basic land card: Add R to your mana pool.1/1
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![]() : Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/5
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Cinder Blast
(uncommon, foil)
Abhorrent Slime
(rare)
Chitin Behemoth
(uncommon)
Uncanny Deep
(uncommon)
Sparktail Agama
(uncommon)
Enigmatic Isle
(common)
Township Cavalry
(common)
Moonfeather Gull
(common)
Sholten Bloodhounds
(common)
Brightwing Cleric
(common)
Pitchskin Lurker
(common)
Rootshaping
(common)
Glacier's Grip
(common)
Caldera Seer
(common)
Bramblescale Wurm
(common)



: Add
to your mana pool.
: Return Enigmatic Isle to its owner's hand.
