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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 
 R 
Creature – Human Knight
All non-creature permanents have shroud. (They can't be the target of spells or abilities.)
2/4
 U 
Creature – Beast
Whenever Dire Skunks blocks or is blocked by a creature, you may pay {1}. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.
3/2
 U 
Creature – Human Wizard
{t}: Brimstone Apprentice deals 1 damage to target creature or player.
Whenever an instant or sorcery spell you control deals damage to a creature or player, you may untap Brimstone Apprentice.
1/2
 U 
Creature – Elf Druid
{1}, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of {g} in your mana pool.
2/2
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 C 
Instant
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout.
 C 
Creature – Human Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/1
 C 
Creature – Ooze
Earthform {1}{g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
3/4
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Creature – Zombie
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
5/4
 C 
Enchantment – Aura
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land.
 C 
Creature – Human Shaman
{t}, Discard a basic land card: Add {r}R to your mana pool.
1/1
 C 
Instant
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn.

Song of Sowing (common, foil)
Order of the Clouded Sun (rare)
Dire Skunks (uncommon)
Brimstone Apprentice (uncommon)
Branchbark Channeler (uncommon)
Lucent Panther (common)
Syravon Watchspires (common)
Oversludge (common)
Augur of Tides (common)
Acrasidon (common)
Runes of Hysteria (common)
Afflicted Ghoul (common)
Rootshaping (common)
Caldera Seer (common)
Eve of Harvest (common)