Verdia: Virtual Booster

Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Earthkin Incarnation
Icon of Eclipse's power and toughness are each equal to the number of lands you control.
Trample
You may play Swamp cards from your graveyard.
*/*
 U 
Instant
Untap target artifact and gain control of it until end of turn. If it is a creature it gains haste until end of turn. At end of turn, sacrifice that artifact.
 U 
Instant
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
 U 
Creature – Goblin Shaman
{3}, Sacrifice Ironfire Channeler: Put X 1/1 red Goblin creature tokens into play, where X is the amount of {r} in your mana pool.
2/2
 C 
Creature – Nomad Giant
Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability.
6/5
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Enigmatic Isle comes into play tapped.
{1}: Return Enigmatic Isle to its owner's hand.
 C 
Enchantment – Aura
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played.
Prevent all damage that would be dealt by enchanted permanent.
 C 
Instant
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn.
 C 
Creature – Human Shaman
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life.
1/1
 C 
Creature – Elf Archer
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
 C 
Creature
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Enchantment
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
 C 
Creature – Human Barbarian
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2

Icon of Eclipse (rare)
Botched Burglary (uncommon)
Hardened in Battle (uncommon)
Ironfire Channeler (uncommon)
Rockshaker Nomad (common)
Enigmatic Isle (common)
Tethered Will (common)
Eve of Harvest (common)
Blackthorn Shaman (common)
Snakeroot Sniper (common)
Clouded Mystic (common)
Lucent Panther (common)
Earthwaker's Touch (common)
Thrill of Corruption (common)
Sandfist Hammerer (common)