Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put a card from the top of your library into your graveyard for each card in your hand or sacrifice Logic Helm.
If you would draw a card for the first time in a turn, instead search your library for a card with converted mana cost equal to the number of cards in your hand, reveal it and put it in your hand. Then shuffle your library. |
Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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Enchant creature
Enchanted creature gets +1/+1 for each untapped land your opponents control. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, : Target creature gets -2/-0 until end of turn.2/1
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Enchant creature
Creatures that are enchanted can't block. |
, Discard a basic land card: Add R to your mana pool.1/1
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Tap up to four target lands.
Draw a card. |
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library.
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: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.3/2
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Logic Helm
(rare)
Dire Bog
(uncommon)
Wildfire Visions
(uncommon)
Verdant Gorge
(uncommon)
Watchfire Ward
(common)
Artful Duelist
(common)
Runes of Hysteria
(common)
Caldera Seer
(common)
Rumbling Strength
(common)
Set Adrift
(common)
Kaolin Warden
(common)
Fragment
(common)
Dralasken Reaper
(common)
Wrench From the Grave
(common)
Sun-Blessed Vale
(common)
: Add
to your mana pool.
to your mana pool.)


: Kaolin Warden loses defender until end of turn.