Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 
 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Whenever a creature comes into play under an opponent's control, attach Souljack to that creature.
 U 
Creature – Human Advisor
{u}, {t}: Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.
2/3
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{b}{b}, Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated.
 U 
Instant
Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
 C 
Sorcery
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Torchgeyser deals 4 damage to target creature.
 C 
Creature – Human Knight
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
 C 
Sorcery
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''{t}: Draw a card, then discard a card''
 C 
Instant
Target creature gets -1/-1 until end of turn.
Cultivate {2}{b} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Cleric
Whenever you play a land, you may pay {1}. If you do, gain 1 life.
1/1
 C 
Enchantment
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
 C 
Creature – Rat
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform {1}{b}{b} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
1/1
 C 
Instant
Up to two target creatures lose flying and get +1/+1 until end of turn.
 C 
Land
{t}: Add {1} to your mana pool.
Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn.

Greenheath Wildcaller (common, foil)
Souljack (rare)
Tradewind Tracer (uncommon)
Haven of Bones (uncommon)
Shared Transmutation (uncommon)
Torchgeyser (common)
Southfen Patrol (common)
Wrench From the Grave (common)
Divination Pools (common)
Churning Rot (common)
Altheran Seed Seer (common)
Earthwaker's Touch (common)
Lurking Vermin (common)
Grappling Vines (common)
Earthkin Shrine (common)