Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, Trample
: Target creature gets +1/+0 until end of turn.When Joshar of the Searing Sands comes into play, you can't play lands for the rest of the game. 5/4
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Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Sacrifice two lands, then draw three cards.
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
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Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Joshar of the Searing Sands
(rare)
Choking Darkness
(uncommon)
Necrobore
(uncommon)
Verdant Gorge
(uncommon)
Rootshaping
(common)
Ash Walker
(common)
Syravon Watchspires
(common)
Barkskin Pounder
(common)
Visceral Fires
(common)
Mana Fatigue
(common)
Taiga Gorestalker
(common)
Borderwatch Archer
(common)
Divination Pools
(common)
Raging Stonegrinder
(common)
Rune Snap
(common)


: Add
to your mana pool.)

