Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
Whenever an opponent taps a land for mana you may pay R. If you do, put a +1/+1 counter on Frosthorn Giant.
3/3
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Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice. Lands with mire counters on them are Swamps in addition to their other types. 5/4
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Destroy target land.
Cultivate- ![]() ![]() , Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
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: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Immaterial Wings
(common, foil)
Frosthorn Giant
(rare)
Chthonic Horror
(uncommon)
Bursting Mantle
(uncommon)
Choking Darkness
(uncommon)
Barkskin Pounder
(common)
Wrench From the Grave
(common)
Tethered Will
(common)
Soulwick Fen
(common)
Guiding Sylph
(common)
Clarion Warcry
(common)
Weatherbender
(common)
Hail of Spores
(common)
Sandstorm Swath
(common)
Frailty
(common)

.)

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