Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Remove target creature that blocked this turn from the game.
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Spend only mana produced by basic lands to play Anarchy Dragon.
Flying. Whenever another creature attacks, Anarchy Dragon deals 1 damage to that creature and Anarchy Dragon gets +1/+0 until end of turn. 5/5
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, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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, Sacrifice Desecration Priest: Target player sacrifices a land unless he or she discards a card. Play this ability only on your turn.1/1
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Windswept Thicket doesn't untap during your untap step. |
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Sunbreak
(common, foil)
Anarchy Dragon
(rare)
Coldblood Channeler
(uncommon)
Desecration Priest
(uncommon)
Windswept Thicket
(uncommon)
Roaming Grizzly
(common)
Ego Blade
(common)
Borderwatch Archer
(common)
Divination Pools
(common)
Swift Sandrunner
(common)
Dust Blade Warrior
(common)
Lumbering Carcass
(common)
Boscage Snare
(common)
Plunge
(common)
Tethered Will
(common)




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