Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Eclipse's power and toughness are each equal to the number of lands you control.
Trample You may play Swamp cards from your graveyard. */*
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, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated. |
![]() : Regenerate all lands.3/5
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Impulsive Spark deals 6 damage to target creature with the highest converted mana cost among creatures in play.
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, Reveal a land card from your hand: Untap Haze Tracker.4/4
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/3
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Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Torchgeyser deals 4 damage to target creature. |
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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Icon of Eclipse
(rare)
Haven of Bones
(uncommon)
Provincial Sentinel
(uncommon)
Impulsive Spark
(uncommon)
Haze Tracker
(common)
Watchfire Ward
(common)
Flintfire Striker
(common)
Smoldering Soil
(common)
Greenheath Wildcaller
(common)
Torchgeyser
(common)
Feralmane Ouphe
(common)
Bog Wisp Augur
(common)
Rumbling Strength
(common)
Sun-Blessed Vale
(common)
Weatherbender
(common)


,
: Add one mana of any color to your mana pool.


