Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life. When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals. |
Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
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Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
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Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
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(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Farwood Pathfinders must be blocked if able.
5/6
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, Reveal a land card from your hand: Untap Haze Tracker.4/4
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Warped Reflection
(rare)
Shared Transmutation
(uncommon)
Pollute
(uncommon)
Cinder Blast
(uncommon)
Crumbling Wits
(common)
Soulwick Fen
(common)
Marshmist Raider
(common)
Greenheath Wildcaller
(common)
Lucent Panther
(common)
Swift Sandrunner
(common)
Dunerock Mauler
(common)
Roaming Grizzly
(common)
Farwood Pathfinders
(common)
Haze Tracker
(common)
Tethered Will
(common)




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