Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap an untapped nonbasic land you control: Tap target creature.
Whenever Whitecrest Magus deals combat damage to a player, return target nonland permanent that player controls to its owner's hand. 2/3
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, Sacrifice Soulshine Channeler: Gain twice X life, where X is the amount of in your mana pool.2/2
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![]() : Seiche Lancer is unblockable this turn.At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand. 4/3
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Destroy target land.
Cultivate- ![]() ![]() , Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Tap up to four target lands.
Draw a card. |
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
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Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Boulderpelt Ogre attacks each turn if able.
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Whitecrest Magus
(rare)
Soulshine Channeler
(uncommon)
Seiche Lancer
(uncommon)
Bursting Mantle
(uncommon)
Sandfist Hammerer
(common)
Lumbering Carcass
(common)
Homeland Totem
(common)
Set Adrift
(common)
Fumes of Decay
(common)
Glacier's Grip
(common)
Borderwatch Archer
(common)
Yeoman's Seal
(common)
Soil Whisperer
(common)
Boulderpelt Ogre
(common)
Boscage Snare
(common)



, Sacrifice Soulshine Channeler: Gain twice X life, where X is the amount of 


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