Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other creatures you control get +1/+1
When Hallowmoss Knight is put into a graveyard from anywhere you may remove it from the game. If you do, draw a card. 3/3
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Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able. When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library. |
Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance : Add to your mana pool.1/4
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Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Destroy target nonbasic land.
Draw a card. |
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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Hallowmoss Knight
(rare)
Spiritclaw Shaman
(uncommon)
Predator's Guile
(uncommon)
Angelic Meadow
(uncommon)
Frosthorn Ranger
(common)
Lucent Panther
(common)
Dunerock Mauler
(common)
Snakeroot Sniper
(common)
Guiding Sylph
(common)
Siege
(common)
Stormy Strand
(common)
Southfen Patrol
(common)
Lumbering Carcass
(common)
Hail of Spores
(common)
Avalanche Criers
(common)



: Add
to your mana pool.

