Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, sacrifice Frondescence unless you pay
.Face down lands are Forests in addition to their other types. |
Sacrifice two lands, then draw three cards.
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Reach (This creature can block creatures with flying.)
When Vineburst Tangler comes into play, if it is your first, second or third turn, put three 1/1 green Saproling creature tokens into play. 3/4
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Chitin Behemoth comes into play with a +1/+1 counter on it.
Chitin Behemoth gets an additional +1/+1 for each counter on it. 2/2
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
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You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Up to two target creatures must attack this turn if able.
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Remove target creature that blocked this turn from the game.
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Frondescence
(rare)
Necrobore
(uncommon)
Vineburst Tangler
(uncommon)
Chitin Behemoth
(uncommon)
Syravon Watchspires
(common)
Eve of Harvest
(common)
Sandstorm Herder
(common)
Tidal Whorl
(common)
Guiding Sylph
(common)
Echoes of Battle
(common)
Feralmane Ouphe
(common)
Rumbling Strength
(common)
Ash Walker
(common)
Thrill of Corruption
(common)
Sunbreak
(common)




