Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all damage that would be dealt to Glacierbound Serpent. Put the top card of your library into your graveyard for each damage prevented this way.
6/3
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Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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Uncanny Deep is blue.
When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand. : Add to your mana pool.![]() : Until end of turn Uncanny Deep is not a creature.2/2
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: Add to your mana pool.Whenever you attack with three or more creatures, you may pay . If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. |
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Up to two target creatures must attack this turn if able.
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Glacierbound Serpent
(rare)
Dire Bog
(uncommon)
Uncanny Deep
(uncommon)
Peak of Frosthorn
(uncommon)
Feralmane Ouphe
(common)
Thrill of Corruption
(common)
Realm's Edge Guide
(common)
Mana Fatigue
(common)
Sandstorm Swath
(common)
Echoes of Battle
(common)
Homeland Totem
(common)
Distant Journey
(common)
Altheran Garrison
(common)
Kaolin Warden
(common)
Frailty
(common)

: Add
to your mana pool.
to your mana pool.
. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.

: Kaolin Warden loses defender until end of turn.