Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
All creatures get -1/-1 until end of turn for each land card in your graveyard.
Cultivate-{3}{b}{b}, Remove a Swamp card in your graveyard from the game.
 U 
Creature – Beast
Whenever Dire Skunks blocks or is blocked by a creature, you may pay {1}. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.
3/2
 U 
Instant
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate {3}{w}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step.
 C 
Creature – Ogre Berserker
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
 C 
Creature – Beast
Pitchskin Lurker can't block.
Earthform {2}{b}{b} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
3/2
 C 
Creature – Drake
Flying
At the end of your turn you may untap target creature or nonbasic land
3/3
 C 
Creature – Human Cleric
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn.
3/2
 C 
Creature – Human Cleric
{t}: Regenerate target artifact, enchantment or land.
1/3
 C 
Instant
Up to two target creatures lose flying and get +1/+1 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard.
 C 
Enchantment – Aura
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.
 C 
Land
{t}: Add {1} to your mana pool.
Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Cultivate {2}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Add {r}{r}{r} to your mana pool.
Cultivate-{2}, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

Horrid Cachinnation (rare)
Dire Skunks (uncommon)
Makeshift Militia (uncommon)
Verdant Gorge (uncommon)
Dunerock Mauler (common)
Pitchskin Lurker (common)
Wavediver Drake (common)
Brightwing Cleric (common)
Whisper Keeper (common)
Grappling Vines (common)
Fumes of Decay (common)
Immaterial Wings (common)
Earthkin Shrine (common)
Rumbling Strength (common)
Volcanic Rite (common)