Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player plays an instant or sorcery spell you may pay
R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards. |
Turn target nontoken creature face down. It becomes a land with ''
: Add to your mana pool''. |
Whenever a player plays an instant or sorcery spell with a single target, if that spell could target Sparktail Agama but doesn't, copy that spell and change its target to Sparktail Agama.
3/1
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Reach (This creature can block creatures with flying.)
When Vineburst Tangler comes into play, if it is your first, second or third turn, put three 1/1 green Saproling creature tokens into play. 3/4
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
Vexing Fortune
(rare)
Earthen Slumber
(uncommon)
Sparktail Agama
(uncommon)
Vineburst Tangler
(uncommon)
Homeland Totem
(common)
Serene Seeker
(common)
Brightwing Cleric
(common)
Sunseeker Elder
(common)
Dunerock Mauler
(common)
Marshmist Raider
(common)
Visceral Fires
(common)
Bog Wisp Augur
(common)
Feralmane Ouphe
(common)
Distant Journey
(common)
Tidal Whorl
(common)

R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards.
: Add 

