Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a land that could produce colored mana you may pay 2 life. If you do, all creatures of that color or colors get +1/+1 until end of turn.
3/3
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
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If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Earthform
![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/4
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
, : Target creature gets -2/-0 until end of turn.2/1
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Return target permanent to its owner's hand, then look at that player's hand.
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Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library.
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Desolate Champion
(rare)
Wolven Fury
(uncommon)
Pollute
(uncommon)
Hardened in Battle
(uncommon)
Rockshaker Nomad
(common)
Dralasken Cultists
(common)
Brightwing Cleric
(common)
Earthkin Shrine
(common)
Thrill of Corruption
(common)
Acrasidon
(common)
Yeoman's Seal
(common)
Artful Duelist
(common)
Shrewd Reversal
(common)
Fragment
(common)
Altheran Garrison
(common)






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