Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap all nonwhite creatures you control.
You choose how each creature blocks this turn. |
Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
: Brimstone Apprentice deals 1 damage to target creature or player.Whenever an instant or sorcery spell you control deals damage to a creature or player, you may untap Brimstone Apprentice. 1/2
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Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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, : Target creature gets -2/-0 until end of turn.2/1
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step. |
Sanctified Victory
(rare)
Seeker's Rest
(uncommon)
Brimstone Apprentice
(uncommon)
Dream Forage
(uncommon)
Song of Sowing
(common)
Sinister Plot
(common)
Barkskin Pounder
(common)
Magma Fountain
(common)
Altheran Seed Seer
(common)
Bog Wisp Augur
(common)
Lucent Panther
(common)
Township Cavalry
(common)
Artful Duelist
(common)
Sandfist Hammerer
(common)
Haunted Lagoon
(common)

: Add to your mana pool one mana of any color that a land you control could produce.


