Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{2}{r}
 
 R 
Sorcery
Target Mountain you control deals X damage to each creature and each player, where X is the amount of R in your mana pool. Then sacrifice that Mountain.
 U 
Creature – Faerie Rogue
Flying
{1}{u}: Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned.
2/1
 U 
Instant
Target creature loses all abilities and becomes a non-creature land until end of turn.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library.
 U 
Creature – Merfolk Soldier
{u}{u}: Seiche Lancer is unblockable this turn.
At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand.
4/3
 C 
Artifact – Fortification
Fortified land has ''{t}: Target attacking or blocking creature gets +1/+2 until end of turn.''
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''{t}: Draw a card, then discard a card''
 C 
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate {2}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Land
{t}: Add {1} to your mana pool.
Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn.
 C 
Creature – Beast
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn.
4/4
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
1/2
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 C 
Creature – Centaur Barbarian
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform {3}{r}{r}{r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/3
 C 
Creature – Zombie Beast
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.
 C 
Instant
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.

Erupt (rare)
Taunting Sprites (uncommon)
Sea Change (uncommon)
Seiche Lancer (uncommon)
Altheran Garrison (common)
Divination Pools (common)
Watchfire Ward (common)
Earthkin Shrine (common)
Barkskin Pounder (common)
Weatherbender (common)
Greenheath Wildcaller (common)
Flintfire Striker (common)
Lumbering Carcass (common)
Frailty (common)
Visceral Fires (common)