Verdia: Virtual Booster

Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Spend only mana produced by basic lands to play Anarchy Dragon.
Flying.
Whenever another creature attacks, Anarchy Dragon deals 1 damage to that creature and Anarchy Dragon gets +1/+0 until end of turn.
5/5
 U 
Creature – Spirit
{1}{b}, Sacrifice a Swamp: Destroy target creature blocking or blocked by Blighted Banshee.
3/2
 U 
Artifact
{t}: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.
{t}: Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce.
 U 
Creature – Human Cleric
{3}, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of {b} in your mana pool.
2/2
 C 
Enchantment
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
 C 
Creature – Elf Druid
{t}: You may put a land card from your hand into play.
1/1
 C 
Instant
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout.
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Return target permanent to its owner's hand, then look at that player's hand.
{b}
 
 C 
Creature – Hag
{3}{b}: Target creature gets +1/-1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
As Yeoman's Seal comes into play, choose a color.
Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal.
Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities.
 C 
Creature – Gargoyle
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying, vigilance, defender.
{4}: Kaolin Warden loses defender until end of turn.
4/5
 C 
Creature – Human Rogue
When Covert Surveyor comes into play, look at all face-down lands.
2/2
 C 
Creature – Human Barbarian
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)

Anarchy Dragon (rare)
Blighted Banshee (uncommon)
Lodestone Talisman (uncommon)
Coldblood Channeler (uncommon)
Earthwaker's Touch (common)
Wildwood Seer (common)
Oversludge (common)
Magma Fountain (common)
Shrewd Reversal (common)
Fen Hag (common)
Yeoman's Seal (common)
Kaolin Warden (common)
Covert Surveyor (common)
Sandstorm Herder (common)
Syravon Watchspires (common)