Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, flash.
When Glorified Soul comes into play, prevent all damage that would be dealt to you this turn by sources you don't control. Put a +1/+1 counter on Glorified Soul for each damage prevented this way. 1/1
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Flying
![]() : Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned.2/1
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: Brimstone Apprentice deals 1 damage to target creature or player.Whenever an instant or sorcery spell you control deals damage to a creature or player, you may untap Brimstone Apprentice. 1/2
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Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. 1/2
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: You may put a land card from your hand into play.1/1
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: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.3/2
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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: Untap up to two target lands.2/3
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Glorified Soul
(rare)
Taunting Sprites
(uncommon)
Brimstone Apprentice
(uncommon)
Steeled Farmhand
(uncommon)
Wildwood Seer
(common)
Dralasken Reaper
(common)
Sunseeker Elder
(common)
Flaming Roar
(common)
Wavediver Drake
(common)
Homeland Totem
(common)
Sandfist Hammerer
(common)
Kaolin Warden
(common)
Marshmist Raider
(common)
Floraspark Dryad
(common)
Distant Journey
(common)




: Brimstone Apprentice deals 1 damage to target creature or player.

