Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying Whenever Tempest Kite attacks, target creature other than Tempest Kite loses all abilities and becomes 1/1 until end of turn. 5/5
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Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step. |
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Tempest Kite
(rare)
Rallying Heroism
(uncommon)
Choking Darkness
(uncommon)
Mudspout Pools
(uncommon)
Lucent Panther
(common)
Kaolin Warden
(common)
Raging Stonegrinder
(common)
Frailty
(common)
Glacier's Grip
(common)
Boscage Snare
(common)
Sandstorm Swath
(common)
Soil Whisperer
(common)
Ego Blade
(common)
Rune Snap
(common)
Wrench From the Grave
(common)


.)

: Add
to your mana pool.)

: Kaolin Warden loses defender until end of turn.