Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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X
![]() , : Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.Creatures you control that you don't own get +1/+1 and have shroud (The owner of a token is the player who put it into play). 1/2
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Sacrifice two lands, then draw three cards.
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Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Haste.
At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper. 3/3
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Destroy target nonbasic land.
Draw a card. |
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Anima Gatherer
(rare)
Necrobore
(uncommon)
Deep Contemplation
(uncommon)
Bone Sweeper
(uncommon)
Siege
(common)
Augur of Tides
(common)
Rootshaping
(common)
Eve of Harvest
(common)
Mana Fatigue
(common)
Lore of Seeds
(common)
Avalanche Criers
(common)
Watchfire Ward
(common)
Magma Fountain
(common)
Homeland Totem
(common)
Fen Hag
(common)

: Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.


