Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Abhorrent Slime's power is equal to the number of Swamp cards in all graveyards and its toughness is equal to the number of Swamps you control.
, Sacrifice a land: Regenerate Abhorrent Slime.*/*
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Whenever a player plays an instant or sorcery spell with a single target, if that spell could target Sparktail Agama but doesn't, copy that spell and change its target to Sparktail Agama.
3/1
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: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Enchant creature
Creatures that are enchanted can't block. |
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Abhorrent Slime
(rare)
Sparktail Agama
(uncommon)
Lodestone Talisman
(uncommon)
Arrow Storm
(uncommon)
Boscage Snare
(common)
Runes of Hysteria
(common)
Blackthorn Shaman
(common)
Roaming Grizzly
(common)
Magma Fountain
(common)
Afflicted Ghoul
(common)
Lumbering Carcass
(common)
Township Cavalry
(common)
Glacier's Grip
(common)
Sun-Blessed Vale
(common)
Altheran Seed Seer
(common)


: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.

