Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, sacrifice Frondescence unless you pay
.Face down lands are Forests in addition to their other types. |
: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. 1/2
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, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Earthform
![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/4
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Frondescence
(rare)
Lodestone Talisman
(uncommon)
Steeled Farmhand
(uncommon)
Coldblood Channeler
(uncommon)
Brightwing Cleric
(common)
Sun-Blessed Vale
(common)
Divination Pools
(common)
Acrasidon
(common)
Fen Hag
(common)
Veiled Denial
(common)
Smoldering Soil
(common)
Magma Fountain
(common)
Sunseeker Elder
(common)
Altheran Garrison
(common)
Visceral Fires
(common)

: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.
