Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Remove a land card in your hand from the game: Terramorph Entity gains your choice of shroud, flying, +1/-
, or -1/+1 until end of turn. At end of turn, return that land card to your hand.3/3
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Target land becomes a 4/4 green creature that is still a land (This effect doesn't end at end of turn).
Cultivate ![]() ![]() ![]() As long as Lifeblood of Verdia is cultivating a Forest, all land creatures have trample. |
Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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, : Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.2/3
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: Brimstone Apprentice deals 1 damage to target creature or player.Whenever an instant or sorcery spell you control deals damage to a creature or player, you may untap Brimstone Apprentice. 1/2
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
: Regenerate target artifact, enchantment or land.1/3
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, Reveal a land card from your hand: Untap Haze Tracker.4/4
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Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Terramorph Entity
(rare, foil)
Lifeblood of Verdia
(rare)
Dire Bog
(uncommon)
Tradewind Tracer
(uncommon)
Brimstone Apprentice
(uncommon)
Plunge
(common)
Whisper Keeper
(common)
Haze Tracker
(common)
Taiga Gorestalker
(common)
Pulse Crops
(common)
Dralasken Cultists
(common)
Earthtiller Golem
(common)
Boscage Snare
(common)
Magma Fountain
(common)
Serene Seeker
(common)


, or -1/+1 until end of turn. At end of turn, return that land card to your hand.


: Add
to your mana pool.