Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ruku's Heartland comes into play tapped.
, Pay 1 life: Add to your mana pool.![]() ![]() , : You may put a creature card from your hand into play tapped. |
Fortified land has ''
, : This land deals 1 damage to target creature or player.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Up to two target creatures must attack this turn if able.
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Ruku's Heartland
(rare)
Dunerock Lava Rig
(uncommon)
Rallying Heroism
(uncommon)
Hardened in Battle
(uncommon)
Ego Blade
(common)
Echoes of Battle
(common)
Immaterial Wings
(common)
Falcon Trooper
(common)
Sunseeker Elder
(common)
Earthwaker's Touch
(common)
Roaming Grizzly
(common)
Oversludge
(common)
Plunge
(common)
Sandfist Hammerer
(common)
Frailty
(common)
, Pay 1 life: Add
to your mana pool.

