Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Remove each creature from the game unless it has the lowest converted mana cost among creatures its controller controls or is tied for lowest.
 U 
Creature – Elf Druid
{1}, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of {g} in your mana pool.
2/2
 U 
Land Creature – Kraken
Uncanny Deep is blue.
When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand.
{t}: Add {u} to your mana pool.
{2}{u}: Until end of turn Uncanny Deep is not a creature.
2/2
 U 
Instant
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate {3}{w}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 C 
Creature – Beast
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn.
4/4
 C 
Creature – Beast
Pitchskin Lurker can't block.
Earthform {2}{b}{b} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
3/2
 C 
Creature – Human Scout
{2}{w}: Target creature gains mountainwalk or swampwalk until end of turn.
2/3
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
1/2
 C 
Creature – Human Barbarian
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
 C 
Enchantment – Aura
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land.
 C 
Land – Forest
({t}: Add {g} to your mana pool.)
Fungal Orchard comes into play tapped.
When Fungal Orchard comes into play you may tap two untapped creatures you control. If you do, put a green 1/1 Saproling creature token into play.
 C 
Creature – Human Shaman
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life.
1/1
 C 
Enchantment – Aura
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.

Omen of Storms (rare)
Branchbark Channeler (uncommon)
Uncanny Deep (uncommon)
Makeshift Militia (uncommon)
Greenheath Wildcaller (common)
Barkskin Pounder (common)
Pitchskin Lurker (common)
Realm's Edge Guide (common)
Magma Fountain (common)
Weatherbender (common)
Sandstorm Herder (common)
Rootshaping (common)
Fungal Orchard (common)
Blackthorn Shaman (common)
Glacier's Grip (common)