Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
|
Whenever an opponent discards a land card, put that card into play under your control.
|
All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
|
Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
|
Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance : Add to your mana pool.1/4
|
|
Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library.
|
Destroy target nonbasic land.
Draw a card. |
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
|
: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
|
|
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
|
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
|
When Marshmist Raider comes into play, target player loses 4 life.
4/4
|
Falcon Trooper
(common, foil)
Ravage
(rare)
Bitter Blood
(uncommon)
Pollute
(uncommon)
Angelic Meadow
(uncommon)
Fragment
(common)
Siege
(common)
Lucent Panther
(common)
Earthkin Shrine
(common)
Township Cavalry
(common)
Rootshaping
(common)
Greenheath Wildcaller
(common)
Thrill of Corruption
(common)
Blackthorn Shaman
(common)
Marshmist Raider
(common)



: Add

