Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player plays an instant or sorcery spell you may pay
R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards. |
Impulsive Spark deals 6 damage to target creature with the highest converted mana cost among creatures in play.
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If you control at least two creatures you may reveal two Island cards from your hand instead of paying Coral Shaper's mana cost.
: Target blue creature gains islandwalk until end of turn.2/2
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, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Reflection: Draw two cards. |
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide. 3/6
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Enchant creature
Creatures that are enchanted can't block. |
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Return target permanent to its owner's hand, then look at that player's hand.
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Vexing Fortune
(rare)
Impulsive Spark
(uncommon)
Coral Shaper
(uncommon)
Haven of Reflection
(uncommon)
Brinehull Tortoise
(common)
Runes of Hysteria
(common)
Southfen Patrol
(common)
Brightwing Cleric
(common)
Shrewd Reversal
(common)
Boscage Snare
(common)
Rockshaker Nomad
(common)
Stormy Strand
(common)
Altheran Garrison
(common)
Lumbering Carcass
(common)
Wrench From the Grave
(common)

R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards.
: Target blue creature gains islandwalk until end of turn.

