Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Prowling Daggerjaw attacks, defending player may put a creature card from his or her hand into play blocking Prowling Daggerjaw.
5/5
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Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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Whenever Dire Skunks blocks or is blocked by a creature, you may pay
. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.3/2
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Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Return target permanent to its owner's hand, then look at that player's hand.
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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, Discard a basic land card: Add R to your mana pool.1/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Prowling Daggerjaw
(rare)
Deep Contemplation
(uncommon)
Syravon Cartographer
(uncommon)
Dire Skunks
(uncommon)
Volcanic Rite
(common)
Shrewd Reversal
(common)
Lumbering Carcass
(common)
Clouded Mystic
(common)
Feralmane Ouphe
(common)
Earthtiller Golem
(common)
Caldera Seer
(common)
Kaolin Warden
(common)
Yeoman's Seal
(common)
Wildhide
(common)
Afflicted Ghoul
(common)




: Counter target activated ability from a land source. (Mana abilities can't be targeted)
, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

