Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, , Sacrifice Kinesis Phial: Spells you play cost less to play until end of turn. Draw a card. |
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Fortified land has ''
, : This land deals 1 damage to target creature or player.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Protection from enchanted (This creature can't be blocked, targeted, dealt damage or enchanted by anything that is enchanted)
Sacrifice Oathbound Auramancer: Destroy target enchantment. 2/2
|
(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
|
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
|
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Up to two target creatures lose flying and get +1/+1 until end of turn.
|
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
|
, Discard a basic land card: Add R to your mana pool.1/1
|
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
|
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
|
Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Kinesis Phial
(rare)
Arrow Storm
(uncommon)
Dunerock Lava Rig
(uncommon)
Oathbound Auramancer
(uncommon)
Soulwick Fen
(common)
Ash Walker
(common)
Distant Journey
(common)
Volcanic Rite
(common)
Grappling Vines
(common)
Brightwing Cleric
(common)
Caldera Seer
(common)
Snakeroot Sniper
(common)
Lucent Panther
(common)
Rune Snap
(common)
Thrill of Corruption
(common)
,
, Sacrifice Kinesis Phial: Spells you play cost
,
to your mana pool.)