Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ruku, Primordial Maker comes into play, for each non-legendary creature in play, you may search your library for a permanent card with the same name and put it into play. Then shuffle your library.
6/7
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Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Impulsive Spark deals 6 damage to target creature with the highest converted mana cost among creatures in play.
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Enchant creature
Enchanted creature gets +1/+1 for each untapped land your opponents control. |
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
, Discard a basic land card: Add R to your mana pool.1/1
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Tap up to four target lands.
Draw a card. |
Ruku, Primordial Maker
(rare)
Seeker's Rest
(uncommon)
Impulsive Spark
(uncommon)
Wildfire Visions
(uncommon)
Brightwing Cleric
(common)
Tower of Law
(common)
Caldera Seer
(common)
Murkdrinker Imp
(common)
Guiding Sylph
(common)
Earthtiller Golem
(common)
Frailty
(common)
Sandstorm Swath
(common)
Barkskin Pounder
(common)
Song of Sowing
(common)
Set Adrift
(common)


: Add to your mana pool one mana of any color that a land you control could produce.


