Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant
Defender.
Destiny Seedling can't be the target of spells or abilities your opponents control.
At end of turn, if Destiny Seedling has a total power and toughness of 40 or greater, you win the game.
0/4
 U 
Sorcery
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
 U 
Creature – Human Wizard
Protection from lands
{u}, {t}: Counter target activated ability from a land source. (Mana abilities can't be targeted)
1/1
 U 
Creature – Cyclops Berserker
Trample
Lands you don't control have ''{t}: This land deals 1 damage to target Cyclops creature.''
6/6
 C 
Instant
Target creature gets +2/+2 until end of turn.
Cultivate {2}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 C 
Creature – Bird Wizard
Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game.
0/4
 C 
Creature – Human Warrior
First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step.
2/2
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has protection from tokens.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
 C 
Creature – Drake
Flying
At the end of your turn you may untap target creature or nonbasic land
3/3
 C 
Creature – Centaur Warrior
Farwood Pathfinders must be blocked if able.
5/6
 C 
Instant
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller.

Destiny Seedling (rare)
Climatic Disturbance (uncommon)
Syravon Cartographer (uncommon)
Blunderbash Cyclops (uncommon)
Rumbling Strength (common)
Greenheath Wildcaller (common)
Sunseeker Elder (common)
Swift Sandrunner (common)
Brinehull Tortoise (common)
Crumbling Wits (common)
Ego Blade (common)
Thrill of Corruption (common)
Wavediver Drake (common)
Farwood Pathfinders (common)
Flaming Roar (common)