Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Remove each creature from the game unless it has the lowest converted mana cost among creatures its controller controls or is tied for lowest.
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Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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![]() : Target land you control becomes a 1/4 Soldier creature until end of turn.1/4
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Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Up to two target creatures must attack this turn if able.
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
Omen of Storms
(rare)
Syravon Cartographer
(uncommon)
Rustic Veteran
(uncommon)
Dream Forage
(uncommon)
Boscage Snare
(common)
Wildhide
(common)
Yeoman's Seal
(common)
Altheran Seed Seer
(common)
Thrill of Corruption
(common)
Echoes of Battle
(common)
Veiled Denial
(common)
Fumes of Decay
(common)
Sandstorm Herder
(common)
Ego Blade
(common)
Immaterial Wings
(common)


: Counter target activated ability from a land source. (Mana abilities can't be targeted)

to your mana pool''. Turn it face up at any time for its earthform cost.)