Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put a card from the top of your library into your graveyard for each card in your hand or sacrifice Logic Helm.
If you would draw a card for the first time in a turn, instead search your library for a card with converted mana cost equal to the number of cards in your hand, reveal it and put it in your hand. Then shuffle your library. |
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Uncanny Deep is blue.
When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand. : Add to your mana pool.![]() : Until end of turn Uncanny Deep is not a creature.2/2
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Feral Woods is green.
When Feral Woods comes into play, sacrifice it unless you return a Forest you control to its owner's hand. Haste : Add to your mana pool.2/3
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Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/1
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)When Rukos Reclaimer comes into play you may return up to two target land cards from your graveyard to your hand. 3/2
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Farwood Pathfinders must be blocked if able.
5/6
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Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Logic Helm
(rare)
Arrow Storm
(uncommon)
Uncanny Deep
(uncommon)
Feral Woods
(uncommon)
Volcanic Rite
(common)
Lurking Vermin
(common)
Dralasken Cultists
(common)
Dust Blade Warrior
(common)
Sunseeker Elder
(common)
Veiled Denial
(common)
Rukos Reclaimer
(common)
Farwood Pathfinders
(common)
Clarion Warcry
(common)
Augur of Tides
(common)
Enigmatic Isle
(common)


: Add
to your mana pool.
to your mana pool.
