Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you play a land, put two loyalty counters on Ikuu, the Arisen Land.
-1: Add 1 mana of any color to your mana pool. [-?]: Gain control of all lands target player controls. 2
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Protection from enchanted (This creature can't be blocked, targeted, dealt damage or enchanted by anything that is enchanted)
Sacrifice Oathbound Auramancer: Destroy target enchantment. 2/2
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Haste.
At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper. 3/3
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Counter target spell unless at least one mana from a source other than a basic land was spent to play it.
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Enchant creature
Creatures that are enchanted can't block. |
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Ikuu, the Arisen Land
(rare)
Oathbound Auramancer
(uncommon)
Bone Sweeper
(uncommon)
Scorn
(uncommon)
Churning Rot
(common)
Afflicted Ghoul
(common)
Runes of Hysteria
(common)
Dunerock Mauler
(common)
Boscage Snare
(common)
Kaolin Warden
(common)
Murkdrinker Imp
(common)
Sun-Blessed Vale
(common)
Southfen Patrol
(common)
Roaming Grizzly
(common)
Distant Journey
(common)




: Add 
: Kaolin Warden loses defender until end of turn.