Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
At the beginning of your upkeep, sacrifice Timberthresh Colossus unless you pay ![]() ![]() .When Timberthresh Colossus attacks, target creature must block it this turn if able. Earthform ![]() ![]() ![]() ![]() ![]() ![]() 9/9
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Flying
![]() : Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned.2/1
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Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
![]() : Target land you control becomes a 1/4 Soldier creature until end of turn.1/4
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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: Regenerate target artifact, enchantment or land.1/3
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, : Target creature gets -2/-0 until end of turn.2/1
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Destroy target nonbasic land.
Draw a card. |
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Timberthresh Colossus
(rare)
Taunting Sprites
(uncommon)
Dream Forage
(uncommon)
Rustic Veteran
(uncommon)
Pulse Crops
(common)
Wrench From the Grave
(common)
Mana Fatigue
(common)
Feralmane Ouphe
(common)
Whisper Keeper
(common)
Artful Duelist
(common)
Siege
(common)
Frailty
(common)
Magma Fountain
(common)
Ego Blade
(common)
Rumbling Strength
(common)






: Regenerate target artifact, enchantment or land.