Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever an opponent discards a land card, put that card into play under your control.
|
Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
|
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Torchgeyser deals 4 damage to target creature. |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
|
: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
|
Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
|
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
Target player sacrifices a land, then you gain 1 life for each land that player controls.
|
Ravage
(rare)
Seeker's Rest
(uncommon)
Cinder Blast
(uncommon)
Lodestone Talisman
(uncommon)
Guiding Sylph
(common)
Torchgeyser
(common)
Watchfire Ward
(common)
Weatherbender
(common)
Lore of Seeds
(common)
Stormy Strand
(common)
Avalanche Criers
(common)
Raging Stonegrinder
(common)
Bog Wisp Augur
(common)
Eve of Harvest
(common)
Hail of Spores
(common)

: Add to your mana pool one mana of any color that a land you control could produce.
