Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Reveal cards from the top of your library until you reveal a land card. Charbelch deals damage equal to the number of nonland cards revealed in this way to target creature or player. If the land was a Mountain, deal double that damage instead. Put the revealed cards on the bottom of your library in any order.
 U 
Sorcery
Destroy target land.
Cultivate-{3}{r}{r}, Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Creature – Lizard
Whenever a player plays an instant or sorcery spell with a single target, if that spell could target Sparktail Agama but doesn't, copy that spell and change its target to Sparktail Agama.
3/1
 U 
Creature – Spirit
{1}{b}, Sacrifice a Swamp: Destroy target creature blocking or blocked by Blighted Banshee.
3/2
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has protection from tokens.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Bird
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand.
1/1
 C 
Creature – Human Scout
{2}{w}: Target creature gains mountainwalk or swampwalk until end of turn.
2/3
 C 
Creature – Ouphe
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
 C 
Creature – Rat
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform {1}{b}{b} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
1/1
 C 
Creature – Human Cleric
Whenever you play a land, you may pay {1}. If you do, gain 1 life.
1/1
 C 
Instant
Target creature gets -1/-1 until end of turn.
Cultivate {2}{b} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Centaur Barbarian
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform {3}{r}{r}{r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/3
 C 
Creature – Human Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/1
 C 
Creature – Human Barbarian
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

Charbelch (rare)
Bursting Mantle (uncommon)
Sparktail Agama (uncommon)
Blighted Banshee (uncommon)
Ego Blade (common)
Moonfeather Gull (common)
Realm's Edge Guide (common)
Feralmane Ouphe (common)
Lurking Vermin (common)
Altheran Seed Seer (common)
Churning Rot (common)
Flintfire Striker (common)
Augur of Tides (common)
Sandstorm Herder (common)
Song of Sowing (common)