Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Primal Inferno deals X damage to target creature or player.
Cultivate- ![]() , Sacrifice a creature with power equal to X. (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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: Regenerate target artifact, enchantment or land.1/3
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Primal Inferno
(rare)
Seeker's Rest
(uncommon)
Rallying Heroism
(uncommon)
Arrow Storm
(uncommon)
Augur of Tides
(common)
Kaolin Warden
(common)
Whisper Keeper
(common)
Marshmist Raider
(common)
Stormy Strand
(common)
Sandstorm Herder
(common)
Dralasken Cultists
(common)
Raging Stonegrinder
(common)
Lore of Seeds
(common)
Rootshaping
(common)
Plunge
(common)

: Add to your mana pool one mana of any color that a land you control could produce.



: Kaolin Warden loses defender until end of turn.