Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
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Enchant player.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life. When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals. |
When Plowshare Disciple comes into play, each player may put a basic land card from his or her hand into play tapped.
1/1
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Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
Enchanted creature gets +1/+1 for each untapped land your opponents control. |
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
![]() : Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/5
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![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Pollute
(uncommon, foil)
Warped Reflection
(rare)
Plowshare Disciple
(uncommon)
Deep Contemplation
(uncommon)
Wildfire Visions
(uncommon)
Earthtiller Golem
(common)
Moonfeather Gull
(common)
Kaolin Warden
(common)
Thrill of Corruption
(common)
Lumbering Carcass
(common)
Magma Fountain
(common)
Bramblescale Wurm
(common)
Lucent Panther
(common)
Rootshaping
(common)
Southfen Patrol
(common)




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