Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Trample
Whenever a creature blocks Obaca Blackleaf, that creature's toughness becomes 1 until end of turn. Whenever Obaca Blackleaf deals combat damage to a player, destroy target land that player controls. 3/6
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Flames: Put two red 3/1 Elemental creature tokens with haste into play. Sacrifice them at end of turn. |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Seeds: Put two +1/+1 counters on target creature. |
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Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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, : Target creature gets -2/-0 until end of turn.2/1
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![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Marshmist Raider
(common, foil)
Obaca Blackleaf
(rare)
Wolven Fury
(uncommon)
Haven of Flames
(uncommon)
Haven of Seeds
(uncommon)
Sandstorm Swath
(common)
Altheran Garrison
(common)
Frailty
(common)
Avalanche Criers
(common)
Visceral Fires
(common)
Clouded Mystic
(common)
Artful Duelist
(common)
Realm's Edge Guide
(common)
Roaming Grizzly
(common)
Ash Walker
(common)


,
: Add one mana of any color to your mana pool.
