Verdia: Virtual Booster

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Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
Whenever a land is put into your graveyard from play, remove it from the game. If you do, you may search your library for a land card and put it into play tapped.
{2}, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn.
3/2
 U 
Creature – Spirit
{1}{b}, Sacrifice a Swamp: Destroy target creature blocking or blocked by Blighted Banshee.
3/2
 U 
Instant
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
 U 
Enchantment – Aura
Enchant creature
When Edict of Solitude comes into play draw a card.
Enchanted creature's controller can't play spells with the same converted mana cost as enchanted creature.
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
1/2
{b}
 
 C 
Creature – Hag
{3}{b}: Target creature gets +1/-1 until end of turn.
1/1
 C 
Creature – Human Cleric
Lifelink (Whenever this creature deals damage, you gain that much life.)
{t}: Battlewise Priest deals 1 damage to target attacking or blocking creature.
1/2
 C 
Creature – Bird Wizard
Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game.
0/4
 C 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Cultivate {2}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Enchantment – Aura
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.
 C 
Creature – Imp
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying
1/2
 C 
Enchantment
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
 C 
Creature – Ogre Berserker
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2

Teller of Harvests (rare)
Blighted Banshee (uncommon)
Hardened in Battle (uncommon)
Edict of Solitude (uncommon)
Weatherbender (common)
Fen Hag (common)
Battlewise Priest (common)
Sunseeker Elder (common)
Stormy Strand (common)
Rumbling Strength (common)
Runes of Hysteria (common)
Immaterial Wings (common)
Murkdrinker Imp (common)
Earthwaker's Touch (common)
Dunerock Mauler (common)