Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
At the beginning of your upkeep, sacrifice Timberthresh Colossus unless you pay ![]() ![]() .When Timberthresh Colossus attacks, target creature must block it this turn if able. Earthform ![]() ![]() ![]() ![]() ![]() ![]() 9/9
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Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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![]() : Target land you control becomes a 1/4 Soldier creature until end of turn.1/4
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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Enchant creature
Creatures that are enchanted can't block. |
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Roiling Flame deals 1 damage to each creature without flying target player controls.
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Timberthresh Colossus
(rare)
Cinder Blast
(uncommon)
Rallying Heroism
(uncommon)
Rustic Veteran
(uncommon)
Hail of Spores
(common)
Marshmist Raider
(common)
Kaolin Warden
(common)
Runes of Hysteria
(common)
Syravon Watchspires
(common)
Roiling Flame
(common)
Yeoman's Seal
(common)
Soil Whisperer
(common)
Blackthorn Shaman
(common)
Augur of Tides
(common)
Afflicted Ghoul
(common)





: Kaolin Warden loses defender until end of turn.