Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal cards from the top of your library until you reveal a land card. Charbelch deals damage equal to the number of nonland cards revealed in this way to target creature or player. If the land was a Mountain, deal double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
: Brimstone Apprentice deals 1 damage to target creature or player.Whenever an instant or sorcery spell you control deals damage to a creature or player, you may untap Brimstone Apprentice. 1/2
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Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
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Lifelink (Whenever this creature deals damage, you gain that much life.)
: Battlewise Priest deals 1 damage to target attacking or blocking creature.1/2
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Boulderpelt Ogre attacks each turn if able.
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Charbelch
(rare)
Wolven Fury
(uncommon)
Verdant Gorge
(uncommon)
Brimstone Apprentice
(uncommon)
Tower of Law
(common)
Battlewise Priest
(common)
Lore of Seeds
(common)
Afflicted Ghoul
(common)
Marshmist Raider
(common)
Boulderpelt Ogre
(common)
Glacier's Grip
(common)
Wildhide
(common)
Enigmatic Isle
(common)
Fumes of Decay
(common)
Volcanic Rite
(common)





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