Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each land you control gets +1/+1 and has haste as long as it's a creature.
Whenever a land deals combat damage, untap it. 2/4
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Target creature loses all abilities and becomes a non-creature land until end of turn.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library. |
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: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated. |
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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Enchant creature
Creatures that are enchanted can't block. |
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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![]() : Target creature gets +1/-1 until end of turn.1/1
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Heartwood Unicorn
(rare)
Sea Change
(uncommon)
Verdant Gorge
(uncommon)
Haven of Bones
(uncommon)
Distant Journey
(common)
Boscage Snare
(common)
Weatherbender
(common)
Runes of Hysteria
(common)
Murkdrinker Imp
(common)
Falcon Trooper
(common)
Realm's Edge Guide
(common)
Fen Hag
(common)
Raging Stonegrinder
(common)
Earthtiller Golem
(common)
Roaming Grizzly
(common)

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