Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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X
![]() , : Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.Creatures you control that you don't own get +1/+1 and have shroud (The owner of a token is the player who put it into play). 1/2
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Fortified land has ''
, : This land deals 1 damage to target creature or player.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. 1/2
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If you control at least two creatures you may reveal two Island cards from your hand instead of paying Coral Shaper's mana cost.
: Target blue creature gains islandwalk until end of turn.2/2
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Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Enchant creature
Creatures that are enchanted can't block. |
Up to two target creatures lose flying and get +1/+1 until end of turn.
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
, : Target creature gets -2/-0 until end of turn.2/1
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Anima Gatherer
(rare)
Dunerock Lava Rig
(uncommon)
Steeled Farmhand
(uncommon)
Coral Shaper
(uncommon)
Ash Walker
(common)
Wrench From the Grave
(common)
Syravon Watchspires
(common)
Falcon Trooper
(common)
Runes of Hysteria
(common)
Grappling Vines
(common)
Rockshaker Nomad
(common)
Serene Seeker
(common)
Yeoman's Seal
(common)
Artful Duelist
(common)
Plunge
(common)

: Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.
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