Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Icon of Solstice's power and toughness are each equal to the number of lands you control.
Trample Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand. */*
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Thrashing Sandwalker's power and toughness are switched (Effects that change its power instead change its toughness and vice-versa).
3/3
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Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Target creature gets +1/+1 and gains double strike until end of turn. |
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/1
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Torchgeyser deals 4 damage to target creature. |
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Enchant creature
Creatures that are enchanted can't block. |
(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Tethered Will
(common, foil)
Icon of Solstice
(rare)
Thrashing Sandwalker
(uncommon)
Rallying Heroism
(uncommon)
Althera's Honor
(uncommon)
Greenheath Wildcaller
(common)
Lurking Vermin
(common)
Dunerock Mauler
(common)
Rootshaping
(common)
Torchgeyser
(common)
Runes of Hysteria
(common)
Enigmatic Isle
(common)
Southfen Patrol
(common)
Weatherbender
(common)
Glacier's Grip
(common)






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