Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
|
As long as fortified land's land type is more common than all other land types among lands in play, creatures you control get +1/+1.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
: Add to your mana pool.Whenever you attack with three or more creatures, you may pay . If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. |
Feral Woods is green.
When Feral Woods comes into play, sacrifice it unless you return a Forest you control to its owner's hand. Haste : Add to your mana pool.2/3
|
Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
|
|
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
|
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
|
(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Up to two target creatures must attack this turn if able.
|
|
Return target permanent to its owner's hand, then look at that player's hand.
|
Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Pitchskin Lurker can't block.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
|
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
|
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide. 3/6
|
Clarion Warcry
(common, foil)
Derelict Belfry
(rare)
Peak of Frosthorn
(uncommon)
Feral Woods
(uncommon)
Pollute
(uncommon)
Magma Fountain
(common)
Barkskin Pounder
(common)
Soil Whisperer
(common)
Stormy Strand
(common)
Echoes of Battle
(common)
Shrewd Reversal
(common)
Pulse Crops
(common)
Pitchskin Lurker
(common)
Mana Fatigue
(common)
Brinehull Tortoise
(common)

: Add
to your mana pool.
. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.
to your mana pool.

to your mana pool.)