Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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Remove a land card in your hand from the game: Terramorph Entity gains your choice of shroud, flying, +1/-
, or -1/+1 until end of turn. At end of turn, return that land card to your hand.3/3
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Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
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0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide. 3/6
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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Coldblood Channeler
(uncommon, foil)
Terramorph Entity
(rare)
Spiritclaw Shaman
(uncommon)
Dreamwind Channeler
(uncommon)
Maggothide Troll
(uncommon)
Greenheath Wildcaller
(common)
Sandfist Hammerer
(common)
Soil Whisperer
(common)
Stormy Strand
(common)
Yeoman's Seal
(common)
Marshmist Raider
(common)
Brinehull Tortoise
(common)
Barkskin Pounder
(common)
Weatherbender
(common)
Taiga Gorestalker
(common)



, or -1/+1 until end of turn. At end of turn, return that land card to your hand.

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