Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender.
Mythic Gatekeeper can block creatures as though they did not have any abilities. 2/8
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Turn target nontoken creature face down. It becomes a land with ''
: Add to your mana pool''. |
Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. 1/2
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Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step. |
Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Mythic Gatekeeper
(rare)
Earthen Slumber
(uncommon)
Steeled Farmhand
(uncommon)
Rallying Heroism
(uncommon)
Thrill of Corruption
(common)
Realm's Edge Guide
(common)
Soil Whisperer
(common)
Swift Sandrunner
(common)
Flaming Roar
(common)
Blackthorn Shaman
(common)
Tidal Whorl
(common)
Haunted Lagoon
(common)
Frosthorn Ranger
(common)
Earthwaker's Touch
(common)
Distant Journey
(common)



: Add
to your mana pool''.

