Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep you may choose to skip your next draw step. If you do, put two red 2/1 Barbarian creature tokens into play. Otherwise, sacrifice Ancient Warsong
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Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice. Lands with mire counters on them are Swamps in addition to their other types. 5/4
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Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
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Haste.
At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper. 3/3
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Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Lifelink (Whenever this creature deals damage, you gain that much life.)
: Battlewise Priest deals 1 damage to target attacking or blocking creature.1/2
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Ancient Warsong
(rare)
Chthonic Horror
(uncommon)
Shared Transmutation
(uncommon)
Bone Sweeper
(uncommon)
Volcanic Rite
(common)
Divination Pools
(common)
Lucent Panther
(common)
Battlewise Priest
(common)
Stormy Strand
(common)
Rune Snap
(common)
Avalanche Criers
(common)
Fen Hag
(common)
Snakeroot Sniper
(common)
Murkdrinker Imp
(common)
Barkskin Pounder
(common)




, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
: Draw a card, then discard a card''