Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of each player's upkeep, that player may name a card.
Spells that were not named in this way this turn cost an additional 2 to play. |
, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
|
Feral Woods is green.
When Feral Woods comes into play, sacrifice it unless you return a Forest you control to its owner's hand. Haste : Add to your mana pool.2/3
|
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
|
, : Target creature gets -2/-0 until end of turn.2/1
|
When Marshmist Raider comes into play, target player loses 4 life.
4/4
|
Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Destroy target nonbasic land.
Draw a card. |
: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
|
Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
|
Cunning Prophecy
(rare)
Dreamwind Channeler
(uncommon)
Feral Woods
(uncommon)
Choking Darkness
(uncommon)
Earthwaker's Touch
(common)
Artful Duelist
(common)
Marshmist Raider
(common)
Veiled Denial
(common)
Stormy Strand
(common)
Siege
(common)
Raging Stonegrinder
(common)
Pulse Crops
(common)
Tower of Law
(common)
Crumbling Wits
(common)
Serene Seeker
(common)


, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of
: Add
to your mana pool.

