Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Rootfathom Apprentice has all activated and triggered abilities of lands in play.
2/3
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, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated. |
Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Protection from enchanted (This creature can't be blocked, targeted, dealt damage or enchanted by anything that is enchanted)
Sacrifice Oathbound Auramancer: Destroy target enchantment. 2/2
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Earthform
![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/4
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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, : Target creature gets -2/-0 until end of turn.2/1
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Rootfathom Apprentice
(rare)
Haven of Bones
(uncommon)
Wolven Fury
(uncommon)
Oathbound Auramancer
(uncommon)
Acrasidon
(common)
Veiled Denial
(common)
Homeland Totem
(common)
Rootshaping
(common)
Murkdrinker Imp
(common)
Fumes of Decay
(common)
Watchfire Ward
(common)
Kaolin Warden
(common)
Artful Duelist
(common)
Swift Sandrunner
(common)
Raging Stonegrinder
(common)

,
: Add one mana of any color to your mana pool.



: Kaolin Warden loses defender until end of turn.