Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying Whenever Tempest Kite attacks, target creature other than Tempest Kite loses all abilities and becomes 1/1 until end of turn. 5/5
|
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever Dire Skunks blocks or is blocked by a creature, you may pay
. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.3/2
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Cetacean Sage can't attack unless defending player controls an Island. ![]() : You may put a land card from your hand into play under target player's control.4/6
|
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
|
|
Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
|
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
|
: Regenerate target artifact, enchantment or land.1/3
|
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
|
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
|
Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
|
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide. 3/6
|
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
|
Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Tempest Kite
(rare)
Arrow Storm
(uncommon)
Dire Skunks
(uncommon)
Cetacean Sage
(uncommon)
Lucent Panther
(common)
Frosthorn Ranger
(common)
Boscage Snare
(common)
Whisper Keeper
(common)
Dunerock Mauler
(common)
Oversludge
(common)
Bog Wisp Augur
(common)
Brinehull Tortoise
(common)
Visceral Fires
(common)
Altheran Garrison
(common)
Sun-Blessed Vale
(common)


.)





: Add
