Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Mirrorform Guardian blocks a creature, if it's the only creature blocking that creature, put a token that's a copy of Mirrorform Guardian into play blocking that creature.
2/4
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Enchant creature.
Enchanted creature gets +1/+1. As long as enchanted creature is tapped, spells you control can't be countered by spells or abilities. |
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery. |
Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library.
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Earthform
![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/4
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Mirrorform Guardian
(rare)
Shimmering Leaves
(uncommon)
Rallying Heroism
(uncommon)
Perilous Fate
(uncommon)
Fragment
(common)
Divination Pools
(common)
Dralasken Cultists
(common)
Realm's Edge Guide
(common)
Altheran Garrison
(common)
Dust Blade Warrior
(common)
Wavediver Drake
(common)
Smoldering Soil
(common)
Enigmatic Isle
(common)
Acrasidon
(common)
Brightwing Cleric
(common)



: Draw a card, then discard a card''
