Verdia: Virtual Booster

Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Illusion
Whenever Mirrorform Guardian blocks a creature, if it's the only creature blocking that creature, put a token that's a copy of Mirrorform Guardian into play blocking that creature.
2/4
{1}{u}
 
 U 
Instant
Counter target spell unless at least one mana from a source other than a basic land was spent to play it.
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able.
When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library.
 U 
Creature – Elf Druid
{1}, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of {g} in your mana pool.
2/2
 C 
Instant
Return target permanent to its owner's hand, then look at that player's hand.
 C 
Creature – Ooze
Earthform {1}{g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
3/4
 C 
Creature – Bird Wizard
Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game.
0/4
 C 
Instant
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
 C 
Land
{t}: Add {1} to your mana pool.
Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn.
 C 
Creature – Human Shaman
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
 C 
Creature – Centaur Barbarian
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform {3}{r}{r}{r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/3
 C 
Enchantment – Aura
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.
 C 
Creature – Centaur Warrior
Farwood Pathfinders must be blocked if able.
5/6

Mirrorform Guardian (rare)
Scorn (uncommon)
Predator's Guile (uncommon)
Branchbark Channeler (uncommon)
Shrewd Reversal (common)
Acrasidon (common)
Sunseeker Elder (common)
Clarion Warcry (common)
Earthkin Shrine (common)
Ash Walker (common)
Song of Sowing (common)
Sinister Plot (common)
Flintfire Striker (common)
Immaterial Wings (common)
Farwood Pathfinders (common)