Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{1}{b}
 
 R 
Enchantment
Whenever an opponent discards a land card, put that card into play under your control.
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{g}{g}, Sacrifice Haven of Seeds: Put two +1/+1 counters on target creature.
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{r}{r}, Sacrifice Haven of Flames: Put two red 3/1 Elemental creature tokens with haste into play. Sacrifice them at end of turn.
 U 
Creature – Mutant Beast
Thrashing Sandwalker's power and toughness are switched (Effects that change its power instead change its toughness and vice-versa).
3/3
 C 
Creature – Human Soldier
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
 C 
Creature – Human Rogue
When Covert Surveyor comes into play, look at all face-down lands.
2/2
 C 
Creature – Illusion Soldier
Mist Challenger is unblockable.
Earthform {3}{u}{u} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Creature – Human Barbarian
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 C 
Instant
Target creature gets -1/-1 until end of turn.
Cultivate {2}{b} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout.
 C 
Creature – Human Shaman
{t}, Discard a basic land card: Add {r}R to your mana pool.
1/1
 C 
Creature – Human Knight
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
 C 
Instant
Target creature gets +2/+2 until end of turn.
Cultivate {2}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Enchantment
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.

Ravage (rare)
Haven of Seeds (uncommon)
Haven of Flames (uncommon)
Thrashing Sandwalker (uncommon)
Falcon Trooper (common)
Covert Surveyor (common)
Mist Challenger (common)
Sandfist Hammerer (common)
Syravon Watchspires (common)
Churning Rot (common)
Oversludge (common)
Caldera Seer (common)
Southfen Patrol (common)
Rumbling Strength (common)
Earthwaker's Touch (common)