Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
(
: Add to your mana pool.)Fungal Orchard comes into play tapped. When Fungal Orchard comes into play you may tap two untapped creatures you control. If you do, put a green 1/1 Saproling creature token into play. |
Copy all other instant or sorcery spells on the stack. You may choose new targets for those copies.
|
Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. |
Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able. When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library. |
Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
|
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
|
: Untap up to two target lands.2/3
|
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
|
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
|
Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
|
Up to two target creatures lose flying and get +1/+1 until end of turn.
|
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
|
Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
|
Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
|
Fungal Orchard
(common, foil)
Mirrorstorm
(rare)
Muckdelve
(uncommon)
Predator's Guile
(uncommon)
Wolven Fury
(uncommon)
Murkdrinker Imp
(common)
Floraspark Dryad
(common)
Dunerock Mauler
(common)
Glacier's Grip
(common)
Stormy Strand
(common)
Rockshaker Nomad
(common)
Grappling Vines
(common)
Ash Walker
(common)
Sunseeker Elder
(common)
Altheran Seed Seer
(common)
: Add
to your mana pool.)




or 