Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each untapped land your opponents control.
 
 R 
Sorcery
Primal Inferno deals X damage to target creature or player.
Cultivate-{r}{r}, Sacrifice a creature with power equal to X. (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{u}{u}, Sacrifice Haven of Reflection: Draw two cards.
 U 
Instant
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate {3}{w}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Instant
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate {3}{b}{b} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Sorcery
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Search your library for a basic land card and put it into play. Then shuffle your library.
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Target creature gets +2/+2 until end of turn.
Cultivate {2}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Rogue
When Covert Surveyor comes into play, look at all face-down lands.
2/2
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Sun-Blessed Vale comes into play tapped.
{2}{w}, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control.
 C 
Creature – Plant
Defender, reach (This creature can block creatures with flying.)
Earthform {g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
1/5
 C 
Instant
Return target permanent to its owner's hand, then look at that player's hand.
 C 
Creature – Human Barbarian
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1

Wildfire Visions (uncommon, foil)
Primal Inferno (rare)
Haven of Reflection (uncommon)
Makeshift Militia (uncommon)
Choking Darkness (uncommon)
Crumbling Wits (common)
Lore of Seeds (common)
Thrill of Corruption (common)
Rune Snap (common)
Rumbling Strength (common)
Covert Surveyor (common)
Sun-Blessed Vale (common)
Boscage Snare (common)
Shrewd Reversal (common)
Sandstorm Herder (common)