Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Play Scatter in Panic only during the declare blockers step.
Remove each blocking creature from combat. Each of those creatures blocks an attacking creature of defending player's choice that it didn't block this turn, if able. Then all attacking creatures that no creature is blocking become unblocked. |
Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance : Add to your mana pool.1/4
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery. |
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library.
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
Lifelink (Whenever this creature deals damage, you gain that much life.)
: Battlewise Priest deals 1 damage to target attacking or blocking creature.1/2
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Roiling Flame deals 1 damage to each creature without flying target player controls.
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Augur of Tides
(common, foil)
Scatter in Panic
(rare)
Angelic Meadow
(uncommon)
Wolven Fury
(uncommon)
Perilous Fate
(uncommon)
Ego Blade
(common)
Dust Blade Warrior
(common)
Hail of Spores
(common)
Oversludge
(common)
Fragment
(common)
Sunseeker Elder
(common)
Plunge
(common)
Immaterial Wings
(common)
Battlewise Priest
(common)
Roiling Flame
(common)

, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Add
to your mana pool.
