Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add two mana of any color or combination of colors to your mana pool.
If Geodesic Cavern would be put into play face up, put it into its owner's graveyard instead.
Earthform {4} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
 U 
Creature – Spirit
{1}{b}, Sacrifice a Swamp: Destroy target creature blocking or blocked by Blighted Banshee.
3/2
 U 
Creature – Human Cleric
{1}, Sacrifice Soulshine Channeler: Gain twice X life, where X is the amount of {w} in your mana pool.
2/2
 U 
Instant
Sacrifice two lands, then draw three cards.
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''{t}: Draw a card, then discard a card''
 C 
Creature – Human Warrior
When Marshmist Raider comes into play, target player loses 4 life.
4/4
 C 
Creature – Ooze
Earthform {1}{g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
3/4
 C 
Creature – Human Shaman
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
 C 
Land Creature – Construct
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
 C 
Instant
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn.
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller.
 C 
Creature – Beast
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3
Sacrifice Wildhide: Target creature gets +4/+4 until end of turn.
 C 
Creature – Drake
Flying
At the end of your turn you may untap target creature or nonbasic land
3/3

Geodesic Cavern (rare)
Blighted Banshee (uncommon)
Soulshine Channeler (uncommon)
Necrobore (uncommon)
Divination Pools (common)
Marshmist Raider (common)
Acrasidon (common)
Ash Walker (common)
Homeland Totem (common)
Eve of Harvest (common)
Rune Snap (common)
Flaming Roar (common)
Barkskin Pounder (common)
Wildhide (common)
Wavediver Drake (common)