Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target creature spell loses all abilities.
|
Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Ragerock Cavern is red.
When Ragerock Cavern comes into play, sacrifice it unless you return a Mountain you control to its owner's hand. : Add to your mana pool. : Ragerock Cavern gets +1/+0 until end of turn.1/2
|
: Add to your mana pool.Whenever you attack with three or more creatures, you may pay . If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. |
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
|
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
|
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
|
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
|
|
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. 2/2
|
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
|
Boulderpelt Ogre attacks each turn if able.
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
|
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Animalize
(rare)
Deep Contemplation
(uncommon)
Ragerock Cavern
(uncommon)
Peak of Frosthorn
(uncommon)
Tidal Whorl
(common)
Tethered Will
(common)
Dralasken Cultists
(common)
Feralmane Ouphe
(common)
Thrill of Corruption
(common)
Brightwing Cleric
(common)
Song of Sowing
(common)
Sholten Bloodhounds
(common)
Homeland Totem
(common)
Boulderpelt Ogre
(common)
Distant Journey
(common)



: Add
to your mana pool.
. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.
