Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.2/3
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If you would gain life this turn, you gain no life and all players lose that much life instead.
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, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of in your mana pool.2/2
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Thrashing Sandwalker's power and toughness are switched (Effects that change its power instead change its toughness and vice-versa).
3/3
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Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Mist Challenger is unblockable.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
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: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Tradewind Tracer
(uncommon, foil)
Nihilism
(rare)
Branchbark Channeler
(uncommon)
Thrashing Sandwalker
(uncommon)
Shared Transmutation
(uncommon)
Barkskin Pounder
(common)
Plunge
(common)
Hail of Spores
(common)
Southfen Patrol
(common)
Mist Challenger
(common)
Borderwatch Archer
(common)
Marshmist Raider
(common)
Magma Fountain
(common)
Smoldering Soil
(common)
Sun-Blessed Vale
(common)

: Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.



