Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Whenever an opponent discards a land card, put that card into play under your control.
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, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
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, : Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.2/3
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Whenever Dire Skunks blocks or is blocked by a creature, you may pay
. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.3/2
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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: Regenerate target artifact, enchantment or land.1/3
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Enigmatic Isle
(common, foil)
Ravage
(rare)
Dreamwind Channeler
(uncommon)
Tradewind Tracer
(uncommon)
Dire Skunks
(uncommon)
Mana Fatigue
(common)
Veiled Denial
(common)
Rootshaping
(common)
Smoldering Soil
(common)
Eve of Harvest
(common)
Raging Stonegrinder
(common)
Murkdrinker Imp
(common)
Boscage Snare
(common)
Whisper Keeper
(common)
Altheran Garrison
(common)
: Add
to your mana pool.)
: Return Enigmatic Isle to its owner's hand.




