Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you play a land, put two loyalty counters on Ikuu, the Arisen Land.
-1: Add 1 mana of any color to your mana pool. [-?]: Gain control of all lands target player controls. 2
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Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice. Lands with mire counters on them are Swamps in addition to their other types. 5/4
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Enchant creature
When Edict of Solitude comes into play draw a card. Enchanted creature's controller can't play spells with the same converted mana cost as enchanted creature. |
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. 2/2
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide. 3/6
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Ikuu, the Arisen Land
(rare)
Dream Forage
(uncommon)
Chthonic Horror
(uncommon)
Edict of Solitude
(uncommon)
Magma Fountain
(common)
Mana Fatigue
(common)
Song of Sowing
(common)
Sholten Bloodhounds
(common)
Homeland Totem
(common)
Brinehull Tortoise
(common)
Brightwing Cleric
(common)
Earthwaker's Touch
(common)
Murkdrinker Imp
(common)
Tethered Will
(common)
Dralasken Cultists
(common)




