Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
When Bonebranch Shaman comes into play, target land becomes a 3/3 creature until end of turn. When Bonebranch Shaman is put into a graveyard from play, you may have it deal 3 damage to target creature and you gain 3 life. 2/2
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, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
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Whenever Dire Skunks blocks or is blocked by a creature, you may pay
. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.3/2
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Spend only mana produced by basic lands to play Burrowing Gargantua.
Nonbasic landwalk (This creature is unblockable as long as defending player controls a nonbasic land.) 4/4
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Earthform
![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/4
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Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Bonebranch Shaman
(rare)
Dreamwind Channeler
(uncommon)
Dire Skunks
(uncommon)
Burrowing Gargantua
(uncommon)
Acrasidon
(common)
Taiga Gorestalker
(common)
Sun-Blessed Vale
(common)
Rockshaker Nomad
(common)
Earthwaker's Touch
(common)
Clouded Mystic
(common)
Southfen Patrol
(common)
Frailty
(common)
Plunge
(common)
Greenheath Wildcaller
(common)
Roaming Grizzly
(common)


, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of 


: Add
to your mana pool.)