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Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk Druid
Rootfathom Apprentice has all activated and triggered abilities of lands in play.
2/3
 U 
Creature – Horror
Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice.
Lands with mire counters on them are Swamps in addition to their other types.
5/4
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1.
As long as enchanted creature is tapped, spells you control can't be countered by spells or abilities.
 U 
Creature – Human Soldier
{3}{w}: Target land you control becomes a 1/4 Soldier creature until end of turn.
1/4
 C 
Creature – Bird
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand.
1/1
 C 
Instant
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout.
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step.
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6
 C 
Sorcery
Target player sacrifices a land, then you gain 1 life for each land that player controls.
 C 
Instant
Add {r}{r}{r} to your mana pool.
Cultivate-{2}, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Target creature gets -1/-1 until end of turn.
Cultivate {2}{b} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Scout
{2}{w}: Target creature gains mountainwalk or swampwalk until end of turn.
2/3
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Archer
Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

Rootfathom Apprentice (rare)
Chthonic Horror (uncommon)
Shimmering Leaves (uncommon)
Rustic Veteran (uncommon)
Moonfeather Gull (common)
Oversludge (common)
Haunted Lagoon (common)
Brinehull Tortoise (common)
Hail of Spores (common)
Volcanic Rite (common)
Churning Rot (common)
Realm's Edge Guide (common)
Song of Sowing (common)
Borderwatch Archer (common)
Magma Fountain (common)