Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap up to four target lands.
Draw a card. |
Icon of Solstice's power and toughness are each equal to the number of lands you control.
Trample Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand. */*
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: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
Trample
Lands you don't control have '' : This land deals 1 damage to target Cyclops creature.''6/6
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, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Flames: Put two red 3/1 Elemental creature tokens with haste into play. Sacrifice them at end of turn. |
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Set Adrift
(common, foil)
Icon of Solstice
(rare)
Lodestone Talisman
(uncommon)
Blunderbash Cyclops
(uncommon)
Haven of Flames
(uncommon)
Hail of Spores
(common)
Augur of Tides
(common)
Wrench From the Grave
(common)
Greenheath Wildcaller
(common)
Barkskin Pounder
(common)
Churning Rot
(common)
Sandfist Hammerer
(common)
Clouded Mystic
(common)
Sun-Blessed Vale
(common)
Murkdrinker Imp
(common)


: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.
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