Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Forests you control have ''
: Add one mana of any color to your mana pool''0: Target creature or land you control becomes a 4/4 Forest Treefolk land creature in addition to its other types until end of turn. Play this ability only once each turn. 2/5
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Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice. Lands with mire counters on them are Swamps in addition to their other types. 5/4
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Trample
Lands you don't control have '' : This land deals 1 damage to target Cyclops creature.''6/6
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Up to two target creatures must attack this turn if able.
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![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/1
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First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
Brightwing Cleric
(common, foil)
Dawntree Guardian
(rare)
Chthonic Horror
(uncommon)
Blunderbash Cyclops
(uncommon)
Wolven Fury
(uncommon)
Boscage Snare
(common)
Magma Fountain
(common)
Song of Sowing
(common)
Echoes of Battle
(common)
Lucent Panther
(common)
Lurking Vermin
(common)
Township Cavalry
(common)
Ash Walker
(common)
Greenheath Wildcaller
(common)
Earthkin Shrine
(common)


: Add one mana of any color to your mana pool''

to your mana pool''. Turn it face up at any time for its earthform cost.)