Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Nadir's power and toughness are each equal to the number of lands you control.
Trample At the beginning of your upkeep, target Mountain you control becomes a 3/1 creature with trample until end of turn. Sacrifice it at end of turn. */*
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Whenever a player plays an instant or sorcery spell you may pay
R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards. |
![]() : Target land you control becomes a 1/4 Soldier creature until end of turn.1/4
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Enchant creature
Enchanted creature gets +1/+1 for each untapped land your opponents control. |
Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Enchant creature
Creatures that are enchanted can't block. |
Icon of Nadir
(rare, foil)
Vexing Fortune
(rare)
Rustic Veteran
(uncommon)
Wildfire Visions
(uncommon)
Seeker's Rest
(uncommon)
Dunerock Mauler
(common)
Southfen Patrol
(common)
Murkdrinker Imp
(common)
Altheran Garrison
(common)
Frosthorn Ranger
(common)
Distant Journey
(common)
Rootshaping
(common)
Bog Wisp Augur
(common)
Visceral Fires
(common)
Runes of Hysteria
(common)



R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards.

: Add to your mana pool one mana of any color that a land you control could produce.
