Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , Sacrifice a creature: Target player reveals the top card of his or her library. If it is a creature card, put it in that player's graveyard and that player loses life equal to its power.2/3
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Enchant creature.
Enchanted creature gets +1/+1. As long as enchanted creature is tapped, spells you control can't be countered by spells or abilities. |
Reach (This creature can block creatures with flying.)
When Vineburst Tangler comes into play, if it is your first, second or third turn, put three 1/1 green Saproling creature tokens into play. 3/4
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Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
: Untap up to two target lands.2/3
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/1
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Spinespoiler Witch
(rare)
Shimmering Leaves
(uncommon)
Vineburst Tangler
(uncommon)
Seeker's Rest
(uncommon)
Afflicted Ghoul
(common)
Rumbling Strength
(common)
Sandfist Hammerer
(common)
Frailty
(common)
Floraspark Dryad
(common)
Homeland Totem
(common)
Tower of Law
(common)
Lurking Vermin
(common)
Divination Pools
(common)
Pulse Crops
(common)
Magma Fountain
(common)




: Add to your mana pool one mana of any color that a land you control could produce.