Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Earthkin Incarnation
Icon of Zenith's power and toughness are each equal to the number of lands you control.
Trample
{3}{w}: Up to X target creatures other than Icon of Zenith gain protection from all colors until end of turn, where X is the number of Plains you control. Play this ability only once each turn.
*/*
 U 
Instant
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Land Creature – Elemental
Ragerock Cavern is red.
When Ragerock Cavern comes into play, sacrifice it unless you return a Mountain you control to its owner's hand.
{t}: Add {r} to your mana pool.
{r}: Ragerock Cavern gets +1/+0 until end of turn.
1/2
 U 
Instant
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate {3}{b}{b} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Knight
First strike
Earthform {w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
1/2
 C 
Creature – Human Shaman
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''{t}: Draw a card, then discard a card''
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Enigmatic Isle comes into play tapped.
{1}: Return Enigmatic Isle to its owner's hand.
 C 
Enchantment – Aura
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land.
 C 
Creature – Dryad
{t}: Untap up to two target lands.
2/3
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Zombie Beast
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
 C 
Creature – Gargoyle
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying, vigilance, defender.
{4}: Kaolin Warden loses defender until end of turn.
4/5
 C 
Creature – Hound
Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn.
2/2

Icon of Zenith (rare)
Arrow Storm (uncommon)
Ragerock Cavern (uncommon)
Choking Darkness (uncommon)
Township Cavalry (common)
Weatherbender (common)
Ash Walker (common)
Divination Pools (common)
Enigmatic Isle (common)
Rootshaping (common)
Floraspark Dryad (common)
Magma Fountain (common)
Lumbering Carcass (common)
Kaolin Warden (common)
Sholten Bloodhounds (common)