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Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Soldier
Defender.
Mythic Gatekeeper can block creatures as though they did not have any abilities.
2/8
 U 
Creature – Horror
Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice.
Lands with mire counters on them are Swamps in addition to their other types.
5/4
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{g}{g}, Sacrifice Haven of Seeds: Put two +1/+1 counters on target creature.
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{w}{w}, Sacrifice Haven of Light: Prevent all damage that would be dealt to creatures you control this turn.
 C 
Sorcery
Roiling Flame deals 1 damage to each creature without flying target player controls.
 C 
Instant
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
 C 
Enchantment – Aura
Enchant creature
As Yeoman's Seal comes into play, choose a color.
Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal.
Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities.
 C 
Instant
Target player gains 4 life.
Cultivate {4}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Imp
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying
1/2
 C 
Creature – Zombie
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
5/4
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Enigmatic Isle comes into play tapped.
{1}: Return Enigmatic Isle to its owner's hand.
 C 
Creature – Elf Archer
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
 C 
Creature – Human Cleric
When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
 C 
Instant
Up to two target creatures lose flying and get +1/+1 until end of turn.
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6

Mythic Gatekeeper (rare)
Chthonic Horror (uncommon)
Haven of Seeds (uncommon)
Haven of Light (uncommon)
Roiling Flame (common)
Visceral Fires (common)
Yeoman's Seal (common)
Pulse Crops (common)
Murkdrinker Imp (common)
Afflicted Ghoul (common)
Enigmatic Isle (common)
Snakeroot Sniper (common)
Dralasken Cultists (common)
Grappling Vines (common)
Brinehull Tortoise (common)