Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target creature is indestructible until end of turn. (''Destroy'' effects and lethal damage don't destroy it)
Cultivate ![]() ![]() ![]() As long as Sun's Aegis is cultivating a land, that land is indestructible. |
![]() , Sacrifice a Swamp: Destroy target creature blocking or blocked by Blighted Banshee.3/2
|
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
|
Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
|
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
|
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
Boulderpelt Ogre attacks each turn if able.
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
|
When Marshmist Raider comes into play, target player loses 4 life.
4/4
|
|
Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
|
Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Tap up to four target lands.
Draw a card. |
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
Sun's Aegis
(rare)
Blighted Banshee
(uncommon)
Climatic Disturbance
(uncommon)
Cinder Blast
(uncommon)
Glacier's Grip
(common)
Visceral Fires
(common)
Greenheath Wildcaller
(common)
Lore of Seeds
(common)
Boulderpelt Ogre
(common)
Marshmist Raider
(common)
Earthtiller Golem
(common)
Rumbling Strength
(common)
Set Adrift
(common)
Tethered Will
(common)
Fumes of Decay
(common)




: Add 