Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target Mountain you control deals X damage to each creature and each player, where X is the amount of R in your mana pool. Then sacrifice that Mountain.
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Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step. |
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
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Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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Destroy target nonbasic land.
Draw a card. |
Erupt
(rare)
Cinder Blast
(uncommon)
Makeshift Militia
(uncommon)
Mudspout Pools
(uncommon)
Song of Sowing
(common)
Tower of Law
(common)
Dunerock Mauler
(common)
Rootshaping
(common)
Stormy Strand
(common)
Distant Journey
(common)
Altheran Seed Seer
(common)
Lumbering Carcass
(common)
Barkskin Pounder
(common)
Wavediver Drake
(common)
Siege
(common)


: Add
or


to your mana pool.)