Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a land is put into your graveyard from play, remove it from the game. If you do, you may search your library for a land card and put it into play tapped.
, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn.3/2
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Ragerock Cavern is red.
When Ragerock Cavern comes into play, sacrifice it unless you return a Mountain you control to its owner's hand. : Add to your mana pool. : Ragerock Cavern gets +1/+0 until end of turn.1/2
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Cetacean Sage can't attack unless defending player controls an Island. ![]() : You may put a land card from your hand into play under target player's control.4/6
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All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Remove target creature that blocked this turn from the game.
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Return target permanent to its owner's hand, then look at that player's hand.
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Up to two target creatures must attack this turn if able.
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Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Teller of Harvests
(rare)
Ragerock Cavern
(uncommon)
Cetacean Sage
(uncommon)
Bitter Blood
(uncommon)
Churning Rot
(common)
Altheran Seed Seer
(common)
Boscage Snare
(common)
Sunbreak
(common)
Shrewd Reversal
(common)
Augur of Tides
(common)
Sandstorm Swath
(common)
Earthkin Shrine
(common)
Wrench From the Grave
(common)
Echoes of Battle
(common)
Song of Sowing
(common)


, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn.
: Add
to your mana pool.
.)
