Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, sacrifice Frondescence unless you pay
.Face down lands are Forests in addition to their other types. |
Reach (This creature can block creatures with flying.)
When Vineburst Tangler comes into play, if it is your first, second or third turn, put three 1/1 green Saproling creature tokens into play. 3/4
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Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
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![]() : Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/5
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide. 3/6
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Frondescence
(rare)
Vineburst Tangler
(uncommon)
Arrow Storm
(uncommon)
Hardened in Battle
(uncommon)
Bramblescale Wurm
(common)
Ego Blade
(common)
Roaming Grizzly
(common)
Swift Sandrunner
(common)
Southfen Patrol
(common)
Frailty
(common)
Dust Blade Warrior
(common)
Smoldering Soil
(common)
Moonfeather Gull
(common)
Brinehull Tortoise
(common)
Greenheath Wildcaller
(common)




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