Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Land cards you own that are not in play have flash. (You may play them any time you could play an instant.)
You may play an additional land during each other player's turn. Whenever you play a land, other creatures you control get +1/+1 until end of turn. 2/2
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, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Impulsive Spark deals 6 damage to target creature with the highest converted mana cost among creatures in play.
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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, : Target creature gets -2/-0 until end of turn.2/1
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Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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: Regenerate target artifact, enchantment or land.1/3
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Agor, Elder of Rukos
(rare)
Coldblood Channeler
(uncommon)
Wolven Fury
(uncommon)
Impulsive Spark
(uncommon)
Wrench From the Grave
(common)
Fen Hag
(common)
Mana Fatigue
(common)
Artful Duelist
(common)
Volcanic Rite
(common)
Hail of Spores
(common)
Clarion Warcry
(common)
Snakeroot Sniper
(common)
Whisper Keeper
(common)
Stormy Strand
(common)
Dust Blade Warrior
(common)





: Target creature gets -2/-0 until end of turn.
, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)