Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, haste.
When Rot Reaper comes into play, sacrifice it unless you remove four land cards in any graveyards from the game. 5/5
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Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Flames: Put two red 3/1 Elemental creature tokens with haste into play. Sacrifice them at end of turn. |
![]() : Seiche Lancer is unblockable this turn.At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand. 4/3
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Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Up to two target creatures lose flying and get +1/+1 until end of turn.
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Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Rot Reaper
(rare)
Deep Contemplation
(uncommon)
Haven of Flames
(uncommon)
Seiche Lancer
(uncommon)
Moonfeather Gull
(common)
Glacier's Grip
(common)
Bog Wisp Augur
(common)
Stormy Strand
(common)
Rootshaping
(common)
Raging Stonegrinder
(common)
Grappling Vines
(common)
Clarion Warcry
(common)
Sandstorm Herder
(common)
Township Cavalry
(common)
Thrill of Corruption
(common)



,
: Add one mana of any color to your mana pool.

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