Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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Whenever a source you don't control deals damage to you, you may untap up to that many lands.
2/4
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Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Protection from enchanted (This creature can't be blocked, targeted, dealt damage or enchanted by anything that is enchanted)
Sacrifice Oathbound Auramancer: Destroy target enchantment. 2/2
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Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Weatherbender
(common, foil)
Inon Rae, King of Althera
(rare)
Arrow Storm
(uncommon)
Oathbound Auramancer
(uncommon)
Dire Bog
(uncommon)
Barkskin Pounder
(common)
Rumbling Strength
(common)
Falcon Trooper
(common)
Mana Fatigue
(common)
Fumes of Decay
(common)
Sandfist Hammerer
(common)
Augur of Tides
(common)
Wrench From the Grave
(common)
Blackthorn Shaman
(common)
Stormy Strand
(common)

: Target land becomes the basic land type of your choice in addition to its other types until end of turn.


to your mana pool.