Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Defender.
Mythic Gatekeeper can block creatures as though they did not have any abilities. 2/8
|
Whenever a player plays an instant or sorcery spell with a single target, if that spell could target Sparktail Agama but doesn't, copy that spell and change its target to Sparktail Agama.
3/1
|
Thrashing Sandwalker's power and toughness are switched (Effects that change its power instead change its toughness and vice-versa).
3/3
|
Enchant creature
Enchanted creature gets +1/+1 for each untapped land your opponents control. |
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
|
Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
|
: Regenerate target artifact, enchantment or land.1/3
|
Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. 2/2
|
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
|
, : Target creature gets -2/-0 until end of turn.2/1
|
|
Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
|
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
|
Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
|
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Mythic Gatekeeper
(rare)
Sparktail Agama
(uncommon)
Thrashing Sandwalker
(uncommon)
Wildfire Visions
(uncommon)
Syravon Watchspires
(common)
Dust Blade Warrior
(common)
Whisper Keeper
(common)
Sholten Bloodhounds
(common)
Soil Whisperer
(common)
Artful Duelist
(common)
Wavediver Drake
(common)
Feralmane Ouphe
(common)
Pulse Crops
(common)
Murkdrinker Imp
(common)
Crumbling Wits
(common)




: Regenerate target artifact, enchantment or land.

