Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as fortified land's land type is more common than all other land types among lands in play, creatures you control get +1/+1.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Windswept Thicket doesn't untap during your untap step. |
Target creature loses all abilities and becomes a non-creature land until end of turn.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library. |
, : Target creature gets -2/-0 until end of turn.2/1
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You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Up to two target creatures lose flying and get +1/+1 until end of turn.
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Derelict Belfry
(rare)
Climatic Disturbance
(uncommon)
Windswept Thicket
(uncommon)
Sea Change
(uncommon)
Artful Duelist
(common)
Eve of Harvest
(common)
Watchfire Ward
(common)
Roaming Grizzly
(common)
Mana Fatigue
(common)
Swift Sandrunner
(common)
Murkdrinker Imp
(common)
Fumes of Decay
(common)
Dunerock Mauler
(common)
Enigmatic Isle
(common)
Grappling Vines
(common)
: Add
or
to your mana pool.)
