Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
At the beginning of your upkeep put all creature cards in your graveyard with converted mana cost 1 or less into play. 5/5
|
Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of in your mana pool.2/2
|
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
: Regenerate target artifact, enchantment or land.1/3
|
|
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
|
Destroy target nonbasic land.
Draw a card. |
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
|
|
When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
|
Mist Challenger is unblockable.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
|
Up to two target creatures must attack this turn if able.
|
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
|
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
|
Soulwake Celestial
(rare)
Dream Forage
(uncommon)
Branchbark Channeler
(uncommon)
Makeshift Militia
(uncommon)
Whisper Keeper
(common)
Song of Sowing
(common)
Glacier's Grip
(common)
Altheran Seed Seer
(common)
Siege
(common)
Murkdrinker Imp
(common)
Dralasken Cultists
(common)
Mist Challenger
(common)
Echoes of Battle
(common)
Feralmane Ouphe
(common)
Homeland Totem
(common)






: Regenerate target artifact, enchantment or land.