Verdia: Virtual Booster

Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Advisor
Whenever a source you don't control deals damage to you, you may untap up to that many lands.
2/4
 U 
Creature – Human Cleric
{3}, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of {b} in your mana pool.
2/2
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able.
When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library.
 U 
Land Creature – Ooze
Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand.
{t}: Add {b} to your mana pool.
When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand.
3/1
 C 
Creature – Human Warrior
First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step.
2/2
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Creature – Beast
{r}: Raging Stonegrinder gets +1/+0 until end of turn.
Whenever Raging Stonegrinder attacks, tap all lands you control.
5/4
 C 
Creature – Elf Archer
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
 C 
Sorcery
Remove target creature that blocked this turn from the game.
 C 
Creature – Zombie Beast
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
 C 
Creature
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
 C 
Creature – Ouphe
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
 C 
Instant
Tap up to four target lands.
Draw a card.
 C 
Creature – Human Cleric
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn.
3/2
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)

Inon Rae, King of Althera (rare)
Coldblood Channeler (uncommon)
Predator's Guile (uncommon)
Dire Bog (uncommon)
Swift Sandrunner (common)
Crumbling Wits (common)
Raging Stonegrinder (common)
Snakeroot Sniper (common)
Sunbreak (common)
Lumbering Carcass (common)
Clouded Mystic (common)
Feralmane Ouphe (common)
Set Adrift (common)
Brightwing Cleric (common)
Syravon Watchspires (common)