Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
 
 R 
Creature – Earthkin Incarnation
Icon of Solstice's power and toughness are each equal to the number of lands you control.
Trample
Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand.
*/*
 U 
Creature – Elf Druid
{1}, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of {g} in your mana pool.
2/2
 U 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step.
 U 
Artifact – Fortification
Fortified land has ''{2}, {t}: This land deals 1 damage to target creature or player.''
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 C 
Artifact Creature – Golem
Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Plant
Defender, reach (This creature can block creatures with flying.)
Earthform {g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
1/5
 C 
Enchantment – Aura
Enchant land.
Enchanted land has ''{1}{w}, {t}: Tap target creature''
 C 
Creature – Human Barbarian
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
 C 
Instant
Up to two target creatures must attack this turn if able.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
{u}, Reveal two land cards from your hand: Attach Tidal Whorl to target creature.
 C 
Creature – Elf Warrior
Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type.
2/1
 C 
Creature – Human Rogue
When Covert Surveyor comes into play, look at all face-down lands.
2/2
 C 
Creature – Human Warrior
When Marshmist Raider comes into play, target player loses 4 life.
4/4

Clouded Mystic (common, foil)
Icon of Solstice (rare)
Branchbark Channeler (uncommon)
Verdant Gorge (uncommon)
Dunerock Lava Rig (uncommon)
Earthtiller Golem (common)
Rune Snap (common)
Boscage Snare (common)
Tower of Law (common)
Sandfist Hammerer (common)
Echoes of Battle (common)
Tidal Whorl (common)
Serene Seeker (common)
Covert Surveyor (common)
Marshmist Raider (common)