Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Tap all nonwhite creatures you control.
You choose how each creature blocks this turn.
 U 
Sorcery
Put a +1/+1 counter on each creature target player controls.
Cultivate {5}{g}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Creature – Human Advisor
{u}, {t}: Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.
2/3
 U 
Instant
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Land
{t}: Add {1} to your mana pool.
Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn.
 C 
Creature – Human Cleric
Whenever you play a land, you may pay {1}. If you do, gain 1 life.
1/1
 C 
Creature – Human Knight
First strike
Earthform {w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Sorcery
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card.
 C 
Creature – Beast
Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn.
3/3
 C 
Creature – Beast
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn.
4/4
 C 
Creature – Human Shaman
Whenever a Swamp you control is put into a graveyard from play you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
1/1
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn.
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Drake
Flying
At the end of your turn you may untap target creature or nonbasic land
3/3

Sanctified Victory (rare)
Wolven Fury (uncommon)
Tradewind Tracer (uncommon)
Arrow Storm (uncommon)
Magma Fountain (common)
Earthkin Shrine (common)
Altheran Seed Seer (common)
Township Cavalry (common)
Distant Journey (common)
Taiga Gorestalker (common)
Barkskin Pounder (common)
Bog Wisp Augur (common)
Sandstorm Swath (common)
Song of Sowing (common)
Wavediver Drake (common)