Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Primal Inferno deals X damage to target creature or player.
Cultivate- ![]() , Sacrifice a creature with power equal to X. (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Sacrifice two lands, then draw three cards.
|
(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Marshmist Raider comes into play, target player loses 4 life.
4/4
|
|
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
|
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library.
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Torchgeyser deals 4 damage to target creature. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
|
Roiling Flame deals 1 damage to each creature without flying target player controls.
|
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
|
First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
|
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
|
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Primal Inferno
(rare)
Necrobore
(uncommon)
Verdant Gorge
(uncommon)
Makeshift Militia
(uncommon)
Marshmist Raider
(common)
Mana Fatigue
(common)
Fumes of Decay
(common)
Fragment
(common)
Torchgeyser
(common)
Stormy Strand
(common)
Roiling Flame
(common)
Clarion Warcry
(common)
Township Cavalry
(common)
Soil Whisperer
(common)
Distant Journey
(common)



: Add
to your mana pool.)

