Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Prowling Daggerjaw attacks, defending player may put a creature card from his or her hand into play blocking Prowling Daggerjaw.
5/5
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, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Reflection: Draw two cards. |
, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of in your mana pool.2/2
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Chitin Behemoth comes into play with a +1/+1 counter on it.
Chitin Behemoth gets an additional +1/+1 for each counter on it. 2/2
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Up to two target creatures must attack this turn if able.
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Return target permanent to its owner's hand, then look at that player's hand.
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Prowling Daggerjaw
(rare)
Haven of Reflection
(uncommon)
Branchbark Channeler
(uncommon)
Chitin Behemoth
(uncommon)
Augur of Tides
(common)
Sunseeker Elder
(common)
Sun-Blessed Vale
(common)
Rumbling Strength
(common)
Echoes of Battle
(common)
Shrewd Reversal
(common)
Greenheath Wildcaller
(common)
Lore of Seeds
(common)
Crumbling Wits
(common)
Lumbering Carcass
(common)
Visceral Fires
(common)


: Add one mana of any color to your mana pool.

, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
