Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Syravon Oracle comes into play with up to ten ward counters.
Syravon Oracle has protection from converted mana cost X, where X is the number of ward counters on it. : Add or remove a ward counter from Syravon Oracle.3/3
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Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. 1/2
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Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Syravon Oracle
(rare)
Steeled Farmhand
(uncommon)
Spiritclaw Shaman
(uncommon)
Dire Bog
(uncommon)
Earthwaker's Touch
(common)
Altheran Garrison
(common)
Rune Snap
(common)
Sandstorm Herder
(common)
Raging Stonegrinder
(common)
Borderwatch Archer
(common)
Earthkin Shrine
(common)
Distant Journey
(common)
Blackthorn Shaman
(common)
Afflicted Ghoul
(common)
Murkdrinker Imp
(common)

: Add or remove a ward counter from Syravon Oracle.
: Add
to your mana pool.
