Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Copy all other instant or sorcery spells on the stack. You may choose new targets for those copies.
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Destroy target land.
Cultivate- ![]() ![]() , Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. |
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
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Tap up to four target lands.
Draw a card. |
, Discard a basic land card: Add R to your mana pool.1/1
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/1
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First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Roiling Flame deals 1 damage to each creature without flying target player controls.
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Mirrorstorm
(rare)
Bursting Mantle
(uncommon)
Muckdelve
(uncommon)
Climatic Disturbance
(uncommon)
Set Adrift
(common)
Caldera Seer
(common)
Feralmane Ouphe
(common)
Clouded Mystic
(common)
Lurking Vermin
(common)
Township Cavalry
(common)
Roiling Flame
(common)
Pulse Crops
(common)
Blackthorn Shaman
(common)
Syravon Watchspires
(common)
Roaming Grizzly
(common)




, Discard a basic land card: Add 

