Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Beast
Trample
At the beginning of your upkeep, sacrifice Timberthresh Colossus unless you pay {g}{g}{g}.
When Timberthresh Colossus attacks, target creature must block it this turn if able.
Earthform {g}{g}{g}{g}{g}{g}
9/9
 U 
Creature – Faerie Rogue
Flying
{1}{u}: Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned.
2/1
 U 
Sorcery
Return target card from your graveyard to your hand.
Cultivate {4}{g}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Creature – Human Soldier
{3}{w}: Target land you control becomes a 1/4 Soldier creature until end of turn.
1/4
 C 
Instant
Target player gains 4 life.
Cultivate {4}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Sorcery
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
 C 
Instant
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
 C 
Creature – Ouphe
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
 C 
Creature – Human Cleric
{t}: Regenerate target artifact, enchantment or land.
1/3
 C 
Creature – Human Rogue
{u}, {t}: Target creature gets -2/-0 until end of turn.
2/1
{2}{r}
 
 C 
Sorcery
Destroy target nonbasic land.
Draw a card.
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has protection from tokens.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Target creature gets +2/+2 until end of turn.
Cultivate {2}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

Timberthresh Colossus (rare)
Taunting Sprites (uncommon)
Dream Forage (uncommon)
Rustic Veteran (uncommon)
Pulse Crops (common)
Wrench From the Grave (common)
Mana Fatigue (common)
Feralmane Ouphe (common)
Whisper Keeper (common)
Artful Duelist (common)
Siege (common)
Frailty (common)
Magma Fountain (common)
Ego Blade (common)
Rumbling Strength (common)