Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
Forests you control have ''
: Add one mana of any color to your mana pool''0: Target creature or land you control becomes a 4/4 Forest Treefolk land creature in addition to its other types until end of turn. Play this ability only once each turn. 2/5
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Turn target nontoken creature face down. It becomes a land with ''
: Add to your mana pool''. |
![]() : Target land you control becomes a 1/4 Soldier creature until end of turn.1/4
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Destroy target land.
Cultivate- ![]() ![]() , Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Enchant creature
Creatures that are enchanted can't block. |
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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, Reveal a land card from your hand: Untap Haze Tracker.4/4
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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(
: Add to your mana pool.)Fungal Orchard comes into play tapped. When Fungal Orchard comes into play you may tap two untapped creatures you control. If you do, put a green 1/1 Saproling creature token into play. |
Oversludge
(common, foil)
Dawntree Guardian
(rare)
Earthen Slumber
(uncommon)
Rustic Veteran
(uncommon)
Bursting Mantle
(uncommon)
Flaming Roar
(common)
Ash Walker
(common)
Runes of Hysteria
(common)
Earthwaker's Touch
(common)
Haze Tracker
(common)
Rootshaping
(common)
Crumbling Wits
(common)
Watchfire Ward
(common)
Brightwing Cleric
(common)
Fungal Orchard
(common)



: Add one mana of any color to your mana pool''
to your mana pool''.

