Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Flying
At the beginning of your upkeep put all creature cards in your graveyard with converted mana cost 1 or less into play. 5/5
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Haste.
At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper. 3/3
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Chitin Behemoth comes into play with a +1/+1 counter on it.
Chitin Behemoth gets an additional +1/+1 for each counter on it. 2/2
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Enchant creature
When Edict of Solitude comes into play draw a card. Enchanted creature's controller can't play spells with the same converted mana cost as enchanted creature. |
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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![]() : Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/5
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Syravon Watchspires
(common, foil)
Soulwake Celestial
(rare)
Bone Sweeper
(uncommon)
Chitin Behemoth
(uncommon)
Edict of Solitude
(uncommon)
Tethered Will
(common)
Earthkin Shrine
(common)
Greenheath Wildcaller
(common)
Serene Seeker
(common)
Wrench From the Grave
(common)
Mana Fatigue
(common)
Raging Stonegrinder
(common)
Weatherbender
(common)
Murkdrinker Imp
(common)
Bramblescale Wurm
(common)





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