Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature is indestructible until end of turn. (''Destroy'' effects and lethal damage don't destroy it)
Cultivate ![]() ![]() ![]() As long as Sun's Aegis is cultivating a land, that land is indestructible. |
, Sacrifice Desecration Priest: Target player sacrifices a land unless he or she discards a card. Play this ability only on your turn.1/1
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Impulsive Spark deals 6 damage to target creature with the highest converted mana cost among creatures in play.
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Thrashing Sandwalker's power and toughness are switched (Effects that change its power instead change its toughness and vice-versa).
3/3
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You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
, : Target creature gets -2/-0 until end of turn.2/1
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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: Regenerate target artifact, enchantment or land.1/3
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Destroy target nonbasic land.
Draw a card. |
Sun's Aegis
(rare)
Desecration Priest
(uncommon)
Impulsive Spark
(uncommon)
Thrashing Sandwalker
(uncommon)
Eve of Harvest
(common)
Artful Duelist
(common)
Churning Rot
(common)
Flaming Roar
(common)
Moonfeather Gull
(common)
Earthwaker's Touch
(common)
Lumbering Carcass
(common)
Whisper Keeper
(common)
Sun-Blessed Vale
(common)
Roaming Grizzly
(common)
Siege
(common)




: Target creature gets -2/-0 until end of turn.