Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell.
You may reveal three Island cards from your hand rather than pay Suffuse's mana cost. |
Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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: Add to your mana pool.Whenever you attack with three or more creatures, you may pay . If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. |
Impulsive Spark deals 6 damage to target creature with the highest converted mana cost among creatures in play.
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
: Regenerate target artifact, enchantment or land.1/3
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: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Lifelink (Whenever this creature deals damage, you gain that much life.)
: Battlewise Priest deals 1 damage to target attacking or blocking creature.1/2
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
![]() : Target creature gets +1/-1 until end of turn.1/1
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Suffuse
(rare)
Spiritclaw Shaman
(uncommon)
Peak of Frosthorn
(uncommon)
Impulsive Spark
(uncommon)
Swift Sandrunner
(common)
Tidal Whorl
(common)
Whisper Keeper
(common)
Sun-Blessed Vale
(common)
Sinister Plot
(common)
Earthwaker's Touch
(common)
Battlewise Priest
(common)
Dust Blade Warrior
(common)
Rootshaping
(common)
Fen Hag
(common)
Divination Pools
(common)



: Add
to your mana pool.
. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.