Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, that player may name a card.
Spells that were not named in this way this turn cost an additional 2 to play. |
: Add to your mana pool.Whenever you attack with three or more creatures, you may pay . If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. |
Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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, Discard a basic land card: Add R to your mana pool.1/1
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Cunning Prophecy
(rare)
Peak of Frosthorn
(uncommon)
Seeker's Rest
(uncommon)
Syravon Cartographer
(uncommon)
Ego Blade
(common)
Plunge
(common)
Altheran Seed Seer
(common)
Boscage Snare
(common)
Soil Whisperer
(common)
Caldera Seer
(common)
Sandstorm Herder
(common)
Distant Journey
(common)
Tethered Will
(common)
Afflicted Ghoul
(common)
Lumbering Carcass
(common)


: Add
to your mana pool.
. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.
