Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Reveal cards from the top of your library until you reveal a land card. Charbelch deals damage equal to the number of nonland cards revealed in this way to target creature or player. If the land was a Mountain, deal double that damage instead. Put the revealed cards on the bottom of your library in any order.
|
Whenever an opponent plays a land, Earthstomp Brute deals 1 damage to target creature or player.
3/3
|
Protection from enchanted (This creature can't be blocked, targeted, dealt damage or enchanted by anything that is enchanted)
Sacrifice Oathbound Auramancer: Destroy target enchantment. 2/2
|
Thrashing Sandwalker's power and toughness are switched (Effects that change its power instead change its toughness and vice-versa).
3/3
|
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
|
|
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
|
: Regenerate target artifact, enchantment or land.1/3
|
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
|
Roiling Flame deals 1 damage to each creature without flying target player controls.
|
Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
|
|
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
|
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
|
Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
, : Target creature gets -2/-0 until end of turn.2/1
|
Charbelch
(rare)
Earthstomp Brute
(uncommon)
Oathbound Auramancer
(uncommon)
Thrashing Sandwalker
(uncommon)
Lucent Panther
(common)
Feralmane Ouphe
(common)
Whisper Keeper
(common)
Sandfist Hammerer
(common)
Roiling Flame
(common)
Altheran Seed Seer
(common)
Murkdrinker Imp
(common)
Homeland Totem
(common)
Churning Rot
(common)
Altheran Garrison
(common)
Artful Duelist
(common)





: Regenerate target artifact, enchantment or land.