Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, , Sacrifice Kinesis Phial: Spells you play cost less to play until end of turn. Draw a card. |
, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
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If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
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Whenever Dire Skunks blocks or is blocked by a creature, you may pay
. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.3/2
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Torchgeyser deals 4 damage to target creature. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Makeshift Militia
(uncommon, foil)
Kinesis Phial
(rare)
Dreamwind Channeler
(uncommon)
Hardened in Battle
(uncommon)
Dire Skunks
(uncommon)
Boscage Snare
(common)
Murkdrinker Imp
(common)
Realm's Edge Guide
(common)
Soulwick Fen
(common)
Veiled Denial
(common)
Torchgeyser
(common)
Immaterial Wings
(common)
Lore of Seeds
(common)
Taiga Gorestalker
(common)
Tethered Will
(common)

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, Sacrifice Kinesis Phial: Spells you play cost 

