Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Advisor
{2}{w}, {t}: Tap any number of target creatures if their total converted mana cost is 4 or less.
1/2
 U 
Land Creature – Spirit
Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand.
Vigilance
{t}: Add {w} to your mana pool.
1/4
 U 
Sorcery
Destroy target land.
Cultivate-{3}{r}{r}, Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
As long as you control three or fewer lands, Windswept Thicket doesn't untap during your untap step.
 C 
Land – Swamp
({t}: Add {b} to your mana pool.)
Soulwick Fen comes into play tapped.
{2}{b}{b}: Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life.
 C 
Creature – Human Shaman
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life.
1/1
 C 
Instant
Add {r}{r}{r} to your mana pool.
Cultivate-{2}, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate {2}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Ouphe
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
 C 
Creature – Ogre Berserker
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 C 
Creature – Elf Archer
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
 C 
Sorcery
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card.
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
1/2
 C 
Creature – Imp
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying
1/2

Tactical Prodigy (rare)
Angelic Meadow (uncommon)
Bursting Mantle (uncommon)
Windswept Thicket (uncommon)
Soulwick Fen (common)
Blackthorn Shaman (common)
Volcanic Rite (common)
Watchfire Ward (common)
Feralmane Ouphe (common)
Dunerock Mauler (common)
Greenheath Wildcaller (common)
Snakeroot Sniper (common)
Distant Journey (common)
Weatherbender (common)
Murkdrinker Imp (common)