Verdia: Virtual Booster

Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Vigilance
{w}, {t}: Creatures you control become 4/4 until end of turn.
4/4
 U 
Land
Seeker's Rest comes into play tapped.
{t}: Add to your mana pool one mana of any color that a land you control could produce.
While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.)
 U 
Creature – Horror
Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice.
Lands with mire counters on them are Swamps in addition to their other types.
5/4
 U 
Instant
Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
 C 
Instant
Up to two target creatures lose flying and get +1/+1 until end of turn.
 C 
Creature – Human Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/1
 C 
Instant
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
 C 
Creature – Zombie Beast
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
 C 
Sorcery
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
 C 
Creature – Human Cleric
{t}: Regenerate target artifact, enchantment or land.
1/3
 C 
Sorcery
Roiling Flame deals 1 damage to each creature without flying target player controls.
 C 
Enchantment – Aura
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land.
{u}
 
 C 
Instant
Return target tapped creature to its owner's hand.
Cultivate {2}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Scout
{2}{w}: Target creature gains mountainwalk or swampwalk until end of turn.
2/3
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Sun-Blessed Vale comes into play tapped.
{2}{w}, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control.

Majestic Commander (rare)
Seeker's Rest (uncommon)
Chthonic Horror (uncommon)
Shared Transmutation (uncommon)
Grappling Vines (common)
Augur of Tides (common)
Visceral Fires (common)
Lumbering Carcass (common)
Wrench From the Grave (common)
Whisper Keeper (common)
Roiling Flame (common)
Rootshaping (common)
Plunge (common)
Realm's Edge Guide (common)
Sun-Blessed Vale (common)