Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, flash.
When Glorified Soul comes into play, prevent all damage that would be dealt to you this turn by sources you don't control. Put a +1/+1 counter on Glorified Soul for each damage prevented this way. 1/1
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Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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Reach (This creature can block creatures with flying.)
When Vineburst Tangler comes into play, if it is your first, second or third turn, put three 1/1 green Saproling creature tokens into play. 3/4
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
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Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
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, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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: You may put a land card from your hand into play.1/1
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Glorified Soul
(rare)
Dire Bog
(uncommon)
Syravon Cartographer
(uncommon)
Vineburst Tangler
(uncommon)
Distant Journey
(common)
Sinister Plot
(common)
Avalanche Criers
(common)
Brightwing Cleric
(common)
Soulwick Fen
(common)
Sunseeker Elder
(common)
Dralasken Cultists
(common)
Swift Sandrunner
(common)
Hail of Spores
(common)
Mana Fatigue
(common)
Wildwood Seer
(common)


: Add
to your mana pool.


