Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Play Scatter in Panic only during the declare blockers step.
Remove each blocking creature from combat. Each of those creatures blocks an attacking creature of defending player's choice that it didn't block this turn, if able. Then all attacking creatures that no creature is blocking become unblocked. |
, Sacrifice Ironfire Channeler: Put X 1/1 red Goblin creature tokens into play, where X is the amount of in your mana pool.2/2
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Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of in your mana pool.2/2
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Tap up to four target lands.
Draw a card. |
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Enchant creature
Creatures that are enchanted can't block. |
Scatter in Panic
(rare)
Ironfire Channeler
(uncommon)
Dire Bog
(uncommon)
Branchbark Channeler
(uncommon)
Rockshaker Nomad
(common)
Brightwing Cleric
(common)
Ash Walker
(common)
Set Adrift
(common)
Oversludge
(common)
Lore of Seeds
(common)
Ego Blade
(common)
Guiding Sylph
(common)
Rune Snap
(common)
Wildhide
(common)
Runes of Hysteria
(common)


, Sacrifice Ironfire Channeler: Put X 1/1 red Goblin creature tokens into play, where X is the amount of
: Add
to your mana pool.
