Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Advisor
Flying, shroud.
Sacrifice Atheneum Faerie: The next spell you play this turn can be played as though it had flash.
1/1
 U 
Instant
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate {3}{w}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Sorcery
Return target card from your graveyard to your hand.
Cultivate {4}{g}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{b}{b}, Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated.
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has protection from tokens.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
 C 
Sorcery
Remove target creature that blocked this turn from the game.
 C 
Sorcery
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Torchgeyser deals 4 damage to target creature.
 C 
Creature – Elf Archer
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Creature – Human Rogue
{u}, {t}: Target creature gets -2/-0 until end of turn.
2/1
 C 
Creature – Centaur Barbarian
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform {3}{r}{r}{r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/3
 C 
Sorcery
Target player sacrifices a land, then you gain 1 life for each land that player controls.
 C 
Creature – Illusion Soldier
Mist Challenger is unblockable.
Earthform {3}{u}{u} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2

Atheneum Faerie (rare)
Makeshift Militia (uncommon)
Dream Forage (uncommon)
Haven of Bones (uncommon)
Greenheath Wildcaller (common)
Ego Blade (common)
Wrench From the Grave (common)
Sunbreak (common)
Torchgeyser (common)
Snakeroot Sniper (common)
Crumbling Wits (common)
Artful Duelist (common)
Flintfire Striker (common)
Hail of Spores (common)
Mist Challenger (common)