Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Play Scatter in Panic only during the declare blockers step.
Remove each blocking creature from combat. Each of those creatures blocks an attacking creature of defending player's choice that it didn't block this turn, if able. Then all attacking creatures that no creature is blocking become unblocked. |
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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: Untap up to two target lands.2/3
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Tap up to four target lands.
Draw a card. |
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Pitchskin Lurker can't block.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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Destroy target nonbasic land.
Draw a card. |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Scatter in Panic
(rare)
Choking Darkness
(uncommon)
Lodestone Talisman
(uncommon)
Syravon Cartographer
(uncommon)
Floraspark Dryad
(common)
Rune Snap
(common)
Set Adrift
(common)
Flaming Roar
(common)
Greenheath Wildcaller
(common)
Dralasken Cultists
(common)
Pitchskin Lurker
(common)
Siege
(common)
Glacier's Grip
(common)
Syravon Watchspires
(common)
Roaming Grizzly
(common)


: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.

