Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
X{u}{u}, {t}: Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.
Creatures you control that you don't own get +1/+1 and have shroud (The owner of a token is the player who put it into play).
1/2
 U 
Sorcery
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Target creature gets +1/+1 and gains double strike until end of turn.
 U 
Sorcery
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
 U 
Creature – Human Soldier
Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library.
1/2
{u}
 
 C 
Instant
Return target tapped creature to its owner's hand.
Cultivate {2}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Target player gains 4 life.
Cultivate {4}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Cleric
{t}: Regenerate target artifact, enchantment or land.
1/3
 C 
Creature – Ouphe
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
{b}
 
 C 
Creature – Hag
{3}{b}: Target creature gets +1/-1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Enigmatic Isle comes into play tapped.
{1}: Return Enigmatic Isle to its owner's hand.
 C 
Creature – Human Barbarian
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
 C 
Sorcery
Roiling Flame deals 1 damage to each creature without flying target player controls.
 C 
Creature – Rat
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform {1}{b}{b} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
1/1
 C 
Creature – Elf Scout
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1

Anima Gatherer (rare)
Althera's Honor (uncommon)
Climatic Disturbance (uncommon)
Steeled Farmhand (uncommon)
Plunge (common)
Pulse Crops (common)
Whisper Keeper (common)
Feralmane Ouphe (common)
Fen Hag (common)
Glacier's Grip (common)
Enigmatic Isle (common)
Sandfist Hammerer (common)
Roiling Flame (common)
Lurking Vermin (common)
Soil Whisperer (common)