Verdia: Virtual Booster

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Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Cleric
Flying
At the beginning of your upkeep put all creature cards in your graveyard with converted mana cost 1 or less into play.
5/5
 U 
Instant
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
 U 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step.
 U 
Creature – Beast
Haste.
At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper.
3/3
 C 
Creature – Wurm
{g}{g}: Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.
Earthform {5}{g}{g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/5
 C 
Creature – Human Barbarian
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
 C 
Creature – Human Shaman
Whenever a Swamp you control is put into a graveyard from play you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
1/1
 C 
Enchantment – Aura
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.
 C 
Creature – Human Cleric
{t}: Regenerate target artifact, enchantment or land.
1/3
 C 
Instant
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller.
 C 
Instant
Return target permanent to its owner's hand, then look at that player's hand.
 C 
Artifact – Fortification
Fortified land has ''{t}: Target attacking or blocking creature gets +1/+2 until end of turn.''
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''.
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has protection from tokens.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3

Soulwake Celestial (rare)
Hardened in Battle (uncommon)
Mudspout Pools (uncommon)
Bone Sweeper (uncommon)
Bramblescale Wurm (common)
Sandfist Hammerer (common)
Bog Wisp Augur (common)
Immaterial Wings (common)
Whisper Keeper (common)
Flaming Roar (common)
Shrewd Reversal (common)
Altheran Garrison (common)
Smoldering Soil (common)
Ego Blade (common)
Greenheath Wildcaller (common)