Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Centaur Warrior
Farwood Pathfinders must be blocked if able.
5/6
 
 R 
Creature – Giant Warrior
Whenever an opponent taps a land for mana you may pay R. If you do, put a +1/+1 counter on Frosthorn Giant.
3/3
 U 
Sorcery
Destroy target land.
Cultivate-{3}{r}{r}, Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Creature – Elf Druid
{1}, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of {g} in your mana pool.
2/2
 U 
Creature – Whale Wizard
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Cetacean Sage can't attack unless defending player controls an Island.
{2}{u}: You may put a land card from your hand into play under target player's control.
4/6
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Enigmatic Isle comes into play tapped.
{1}: Return Enigmatic Isle to its owner's hand.
 C 
Creature – Dryad
{t}: Untap up to two target lands.
2/3
 C 
Creature – Ogre Berserker
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard.
 C 
Creature – Centaur Barbarian
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform {3}{r}{r}{r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/3
 C 
Creature – Human Cleric
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn.
3/2
 C 
Enchantment – Aura
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land.
 C 
Creature – Human Shaman
Whenever a Swamp you control is put into a graveyard from play you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
1/1
 C 
Instant
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.

Farwood Pathfinders (common, foil)
Frosthorn Giant (rare)
Bursting Mantle (uncommon)
Branchbark Channeler (uncommon)
Cetacean Sage (uncommon)
Enigmatic Isle (common)
Floraspark Dryad (common)
Dunerock Mauler (common)
Rune Snap (common)
Fumes of Decay (common)
Flintfire Striker (common)
Brightwing Cleric (common)
Rootshaping (common)
Bog Wisp Augur (common)
Mana Fatigue (common)