Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
Whenever a land is put into your graveyard from play, remove it from the game. If you do, you may search your library for a land card and put it into play tapped.
{2}, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn.
3/2
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{g}{g}, Sacrifice Haven of Seeds: Put two +1/+1 counters on target creature.
 U 
Instant
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate {3}{w}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Creature – Minotaur Barbarian
Whenever an opponent plays a land, Earthstomp Brute deals 1 damage to target creature or player.
3/3
 C 
Creature – Elf Druid
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
When Rukos Reclaimer comes into play you may return up to two target land cards from your graveyard to your hand.
3/2
 C 
Creature – Human Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/1
 C 
Instant
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
 C 
Creature – Gargoyle
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying, vigilance, defender.
{4}: Kaolin Warden loses defender until end of turn.
4/5
 C 
Instant
Up to two target creatures lose flying and get +1/+1 until end of turn.
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 C 
Enchantment – Aura
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played.
Prevent all damage that would be dealt by enchanted permanent.
 C 
Instant
Return target permanent to its owner's hand, then look at that player's hand.
 C 
Instant
Up to two target creatures must attack this turn if able.
 C 
Sorcery
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.

Teller of Harvests (rare)
Haven of Seeds (uncommon)
Makeshift Militia (uncommon)
Earthstomp Brute (uncommon)
Rukos Reclaimer (common)
Augur of Tides (common)
Visceral Fires (common)
Kaolin Warden (common)
Grappling Vines (common)
Syravon Watchspires (common)
Tethered Will (common)
Shrewd Reversal (common)
Echoes of Battle (common)
Wrench From the Grave (common)
Frailty (common)