Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, sacrifice Frondescence unless you pay
.Face down lands are Forests in addition to their other types. |
Sacrifice two lands, then draw three cards.
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, : Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.2/3
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
, Discard a basic land card: Add R to your mana pool.1/1
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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Destroy target nonbasic land.
Draw a card. |
(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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Frondescence
(rare)
Necrobore
(uncommon)
Tradewind Tracer
(uncommon)
Verdant Gorge
(uncommon)
Caldera Seer
(common)
Bog Wisp Augur
(common)
Siege
(common)
Enigmatic Isle
(common)
Wavediver Drake
(common)
Hail of Spores
(common)
Falcon Trooper
(common)
Divination Pools
(common)
Altheran Garrison
(common)
Watchfire Ward
(common)
Taiga Gorestalker
(common)



: Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.
or 
