Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Tap an untapped creature you control: Copy target activated ability from a creature source you control with a T in its activation cost. (You can only target an ability when it's on the stack.) |
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
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Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
When Edict of Solitude comes into play draw a card. Enchanted creature's controller can't play spells with the same converted mana cost as enchanted creature. |
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
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Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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: Regenerate target artifact, enchantment or land.1/3
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Disciplined Tactics
(rare)
Climatic Disturbance
(uncommon)
Makeshift Militia
(uncommon)
Edict of Solitude
(uncommon)
Moonfeather Gull
(common)
Sandfist Hammerer
(common)
Soulwick Fen
(common)
Blackthorn Shaman
(common)
Snakeroot Sniper
(common)
Thrill of Corruption
(common)
Altheran Seed Seer
(common)
Whisper Keeper
(common)
Feralmane Ouphe
(common)
Dust Blade Warrior
(common)
Distant Journey
(common)


, Tap an untapped creature you control: Copy target activated ability from a creature source you control with a T in its activation cost. (You can only target an ability when it's on the stack.)

: Add
to your mana pool.)