Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Gain control of target cultivated land.
Cultivate {4}{u}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Instant
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
 U 
Land Creature – Spirit
Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand.
Vigilance
{t}: Add {w} to your mana pool.
1/4
 U 
Creature – Merfolk Soldier
{u}{u}: Seiche Lancer is unblockable this turn.
At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand.
4/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
{u}, Reveal two land cards from your hand: Attach Tidal Whorl to target creature.
 C 
Creature – Ogre
Boulderpelt Ogre attacks each turn if able.
Earthform {r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Enchantment – Aura
Enchant land.
Enchanted land has ''{1}{w}, {t}: Tap target creature''
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3
Sacrifice Wildhide: Target creature gets +4/+4 until end of turn.
 C 
Sorcery
Target player sacrifices a land, then you gain 1 life for each land that player controls.
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard.
 C 
Creature – Gargoyle
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying, vigilance, defender.
{4}: Kaolin Warden loses defender until end of turn.
4/5
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn.
 C 
Creature – Imp
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying
1/2
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step.

Syravon Directive (rare)
Hardened in Battle (uncommon)
Angelic Meadow (uncommon)
Seiche Lancer (uncommon)
Tidal Whorl (common)
Boulderpelt Ogre (common)
Tower of Law (common)
Wildhide (common)
Hail of Spores (common)
Brinehull Tortoise (common)
Fumes of Decay (common)
Kaolin Warden (common)
Sandstorm Swath (common)
Murkdrinker Imp (common)
Haunted Lagoon (common)