Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Land cards you own that are not in play have flash. (You may play them any time you could play an instant.)
You may play an additional land during each other player's turn. Whenever you play a land, other creatures you control get +1/+1 until end of turn. 2/2
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Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. 1/2
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.3/2
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Farwood Pathfinders must be blocked if able.
5/6
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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Agor, Elder of Rukos
(rare)
Steeled Farmhand
(uncommon)
Wolven Fury
(uncommon)
Spiritclaw Shaman
(uncommon)
Sandfist Hammerer
(common)
Clarion Warcry
(common)
Lumbering Carcass
(common)
Dust Blade Warrior
(common)
Earthtiller Golem
(common)
Dralasken Reaper
(common)
Farwood Pathfinders
(common)
Veiled Denial
(common)
Watchfire Ward
(common)
Augur of Tides
(common)
Snakeroot Sniper
(common)






: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.