Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant
Defender.
Destiny Seedling can't be the target of spells or abilities your opponents control.
At end of turn, if Destiny Seedling has a total power and toughness of 40 or greater, you win the game.
0/4
 U 
Land Creature – Ooze
Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand.
{t}: Add {b} to your mana pool.
When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand.
3/1
 U 
Sorcery
Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library.
 U 
Land
Seeker's Rest comes into play tapped.
{t}: Add to your mana pool one mana of any color that a land you control could produce.
While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.)
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Creature – Imp
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying
1/2
 C 
Sorcery
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Search your library for a basic land card and put it into play. Then shuffle your library.
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step.
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''{t}: Draw a card, then discard a card''
 C 
Creature – Gargoyle
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying, vigilance, defender.
{4}: Kaolin Warden loses defender until end of turn.
4/5
 C 
Creature – Zombie
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
5/4
 C 
Creature – Elf Scout
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Remove target creature that blocked this turn from the game.
 C 
Creature – Beast
{r}: Raging Stonegrinder gets +1/+0 until end of turn.
Whenever Raging Stonegrinder attacks, tap all lands you control.
5/4

Destiny Seedling (rare)
Dire Bog (uncommon)
Cinder Blast (uncommon)
Seeker's Rest (uncommon)
Lucent Panther (common)
Murkdrinker Imp (common)
Lore of Seeds (common)
Haunted Lagoon (common)
Runes of Hysteria (common)
Divination Pools (common)
Kaolin Warden (common)
Afflicted Ghoul (common)
Soil Whisperer (common)
Sunbreak (common)
Raging Stonegrinder (common)