Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spend only mana produced by basic lands to play Anarchy Dragon.
Flying. Whenever another creature attacks, Anarchy Dragon deals 1 damage to that creature and Anarchy Dragon gets +1/+0 until end of turn. 5/5
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Windswept Thicket doesn't untap during your untap step. |
Uncanny Deep is blue.
When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand. : Add to your mana pool.![]() : Until end of turn Uncanny Deep is not a creature.2/2
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![]() : Seiche Lancer is unblockable this turn.At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand. 4/3
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Roiling Flame deals 1 damage to each creature without flying target player controls.
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Up to two target creatures lose flying and get +1/+1 until end of turn.
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(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
Anarchy Dragon
(rare)
Windswept Thicket
(uncommon)
Uncanny Deep
(uncommon)
Seiche Lancer
(uncommon)
Clouded Mystic
(common)
Snakeroot Sniper
(common)
Falcon Trooper
(common)
Roiling Flame
(common)
Watchfire Ward
(common)
Smoldering Soil
(common)
Churning Rot
(common)
Sandstorm Swath
(common)
Plunge
(common)
Grappling Vines
(common)
Soulwick Fen
(common)


: Add
or
to your mana pool.)
to your mana pool.

