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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant
Defender.
Destiny Seedling can't be the target of spells or abilities your opponents control.
At end of turn, if Destiny Seedling has a total power and toughness of 40 or greater, you win the game.
0/4
 U 
Creature – Human Druid
When Plowshare Disciple comes into play, each player may put a basic land card from his or her hand into play tapped.
1/1
 U 
Land Creature – Beast
Feral Woods is green.
When Feral Woods comes into play, sacrifice it unless you return a Forest you control to its owner's hand.
Haste
{t}: Add {g} to your mana pool.
2/3
 U 
Instant
Target creature loses all abilities and becomes a non-creature land until end of turn.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library.
 C 
Sorcery
Target player sacrifices a land, then you gain 1 life for each land that player controls.
 C 
Sorcery
Roiling Flame deals 1 damage to each creature without flying target player controls.
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Zombie Beast
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
{u}, Reveal two land cards from your hand: Attach Tidal Whorl to target creature.
 C 
Creature – Human Rogue
{u}, {t}: Target creature gets -2/-0 until end of turn.
2/1
 C 
Creature – Human Shaman
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life.
1/1
 C 
Creature – Human Cleric
Whenever you play a land, you may pay {1}. If you do, gain 1 life.
1/1
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has protection from tokens.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Target creature gets +2/+2 until end of turn.
Cultivate {2}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Add {r}{r}{r} to your mana pool.
Cultivate-{2}, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

Destiny Seedling (rare)
Plowshare Disciple (uncommon)
Feral Woods (uncommon)
Sea Change (uncommon)
Hail of Spores (common)
Roiling Flame (common)
Rune Snap (common)
Lumbering Carcass (common)
Tidal Whorl (common)
Artful Duelist (common)
Blackthorn Shaman (common)
Altheran Seed Seer (common)
Ego Blade (common)
Rumbling Strength (common)
Volcanic Rite (common)