Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target Mountain you control deals X damage to each creature and each player, where X is the amount of R in your mana pool. Then sacrifice that Mountain.
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, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of in your mana pool.2/2
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
Trample
Lands you don't control have '' : This land deals 1 damage to target Cyclops creature.''6/6
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(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
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Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library.
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Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. 2/2
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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When Covert Surveyor comes into play, look at all face-down lands.
2/2
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Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Erupt
(rare)
Branchbark Channeler
(uncommon)
Verdant Gorge
(uncommon)
Blunderbash Cyclops
(uncommon)
Soulwick Fen
(common)
Fragment
(common)
Sholten Bloodhounds
(common)
Murkdrinker Imp
(common)
Moonfeather Gull
(common)
Borderwatch Archer
(common)
Rootshaping
(common)
Afflicted Ghoul
(common)
Covert Surveyor
(common)
Tower of Law
(common)
Rockshaker Nomad
(common)


: Add 
to your mana pool.)

