Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal cards from the top of your library until you reveal a land card. Charbelch deals damage equal to the number of nonland cards revealed in this way to target creature or player. If the land was a Mountain, deal double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Uncanny Deep is blue.
When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand. : Add to your mana pool.![]() : Until end of turn Uncanny Deep is not a creature.2/2
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: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able. When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library. |
Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
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Lifelink (Whenever this creature deals damage, you gain that much life.)
: Battlewise Priest deals 1 damage to target attacking or blocking creature.1/2
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
: You may put a land card from your hand into play.1/1
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Charbelch
(rare)
Uncanny Deep
(uncommon)
Lodestone Talisman
(uncommon)
Predator's Guile
(uncommon)
Hail of Spores
(common)
Syravon Watchspires
(common)
Tidal Whorl
(common)
Realm's Edge Guide
(common)
Sandstorm Herder
(common)
Glacier's Grip
(common)
Battlewise Priest
(common)
Frailty
(common)
Oversludge
(common)
Wildwood Seer
(common)
Magma Fountain
(common)


: Add
to your mana pool.

