Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. |
Whenever a player plays an instant or sorcery spell you may pay
R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards. |
Trample
Lands you don't control have '' : This land deals 1 damage to target Cyclops creature.''6/6
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Enchant creature
Enchanted creature gets +1/+1 for each untapped land your opponents control. |
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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Destroy target nonbasic land.
Draw a card. |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
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Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Lifelink (Whenever this creature deals damage, you gain that much life.)
: Battlewise Priest deals 1 damage to target attacking or blocking creature.1/2
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Muckdelve
(uncommon, foil)
Vexing Fortune
(rare)
Blunderbash Cyclops
(uncommon)
Wildfire Visions
(uncommon)
Hardened in Battle
(uncommon)
Bog Wisp Augur
(common)
Sunseeker Elder
(common)
Siege
(common)
Glacier's Grip
(common)
Sinister Plot
(common)
Song of Sowing
(common)
Volcanic Rite
(common)
Battlewise Priest
(common)
Marshmist Raider
(common)
Altheran Garrison
(common)


R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards.
: This land deals 1 damage to target Cyclops creature.''

