Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Leyline Shift comes into play, choose a basic land type.
All instances of basic land type words in the rules text of spells, permanents and cards not in play become the chosen land type word instead. |
Fortified land has ''
, : This land deals 1 damage to target creature or player.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Equipped creature can't be blocked unless defending player pays
for each blocking creature.Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Cetacean Sage can't attack unless defending player controls an Island. ![]() : You may put a land card from your hand into play under target player's control.4/6
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![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Lifelink (Whenever this creature deals damage, you gain that much life.)
: Battlewise Priest deals 1 damage to target attacking or blocking creature.1/2
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
, Reveal a land card from your hand: Untap Haze Tracker.4/4
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Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Leyline Shift
(rare)
Dunerock Lava Rig
(uncommon)
Soulwright Circlet
(uncommon)
Cetacean Sage
(uncommon)
Lucent Panther
(common)
Battlewise Priest
(common)
Ego Blade
(common)
Rune Snap
(common)
Rockshaker Nomad
(common)
Thrill of Corruption
(common)
Haze Tracker
(common)
Wildhide
(common)
Afflicted Ghoul
(common)
Boscage Snare
(common)
Volcanic Rite
(common)

,
: This land deals 1 damage to target creature or player.''



