Verdia: Virtual Booster

Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
 
 R 
Enchantment
At the beginning of your upkeep you may choose another land in play. If you do, Horticulture becomes a copy of that land and gains this ability.
 U 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step.
 U 
Creature – Human Soldier
Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library.
1/2
 U 
Creature – Troll Zombie
0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
 C 
Creature – Human Knight
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
 C 
Creature – Elf Druid
{t}: You may put a land card from your hand into play.
1/1
 C 
Instant
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn.
{u}
 
 C 
Instant
Return target tapped creature to its owner's hand.
Cultivate {2}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Enchantment – Aura
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Enigmatic Isle comes into play tapped.
{1}: Return Enigmatic Isle to its owner's hand.
 C 
Creature – Human Barbarian
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
 C 
Creature – Zombie Beast
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
 C 
Creature – Wurm
{g}{g}: Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.
Earthform {5}{g}{g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/5
 C 
Instant
Up to two target creatures must attack this turn if able.

Clarion Warcry (common, foil)
Horticulture (rare)
Mudspout Pools (uncommon)
Steeled Farmhand (uncommon)
Maggothide Troll (uncommon)
Southfen Patrol (common)
Wildwood Seer (common)
Eve of Harvest (common)
Plunge (common)
Immaterial Wings (common)
Enigmatic Isle (common)
Sandstorm Herder (common)
Lumbering Carcass (common)
Bramblescale Wurm (common)
Echoes of Battle (common)