Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life. When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals. |
Whenever an opponent plays a land, Earthstomp Brute deals 1 damage to target creature or player.
3/3
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated. |
Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Tap up to four target lands.
Draw a card. |
Warped Reflection
(rare)
Earthstomp Brute
(uncommon)
Verdant Gorge
(uncommon)
Haven of Bones
(uncommon)
Bog Wisp Augur
(common)
Marshmist Raider
(common)
Flaming Roar
(common)
Earthwaker's Touch
(common)
Rumbling Strength
(common)
Falcon Trooper
(common)
Syravon Watchspires
(common)
Watchfire Ward
(common)
Swift Sandrunner
(common)
Augur of Tides
(common)
Set Adrift
(common)




: Add
to your mana pool.)
, 