Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a source you don't control deals damage to you, you may untap up to that many lands.
2/4
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, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able. When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library. |
Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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Remove target creature that blocked this turn from the game.
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Tap up to four target lands.
Draw a card. |
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Inon Rae, King of Althera
(rare)
Coldblood Channeler
(uncommon)
Predator's Guile
(uncommon)
Dire Bog
(uncommon)
Swift Sandrunner
(common)
Crumbling Wits
(common)
Raging Stonegrinder
(common)
Snakeroot Sniper
(common)
Sunbreak
(common)
Lumbering Carcass
(common)
Clouded Mystic
(common)
Feralmane Ouphe
(common)
Set Adrift
(common)
Brightwing Cleric
(common)
Syravon Watchspires
(common)



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