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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant player.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life.
When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals.
 U 
Instant
Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
{2}{b}
 
 U 
Sorcery
Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
 U 
Sorcery
Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library.
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Land – Swamp
({t}: Add {b} to your mana pool.)
Soulwick Fen comes into play tapped.
{2}{b}{b}: Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life.
 C 
Creature – Human Warrior
When Marshmist Raider comes into play, target player loses 4 life.
4/4
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Creature – Human Warrior
First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step.
2/2
 C 
Creature – Ogre Berserker
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
 C 
Creature – Bear
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
 C 
Creature – Centaur Warrior
Farwood Pathfinders must be blocked if able.
5/6
 C 
Creature – Beast
{u}, Reveal a land card from your hand: Untap Haze Tracker.
4/4
 C 
Enchantment – Aura
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played.
Prevent all damage that would be dealt by enchanted permanent.

Warped Reflection (rare)
Shared Transmutation (uncommon)
Pollute (uncommon)
Cinder Blast (uncommon)
Crumbling Wits (common)
Soulwick Fen (common)
Marshmist Raider (common)
Greenheath Wildcaller (common)
Lucent Panther (common)
Swift Sandrunner (common)
Dunerock Mauler (common)
Roaming Grizzly (common)
Farwood Pathfinders (common)
Haze Tracker (common)
Tethered Will (common)