Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a land is put into your graveyard from play, remove it from the game. If you do, you may search your library for a land card and put it into play tapped.
, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn.3/2
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Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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: Add to your mana pool.Whenever you attack with three or more creatures, you may pay . If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. |
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Up to two target creatures lose flying and get +1/+1 until end of turn.
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First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Teller of Harvests
(rare)
Syravon Cartographer
(uncommon)
Peak of Frosthorn
(uncommon)
Hardened in Battle
(uncommon)
Magma Fountain
(common)
Homeland Totem
(common)
Snakeroot Sniper
(common)
Falcon Trooper
(common)
Wrench From the Grave
(common)
Visceral Fires
(common)
Afflicted Ghoul
(common)
Wavediver Drake
(common)
Divination Pools
(common)
Grappling Vines
(common)
Township Cavalry
(common)


, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn.
: Counter target activated ability from a land source. (Mana abilities can't be targeted)
to your mana pool.

