Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Target Mountain you control deals X damage to each creature and each player, where X is the amount of R in your mana pool. Then sacrifice that Mountain.
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Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. |
Fortified land has ''
, : This land deals 1 damage to target creature or player.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
: Target green creature gains forestwalk until end of turn.Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)0/1
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/3
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Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
Dust Blade Warrior
(common, foil)
Erupt
(rare)
Muckdelve
(uncommon)
Dunerock Lava Rig
(uncommon)
Brushwood Envoy
(uncommon)
Greenheath Wildcaller
(common)
Fen Hag
(common)
Flaming Roar
(common)
Watchfire Ward
(common)
Serene Seeker
(common)
Immaterial Wings
(common)
Earthwaker's Touch
(common)
Flintfire Striker
(common)
Wavediver Drake
(common)
Earthkin Shrine
(common)

: This land deals 1 damage to target creature or player.''
to your mana pool''. Turn it face up at any time for its earthform cost.)