Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Solstice's power and toughness are each equal to the number of lands you control.
Trample Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand. */*
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Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
: Add to your mana pool.Whenever you attack with three or more creatures, you may pay . If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. |
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
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Tap up to four target lands.
Draw a card. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step. |
, Discard a basic land card: Add R to your mana pool.1/1
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Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Icon of Solstice
(rare)
Dire Bog
(uncommon)
Deep Contemplation
(uncommon)
Peak of Frosthorn
(uncommon)
Sandstorm Herder
(common)
Falcon Trooper
(common)
Feralmane Ouphe
(common)
Lumbering Carcass
(common)
Churning Rot
(common)
Glacier's Grip
(common)
Set Adrift
(common)
Haunted Lagoon
(common)
Caldera Seer
(common)
Song of Sowing
(common)
Yeoman's Seal
(common)


: Add
to your mana pool.
to your mana pool.
. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.

