Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Earthform
![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/4
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Defender.
Mythic Gatekeeper can block creatures as though they did not have any abilities. 2/8
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Turn target nontoken creature face down. It becomes a land with ''
: Add to your mana pool''. |
, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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Enchant creature.
Enchanted creature gets +1/+1. As long as enchanted creature is tapped, spells you control can't be countered by spells or abilities. |
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.3/2
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Acrasidon
(common, foil)
Mythic Gatekeeper
(rare)
Earthen Slumber
(uncommon)
Coldblood Channeler
(uncommon)
Shimmering Leaves
(uncommon)
Sandstorm Herder
(common)
Wavediver Drake
(common)
Distant Journey
(common)
Rune Snap
(common)
Dralasken Reaper
(common)
Barkskin Pounder
(common)
Augur of Tides
(common)
Taiga Gorestalker
(common)
Snakeroot Sniper
(common)
Altheran Garrison
(common)


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