Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Solstice's power and toughness are each equal to the number of lands you control.
Trample Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand. */*
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Cetacean Sage can't attack unless defending player controls an Island. ![]() : You may put a land card from your hand into play under target player's control.4/6
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Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance : Add to your mana pool.1/4
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Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice. Lands with mire counters on them are Swamps in addition to their other types. 5/4
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
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You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Enchant creature
Creatures that are enchanted can't block. |
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Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Mist Challenger is unblockable.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Icon of Solstice
(rare)
Cetacean Sage
(uncommon)
Angelic Meadow
(uncommon)
Chthonic Horror
(uncommon)
Syravon Watchspires
(common)
Eve of Harvest
(common)
Raging Stonegrinder
(common)
Ash Walker
(common)
Rootshaping
(common)
Runes of Hysteria
(common)
Oversludge
(common)
Guiding Sylph
(common)
Mist Challenger
(common)
Watchfire Ward
(common)
Earthwaker's Touch
(common)


.)
: Add
to your mana pool.


