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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has protection from tokens.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 
 R 
Sorcery
All creatures get -1/-1 until end of turn for each land card in your graveyard.
Cultivate-{3}{b}{b}, Remove a Swamp card in your graveyard from the game.
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{r}{r}, Sacrifice Haven of Flames: Put two red 3/1 Elemental creature tokens with haste into play. Sacrifice them at end of turn.
 U 
Creature – Merfolk Druid
If you control at least two creatures you may reveal two Island cards from your hand instead of paying Coral Shaper's mana cost.
{t}: Target blue creature gains islandwalk until end of turn.
2/2
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able.
When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library.
 C 
Creature – Human Barbarian
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
 C 
Creature – Human Warrior
When Marshmist Raider comes into play, target player loses 4 life.
4/4
 C 
Creature – Ouphe
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
 C 
Creature – Human Rogue
When Covert Surveyor comes into play, look at all face-down lands.
2/2
 C 
Creature – Human Cleric
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn.
3/2
 C 
Instant
Target creature gets -1/-1 until end of turn.
Cultivate {2}{b} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Knight
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
 C 
Creature – Elf Druid
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
When Rukos Reclaimer comes into play you may return up to two target land cards from your graveyard to your hand.
3/2
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
 C 
Land Creature – Construct
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1

Ego Blade (common, foil)
Horrid Cachinnation (rare)
Haven of Flames (uncommon)
Coral Shaper (uncommon)
Predator's Guile (uncommon)
Sandstorm Herder (common)
Marshmist Raider (common)
Feralmane Ouphe (common)
Covert Surveyor (common)
Brightwing Cleric (common)
Churning Rot (common)
Southfen Patrol (common)
Rukos Reclaimer (common)
Thrill of Corruption (common)
Homeland Totem (common)