Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target land becomes a 4/4 green creature that is still a land (This effect doesn't end at end of turn).
Cultivate ![]() ![]() ![]() As long as Lifeblood of Verdia is cultivating a Forest, all land creatures have trample. |
![]() : Regenerate all lands.3/5
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: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated. |
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Pitchskin Lurker can't block.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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, Discard a basic land card: Add R to your mana pool.1/1
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Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Lifeblood of Verdia
(rare)
Provincial Sentinel
(uncommon)
Lodestone Talisman
(uncommon)
Haven of Bones
(uncommon)
Snakeroot Sniper
(common)
Ego Blade
(common)
Pitchskin Lurker
(common)
Caldera Seer
(common)
Tidal Whorl
(common)
Visceral Fires
(common)
Kaolin Warden
(common)
Fen Hag
(common)
Guiding Sylph
(common)
Earthwaker's Touch
(common)
Rune Snap
(common)




: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.
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