Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
At the beginning of your upkeep, put a card from the top of your library into your graveyard for each card in your hand or sacrifice Logic Helm.
If you would draw a card for the first time in a turn, instead search your library for a card with converted mana cost equal to the number of cards in your hand, reveal it and put it in your hand. Then shuffle your library. |
Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Protection from enchanted (This creature can't be blocked, targeted, dealt damage or enchanted by anything that is enchanted)
Sacrifice Oathbound Auramancer: Destroy target enchantment. 2/2
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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: Untap up to two target lands.2/3
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![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Eve of Harvest
(common, foil)
Logic Helm
(rare)
Dream Forage
(uncommon)
Wolven Fury
(uncommon)
Oathbound Auramancer
(uncommon)
Bog Wisp Augur
(common)
Floraspark Dryad
(common)
Realm's Edge Guide
(common)
Sandstorm Herder
(common)
Earthkin Shrine
(common)
Dunerock Mauler
(common)
Rumbling Strength
(common)
Murkdrinker Imp
(common)
Rune Snap
(common)
Lucent Panther
(common)




: Untap up to two target lands.