Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal cards from the top of target player's library until you reveal an instant or sorcery card. You may copy that card and play it without paying its mana cost. That player shuffles his or her library.
Cultivate- ![]() ![]() , Discard your hand |
Feral Woods is green.
When Feral Woods comes into play, sacrifice it unless you return a Forest you control to its owner's hand. Haste : Add to your mana pool.2/3
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If you control at least two creatures you may reveal two Island cards from your hand instead of paying Coral Shaper's mana cost.
: Target blue creature gains islandwalk until end of turn.2/2
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Manic Inspiration
(rare)
Feral Woods
(uncommon)
Coral Shaper
(uncommon)
Verdant Gorge
(uncommon)
Moonfeather Gull
(common)
Falcon Trooper
(common)
Thrill of Corruption
(common)
Homeland Totem
(common)
Feralmane Ouphe
(common)
Sandstorm Herder
(common)
Raging Stonegrinder
(common)
Serene Seeker
(common)
Immaterial Wings
(common)
Tower of Law
(common)
Crumbling Wits
(common)


: Add
to your mana pool.
