Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures get -1/-1 until end of turn for each land card in your graveyard.
Cultivate- ![]() ![]() , Remove a Swamp card in your graveyard from the game. |
Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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![]() : Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/5
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Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
Horrid Cachinnation
(rare)
Dire Bog
(uncommon)
Wolven Fury
(uncommon)
Lodestone Talisman
(uncommon)
Greenheath Wildcaller
(common)
Sunseeker Elder
(common)
Bramblescale Wurm
(common)
Serene Seeker
(common)
Sandstorm Swath
(common)
Tidal Whorl
(common)
Murkdrinker Imp
(common)
Dust Blade Warrior
(common)
Churning Rot
(common)
Stormy Strand
(common)
Immaterial Wings
(common)



: Add 


to your mana pool''. Turn it face up at any time for its earthform cost.)
