Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target land becomes a 4/4 green creature that is still a land (This effect doesn't end at end of turn).
Cultivate ![]() ![]() ![]() As long as Lifeblood of Verdia is cultivating a Forest, all land creatures have trample. |
Chitin Behemoth comes into play with a +1/+1 counter on it.
Chitin Behemoth gets an additional +1/+1 for each counter on it. 2/2
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Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. ![]() ![]() When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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![]() 1/1
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
Roiling Flame deals 1 damage to each creature without flying target player controls.
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Return target permanent to its owner's hand, then look at that player's hand.
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
![]() Flying, vigilance, defender. ![]() 4/5
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() ![]() |
Lifeblood of Verdia
(rare)
Chitin Behemoth
(uncommon)
Dire Bog
(uncommon)
Desecration Priest
(uncommon)
Earthtiller Golem
(common)
Oversludge
(common)
Roiling Flame
(common)
Feralmane Ouphe
(common)
Crumbling Wits
(common)
Shrewd Reversal
(common)
Rockshaker Nomad
(common)
Kaolin Warden
(common)
Roaming Grizzly
(common)
Distant Journey
(common)
Watchfire Ward
(common)