Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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X
![]() , : Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.Creatures you control that you don't own get +1/+1 and have shroud (The owner of a token is the player who put it into play). 1/2
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Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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Ragerock Cavern is red.
When Ragerock Cavern comes into play, sacrifice it unless you return a Mountain you control to its owner's hand. : Add to your mana pool. : Ragerock Cavern gets +1/+0 until end of turn.1/2
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Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/3
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As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Roiling Flame deals 1 damage to each creature without flying target player controls.
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Anima Gatherer
(rare)
Spiritclaw Shaman
(uncommon)
Ragerock Cavern
(uncommon)
Seeker's Rest
(uncommon)
Oversludge
(common)
Weatherbender
(common)
Brightwing Cleric
(common)
Tower of Law
(common)
Enigmatic Isle
(common)
Flintfire Striker
(common)
Crumbling Wits
(common)
Altheran Garrison
(common)
Hail of Spores
(common)
Roiling Flame
(common)
Divination Pools
(common)

: Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.
to your mana pool.

