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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep you may choose another land in play. If you do, Horticulture becomes a copy of that land and gains this ability.
 U 
Instant
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Instant
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
 U 
Creature – Human Cleric
{1}, Sacrifice Soulshine Channeler: Gain twice X life, where X is the amount of {w} in your mana pool.
2/2
 C 
Sorcery
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step.
 C 
Creature – Centaur Warrior
Farwood Pathfinders must be blocked if able.
5/6
 C 
Creature – Elf Archer
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
 C 
Creature – Human Warrior
Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
 C 
Sorcery
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Torchgeyser deals 4 damage to target creature.
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Zombie
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
5/4
 C 
Creature – Human Soldier
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.

Horticulture (rare)
Arrow Storm (uncommon)
Rallying Heroism (uncommon)
Soulshine Channeler (uncommon)
Wrench From the Grave (common)
Haunted Lagoon (common)
Farwood Pathfinders (common)
Snakeroot Sniper (common)
Dust Blade Warrior (common)
Torchgeyser (common)
Brinehull Tortoise (common)
Rune Snap (common)
Afflicted Ghoul (common)
Falcon Trooper (common)
Frailty (common)