Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All non-creature permanents have shroud. (They can't be the target of spells or abilities.)
2/4
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Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Haste.
At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper. 3/3
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Uncanny Deep is blue.
When Uncanny Deep comes into play, sacrifice it unless you return an Island you control to its owner's hand. : Add to your mana pool.![]() : Until end of turn Uncanny Deep is not a creature.2/2
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Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, : Target creature gets -2/-0 until end of turn.2/1
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Order of the Clouded Sun
(rare)
Seeker's Rest
(uncommon)
Bone Sweeper
(uncommon)
Uncanny Deep
(uncommon)
Volcanic Rite
(common)
Artful Duelist
(common)
Magma Fountain
(common)
Tethered Will
(common)
Soulwick Fen
(common)
Fumes of Decay
(common)
Lumbering Carcass
(common)
Barkskin Pounder
(common)
Kaolin Warden
(common)
Rootshaping
(common)
Veiled Denial
(common)


: Add to your mana pool one mana of any color that a land you control could produce.

to your mana pool.

: Kaolin Warden loses defender until end of turn.