Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Enchant creature
You control enchanted creature. Whenever a creature comes into play under an opponent's control, attach Souljack to that creature. |
Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Untap target artifact and gain control of it until end of turn. If it is a creature it gains haste until end of turn. At end of turn, sacrifice that artifact.
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Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Up to two target creatures must attack this turn if able.
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Farwood Pathfinders must be blocked if able.
5/6
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Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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Remove target creature that blocked this turn from the game.
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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Rockshaker Nomad
(common, foil)
Souljack
(rare)
Dream Forage
(uncommon)
Arrow Storm
(uncommon)
Botched Burglary
(uncommon)
Serene Seeker
(common)
Altheran Garrison
(common)
Echoes of Battle
(common)
Farwood Pathfinders
(common)
Ash Walker
(common)
Sandstorm Herder
(common)
Sunbreak
(common)
Dralasken Cultists
(common)
Glacier's Grip
(common)
Realm's Edge Guide
(common)





: Target attacking or blocking creature gets +1/+2 until end of turn.''