Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
At the beginning of your upkeep, sacrifice Timberthresh Colossus unless you pay ![]() ![]() .When Timberthresh Colossus attacks, target creature must block it this turn if able. Earthform ![]() ![]() ![]() ![]() ![]() ![]() 9/9
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Fortified land has ''
, : This land deals 1 damage to target creature or player.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
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Trample
Lands you don't control have '' : This land deals 1 damage to target Cyclops creature.''6/6
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Farwood Pathfinders must be blocked if able.
5/6
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Up to two target creatures must attack this turn if able.
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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Timberthresh Colossus
(rare)
Dunerock Lava Rig
(uncommon)
Pollute
(uncommon)
Blunderbash Cyclops
(uncommon)
Farwood Pathfinders
(common)
Echoes of Battle
(common)
Clouded Mystic
(common)
Ash Walker
(common)
Song of Sowing
(common)
Frosthorn Ranger
(common)
Wrench From the Grave
(common)
Tidal Whorl
(common)
Homeland Totem
(common)
Rune Snap
(common)
Sandstorm Herder
(common)


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: This land deals 1 damage to target creature or player.''


