Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player plays an instant or sorcery spell you may pay
R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step. |
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Seeds: Put two +1/+1 counters on target creature. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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(
: Add to your mana pool.)Fungal Orchard comes into play tapped. When Fungal Orchard comes into play you may tap two untapped creatures you control. If you do, put a green 1/1 Saproling creature token into play. |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Vexing Fortune
(rare)
Mudspout Pools
(uncommon)
Choking Darkness
(uncommon)
Haven of Seeds
(uncommon)
Afflicted Ghoul
(common)
Immaterial Wings
(common)
Sandstorm Swath
(common)
Taiga Gorestalker
(common)
Snakeroot Sniper
(common)
Greenheath Wildcaller
(common)
Mana Fatigue
(common)
Fungal Orchard
(common)
Watchfire Ward
(common)
Dunerock Mauler
(common)
Earthwaker's Touch
(common)

R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards.
: Add
or 


