Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, that player may name a card.
Spells that were not named in this way this turn cost an additional 2 to play. |
Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
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, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
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Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add to your mana pool.)Fungal Orchard comes into play tapped. When Fungal Orchard comes into play you may tap two untapped creatures you control. If you do, put a green 1/1 Saproling creature token into play. |
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
, Discard a basic land card: Add R to your mana pool.1/1
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Cunning Prophecy
(rare)
Pollute
(uncommon)
Dreamwind Channeler
(uncommon)
Arrow Storm
(uncommon)
Fungal Orchard
(common)
Marshmist Raider
(common)
Sandstorm Swath
(common)
Roaming Grizzly
(common)
Clouded Mystic
(common)
Hail of Spores
(common)
Yeoman's Seal
(common)
Bog Wisp Augur
(common)
Mana Fatigue
(common)
Eve of Harvest
(common)
Caldera Seer
(common)


, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of 
: Add
to your mana pool.)