Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you would gain life this turn, you gain no life and all players lose that much life instead.
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Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice. Lands with mire counters on them are Swamps in addition to their other types. 5/4
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Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
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: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Destroy target nonbasic land.
Draw a card. |
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Nihilism
(rare)
Chthonic Horror
(uncommon)
Pollute
(uncommon)
Lodestone Talisman
(uncommon)
Plunge
(common)
Crumbling Wits
(common)
Dunerock Mauler
(common)
Siege
(common)
Snakeroot Sniper
(common)
Pulse Crops
(common)
Homeland Totem
(common)
Barkskin Pounder
(common)
Guiding Sylph
(common)
Yeoman's Seal
(common)
Thrill of Corruption
(common)



: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.

