Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target land becomes a 4/4 green creature that is still a land (This effect doesn't end at end of turn).
Cultivate ![]() ![]() ![]() As long as Lifeblood of Verdia is cultivating a Forest, all land creatures have trample. |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Flames: Put two red 3/1 Elemental creature tokens with haste into play. Sacrifice them at end of turn. |
All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
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Chitin Behemoth comes into play with a +1/+1 counter on it.
Chitin Behemoth gets an additional +1/+1 for each counter on it. 2/2
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You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
Roiling Flame deals 1 damage to each creature without flying target player controls.
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Remove target creature that blocked this turn from the game.
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: You may put a land card from your hand into play.1/1
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Lifeblood of Verdia
(rare)
Haven of Flames
(uncommon)
Bitter Blood
(uncommon)
Chitin Behemoth
(uncommon)
Eve of Harvest
(common)
Dralasken Cultists
(common)
Lore of Seeds
(common)
Roiling Flame
(common)
Sunbreak
(common)
Wildwood Seer
(common)
Glacier's Grip
(common)
Homeland Totem
(common)
Swift Sandrunner
(common)
Plunge
(common)
Marshmist Raider
(common)



,
: Add one mana of any color to your mana pool.
