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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
Flying, haste.
When Rot Reaper comes into play, sacrifice it unless you remove four land cards in any graveyards from the game.
5/5
 U 
Sorcery
Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate {4}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{r}{r}, Sacrifice Haven of Flames: Put two red 3/1 Elemental creature tokens with haste into play. Sacrifice them at end of turn.
 U 
Creature – Merfolk Soldier
{u}{u}: Seiche Lancer is unblockable this turn.
At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand.
4/3
 C 
Creature – Bird
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand.
1/1
 C 
Enchantment – Aura
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
 C 
Creature – Human Shaman
Whenever a Swamp you control is put into a graveyard from play you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
1/1
 C 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step.
 C 
Enchantment – Aura
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land.
 C 
Creature – Beast
{r}: Raging Stonegrinder gets +1/+0 until end of turn.
Whenever Raging Stonegrinder attacks, tap all lands you control.
5/4
 C 
Instant
Up to two target creatures lose flying and get +1/+1 until end of turn.
 C 
Instant
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
 C 
Creature – Human Barbarian
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
 C 
Creature – Human Knight
First strike
Earthform {w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.

Rot Reaper (rare)
Deep Contemplation (uncommon)
Haven of Flames (uncommon)
Seiche Lancer (uncommon)
Moonfeather Gull (common)
Glacier's Grip (common)
Bog Wisp Augur (common)
Stormy Strand (common)
Rootshaping (common)
Raging Stonegrinder (common)
Grappling Vines (common)
Clarion Warcry (common)
Sandstorm Herder (common)
Township Cavalry (common)
Thrill of Corruption (common)