Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
{1}, Tap an untapped creature you control: Copy target activated ability from a creature source you control with a T in its activation cost. (You can only target an ability when it's on the stack.)
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{r}{r}, Sacrifice Haven of Flames: Put two red 3/1 Elemental creature tokens with haste into play. Sacrifice them at end of turn.
 U 
Creature – Human Advisor
{u}, {t}: Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.
2/3
 U 
Creature – Troll Zombie
0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Sorcery
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Torchgeyser deals 4 damage to target creature.
 C 
Instant
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
 C 
Creature – Goblin Scout
{r}, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.
1/1
 C 
Instant
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library.
 C 
Enchantment – Aura
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step.
 C 
Creature – Elf Druid
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
When Rukos Reclaimer comes into play you may return up to two target land cards from your graveyard to your hand.
3/2
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

Disciplined Tactics (rare)
Haven of Flames (uncommon)
Tradewind Tracer (uncommon)
Maggothide Troll (uncommon)
Crumbling Wits (common)
Torchgeyser (common)
Mana Fatigue (common)
Avalanche Criers (common)
Clarion Warcry (common)
Rune Snap (common)
Fragment (common)
Glacier's Grip (common)
Haunted Lagoon (common)
Rukos Reclaimer (common)
Magma Fountain (common)