Verdia: Virtual Booster

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Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Beast
Trample
At the beginning of your upkeep, sacrifice Timberthresh Colossus unless you pay {g}{g}{g}.
When Timberthresh Colossus attacks, target creature must block it this turn if able.
Earthform {g}{g}{g}{g}{g}{g}
9/9
 U 
Sorcery
Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library.
 U 
Instant
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
 U 
Creature – Human Soldier
{3}{w}: Target land you control becomes a 1/4 Soldier creature until end of turn.
1/4
 C 
Sorcery
Target player sacrifices a land, then you gain 1 life for each land that player controls.
 C 
Creature – Human Warrior
When Marshmist Raider comes into play, target player loses 4 life.
4/4
 C 
Creature – Gargoyle
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying, vigilance, defender.
{4}: Kaolin Warden loses defender until end of turn.
4/5
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 C 
Sorcery
Roiling Flame deals 1 damage to each creature without flying target player controls.
 C 
Enchantment – Aura
Enchant creature
As Yeoman's Seal comes into play, choose a color.
Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal.
Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities.
 C 
Creature – Elf Scout
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
 C 
Creature – Human Shaman
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life.
1/1
 C 
Creature – Human Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/1
 C 
Creature – Zombie
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
5/4

Timberthresh Colossus (rare)
Cinder Blast (uncommon)
Rallying Heroism (uncommon)
Rustic Veteran (uncommon)
Hail of Spores (common)
Marshmist Raider (common)
Kaolin Warden (common)
Runes of Hysteria (common)
Syravon Watchspires (common)
Roiling Flame (common)
Yeoman's Seal (common)
Soil Whisperer (common)
Blackthorn Shaman (common)
Augur of Tides (common)
Afflicted Ghoul (common)