Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
Icon of Equinox's power and toughness are each equal to the number of lands you control.
Trample ![]() ![]() : Put a Forest land token into play.*/*
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![]() : Target land you control becomes a 1/4 Soldier creature until end of turn.1/4
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Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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Trample
Lands you don't control have '' : This land deals 1 damage to target Cyclops creature.''6/6
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When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/3
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Farwood Pathfinders must be blocked if able.
5/6
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: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.3/2
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Verdant Gorge
(uncommon, foil)
Icon of Equinox
(rare)
Rustic Veteran
(uncommon)
Rallying Heroism
(uncommon)
Blunderbash Cyclops
(uncommon)
Flintfire Striker
(common)
Churning Rot
(common)
Moonfeather Gull
(common)
Farwood Pathfinders
(common)
Dralasken Reaper
(common)
Stormy Strand
(common)
Southfen Patrol
(common)
Wildhide
(common)
Realm's Edge Guide
(common)
Sandfist Hammerer
(common)
: Add
or
to your mana pool.)



