Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each land you control gets +1/+1 and has haste as long as it's a creature.
Whenever a land deals combat damage, untap it. 2/4
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Target creature gets +1/+1 and gains double strike until end of turn. |
Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Pitchskin Lurker can't block.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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Heartwood Unicorn
(rare)
Mudspout Pools
(uncommon)
Althera's Honor
(uncommon)
Dream Forage
(uncommon)
Syravon Watchspires
(common)
Dunerock Mauler
(common)
Altheran Garrison
(common)
Brightwing Cleric
(common)
Wavediver Drake
(common)
Earthwaker's Touch
(common)
Guiding Sylph
(common)
Frailty
(common)
Volcanic Rite
(common)
Pitchskin Lurker
(common)
Realm's Edge Guide
(common)

: Add
or
to your mana pool.)
.)