Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Solstice's power and toughness are each equal to the number of lands you control.
Trample Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand. */*
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
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Ragerock Cavern is red.
When Ragerock Cavern comes into play, sacrifice it unless you return a Mountain you control to its owner's hand. : Add to your mana pool. : Ragerock Cavern gets +1/+0 until end of turn.1/2
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When Covert Surveyor comes into play, look at all face-down lands.
2/2
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/1
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Icon of Solstice
(rare)
Wolven Fury
(uncommon)
Climatic Disturbance
(uncommon)
Ragerock Cavern
(uncommon)
Covert Surveyor
(common)
Earthwaker's Touch
(common)
Fen Hag
(common)
Lurking Vermin
(common)
Veiled Denial
(common)
Visceral Fires
(common)
Flaming Roar
(common)
Enigmatic Isle
(common)
Snakeroot Sniper
(common)
Realm's Edge Guide
(common)
Altheran Seed Seer
(common)





: Add
to your mana pool.
