Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures get -1/-1 until end of turn for each land card in your graveyard.
Cultivate- ![]() ![]() , Remove a Swamp card in your graveyard from the game. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Discard a basic land card: Add R to your mana pool.1/1
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
: Regenerate target artifact, enchantment or land.1/3
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Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Horrid Cachinnation
(rare)
Verdant Gorge
(uncommon)
Arrow Storm
(uncommon)
Dreamwind Channeler
(uncommon)
Pulse Crops
(common)
Caldera Seer
(common)
Divination Pools
(common)
Ash Walker
(common)
Hail of Spores
(common)
Wrench From the Grave
(common)
Veiled Denial
(common)
Ego Blade
(common)
Wildhide
(common)
Whisper Keeper
(common)
Volcanic Rite
(common)



: Add
or
to your mana pool.)
