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Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard.
 
 R 
Creature – Treefolk Druid
Rootfathom Apprentice has all activated and triggered abilities of lands in play.
2/3
 U 
Land
Seeker's Rest comes into play tapped.
{t}: Add to your mana pool one mana of any color that a land you control could produce.
While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.)
 U 
Land
{t}: Add {1} to your mana pool.
Whenever you attack with three or more creatures, you may pay {3}. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.
 U 
Creature – Human Cleric
{3}, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of {b} in your mana pool.
2/2
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Sun-Blessed Vale comes into play tapped.
{2}{w}, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control.
 C 
Creature – Human Shaman
Whenever a Swamp you control is put into a graveyard from play you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
1/1
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
 C 
Sorcery
Target player sacrifices a land, then you gain 1 life for each land that player controls.
 C 
Creature – Human Cleric
When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
 C 
Sorcery
Roiling Flame deals 1 damage to each creature without flying target player controls.
 C 
Creature – Beast
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn.
4/4
 C 
Creature – Centaur Warrior
Farwood Pathfinders must be blocked if able.
5/6
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6
 C 
Instant
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.

Fumes of Decay (common, foil)
Rootfathom Apprentice (rare)
Seeker's Rest (uncommon)
Peak of Frosthorn (uncommon)
Coldblood Channeler (uncommon)
Sun-Blessed Vale (common)
Bog Wisp Augur (common)
Thrill of Corruption (common)
Hail of Spores (common)
Dralasken Cultists (common)
Roiling Flame (common)
Barkskin Pounder (common)
Farwood Pathfinders (common)
Brinehull Tortoise (common)
Clarion Warcry (common)