Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Spend only mana produced by basic lands to play Burrowing Gargantua.
Nonbasic landwalk (This creature is unblockable as long as defending player controls a nonbasic land.) 4/4
|
Reveal cards from the top of your library until you reveal a land card. Charbelch deals damage equal to the number of nonland cards revealed in this way to target creature or player. If the land was a Mountain, deal double that damage instead. Put the revealed cards on the bottom of your library in any order.
|
Ragerock Cavern is red.
When Ragerock Cavern comes into play, sacrifice it unless you return a Mountain you control to its owner's hand. : Add to your mana pool. : Ragerock Cavern gets +1/+0 until end of turn.1/2
|
: Brimstone Apprentice deals 1 damage to target creature or player.Whenever an instant or sorcery spell you control deals damage to a creature or player, you may untap Brimstone Apprentice. 1/2
|
Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance : Add to your mana pool.1/4
|
|
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
|
First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
|
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
|
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
|
|
Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
|
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
|
Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
|
![]() : Target creature gets +1/-1 until end of turn.1/1
|
(
: Add to your mana pool.)Fungal Orchard comes into play tapped. When Fungal Orchard comes into play you may tap two untapped creatures you control. If you do, put a green 1/1 Saproling creature token into play. |
Burrowing Gargantua
(uncommon, foil)
Charbelch
(rare)
Ragerock Cavern
(uncommon)
Brimstone Apprentice
(uncommon)
Angelic Meadow
(uncommon)
Watchfire Ward
(common)
Lucent Panther
(common)
Swift Sandrunner
(common)
Ash Walker
(common)
Roaming Grizzly
(common)
Sinister Plot
(common)
Feralmane Ouphe
(common)
Altheran Seed Seer
(common)
Fen Hag
(common)
Fungal Orchard
(common)


: Add 
to your mana pool.
