Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you play a land, put two loyalty counters on Ikuu, the Arisen Land.
-1: Add 1 mana of any color to your mana pool. [-?]: Gain control of all lands target player controls. 2
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, : Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.2/3
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Whenever Dire Skunks blocks or is blocked by a creature, you may pay
. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.3/2
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Destroy target land.
Cultivate- ![]() ![]() , Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Farwood Pathfinders must be blocked if able.
5/6
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When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide. 3/6
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Pitchskin Lurker can't block.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
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Ikuu, the Arisen Land
(rare)
Tradewind Tracer
(uncommon)
Dire Skunks
(uncommon)
Bursting Mantle
(uncommon)
Moonfeather Gull
(common)
Dralasken Cultists
(common)
Wildhide
(common)
Farwood Pathfinders
(common)
Brinehull Tortoise
(common)
Swift Sandrunner
(common)
Dust Blade Warrior
(common)
Pitchskin Lurker
(common)
Watchfire Ward
(common)
Stormy Strand
(common)
Clarion Warcry
(common)

: Search your library for a land card with the same name as target land and reveal it. Shuffle your library, then put that card on top of it.



