Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
At the beginning of your upkeep, put a card from the top of your library into your graveyard for each card in your hand or sacrifice Logic Helm.
If you would draw a card for the first time in a turn, instead search your library for a card with converted mana cost equal to the number of cards in your hand, reveal it and put it in your hand. Then shuffle your library. |
Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. 1/2
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![]() : Seiche Lancer is unblockable this turn.At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand. 4/3
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, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Reflection: Draw two cards. |
![]() : Target creature gets +1/-1 until end of turn.1/1
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. 2/2
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Up to two target creatures must attack this turn if able.
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Return target permanent to its owner's hand, then look at that player's hand.
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Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step. |
Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Volcanic Rite
(common, foil)
Logic Helm
(rare)
Steeled Farmhand
(uncommon)
Seiche Lancer
(uncommon)
Haven of Reflection
(uncommon)
Fen Hag
(common)
Tethered Will
(common)
Sholten Bloodhounds
(common)
Mana Fatigue
(common)
Echoes of Battle
(common)
Visceral Fires
(common)
Shrewd Reversal
(common)
Borderwatch Archer
(common)
Haunted Lagoon
(common)
Rumbling Strength
(common)

, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

: Add one mana of any color to your mana pool.
