Verdia: Virtual Booster

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Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.
 
 R 
Creature – Human Wizard
Tap an untapped nonbasic land you control: Tap target creature.
Whenever Whitecrest Magus deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
2/3
 U 
Sorcery
Put a +1/+1 counter on each creature target player controls.
Cultivate {5}{g}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Creature – Elf Druid
{1}, Sacrifice Branchbark Channeler: Target creature gets +X/+X until end of turn, where X is the amount of {g} in your mana pool.
2/2
 U 
Creature – Human Wizard
{t}: Brimstone Apprentice deals 1 damage to target creature or player.
Whenever an instant or sorcery spell you control deals damage to a creature or player, you may untap Brimstone Apprentice.
1/2
 C 
Artifact – Fortification
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 C 
Creature – Illusion Soldier
Mist Challenger is unblockable.
Earthform {3}{u}{u} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Creature – Human Soldier
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Creature – Zombie
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
5/4
 C 
Creature – Dryad
{t}: Untap up to two target lands.
2/3
 C 
Creature – Human Warrior
Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
 C 
Creature – Human Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/1
 C 
Creature – Elf Warrior
Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type.
2/1
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.

Frailty (common, foil)
Whitecrest Magus (rare)
Wolven Fury (uncommon)
Branchbark Channeler (uncommon)
Brimstone Apprentice (uncommon)
Syravon Watchspires (common)
Mist Challenger (common)
Falcon Trooper (common)
Runes of Hysteria (common)
Afflicted Ghoul (common)
Floraspark Dryad (common)
Dust Blade Warrior (common)
Augur of Tides (common)
Serene Seeker (common)
Crumbling Wits (common)