Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Farwood Pathfinders must be blocked if able.
5/6
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Whenever a source you don't control deals damage to you, you may untap up to that many lands.
2/4
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Angelic Meadow is white.
When Angelic Meadow comes into play, sacrifice it unless you return a Plains you control to its owner's hand. Vigilance : Add to your mana pool.1/4
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Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Up to two target creatures lose flying and get +1/+1 until end of turn.
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Reveal a land card from your hand: Untap Haze Tracker.4/4
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Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Farwood Pathfinders
(common, foil)
Inon Rae, King of Althera
(rare)
Angelic Meadow
(uncommon)
Rallying Heroism
(uncommon)
Dream Forage
(uncommon)
Grappling Vines
(common)
Sun-Blessed Vale
(common)
Southfen Patrol
(common)
Feralmane Ouphe
(common)
Wavediver Drake
(common)
Raging Stonegrinder
(common)
Pulse Crops
(common)
Haze Tracker
(common)
Sinister Plot
(common)
Murkdrinker Imp
(common)




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