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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Earthkin Incarnation
Icon of Equinox's power and toughness are each equal to the number of lands you control.
Trample
{g}{g}{g}: Put a Forest land token into play.
*/*
 U 
Creature – Human Soldier
{3}{w}: Target land you control becomes a 1/4 Soldier creature until end of turn.
1/4
 U 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step.
 U 
Instant
Untap target artifact and gain control of it until end of turn. If it is a creature it gains haste until end of turn. At end of turn, sacrifice that artifact.
 C 
Creature – Beast
{r}: Raging Stonegrinder gets +1/+0 until end of turn.
Whenever Raging Stonegrinder attacks, tap all lands you control.
5/4
 C 
Instant
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
 C 
Creature – Ouphe
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
 C 
Creature – Human Warrior
Protection from red.
Earthform {4}{w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
3/2
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''{t}: Draw a card, then discard a card''
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
1/2
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout.
 C 
Land Creature – Construct
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1

Icon of Equinox (rare)
Rustic Veteran (uncommon)
Mudspout Pools (uncommon)
Botched Burglary (uncommon)
Raging Stonegrinder (common)
Visceral Fires (common)
Feralmane Ouphe (common)
Frosthorn Ranger (common)
Divination Pools (common)
Crumbling Wits (common)
Rune Snap (common)
Weatherbender (common)
Song of Sowing (common)
Oversludge (common)
Homeland Totem (common)