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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library.
 
 R 
Enchantment
Whenever a player plays an instant or sorcery spell you may pay {1}R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards.
 U 
Creature – Cyclops Berserker
Trample
Lands you don't control have ''{t}: This land deals 1 damage to target Cyclops creature.''
6/6
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each untapped land your opponents control.
 U 
Instant
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
 C 
Creature – Human Shaman
Whenever a Swamp you control is put into a graveyard from play you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
1/1
 C 
Creature – Bird Wizard
Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game.
0/4
{2}{r}
 
 C 
Sorcery
Destroy target nonbasic land.
Draw a card.
 C 
Enchantment – Aura
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
 C 
Instant
Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Add {r}{r}{r} to your mana pool.
Cultivate-{2}, Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Cleric
Lifelink (Whenever this creature deals damage, you gain that much life.)
{t}: Battlewise Priest deals 1 damage to target attacking or blocking creature.
1/2
 C 
Creature – Human Warrior
When Marshmist Raider comes into play, target player loses 4 life.
4/4
 C 
Artifact – Fortification
Fortified land has ''{t}: Target attacking or blocking creature gets +1/+2 until end of turn.''
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)

Muckdelve (uncommon, foil)
Vexing Fortune (rare)
Blunderbash Cyclops (uncommon)
Wildfire Visions (uncommon)
Hardened in Battle (uncommon)
Bog Wisp Augur (common)
Sunseeker Elder (common)
Siege (common)
Glacier's Grip (common)
Sinister Plot (common)
Song of Sowing (common)
Volcanic Rite (common)
Battlewise Priest (common)
Marshmist Raider (common)
Altheran Garrison (common)