Verdia: Virtual Booster

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Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Gain control of target cultivated land.
Cultivate {4}{u}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Creature – Cyclops Berserker
Trample
Lands you don't control have ''{t}: This land deals 1 damage to target Cyclops creature.''
6/6
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{g}{g}, Sacrifice Haven of Seeds: Put two +1/+1 counters on target creature.
 U 
Creature – Human Wizard
Protection from lands
{u}, {t}: Counter target activated ability from a land source. (Mana abilities can't be targeted)
1/1
 C 
Instant
Up to two target creatures lose flying and get +1/+1 until end of turn.
 C 
Creature – Human Shaman
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
 C 
Creature – Human Cleric
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn.
3/2
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/1
 C 
Creature – Human Warrior
First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step.
2/2
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Sun-Blessed Vale comes into play tapped.
{2}{w}, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control.
 C 
Creature – Beast
Pitchskin Lurker can't block.
Earthform {2}{b}{b} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
3/2
 C 
Enchantment – Aura
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played.
Prevent all damage that would be dealt by enchanted permanent.
 C 
Instant
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Cultivate {2}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

Syravon Directive (rare)
Blunderbash Cyclops (uncommon)
Haven of Seeds (uncommon)
Syravon Cartographer (uncommon)
Grappling Vines (common)
Ash Walker (common)
Brightwing Cleric (common)
Magma Fountain (common)
Augur of Tides (common)
Swift Sandrunner (common)
Sun-Blessed Vale (common)
Pitchskin Lurker (common)
Tethered Will (common)
Mana Fatigue (common)
Rumbling Strength (common)