Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Flying.
Whenever Guardian Roc blocks a creature, remove that creature from the game at end of combat. Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/3
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![]() : Target land you control becomes a 1/4 Soldier creature until end of turn.1/4
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step. |
Flying
![]() : Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned.2/1
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Pulse Crops
(common, foil)
Guardian Roc
(rare)
Rustic Veteran
(uncommon)
Mudspout Pools
(uncommon)
Taunting Sprites
(uncommon)
Syravon Watchspires
(common)
Flaming Roar
(common)
Sandfist Hammerer
(common)
Rune Snap
(common)
Ash Walker
(common)
Rumbling Strength
(common)
Mana Fatigue
(common)
Fen Hag
(common)
Tethered Will
(common)
Boscage Snare
(common)



: Add
or
to your mana pool.)