Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ooze
Abhorrent Slime's power is equal to the number of Swamp cards in all graveyards and its toughness is equal to the number of Swamps you control.
{b}, Sacrifice a land: Regenerate Abhorrent Slime.
*/*
 U 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step.
 U 
Instant
Target creature loses all abilities and becomes a non-creature land until end of turn.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library.
{1}{u}
 
 U 
Instant
Counter target spell unless at least one mana from a source other than a basic land was spent to play it.
 C 
Creature – Illusion Soldier
Mist Challenger is unblockable.
Earthform {3}{u}{u} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Creature – Human Cleric
Whenever you play a land, you may pay {1}. If you do, gain 1 life.
1/1
 C 
Creature – Beast
{u}, Reveal a land card from your hand: Untap Haze Tracker.
4/4
 C 
Artifact Creature – Golem
Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
 C 
Creature – Plant
Defender, reach (This creature can block creatures with flying.)
Earthform {g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
1/5
 C 
Instant
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller.
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Cultivate {2}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
 C 
Creature – Human Knight
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn.

Abhorrent Slime (rare)
Verdant Gorge (uncommon)
Sea Change (uncommon)
Scorn (uncommon)
Mist Challenger (common)
Altheran Seed Seer (common)
Haze Tracker (common)
Earthtiller Golem (common)
Boscage Snare (common)
Flaming Roar (common)
Crumbling Wits (common)
Rumbling Strength (common)
Thrill of Corruption (common)
Southfen Patrol (common)
Sandstorm Swath (common)