Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Icon of Equinox's power and toughness are each equal to the number of lands you control.
Trample ![]() ![]() : Put a Forest land token into play.*/*
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Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
Sacrifice two lands, then draw three cards.
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Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
: Untap up to two target lands.2/3
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Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. 2/2
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
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Mana Fatigue
(common, foil)
Icon of Equinox
(rare)
Cinder Blast
(uncommon)
Necrobore
(uncommon)
Makeshift Militia
(uncommon)
Floraspark Dryad
(common)
Fumes of Decay
(common)
Sholten Bloodhounds
(common)
Glacier's Grip
(common)
Wrench From the Grave
(common)
Earthtiller Golem
(common)
Rune Snap
(common)
Pulse Crops
(common)
Ash Walker
(common)
Roaming Grizzly
(common)






: Untap up to two target lands.