Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying Whenever Tempest Kite attacks, target creature other than Tempest Kite loses all abilities and becomes 1/1 until end of turn. 5/5
|
Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
|
Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
|
![]() : Regenerate all lands.3/5
|
(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
|
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
|
Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
|
Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
|
: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
|
|
When Marshmist Raider comes into play, target player loses 4 life.
4/4
|
Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
|
: Regenerate target artifact, enchantment or land.1/3
|
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
Tempest Kite
(rare)
Shared Transmutation
(uncommon)
Syravon Cartographer
(uncommon)
Provincial Sentinel
(uncommon)
Sun-Blessed Vale
(common)
Clarion Warcry
(common)
Veiled Denial
(common)
Sandstorm Herder
(common)
Guiding Sylph
(common)
Raging Stonegrinder
(common)
Marshmist Raider
(common)
Serene Seeker
(common)
Whisper Keeper
(common)
Ash Walker
(common)
Lore of Seeds
(common)


.)
: Counter target activated ability from a land source. (Mana abilities can't be targeted)

