Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
Reveal cards from the top of your library until you reveal a land card. Charbelch deals damage equal to the number of nonland cards revealed in this way to target creature or player. If the land was a Mountain, deal double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Enchant creature
When Edict of Solitude comes into play draw a card. Enchanted creature's controller can't play spells with the same converted mana cost as enchanted creature. |
Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. |
Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able. When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library. |
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Earthform
![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/4
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Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
, : Target creature gets -2/-0 until end of turn.2/1
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Return target permanent to its owner's hand, then look at that player's hand.
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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, Reveal a land card from your hand: Untap Haze Tracker.4/4
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: You may put a land card from your hand into play.1/1
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Cinder Blast
(uncommon, foil)
Charbelch
(rare)
Edict of Solitude
(uncommon)
Muckdelve
(uncommon)
Predator's Guile
(uncommon)
Acrasidon
(common)
Oversludge
(common)
Eve of Harvest
(common)
Artful Duelist
(common)
Shrewd Reversal
(common)
Swift Sandrunner
(common)
Haze Tracker
(common)
Wildwood Seer
(common)
Altheran Garrison
(common)
Dunerock Mauler
(common)



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