Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Target Mountain you control deals X damage to each creature and each player, where X is the amount of R in your mana pool. Then sacrifice that Mountain.
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![]() : Target land you control becomes a 1/4 Soldier creature until end of turn.1/4
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![]() : Regenerate all lands.3/5
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Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. 1/2
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.3/2
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Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Soil Whisperer
(common, foil)
Erupt
(rare)
Rustic Veteran
(uncommon)
Provincial Sentinel
(uncommon)
Steeled Farmhand
(uncommon)
Altheran Garrison
(common)
Township Cavalry
(common)
Barkskin Pounder
(common)
Borderwatch Archer
(common)
Dralasken Reaper
(common)
Divination Pools
(common)
Thrill of Corruption
(common)
Swift Sandrunner
(common)
Wildhide
(common)
Afflicted Ghoul
(common)



: Target attacking or blocking creature gets +1/+2 until end of turn.''
