Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
, : Creatures you control become 4/4 until end of turn.4/4
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Windswept Thicket doesn't untap during your untap step. |
Spend only mana produced by basic lands to play Burrowing Gargantua.
Nonbasic landwalk (This creature is unblockable as long as defending player controls a nonbasic land.) 4/4
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Roiling Flame deals 1 damage to each creature without flying target player controls.
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Majestic Commander
(rare)
Wolven Fury
(uncommon)
Windswept Thicket
(uncommon)
Burrowing Gargantua
(uncommon)
Veiled Denial
(common)
Roiling Flame
(common)
Sunseeker Elder
(common)
Rockshaker Nomad
(common)
Boscage Snare
(common)
Glacier's Grip
(common)
Murkdrinker Imp
(common)
Fen Hag
(common)
Greenheath Wildcaller
(common)
Ego Blade
(common)
Serene Seeker
(common)


: Creatures you control become 4/4 until end of turn.




