Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
All creatures, artifacts and enchantments you control are lands in addition to their other types.
Lands you control have '' : Add to your mana pool.'' |
Thornbark Treefolk gets +1/+1 for each Forest in play.
Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)You may sacrifice two Forests instead of paying Thornbark Treefolk's earthform cost. 1/1
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Equipped creature can't be blocked unless defending player pays
for each blocking creature.Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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: Regenerate target artifact, enchantment or land.1/3
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: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.3/2
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Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Syravon Watchspires
(common, foil)
Verdistone
(rare)
Thornbark Treefolk
(uncommon)
Soulwright Circlet
(uncommon)
Pollute
(uncommon)
Rockshaker Nomad
(common)
Whisper Keeper
(common)
Dralasken Reaper
(common)
Altheran Seed Seer
(common)
Rumbling Strength
(common)
Barkskin Pounder
(common)
Taiga Gorestalker
(common)
Altheran Garrison
(common)
Ash Walker
(common)
Guiding Sylph
(common)
: Add
to your mana pool.''


