Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Syravon Oracle comes into play with up to ten ward counters.
Syravon Oracle has protection from converted mana cost X, where X is the number of ward counters on it. : Add or remove a ward counter from Syravon Oracle.3/3
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Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Destroy target land.
Cultivate- ![]() ![]() , Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)5/4
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Tap up to four target lands.
Draw a card. |
Syravon Oracle
(rare)
Seeker's Rest
(uncommon)
Bursting Mantle
(uncommon)
Pollute
(uncommon)
Lumbering Carcass
(common)
Hail of Spores
(common)
Soil Whisperer
(common)
Frosthorn Ranger
(common)
Lucent Panther
(common)
Sandstorm Swath
(common)
Afflicted Ghoul
(common)
Altheran Garrison
(common)
Tethered Will
(common)
Flaming Roar
(common)
Set Adrift
(common)

: Add or remove a ward counter from Syravon Oracle.
: Add to your mana pool one mana of any color that a land you control could produce.


