Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Cleric
{t}: Regenerate target artifact, enchantment or land.
1/3
 
 R 
Creature – Plant
Defender.
Destiny Seedling can't be the target of spells or abilities your opponents control.
At end of turn, if Destiny Seedling has a total power and toughness of 40 or greater, you win the game.
0/4
 U 
Creature – Human Cleric
{3}, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of {b} in your mana pool.
2/2
 U 
Land
{t}: Add {1} to your mana pool.
Whenever you attack with three or more creatures, you may pay {3}. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.
 U 
Sorcery
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Target creature gets +1/+1 and gains double strike until end of turn.
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
 C 
Creature – Zombie
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
5/4
 C 
Creature – Illusion Soldier
Mist Challenger is unblockable.
Earthform {3}{u}{u} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Creature – Zombie Beast
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3
Sacrifice Wildhide: Target creature gets +4/+4 until end of turn.
 C 
Creature – Centaur Warrior
Farwood Pathfinders must be blocked if able.
5/6
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Creature – Human Cleric
Whenever you play a land, you may pay {1}. If you do, gain 1 life.
1/1
 C 
Creature – Human Knight
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
 C 
Land
{t}: Add {1} to your mana pool.
Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn.

Whisper Keeper (common, foil)
Destiny Seedling (rare)
Coldblood Channeler (uncommon)
Peak of Frosthorn (uncommon)
Althera's Honor (uncommon)
Thrill of Corruption (common)
Afflicted Ghoul (common)
Mist Challenger (common)
Lumbering Carcass (common)
Wildhide (common)
Farwood Pathfinders (common)
Runes of Hysteria (common)
Altheran Seed Seer (common)
Southfen Patrol (common)
Earthkin Shrine (common)