Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Forests you control have ''
: Add one mana of any color to your mana pool''0: Target creature or land you control becomes a 4/4 Forest Treefolk land creature in addition to its other types until end of turn. Play this ability only once each turn. 2/5
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Whenever Dire Skunks blocks or is blocked by a creature, you may pay
. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.3/2
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All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
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Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery. |
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
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Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Dawntree Guardian
(rare)
Dire Skunks
(uncommon)
Bitter Blood
(uncommon)
Perilous Fate
(uncommon)
Magma Fountain
(common)
Visceral Fires
(common)
Wavediver Drake
(common)
Stormy Strand
(common)
Lucent Panther
(common)
Lore of Seeds
(common)
Smoldering Soil
(common)
Borderwatch Archer
(common)
Rootshaping
(common)
Tethered Will
(common)
Crumbling Wits
(common)


: Add one mana of any color to your mana pool''


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