Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
All creatures get -1/-1 until end of turn for each land card in your graveyard.
Cultivate- ![]() ![]() , Remove a Swamp card in your graveyard from the game. |
0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
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Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery. |
Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Farwood Pathfinders must be blocked if able.
5/6
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, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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When Marshmist Raider comes into play, target player loses 4 life.
4/4
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When Covert Surveyor comes into play, look at all face-down lands.
2/2
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Rune Snap
(common, foil)
Horrid Cachinnation
(rare)
Maggothide Troll
(uncommon)
Perilous Fate
(uncommon)
Spiritclaw Shaman
(uncommon)
Enigmatic Isle
(common)
Farwood Pathfinders
(common)
Avalanche Criers
(common)
Rockshaker Nomad
(common)
Churning Rot
(common)
Marshmist Raider
(common)
Covert Surveyor
(common)
Hail of Spores
(common)
Township Cavalry
(common)
Greenheath Wildcaller
(common)




: Add
to your mana pool.)
: Return Enigmatic Isle to its owner's hand.
