Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Abhorrent Slime's power is equal to the number of Swamp cards in all graveyards and its toughness is equal to the number of Swamps you control.
, Sacrifice a land: Regenerate Abhorrent Slime.*/*
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, Sacrifice Soulshine Channeler: Gain twice X life, where X is the amount of in your mana pool.2/2
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0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
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![]() : Seiche Lancer is unblockable this turn.At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand. 4/3
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)When Rukos Reclaimer comes into play you may return up to two target land cards from your graveyard to your hand. 3/2
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Add
![]() ![]() to your mana pool.Cultivate- , Sacrifice a creature (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
Abhorrent Slime
(rare)
Soulshine Channeler
(uncommon)
Maggothide Troll
(uncommon)
Seiche Lancer
(uncommon)
Rukos Reclaimer
(common)
Watchfire Ward
(common)
Barkskin Pounder
(common)
Volcanic Rite
(common)
Moonfeather Gull
(common)
Greenheath Wildcaller
(common)
Flaming Roar
(common)
Marshmist Raider
(common)
Bog Wisp Augur
(common)
Homeland Totem
(common)
Glacier's Grip
(common)


, Sacrifice Soulshine Channeler: Gain twice X life, where X is the amount of 

