Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a land is put into your graveyard from play, remove it from the game. If you do, you may search your library for a land card and put it into play tapped.
, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn.3/2
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Chitin Behemoth comes into play with a +1/+1 counter on it.
Chitin Behemoth gets an additional +1/+1 for each counter on it. 2/2
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![]() : Seiche Lancer is unblockable this turn.At end of turn, if you control no untapped Islands, return Seiche Lancer to its owner's hand. 4/3
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: Brimstone Apprentice deals 1 damage to target creature or player.Whenever an instant or sorcery spell you control deals damage to a creature or player, you may untap Brimstone Apprentice. 1/2
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: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
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When Covert Surveyor comes into play, look at all face-down lands.
2/2
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First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Teller of Harvests
(rare)
Chitin Behemoth
(uncommon)
Seiche Lancer
(uncommon)
Brimstone Apprentice
(uncommon)
Earthkin Shrine
(common)
Covert Surveyor
(common)
Township Cavalry
(common)
Rumbling Strength
(common)
Lucent Panther
(common)
Murkdrinker Imp
(common)
Dunerock Mauler
(common)
Feralmane Ouphe
(common)
Sandfist Hammerer
(common)
Brightwing Cleric
(common)
Churning Rot
(common)


, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn.

: Brimstone Apprentice deals 1 damage to target creature or player.
to your mana pool.