Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Nadir's power and toughness are each equal to the number of lands you control.
Trample At the beginning of your upkeep, target Mountain you control becomes a 3/1 creature with trample until end of turn. Sacrifice it at end of turn. */*
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Destroy target land.
Cultivate- ![]() ![]() , Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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Dire Bog is black.
When Dire Bog comes into play, sacrifice it unless you return a Swamp you control to its owner's hand. : Add to your mana pool.When Dire Bog is put into a graveyard from play, you may return another target land card in your graveyard to your hand. 3/1
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: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
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Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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Return target permanent to its owner's hand, then look at that player's hand.
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: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.3/2
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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Icon of Nadir
(rare)
Bursting Mantle
(uncommon)
Coldblood Channeler
(uncommon)
Dire Bog
(uncommon)
Earthkin Shrine
(common)
Augur of Tides
(common)
Wrench From the Grave
(common)
Wildhide
(common)
Rune Snap
(common)
Frosthorn Ranger
(common)
Swift Sandrunner
(common)
Dust Blade Warrior
(common)
Shrewd Reversal
(common)
Dralasken Reaper
(common)
Earthwaker's Touch
(common)



: Add
to your mana pool.
