Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Enchant player.
At the beginning of your upkeep, enchanted player loses 1 life and you gain 1 life. When Warped Reflection leaves play any player may pay 4. If any player does, you and enchanted player exchange life totals. |
Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever a player plays an instant or sorcery spell with a single target, if that spell could target Sparktail Agama but doesn't, copy that spell and change its target to Sparktail Agama.
3/1
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Destroy target Forest or Plains. Search that land's controller's library for a Forest or Plains card and put it into its owner's graveyard, then that player shuffles his or her library.
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step. |
Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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Up to two target creatures lose flying and get +1/+1 until end of turn.
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When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/3
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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Guiding Sylph
(common, foil)
Warped Reflection
(rare)
Deep Contemplation
(uncommon)
Sparktail Agama
(uncommon)
Pollute
(uncommon)
Tethered Will
(common)
Churning Rot
(common)
Divination Pools
(common)
Barkskin Pounder
(common)
Crumbling Wits
(common)
Haunted Lagoon
(common)
Borderwatch Archer
(common)
Grappling Vines
(common)
Flintfire Striker
(common)
Sandstorm Herder
(common)

.)


: Draw a card, then discard a card''
