Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever an opponent taps a land for mana you may pay R. If you do, put a +1/+1 counter on Frosthorn Giant.
3/3
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Flying
![]() : Remove Taunting Sprites from combat. Play this ability only before combat damage is assigned.2/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Target creature gets +1/+1 and gains double strike until end of turn. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Cetacean Sage can't attack unless defending player controls an Island. ![]() : You may put a land card from your hand into play under target player's control.4/6
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Roiling Flame deals 1 damage to each creature without flying target player controls.
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: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Watchfire Ward
(common, foil)
Frosthorn Giant
(rare)
Taunting Sprites
(uncommon)
Althera's Honor
(uncommon)
Cetacean Sage
(uncommon)
Immaterial Wings
(common)
Fumes of Decay
(common)
Thrill of Corruption
(common)
Feralmane Ouphe
(common)
Veiled Denial
(common)
Pulse Crops
(common)
Wildhide
(common)
Watchfire Ward
(common)
Roiling Flame
(common)
Sun-Blessed Vale
(common)






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