Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Abhorrent Slime's power is equal to the number of Swamp cards in all graveyards and its toughness is equal to the number of Swamps you control.
, Sacrifice a land: Regenerate Abhorrent Slime.*/*
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Thornbark Treefolk gets +1/+1 for each Forest in play.
Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)You may sacrifice two Forests instead of paying Thornbark Treefolk's earthform cost. 1/1
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Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Abhorrent Slime
(rare)
Thornbark Treefolk
(uncommon)
Deep Contemplation
(uncommon)
Choking Darkness
(uncommon)
Rune Snap
(common)
Soil Whisperer
(common)
Moonfeather Gull
(common)
Earthwaker's Touch
(common)
Falcon Trooper
(common)
Dunerock Mauler
(common)
Sun-Blessed Vale
(common)
Sinister Plot
(common)
Dralasken Cultists
(common)
Glacier's Grip
(common)
Sandfist Hammerer
(common)


: Add
to your mana pool''. Turn it face up at any time for its earthform cost.)

