Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender.
Destiny Seedling can't be the target of spells or abilities your opponents control. At end of turn, if Destiny Seedling has a total power and toughness of 40 or greater, you win the game. 0/4
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Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
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Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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Trample
Lands you don't control have '' : This land deals 1 damage to target Cyclops creature.''6/6
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game. 0/4
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide. 3/6
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As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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Farwood Pathfinders must be blocked if able.
5/6
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Destiny Seedling
(rare)
Climatic Disturbance
(uncommon)
Syravon Cartographer
(uncommon)
Blunderbash Cyclops
(uncommon)
Rumbling Strength
(common)
Greenheath Wildcaller
(common)
Sunseeker Elder
(common)
Swift Sandrunner
(common)
Brinehull Tortoise
(common)
Crumbling Wits
(common)
Ego Blade
(common)
Thrill of Corruption
(common)
Wavediver Drake
(common)
Farwood Pathfinders
(common)
Flaming Roar
(common)

: Counter target activated ability from a land source. (Mana abilities can't be targeted)

