Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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X
![]() , : Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.Creatures you control that you don't own get +1/+1 and have shroud (The owner of a token is the player who put it into play). 1/2
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Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. |
: Add to your mana pool.Whenever you attack with three or more creatures, you may pay . If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. |
Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Destroy target nonbasic land.
Draw a card. |
Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Reveal a land card from your hand: Untap Haze Tracker.4/4
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Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Anima Gatherer
(rare)
Makeshift Militia
(uncommon)
Muckdelve
(uncommon)
Peak of Frosthorn
(uncommon)
Frosthorn Ranger
(common)
Plunge
(common)
Boscage Snare
(common)
Rumbling Strength
(common)
Siege
(common)
Churning Rot
(common)
Haze Tracker
(common)
Oversludge
(common)
Earthkin Shrine
(common)
Dunerock Mauler
(common)
Watchfire Ward
(common)

: Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.

to your mana pool.
