Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Roiling Flame deals 1 damage to each creature without flying target player controls.
|
As Leyline Shift comes into play, choose a basic land type.
All instances of basic land type words in the rules text of spells, permanents and cards not in play become the chosen land type word instead. |
Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. |
, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Seeds: Put two +1/+1 counters on target creature. |
Return target card from your graveyard to your hand.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
|
Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
|
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
|
Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
|
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Pitchskin Lurker can't block.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
|
Roiling Flame
(common, foil)
Leyline Shift
(rare)
Muckdelve
(uncommon)
Haven of Seeds
(uncommon)
Dream Forage
(uncommon)
Yeoman's Seal
(common)
Ash Walker
(common)
Thrill of Corruption
(common)
Kaolin Warden
(common)
Lore of Seeds
(common)
Divination Pools
(common)
Ego Blade
(common)
Barkskin Pounder
(common)
Magma Fountain
(common)
Pitchskin Lurker
(common)


,
: Add one mana of any color to your mana pool.

