Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Target creature spell loses all abilities.
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Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Chitin Behemoth comes into play with a +1/+1 counter on it.
Chitin Behemoth gets an additional +1/+1 for each counter on it. 2/2
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Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
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Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Churning Rot
(common, foil)
Animalize
(rare)
Syravon Cartographer
(uncommon)
Choking Darkness
(uncommon)
Chitin Behemoth
(uncommon)
Mana Fatigue
(common)
Soil Whisperer
(common)
Altheran Garrison
(common)
Moonfeather Gull
(common)
Raging Stonegrinder
(common)
Smoldering Soil
(common)
Frailty
(common)
Greenheath Wildcaller
(common)
Visceral Fires
(common)
Watchfire Ward
(common)


: Counter target activated ability from a land source. (Mana abilities can't be targeted)

