Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all damage that would be dealt to Glacierbound Serpent. Put the top card of your library into your graveyard for each damage prevented this way.
6/3
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, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of in your mana pool. Draw a card.2/2
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Thornbark Treefolk gets +1/+1 for each Forest in play.
Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)You may sacrifice two Forests instead of paying Thornbark Treefolk's earthform cost. 1/1
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Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/1
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Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
Enchant creature
Enchanted creature gets +3/+3 Sacrifice Wildhide: Target creature gets +4/+4 until end of turn. |
Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Earthform
![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/4
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Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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: Regenerate target artifact, enchantment or land.1/3
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Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Farwood Pathfinders must be blocked if able.
5/6
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Glacierbound Serpent
(rare)
Dreamwind Channeler
(uncommon)
Wolven Fury
(uncommon)
Thornbark Treefolk
(uncommon)
Lurking Vermin
(common)
Fumes of Decay
(common)
Wildhide
(common)
Rockshaker Nomad
(common)
Acrasidon
(common)
Wavediver Drake
(common)
Brightwing Cleric
(common)
Lucent Panther
(common)
Whisper Keeper
(common)
Ego Blade
(common)
Farwood Pathfinders
(common)


, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of 


: Add

