Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target land becomes a 4/4 green creature that is still a land (This effect doesn't end at end of turn).
Cultivate {5}{g}{g}
As long as Lifeblood of Verdia is cultivating a Forest, all land creatures have trample.
 U 
Sorcery
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each untapped land your opponents control.
 U 
Creature – Beast
Spend only mana produced by basic lands to play Burrowing Gargantua.
Nonbasic landwalk (This creature is unblockable as long as defending player controls a nonbasic land.)
4/4
 C 
Creature – Bear
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Creature – Centaur Barbarian
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform {3}{r}{r}{r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/3
 C 
Creature – Human Soldier
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Creature – Human Scout
{2}{w}: Target creature gains mountainwalk or swampwalk until end of turn.
2/3
 C 
Enchantment – Aura
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.
 C 
Artifact – Equipment
Equipped creature gets +2/+1 and has protection from tokens.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Zombie Beast
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
 C 
Creature – Centaur Warrior
Farwood Pathfinders must be blocked if able.
5/6

Lifeblood of Verdia (rare)
Climatic Disturbance (uncommon)
Wildfire Visions (uncommon)
Burrowing Gargantua (uncommon)
Roaming Grizzly (common)
Lucent Panther (common)
Flintfire Striker (common)
Falcon Trooper (common)
Frailty (common)
Runes of Hysteria (common)
Realm's Edge Guide (common)
Immaterial Wings (common)
Ego Blade (common)
Lumbering Carcass (common)
Farwood Pathfinders (common)