Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player's library is shuffled, put a charge counter on Peculiar Shoppe.
: Add to your mana pool for each charge counter on Peculiar Shoppe. |
Sacrifice two lands, then draw three cards.
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When Plowshare Disciple comes into play, each player may put a basic land card from his or her hand into play tapped.
1/1
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![]() , Sacrifice a Swamp: Destroy target creature blocking or blocked by Blighted Banshee.3/2
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Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability. 6/5
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Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, : Target creature gets -2/-0 until end of turn.2/1
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Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying 1/2
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Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
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Peculiar Shoppe
(rare)
Necrobore
(uncommon)
Plowshare Disciple
(uncommon)
Blighted Banshee
(uncommon)
Rockshaker Nomad
(common)
Watchfire Ward
(common)
Boscage Snare
(common)
Visceral Fires
(common)
Veiled Denial
(common)
Artful Duelist
(common)
Earthtiller Golem
(common)
Murkdrinker Imp
(common)
Ash Walker
(common)
Soil Whisperer
(common)
Borderwatch Archer
(common)
: Add
to your mana pool for each charge counter on Peculiar Shoppe.



