Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target Mountain you control deals X damage to each creature and each player, where X is the amount of R in your mana pool. Then sacrifice that Mountain.
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, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Reflection: Draw two cards. |
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery. |
![]() : Target creature gets +1/-1 until end of turn.1/1
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, : Target creature gets -2/-0 until end of turn.2/1
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Tap up to four target lands.
Draw a card. |
Enchant land.
Enchanted land has '' ![]() , : Tap target creature'' |
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Earthform
![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/4
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: Add to your mana pool.Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn. |
Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Whenever you play a creature spell, you may return Feralmane Ouphe to its owner's hand. If you do, draw a card.
3/2
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Erupt
(rare)
Haven of Reflection
(uncommon)
Choking Darkness
(uncommon)
Perilous Fate
(uncommon)
Fen Hag
(common)
Artful Duelist
(common)
Magma Fountain
(common)
Set Adrift
(common)
Tower of Law
(common)
Wrench From the Grave
(common)
Acrasidon
(common)
Earthkin Shrine
(common)
Altheran Seed Seer
(common)
Feralmane Ouphe
(common)
Altheran Garrison
(common)

,
: Add one mana of any color to your mana pool.
