Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery.
 
 R 
Creature – Shapeshifter
Remove a land card in your hand from the game: Terramorph Entity gains your choice of shroud, flying, +1/-{1}, or -1/+1 until end of turn. At end of turn, return that land card to your hand.
3/3
 U 
Land
{t}: Add {1} to your mana pool.
Whenever you attack with three or more creatures, you may pay {3}. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.
 U 
Instant
All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
 U 
Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
As long as you control three or fewer lands, Windswept Thicket doesn't untap during your untap step.
 C 
Instant
Up to two target creatures must attack this turn if able.
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Creature – Nomad Giant
Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability.
6/5
 C 
Creature – Plant
Defender, reach (This creature can block creatures with flying.)
Earthform {g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
1/5
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Land
{t}: Add {1} to your mana pool.
Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn.
 C 
Creature – Bear
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
{u}, Reveal two land cards from your hand: Attach Tidal Whorl to target creature.
 C 
Instant
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.

Perilous Fate (uncommon, foil)
Terramorph Entity (rare)
Peak of Frosthorn (uncommon)
Bitter Blood (uncommon)
Windswept Thicket (uncommon)
Echoes of Battle (common)
Lucent Panther (common)
Rockshaker Nomad (common)
Boscage Snare (common)
Crumbling Wits (common)
Earthkin Shrine (common)
Roaming Grizzly (common)
Rune Snap (common)
Tidal Whorl (common)
Clarion Warcry (common)