Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
You control enchanted creature. Whenever a creature comes into play under an opponent's control, attach Souljack to that creature. |
Impulsive Spark deals 6 damage to target creature with the highest converted mana cost among creatures in play.
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Equipped creature can't be blocked unless defending player pays
for each blocking creature.Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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Flash, dowse (You may play this spell any time you could play an instant. Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying 3/2
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Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn. 3/3
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Destroy target artifact or enchantment. That permanent's controller may search his or her library for a basic land card, reveal it and put it into his or her hand, then shuffle his or her library.
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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: Regenerate target artifact, enchantment or land.1/3
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Souljack
(rare)
Impulsive Spark
(uncommon)
Soulwright Circlet
(uncommon)
Spiritclaw Shaman
(uncommon)
Guiding Sylph
(common)
Tidal Whorl
(common)
Taiga Gorestalker
(common)
Syravon Watchspires
(common)
Blackthorn Shaman
(common)
Brightwing Cleric
(common)
Fragment
(common)
Dunerock Mauler
(common)
Song of Sowing
(common)
Visceral Fires
(common)
Whisper Keeper
(common)


for each blocking creature.
: Regenerate target artifact, enchantment or land.