Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Solstice's power and toughness are each equal to the number of lands you control.
Trample Whenever a permanent comes into play, you may return two Islands you control to their owners' hands. If you do, return that permanent to its owner's hand. */*
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Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library. 1/2
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Whenever an opponent plays a land, Earthstomp Brute deals 1 damage to target creature or player.
3/3
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Protection from enchanted (This creature can't be blocked, targeted, dealt damage or enchanted by anything that is enchanted)
Sacrifice Oathbound Auramancer: Destroy target enchantment. 2/2
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(
: Add to your mana pool.)Sun-Blessed Vale comes into play tapped. ![]() , Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control. |
, Reveal a land card from your hand: Untap Haze Tracker.4/4
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn. 2/2
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Target player sacrifices a land, then you gain 1 life for each land that player controls.
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Whenever you play a land, you may pay
. If you do, gain 1 life.1/1
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Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
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Icon of Solstice
(rare)
Steeled Farmhand
(uncommon)
Earthstomp Brute
(uncommon)
Oathbound Auramancer
(uncommon)
Sun-Blessed Vale
(common)
Haze Tracker
(common)
Rune Snap
(common)
Moonfeather Gull
(common)
Wrench From the Grave
(common)
Sholten Bloodhounds
(common)
Hail of Spores
(common)
Rumbling Strength
(common)
Ash Walker
(common)
Altheran Seed Seer
(common)
Dunerock Mauler
(common)





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