Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Earthkin Incarnation
Icon of Eclipse's power and toughness are each equal to the number of lands you control.
Trample
You may play Swamp cards from your graveyard.
*/*
 U 
Creature – Human Wizard
{1}, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of {u} in your mana pool. Draw a card.
2/2
 U 
Instant
Turn target nontoken creature face down. It becomes a land with ''{t}: Add {1} to your mana pool''.
 U 
Creature – Human Wizard
Protection from lands
{u}, {t}: Counter target activated ability from a land source. (Mana abilities can't be targeted)
1/1
 C 
Instant
Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate {2}{u}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Cleric
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn.
3/2
 C 
Enchantment – Aura
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
 C 
Enchantment – Aura
Enchant land.
Enchanted land has ''{1}{w}, {t}: Tap target creature''
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Sun-Blessed Vale comes into play tapped.
{2}{w}, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control.
 C 
Creature – Human Warrior
When Marshmist Raider comes into play, target player loses 4 life.
4/4
 C 
Creature – Dryad
{t}: Untap up to two target lands.
2/3
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Creature – Human Shaman
Whenever a Swamp you control is put into a graveyard from play you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
1/1

Icon of Eclipse (rare)
Dreamwind Channeler (uncommon)
Earthen Slumber (uncommon)
Syravon Cartographer (uncommon)
Veiled Denial (common)
Brightwing Cleric (common)
Glacier's Grip (common)
Tower of Law (common)
Magma Fountain (common)
Sun-Blessed Vale (common)
Marshmist Raider (common)
Floraspark Dryad (common)
Song of Sowing (common)
Runes of Hysteria (common)
Bog Wisp Augur (common)