Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target creature is indestructible until end of turn. (''Destroy'' effects and lethal damage don't destroy it)
Cultivate {2}{w}{w}
As long as Sun's Aegis is cultivating a land, that land is indestructible.
 
 R 
Creature – Bird
Flying.
Whenever Guardian Roc blocks a creature, remove that creature from the game at end of combat.
Earthform {3}{w}{w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/3
 U 
Creature – Treefolk Warrior
Thornbark Treefolk gets +1/+1 for each Forest in play.
Earthform {2}{g}{g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
You may sacrifice two Forests instead of paying Thornbark Treefolk's earthform cost.
1/1
 U 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
As long as you control three or fewer lands, Mudspout Pools doesn't untap during your untap step.
 U 
Instant
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate {3}{w}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate {2}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Dryad
{t}: Untap up to two target lands.
2/3
 C 
Sorcery
As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
{u}, Reveal two land cards from your hand: Attach Tidal Whorl to target creature.
 C 
Creature – Elf Druid
{t}: You may put a land card from your hand into play.
1/1
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Sun-Blessed Vale comes into play tapped.
{2}{w}, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control.
 C 
Creature – Human Soldier
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''{t}: Draw a card, then discard a card''
 C 
Creature – Centaur Barbarian
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform {3}{r}{r}{r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/3
 C 
Creature – Human Warrior
Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1

Sun's Aegis (rare, foil)
Guardian Roc (rare)
Thornbark Treefolk (uncommon)
Mudspout Pools (uncommon)
Makeshift Militia (uncommon)
Watchfire Ward (common)
Floraspark Dryad (common)
Crumbling Wits (common)
Tidal Whorl (common)
Wildwood Seer (common)
Sun-Blessed Vale (common)
Falcon Trooper (common)
Divination Pools (common)
Flintfire Striker (common)
Dust Blade Warrior (common)