Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Advisor
{2}{w}, {t}: Tap any number of target creatures if their total converted mana cost is 4 or less.
1/2
 U 
Artifact – Fortification
Fortified land has ''{2}, {t}: This land deals 1 damage to target creature or player.''
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 U 
Sorcery
Destroy target land.
Cultivate-{3}{r}{r}, Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Creature – Merfolk Druid
If you control at least two creatures you may reveal two Island cards from your hand instead of paying Coral Shaper's mana cost.
{t}: Target blue creature gains islandwalk until end of turn.
2/2
 C 
Creature
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
 C 
Instant
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
 C 
Creature – Human Warrior
First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step.
2/2
 C 
Sorcery
Target player sacrifices a land, then you gain 1 life for each land that player controls.
 C 
Enchantment – Aura
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control.
 C 
Land
{t}: Add {1} to your mana pool.
Sacrifice Earthkin Shrine: Choose a basic land type. Each land you control becomes that type until end of turn.
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.
 C 
Creature – Ogre
Boulderpelt Ogre attacks each turn if able.
Earthform {r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Creature – Elf Scout
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
As Yeoman's Seal comes into play, choose a color.
Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal.
Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities.
 C 
Creature – Illusion Soldier
Mist Challenger is unblockable.
Earthform {3}{u}{u} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2

Tactical Prodigy (rare)
Dunerock Lava Rig (uncommon)
Bursting Mantle (uncommon)
Coral Shaper (uncommon)
Clouded Mystic (common)
Clarion Warcry (common)
Swift Sandrunner (common)
Hail of Spores (common)
Thrill of Corruption (common)
Earthkin Shrine (common)
Frailty (common)
Boulderpelt Ogre (common)
Soil Whisperer (common)
Yeoman's Seal (common)
Mist Challenger (common)