Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Rootfathom Apprentice has all activated and triggered abilities of lands in play.
2/3
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![]() , Sacrifice a Swamp: Destroy target creature blocking or blocked by Blighted Banshee.3/2
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Feral Woods is green.
When Feral Woods comes into play, sacrifice it unless you return a Forest you control to its owner's hand. Haste : Add to your mana pool.2/3
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, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of in your mana pool.2/2
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When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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![]() : Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/5
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: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
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Boulderpelt Ogre attacks each turn if able.
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Rootfathom Apprentice
(rare)
Blighted Banshee
(uncommon)
Feral Woods
(uncommon)
Coldblood Channeler
(uncommon)
Dralasken Cultists
(common)
Visceral Fires
(common)
Bramblescale Wurm
(common)
Weatherbender
(common)
Enigmatic Isle
(common)
Immaterial Wings
(common)
Boulderpelt Ogre
(common)
Wrench From the Grave
(common)
Brightwing Cleric
(common)
Realm's Edge Guide
(common)
Rootshaping
(common)



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