Verdia: Virtual Booster

Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Cleric
{3}, Sacrifice Coldblood Channeler: Put target creature card in your graveyard with converted mana cost X or less into play, where X is the amount of {b} in your mana pool.
2/2
 
 R 
Creature – Shapeshifter
Remove a land card in your hand from the game: Terramorph Entity gains your choice of shroud, flying, +1/-{1}, or -1/+1 until end of turn. At end of turn, return that land card to your hand.
3/3
 U 
Creature – Bear Shaman
Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play.
4/4
 U 
Creature – Human Wizard
{1}, Sacrifice Dreamwind Channeler: Look at the top X cards of your library and replace them in any order, where X is the amount of {u} in your mana pool. Draw a card.
2/2
 U 
Creature – Troll Zombie
0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 C 
Creature – Human Barbarian
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
 C 
Creature – Elf Scout
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
 C 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step.
 C 
Enchantment – Aura
Enchant creature
As Yeoman's Seal comes into play, choose a color.
Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal.
Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities.
 C 
Creature – Human Warrior
When Marshmist Raider comes into play, target player loses 4 life.
4/4
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6
 C 
Creature – Beast
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn.
4/4
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
1/2
 C 
Creature – Beast
Forestwalk
Whenever Taiga Gorestalker attacks and isn't blocked, it gets +1/+1 until end of turn.
3/3

Coldblood Channeler (uncommon, foil)
Terramorph Entity (rare)
Spiritclaw Shaman (uncommon)
Dreamwind Channeler (uncommon)
Maggothide Troll (uncommon)
Greenheath Wildcaller (common)
Sandfist Hammerer (common)
Soil Whisperer (common)
Stormy Strand (common)
Yeoman's Seal (common)
Marshmist Raider (common)
Brinehull Tortoise (common)
Barkskin Pounder (common)
Weatherbender (common)
Taiga Gorestalker (common)