Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
X
![]() , : Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.Creatures you control that you don't own get +1/+1 and have shroud (The owner of a token is the player who put it into play). 1/2
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Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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Chitin Behemoth comes into play with a +1/+1 counter on it.
Chitin Behemoth gets an additional +1/+1 for each counter on it. 2/2
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: Add to your mana pool.Whenever you attack with three or more creatures, you may pay . If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking. |
, Discard a basic land card: Add R to your mana pool.1/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
Flying
At the end of your turn you may untap target creature or nonbasic land 3/3
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Farwood Pathfinders must be blocked if able.
5/6
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Enchant creature. Enchanted creature gets +1/+1 and has flying. |
: Regenerate target artifact, enchantment or land.1/3
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Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Destroy target nonbasic land.
Draw a card. |
Tethered Will
(common, foil)
Anima Gatherer
(rare)
Rallying Heroism
(uncommon)
Chitin Behemoth
(uncommon)
Peak of Frosthorn
(uncommon)
Caldera Seer
(common)
Lore of Seeds
(common)
Wavediver Drake
(common)
Farwood Pathfinders
(common)
Immaterial Wings
(common)
Whisper Keeper
(common)
Greenheath Wildcaller
(common)
Frailty
(common)
Earthtiller Golem
(common)
Siege
(common)


: Gain control of target creature with converted mana cost X for as long as Anima Gatherer is in play.

