Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , Sacrifice a creature: Target player reveals the top card of his or her library. If it is a creature card, put it in that player's graveyard and that player loses life equal to its power.2/3
|
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
|
Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
|
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Counter target spell unless its controller taps two untapped lands he or she controls. If he or she does so, those lands do not untap during their controller's next untap step.
|
|
(
: Add to your mana pool.)Fungal Orchard comes into play tapped. When Fungal Orchard comes into play you may tap two untapped creatures you control. If you do, put a green 1/1 Saproling creature token into play. |
When Marshmist Raider comes into play, target player loses 4 life.
4/4
|
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
|
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
|
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
|
|
Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land
Enchanted land has '' : Draw a card, then discard a card'' |
When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
|
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
|
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Spinespoiler Witch
(rare)
Rallying Heroism
(uncommon)
Spiritclaw Shaman
(uncommon)
Makeshift Militia
(uncommon)
Mana Fatigue
(common)
Fungal Orchard
(common)
Marshmist Raider
(common)
Snakeroot Sniper
(common)
Boscage Snare
(common)
Falcon Trooper
(common)
Magma Fountain
(common)
Divination Pools
(common)
Sandfist Hammerer
(common)
Ash Walker
(common)
Watchfire Ward
(common)





: Add 