Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, Trample
: Target creature gets +1/+0 until end of turn.When Joshar of the Searing Sands comes into play, you can't play lands for the rest of the game. 5/4
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Return target creature card in a graveyard to its owner's hand.
You may search your library for a Swamp card, reveal it and put it in your hand, then shuffle your library. |
: Target green creature gains forestwalk until end of turn.Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)0/1
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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Return target Swamp card from your graveyard to play. It becomes a 2/2 Zombie creature that is still a land. (It is affected by summoning sickness)
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Whenever you play a green spell, target land you control becomes a 3/3 creature until end of turn. It is still a land.
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First strike
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying, vigilance, defender. : Kaolin Warden loses defender until end of turn.4/5
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(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Enchant creature
Creatures that are enchanted can't block. |
Joshar of the Searing Sands
(rare)
Muckdelve
(uncommon)
Brushwood Envoy
(uncommon)
Wolven Fury
(uncommon)
Serene Seeker
(common)
Sinister Plot
(common)
Earthwaker's Touch
(common)
Township Cavalry
(common)
Frailty
(common)
Clouded Mystic
(common)
Veiled Denial
(common)
Kaolin Warden
(common)
Soulwick Fen
(common)
Flaming Roar
(common)
Runes of Hysteria
(common)


: Target green creature gains forestwalk until end of turn.
to your mana pool''. Turn it face up at any time for its earthform cost.)

: Kaolin Warden loses defender until end of turn.