Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird
Flying.
Whenever Guardian Roc blocks a creature, remove that creature from the game at end of combat.
Earthform {3}{w}{w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/3
 U 
Instant
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate {3}{w}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Sorcery
Put target land on the bottom of its owner's library. Its controller reveals cards from the top of his or her library until a land card is revealed. Put that land into play under its owner's control, then that player shuffles his or her library.
 U 
Land
{t}: Add {1} to your mana pool.
Whenever you attack with three or more creatures, you may pay {3}. If you do, put a colorless 2/2 Yeti creature token into play tapped and attacking.
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Sun-Blessed Vale comes into play tapped.
{2}{w}, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control.
 C 
Instant
Up to two target creatures lose flying and get +1/+1 until end of turn.
 C 
Creature – Turtle Beast
When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide.
3/6
 C 
Creature – Goblin Scout
{r}, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.
1/1
 C 
Enchantment – Aura
Enchant creature
As Yeoman's Seal comes into play, choose a color.
Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal.
Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities.
 C 
Creature – Gargoyle
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying, vigilance, defender.
{4}: Kaolin Warden loses defender until end of turn.
4/5
 C 
Creature – Bird
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand.
1/1
 C 
Creature – Human Shaman
{t}, Discard a basic land card: Add {r}R to your mana pool.
1/1
 C 
Creature – Elf Scout
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard.

Guardian Roc (rare)
Makeshift Militia (uncommon)
Climatic Disturbance (uncommon)
Peak of Frosthorn (uncommon)
Sun-Blessed Vale (common)
Grappling Vines (common)
Brinehull Tortoise (common)
Avalanche Criers (common)
Yeoman's Seal (common)
Kaolin Warden (common)
Moonfeather Gull (common)
Caldera Seer (common)
Soil Whisperer (common)
Runes of Hysteria (common)
Fumes of Decay (common)