Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of your upkeep put all creature cards in your graveyard with converted mana cost 1 or less into play. 5/5
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Fortified land has ''
, : This land deals 1 damage to target creature or player.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
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, : Add one mana of any color to your mana pool.![]() ![]() , Sacrifice Haven of Light: Prevent all damage that would be dealt to creatures you control this turn. |
Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Destroy target nonbasic land.
Draw a card. |
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/1
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As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
![]() : Target creature gains mountainwalk or swampwalk until end of turn.2/3
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Search your library for a basic land card and put it into play. Then shuffle your library. |
Soulwake Celestial
(rare)
Dunerock Lava Rig
(uncommon)
Bitter Blood
(uncommon)
Haven of Light
(uncommon)
Earthtiller Golem
(common)
Siege
(common)
Lurking Vermin
(common)
Crumbling Wits
(common)
Pulse Crops
(common)
Realm's Edge Guide
(common)
Raging Stonegrinder
(common)
Veiled Denial
(common)
Distant Journey
(common)
Boscage Snare
(common)
Lore of Seeds
(common)


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: This land deals 1 damage to target creature or player.''
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