Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{2}{r}
 
 R 
Sorcery
Target Mountain you control deals X damage to each creature and each player, where X is the amount of R in your mana pool. Then sacrifice that Mountain.
 U 
Creature – Mutant Beast
Thrashing Sandwalker's power and toughness are switched (Effects that change its power instead change its toughness and vice-versa).
3/3
 U 
Creature – Minotaur Barbarian
Whenever an opponent plays a land, Earthstomp Brute deals 1 damage to target creature or player.
3/3
 U 
Creature – Elemental
Reach (This creature can block creatures with flying.)
When Vineburst Tangler comes into play, if it is your first, second or third turn, put three 1/1 green Saproling creature tokens into play.
3/4
 C 
Sorcery
Target player sacrifices a land, then you gain 1 life for each land that player controls.
 C 
Creature – Human Cleric
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn.
3/2
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped.
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Enigmatic Isle comes into play tapped.
{1}: Return Enigmatic Isle to its owner's hand.
 C 
Creature – Ogre Berserker
Dunerock Mauler gets -2/-0 as long as you control a nonbasic land.
4/2
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Bird
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand.
1/1
 C 
Enchantment – Aura
Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''.
 C 
Creature – Hound
Haste
Whenever Sholten Bloodhounds attacks, it deals 2 damage to each creature that was dealt damage this turn.
2/2
 C 
Creature – Illusion Cat
{2}{u}, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
 C 
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate {2}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)

Erupt (rare)
Thrashing Sandwalker (uncommon)
Earthstomp Brute (uncommon)
Vineburst Tangler (uncommon)
Hail of Spores (common)
Brightwing Cleric (common)
Frailty (common)
Enigmatic Isle (common)
Dunerock Mauler (common)
Song of Sowing (common)
Moonfeather Gull (common)
Smoldering Soil (common)
Sholten Bloodhounds (common)
Lucent Panther (common)
Watchfire Ward (common)