Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice. Lands with mire counters on them are Swamps in addition to their other types. 5/4
|
At the beginning of your upkeep you may choose another land in play. If you do, Horticulture becomes a copy of that land and gains this ability.
|
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Target creature gets +1/+1 and gains double strike until end of turn. |
Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice. Lands with mire counters on them are Swamps in addition to their other types. 5/4
|
Look at the top card of your library. If it is a land card you may reveal it and draw two cards, otherwise draw a card.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
|
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
|
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. , Reveal two land cards from your hand: Attach Tidal Whorl to target creature. |
Roiling Flame deals 1 damage to each creature without flying target player controls.
|
: Untap up to two target lands.2/3
|
Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
![]() : Target creature gets +1/-1 until end of turn.1/1
|
Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)2/1
|
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
|
Chthonic Horror
(uncommon, foil)
Horticulture
(rare)
Althera's Honor
(uncommon)
Chthonic Horror
(uncommon)
Deep Contemplation
(uncommon)
Clouded Mystic
(common)
Tidal Whorl
(common)
Roiling Flame
(common)
Floraspark Dryad
(common)
Syravon Watchspires
(common)
Fen Hag
(common)
Rootshaping
(common)
Thrill of Corruption
(common)
Augur of Tides
(common)
Falcon Trooper
(common)





: Untap up to two target lands.