Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Flying Whenever Tempest Kite attacks, target creature other than Tempest Kite loses all abilities and becomes 1/1 until end of turn. 5/5
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Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able. When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library. |
If target creature dealt damage this turn and was dealt damage this turn, put two +1/+1 counters on it.
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Stormy Strand doesn't untap during your untap step. |
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Up to two target creatures lose flying and get +1/+1 until end of turn.
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Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life. 1/1
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Remove target permanent from the game. Return it to play at end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn. 3/2
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Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
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Tempest Kite
(rare)
Spiritclaw Shaman
(uncommon)
Predator's Guile
(uncommon)
Hardened in Battle
(uncommon)
Stormy Strand
(common)
Grappling Vines
(common)
Soil Whisperer
(common)
Raging Stonegrinder
(common)
Sandfist Hammerer
(common)
Blackthorn Shaman
(common)
Rune Snap
(common)
Distant Journey
(common)
Brightwing Cleric
(common)
Moonfeather Gull
(common)
Lumbering Carcass
(common)


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