Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dryad
{t}: Untap up to two target lands.
2/3
 
 R 
Legendary Creature – Human Advisor
Whenever a source you don't control deals damage to you, you may untap up to that many lands.
2/4
 U 
Creature – Human Soldier
{3}{w}: Target land you control becomes a 1/4 Soldier creature until end of turn.
1/4
 U 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step.
 U 
Instant
All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
 C 
Creature – Goblin Scout
{r}, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.
1/1
 C 
Creature
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
 C 
Creature – Wurm
{g}{g}: Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.
Earthform {5}{g}{g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/5
 C 
Creature – Centaur Barbarian
When Flintfire Striker is put into a graveyard from play, destroy target artifact or land.
Earthform {3}{r}{r}{r} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
5/3
 C 
Creature – Human Archer
Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard.
 C 
Land – Island
({t}: Add {u} to your mana pool.)
Enigmatic Isle comes into play tapped.
{1}: Return Enigmatic Isle to its owner's hand.
 C 
Enchantment – Aura
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played.
Prevent all damage that would be dealt by enchanted permanent.
 C 
Sorcery
Put a 1/1 green Saproling creature token into play. Then put a 1/1 green Saproling creature token into play for each cultivated land you control.
Cultivate {4}{g} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Bird
Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand.
1/1

Floraspark Dryad (common, foil)
Inon Rae, King of Althera (rare)
Rustic Veteran (uncommon)
Verdant Gorge (uncommon)
Bitter Blood (uncommon)
Avalanche Criers (common)
Clouded Mystic (common)
Bramblescale Wurm (common)
Flintfire Striker (common)
Borderwatch Archer (common)
Fumes of Decay (common)
Enigmatic Isle (common)
Tethered Will (common)
Song of Sowing (common)
Moonfeather Gull (common)