Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a Swamp you control is put into a graveyard from play you may pay
. If you do, target player loses 1 life and you gain 1 life.1/1
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Whenever Prowling Daggerjaw attacks, defending player may put a creature card from his or her hand into play blocking Prowling Daggerjaw.
5/5
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Turn target nontoken creature face down. It becomes a land with ''
: Add to your mana pool''. |
Destroy target land.
Cultivate- ![]() ![]() , Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Protection from lands
, : Counter target activated ability from a land source. (Mana abilities can't be targeted)1/1
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![]() : Bramblescale Wurm gets +2/+2 until end of turn. Play this ability only once each turn.Earthform ![]() ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)5/5
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn. |
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Up to two target creatures must attack this turn if able.
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Enchant non-land permanent
Activated abilities of enchanted permanent can't be played. Prevent all damage that would be dealt by enchanted permanent. |
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Marshmist Raider comes into play, target player loses 4 life.
4/4
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Bog Wisp Augur
(common, foil)
Prowling Daggerjaw
(rare)
Earthen Slumber
(uncommon)
Bursting Mantle
(uncommon)
Syravon Cartographer
(uncommon)
Bramblescale Wurm
(common)
Swift Sandrunner
(common)
Homeland Totem
(common)
Distant Journey
(common)
Eve of Harvest
(common)
Echoes of Battle
(common)
Tethered Will
(common)
Soil Whisperer
(common)
Plunge
(common)
Marshmist Raider
(common)
. If you do, target player loses 1 life and you gain 1 life.

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