Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Equinox's power and toughness are each equal to the number of lands you control.
Trample ![]() ![]() : Put a Forest land token into play.*/*
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Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Haste.
At the beginning of each upkeep if a player has more creature cards in his or her graveyard than each other player, that player gains control of Bone Sweeper. 3/3
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All creatures gain deathtouch until end of turn (Whenever a creature with deathtouch deals damage to a creature, destroy that creature)
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, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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When Brinehull Tortoise attacks it doesn't untap during your next untap phase.
-Yousel, Altheran field guide. 3/6
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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When Sandfist Hammerer comes into play each player sacrifices a permanent.
3/2
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![]() : Target creature gets +1/-1 until end of turn.1/1
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Magma Fountain deals 1 damage to target creature or player.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Flying
When Moonfeather Gull is put into a graveyard from play, return target Island to its owner's hand. 1/1
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Icon of Equinox
(rare)
Arrow Storm
(uncommon)
Bone Sweeper
(uncommon)
Bitter Blood
(uncommon)
Avalanche Criers
(common)
Brinehull Tortoise
(common)
Rootshaping
(common)
Yeoman's Seal
(common)
Barkskin Pounder
(common)
Pulse Crops
(common)
Sandfist Hammerer
(common)
Fen Hag
(common)
Magma Fountain
(common)
Homeland Totem
(common)
Moonfeather Gull
(common)







