Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Icon of Zenith's power and toughness are each equal to the number of lands you control.
Trample ![]() : Up to X target creatures other than Icon of Zenith gain protection from all colors until end of turn, where X is the number of Plains you control. Play this ability only once each turn.*/*
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, Sacrifice Ironfire Channeler: Put X 1/1 red Goblin creature tokens into play, where X is the amount of in your mana pool.2/2
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Enchant creature.
Enchanted creature gets +1/+1. As long as enchanted creature is tapped, spells you control can't be countered by spells or abilities. |
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Return target tapped creature to its owner's hand.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Equipped creature gets +2/+1 and has protection from tokens.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Roiling Flame deals 1 damage to each creature without flying target player controls.
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Enchant land
Enchanted land has ''At the beginning of your upkeep, if you control four or more lands, sacrifice this land''. |
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
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Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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: Regenerate target artifact, enchantment or land.1/3
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If you have played another spell this turn, you may reveal two Island cards from your hand instead of paying Distant Journey's mana cost.
Draw two cards, then discard a card. |
Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
Icon of Zenith
(rare)
Ironfire Channeler
(uncommon)
Shimmering Leaves
(uncommon)
Arrow Storm
(uncommon)
Rumbling Strength
(common)
Plunge
(common)
Ego Blade
(common)
Roiling Flame
(common)
Smoldering Soil
(common)
Frailty
(common)
Barkskin Pounder
(common)
Whisper Keeper
(common)
Distant Journey
(common)
Pulse Crops
(common)
Sandstorm Swath
(common)





: Regenerate target artifact, enchantment or land.