Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures get -1/-1 until end of turn for each land card in your graveyard.
Cultivate- ![]() ![]() , Remove a Swamp card in your graveyard from the game. |
Vigilance
Whenever a spell or ability an opponent controls targets a spell on the stack, you may put a 2/2 green bear creature token into play. 4/4
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(
: Add or to your mana pool.)As long as you control three or fewer lands, Verdant Gorge doesn't untap during your untap step. |
Impulsive Spark deals 6 damage to target creature with the highest converted mana cost among creatures in play.
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
![]() : Target creature gets +1/-1 until end of turn.1/1
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(
: Add to your mana pool.)Enigmatic Isle comes into play tapped. : Return Enigmatic Isle to its owner's hand. |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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Enchant land.
Enchanted land is a 3/3 Elemental creature with trample that's still a land. |
Enchant black creature.
Enchanted creature gets +1/+0 for each Swamp you control. |
Defender, reach (This creature can block creatures with flying.)
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)1/5
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Boulderpelt Ogre attacks each turn if able.
Earthform (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
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Horrid Cachinnation
(rare)
Spiritclaw Shaman
(uncommon)
Verdant Gorge
(uncommon)
Impulsive Spark
(uncommon)
Yeoman's Seal
(common)
Veiled Denial
(common)
Fen Hag
(common)
Enigmatic Isle
(common)
Glacier's Grip
(common)
Falcon Trooper
(common)
Rootshaping
(common)
Thrill of Corruption
(common)
Boscage Snare
(common)
Boulderpelt Ogre
(common)
Visceral Fires
(common)




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