Verdia: Virtual Booster
| Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Alex's Personal Favourites |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a player plays an instant or sorcery spell you may pay
R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards. |
Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Sacrifice Soulshine Channeler: Gain twice X life, where X is the amount of in your mana pool.2/2
|
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
|
For each land card in your graveyard you may return a creature card from your graveyard to your hand.
|
|
Whenever a land comes into play, you may pay G. If you do, target creature gets +1/+1 until end of turn.
1/1
|
Up to two target creatures lose flying and get +1/+1 until end of turn.
|
Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Return target permanent to its owner's hand, then look at that player's hand.
|
Enchant land
Whenever enchanted land becomes tapped, Sandstorm Swath deals 1 damage to target creature that was dealt damage this turn. |
|
Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
|
Target creature gets -1/-1 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
: Raging Stonegrinder gets +1/+0 until end of turn.Whenever Raging Stonegrinder attacks, tap all lands you control. 5/4
|
Vexing Fortune
(rare)
Wolven Fury
(uncommon)
Soulshine Channeler
(uncommon)
Rallying Heroism
(uncommon)
Wrench From the Grave
(common)
Soil Whisperer
(common)
Grappling Vines
(common)
Yeoman's Seal
(common)
Shrewd Reversal
(common)
Sandstorm Swath
(common)
Earthtiller Golem
(common)
Churning Rot
(common)
Pulse Crops
(common)
Glacier's Grip
(common)
Raging Stonegrinder
(common)

R. If you do, that player shuffles his or her hand into his or her library, then draws that many cards.



