Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Fortified land has ''
: Target attacking or blocking creature gets +1/+2 until end of turn.''Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Target player discards a card, then you lose life equal to the converted mana cost of all cards discarded this turn. You may repeat this process any number of times.
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Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
0: If target creature is green, put a maggot counter on it and regenerate Maggothide Troll. That creature becomes black permanently.
3/3
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Put a +1/+1 counter on each creature target player controls.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
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Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Forestwalk
When Serene Seeker comes into play, choose either artifact or enchantment. Target player sacrifices a permanent of the chosen type. 2/1
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When Homeland Totem is put into a graveyard from play you may search your library for a basic land card and put it into play.
1/1
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Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Torchgeyser deals 4 damage to target creature. |
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
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: Regenerate target artifact, enchantment or land.1/3
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: Target land becomes the basic land type of your choice in addition to its other types until end of turn.1/2
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Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Whenever Clouded Mystic becomes blocked you may draw a card.
1/1
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Roiling Flame deals 1 damage to each creature without flying target player controls.
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Altheran Garrison
(common, foil)
Chant of Curses
(rare)
Cinder Blast
(uncommon)
Maggothide Troll
(uncommon)
Wolven Fury
(uncommon)
Frailty
(common)
Serene Seeker
(common)
Homeland Totem
(common)
Torchgeyser
(common)
Falcon Trooper
(common)
Whisper Keeper
(common)
Weatherbender
(common)
Flaming Roar
(common)
Clouded Mystic
(common)
Roiling Flame
(common)
: Target attacking or blocking creature gets +1/+2 until end of turn.''
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