Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ooze
Abhorrent Slime's power is equal to the number of Swamp cards in all graveyards and its toughness is equal to the number of Swamps you control.
{b}, Sacrifice a land: Regenerate Abhorrent Slime.
*/*
 U 
Creature – Lizard
Whenever a player plays an instant or sorcery spell with a single target, if that spell could target Sparktail Agama but doesn't, copy that spell and change its target to Sparktail Agama.
3/1
 U 
Artifact
{t}: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.
{t}: Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce.
 U 
Instant
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Plant
Defender, reach (This creature can block creatures with flying.)
Earthform {g}{g} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
1/5
 C 
Enchantment – Aura
Enchant creature
Creatures that are enchanted can't block.
 C 
Creature – Human Shaman
Blackthorn Shaman can't block.
Whenever Blackthorn Shaman attacks, defending player loses 2 life.
1/1
 C 
Creature – Bear
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
 C 
Instant
Magma Fountain deals 1 damage to target creature or player.
Cultivate {2}{r} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Zombie
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
5/4
 C 
Creature – Zombie Beast
Lumbering Carcass has fear as long as a Swamp card is in your graveyard.
4/2
 C 
Creature – Human Knight
First strike
Earthform {w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Enchantment – Aura
Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step.
 C 
Land – Plains
({t}: Add {w} to your mana pool.)
Sun-Blessed Vale comes into play tapped.
{2}{w}, Discard Sun-Blessed Vale: When target creature is put into a graveyard from play this turn, return it to play under its owner's control.
 C 
Creature – Human Cleric
Whenever you play a land, you may pay {1}. If you do, gain 1 life.
1/1

Abhorrent Slime (rare)
Sparktail Agama (uncommon)
Lodestone Talisman (uncommon)
Arrow Storm (uncommon)
Boscage Snare (common)
Runes of Hysteria (common)
Blackthorn Shaman (common)
Roaming Grizzly (common)
Magma Fountain (common)
Afflicted Ghoul (common)
Lumbering Carcass (common)
Township Cavalry (common)
Glacier's Grip (common)
Sun-Blessed Vale (common)
Altheran Seed Seer (common)