Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tarflame Elemental's power is equal to the number of creatures in play that have been dealt damage this turn.
Trample. ![]() ![]() : Tarflame Elemental deals 1 damage to each creature.*/4
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: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library. : Add one mana to your mana pool of any color a land removed from the game with Lodestone Talisman could produce. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Target creature gets +1/+1 and gains double strike until end of turn. |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)Cetacean Sage can't attack unless defending player controls an Island. ![]() : You may put a land card from your hand into play under target player's control.4/6
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Protection from red.
Earthform ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)3/2
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Tap up to four target lands.
Draw a card. |
Spend only mana produced by basic lands to play Flaming Roar.
Flaming Roar deals 3 damage to target creature and 3 damage to its controller. |
Ash Walker is unblockable as long as there are three or more lands in defending player's graveyard.
2/1
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Enchant land.
Enchanted land loses all land types and doesn't untap during its controller's untap step. |
(
: Add or to your mana pool.)As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step. |
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Target creature gets +2/+2 until end of turn.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Destroy target nonbasic land.
Draw a card. |
Trample
Whenever Barkskin Pounder becomes the target of a spell or ability for the first time in a turn it gets +2/+2 until end of turn. 4/4
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For each land card in your graveyard you may return a creature card from your graveyard to your hand.
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: Regenerate target artifact, enchantment or land.1/3
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Tarflame Elemental
(rare)
Lodestone Talisman
(uncommon)
Althera's Honor
(uncommon)
Cetacean Sage
(uncommon)
Frosthorn Ranger
(common)
Set Adrift
(common)
Flaming Roar
(common)
Ash Walker
(common)
Glacier's Grip
(common)
Haunted Lagoon
(common)
Rumbling Strength
(common)
Siege
(common)
Barkskin Pounder
(common)
Wrench From the Grave
(common)
Whisper Keeper
(common)


: Reveal cards from the top of your library until you reveal a land card. Remove that card from the game and shuffle the rest of the revealed cards into your library.
.)