Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, Trample
: Target creature gets +1/+0 until end of turn.When Joshar of the Searing Sands comes into play, you can't play lands for the rest of the game. 5/4
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Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce.While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery. |
Whenever Dire Skunks blocks or is blocked by a creature, you may pay
. If you do, remove all counters from that creature and destroy all auras and equipment attached to it.3/2
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Destroy target nonblack creature or non-Swamp land.
- Orick, Altheran scout. |
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When Covert Surveyor comes into play, look at all face-down lands.
2/2
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Target player gains 4 life.
Cultivate ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Mist Challenger is unblockable.
Earthform ![]() ![]() (Any time you could play a land you may play this card face down as a land. It has '' : Add to your mana pool''. Turn it face up at any time for its earthform cost.)2/2
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Enchant creature
As Yeoman's Seal comes into play, choose a color. Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal. Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities. |
Flash, deathtouch (You may play this spell anytime you could play an instant. Whenever this creature deals damage to a creature, destroy that creature.)
2/2
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Up to two target creatures lose flying and get +1/+1 until end of turn.
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When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
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Dust Blade Warrior can't be blocked by creatures whose toughness is greater than their power.
1/1
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As an additional cost to play Crumbling Wits, sacrifice a land.
Target player discards two cards. |
Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
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Joshar of the Searing Sands
(rare)
Seeker's Rest
(uncommon)
Perilous Fate
(uncommon)
Dire Skunks
(uncommon)
Oversludge
(common)
Covert Surveyor
(common)
Pulse Crops
(common)
Mist Challenger
(common)
Yeoman's Seal
(common)
Snakeroot Sniper
(common)
Grappling Vines
(common)
Sandstorm Herder
(common)
Dust Blade Warrior
(common)
Crumbling Wits
(common)
Earthtiller Golem
(common)

: Add to your mana pool one mana of any color that a land you control could produce.



