Verdia: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Primal Inferno deals X damage to target creature or player.
Cultivate-{r}{r}, Sacrifice a creature with power equal to X. (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{u}{u}, Sacrifice Haven of Reflection: Draw two cards.
 U 
Creature – Horror
Swampwalk
At the beginning of your upkeep put a mire counter on target nonswamp land of an opponent's choice.
Lands with mire counters on them are Swamps in addition to their other types.
5/4
 U 
Instant
Whenever target creature deals damage to you this turn, its controller loses that much life.
Cultivate {3}{b}{b} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Artifact Creature – Golem
Sacrifice Earthtiller Golem: Target land you control gains shroud until end of turn (It can't be the target of spells or abilities).
2/2
 C 
Creature – Bear
Roaming Grizzly gets +2/+2 as long as you control six or more lands.
2/2
 C 
Creature – Human Warrior
When Marshmist Raider comes into play, target player loses 4 life.
4/4
 C 
Instant
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn.
 C 
Instant
Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate {2}{u}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Barbarian
When Sandstorm Herder becomes blocked, tap all lands defending player controls.
2/1
 C 
Creature – Dryad
{t}: Untap up to two target lands.
2/3
 C 
Creature – Nomad Giant
Trample
Sacrifice a land: Rockshaker Nomad gets -3/-0 until end of turn. Any player may play this ability.
6/5
 C 
Enchantment – Aura
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.
 C 
Creature – Human Cleric
When Dralasken Cultists is put into a graveyard from play each player discards a card.
2/2
 C 
Creature – Human Knight
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3

Primal Inferno (rare)
Haven of Reflection (uncommon)
Chthonic Horror (uncommon)
Choking Darkness (uncommon)
Earthtiller Golem (common)
Roaming Grizzly (common)
Marshmist Raider (common)
Eve of Harvest (common)
Veiled Denial (common)
Sandstorm Herder (common)
Floraspark Dryad (common)
Rockshaker Nomad (common)
Immaterial Wings (common)
Dralasken Cultists (common)
Southfen Patrol (common)