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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
All creatures get -1/-1 until end of turn for each land card in your graveyard.
Cultivate-{3}{b}{b}, Remove a Swamp card in your graveyard from the game.
 U 
Enchantment – Aura
Enchant creature
Pay 3 life: Enchanted creature's controller sacrifices a creature. Play this ability only when you could play a sorcery.
 U 
Creature – Beast
Spend only mana produced by basic lands to play Burrowing Gargantua.
Nonbasic landwalk (This creature is unblockable as long as defending player controls a nonbasic land.)
4/4
 U 
Land
{1}, {t}: Add one mana of any color to your mana pool.
{1}{b}{b}, Sacrifice Haven of Bones: Destroy target tapped creature. It can't be regenerated.
 C 
Creature – Imp
As an additional cost to play Murkdrinker Imp, discard a land card. If that card is a Swamp, Murkdrinker Imp comes into play with a +1/+1 counter.
Flying
1/2
 C 
Creature – Dryad
{t}: Untap up to two target lands.
2/3
{u}
 
 C 
Instant
Return target tapped creature to its owner's hand.
Cultivate {2}{u} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Instant
Target creature gets +4/+0 until end of turn. Visceral Fires deals 4 damage to you.
 C 
Creature – Human Warrior
Protection from red.
Earthform {4}{w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
3/2
 C 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
As long as you control three or fewer lands, Haunted Lagoon doesn't untap during your untap step.
 C 
Artifact – Fortification
Fortified land has ''{t}: Target attacking or blocking creature gets +1/+2 until end of turn.''
Fortify {2} ({2}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
 C 
Enchantment – Aura
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying.
 C 
Creature – Human Warrior
{1}: Regenerate Dralasken Reaper. Play this ability only if you control four or more Swamps.
3/2
 C 
Instant
Up to two target creatures must attack this turn if able.
 C 
Creature – Human Knight
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3

Horrid Cachinnation (rare)
Perilous Fate (uncommon)
Burrowing Gargantua (uncommon)
Haven of Bones (uncommon)
Murkdrinker Imp (common)
Floraspark Dryad (common)
Plunge (common)
Visceral Fires (common)
Frosthorn Ranger (common)
Haunted Lagoon (common)
Altheran Garrison (common)
Immaterial Wings (common)
Dralasken Reaper (common)
Echoes of Battle (common)
Southfen Patrol (common)