Verdia: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)Soulwick Fen comes into play tapped. ![]() ![]() : Return Soulwick Fen from your graveyard to your hand. If you do, target player loses 1 life. |
Icon of Eclipse's power and toughness are each equal to the number of lands you control.
Trample You may play Swamp cards from your graveyard. */*
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Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library. |
Choose two target creatures. They become X/X until end of turn, where X is one quarter of their combined power and toughness, rounded down.
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Enchant creature.
Enchanted creature gets +1/+1. As long as enchanted creature is tapped, spells you control can't be countered by spells or abilities. |
, Sacrifice Avalanche Criers: Creatures with power less than or equal to the number of tapped Mountains you control can't block this turn.1/1
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Counter target spell with converted mana cost less than or equal to the number of lands you control.
Cultivate ![]() ![]() (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
![]() , Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.2/2
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Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
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Enchant creature
Whenever enchanted creature attacks or blocks its controller loses 1 life for each land card in his or her graveyard. |
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First strike
When Swift Sandrunner comes into play, target land doesn't untap in its controller's next untap step. 2/2
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Whenever fortified land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) |
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by
.)When Rukos Reclaimer comes into play you may return up to two target land cards from your graveyard to your hand. 3/2
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Up to two target creatures lose flying and get +1/+1 until end of turn.
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Lifelink (Whenever this creature deals damage, you gain that much life.)
: Battlewise Priest deals 1 damage to target attacking or blocking creature.1/2
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Soulwick Fen
(common, foil)
Icon of Eclipse
(rare)
Cinder Blast
(uncommon)
Shared Transmutation
(uncommon)
Shimmering Leaves
(uncommon)
Avalanche Criers
(common)
Veiled Denial
(common)
Lucent Panther
(common)
Southfen Patrol
(common)
Fumes of Decay
(common)
Swift Sandrunner
(common)
Syravon Watchspires
(common)
Rukos Reclaimer
(common)
Grappling Vines
(common)
Battlewise Priest
(common)
: Add
to your mana pool.)



