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Showing 48 of 48 White cards

Go to section: White (48) Blue (48) Black (48) Red (49) Green (47) Multicolour (3) Artifact (11) Land (32)

Show rarities: C U R

 U 
Sorcery
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Target creature gets +1/+1 and gains double strike until end of turn.
 C 
Creature – Human Cleric
Whenever you play a land, you may pay {1}. If you do, gain 1 life.
1/1
 U 
Instant
Arrow Storm deals 1 damage to each attacking or blocking creature target player controls.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Sorcery
Each player skips his or her next untap step.
 C 
Creature – Human Cleric
Lifelink (Whenever this creature deals damage, you gain that much life.)
{t}: Battlewise Priest deals 1 damage to target attacking or blocking creature.
1/2
1 comment
2015-04-30 15:48:03 by Alex
 C 
Creature – Human Archer
Whenever Borderwatch Archer blocks you may have it deal 1 damage to target attacking creature.
1/1
 C 
Creature – Human Cleric
Flying
Whenever you play a land, Brightwing Cleric gains vigilance until end of turn.
3/2
 C 
Instant
Creatures you control get +1/+1 until end of turn. You gain 1 life for each attacking or blocking creature you control.
 R 
Enchantment
At the beginning of each player's upkeep, that player may name a card.
Spells that were not named in this way this turn cost an additional 2 to play.
 R 
Enchantment
{1}, Tap an untapped creature you control: Copy target activated ability from a creature source you control with a T in its activation cost. (You can only target an ability when it's on the stack.)
 U 
Enchantment – Aura
Enchant creature
When Edict of Solitude comes into play draw a card.
Enchanted creature's controller can't play spells with the same converted mana cost as enchanted creature.
 C 
Instant
You may return two Plains you control to their owners' hands rather than pay the mana cost of Eve of Harvest.
Prevent all combat damage that would be dealt this turn.
 C 
Creature – Human Soldier
When Falcon Trooper is put into a graveyard from play, put a white 1/1 Bird creature token with flying into play.
2/2
 C 
Creature – Human Warrior
Protection from red.
Earthform {4}{w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
3/2
 R 
Creature – Spirit
Flying, flash.
When Glorified Soul comes into play, prevent all damage that would be dealt to you this turn by sources you don't control. Put a +1/+1 counter on Glorified Soul for each damage prevented this way.
1/1
 C 
Creature – Elf Druid
Greenheath Wildcaller gets +1/+2 as long as you control a cultivated land.
3/3
 R 
Creature – Bird
Flying.
Whenever Guardian Roc blocks a creature, remove that creature from the game at end of combat.
Earthform {3}{w}{w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/3
 R 
Creature – Earthkin Incarnation
Icon of Zenith's power and toughness are each equal to the number of lands you control.
Trample
{3}{w}: Up to X target creatures other than Icon of Zenith gain protection from all colors until end of turn, where X is the number of Plains you control. Play this ability only once each turn.
*/*
 C 
Creature – Gargoyle
Dowse (Each land you control that you return to its owner's hand while playing this spell reduces its cost by {1}.)
Flying, vigilance, defender.
{4}: Kaolin Warden loses defender until end of turn.
4/5
 R 
Creature – Human Soldier
Vigilance
{w}, {t}: Creatures you control become 4/4 until end of turn.
4/4
 U 
Instant
Put a 1/1 white Soldier creature token into play for each tapped creature target opponent controls. They gain first strike until end of turn.
Cultivate {3}{w}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 R 
Creature – Giant Soldier
Defender.
Mythic Gatekeeper can block creatures as though they did not have any abilities.
2/8
1 comment
2015-04-30 17:03:55 by Alex
 U 
Creature – Human Cleric
Protection from enchanted (This creature can't be blocked, targeted, dealt damage or enchanted by anything that is enchanted)
Sacrifice Oathbound Auramancer: Destroy target enchantment.
2/2
 R 
Sorcery
Remove each creature from the game unless it has the lowest converted mana cost among creatures its controller controls or is tied for lowest.
 R 
Creature – Human Knight
All non-creature permanents have shroud. (They can't be the target of spells or abilities.)
2/4
 U 
Creature – Human Druid
When Plowshare Disciple comes into play, each player may put a basic land card from his or her hand into play tapped.
1/1
 U 
Creature – Giant Soldier
{w}{w}: Regenerate all lands.
3/5
 C 
Instant
Target player gains 4 life.
Cultivate {4}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Instant
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
 C 
Creature – Human Scout
{2}{w}: Target creature gains mountainwalk or swampwalk until end of turn.
2/3
 C 
Instant
Remove target permanent from the game. Return it to play at end of turn.
Cultivate {3}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 U 
Creature – Human Soldier
{3}{w}: Target land you control becomes a 1/4 Soldier creature until end of turn.
1/4
 R 
Sorcery
Tap all nonwhite creatures you control.
You choose how each creature blocks this turn.
 U 
Creature – Human Cleric
{1}, Sacrifice Soulshine Channeler: Gain twice X life, where X is the amount of {w} in your mana pool.
2/2
 R 
Creature – Angel Cleric
Flying
At the beginning of your upkeep put all creature cards in your graveyard with converted mana cost 1 or less into play.
5/5
 C 
Creature – Human Knight
Whenever Southfen Patrol attacks, target creature gains lifelink until end of turn. (Whenever that creature deals damage, its controller gains that much life.)
3/3
 U 
Creature – Human Soldier
Vigilance
When Steeled Farmhand comes into play, you may search your library for a Plains card, reveal it and put it in your hand, then shuffle your library.
1/2
 R 
Instant
Target creature is indestructible until end of turn. (''Destroy'' effects and lethal damage don't destroy it)
Cultivate {2}{w}{w}
As long as Sun's Aegis is cultivating a land, that land is indestructible.
 C 
Sorcery
Remove target creature that blocked this turn from the game.
 C 
Creature – Bird Wizard
Flying
When Sunseeker Elder comes into play, remove target artifact or enchantment from the game.
0/4
 R 
Creature – Human Advisor
{2}{w}, {t}: Tap any number of target creatures if their total converted mana cost is 4 or less.
1/2
 R 
Creature – Human Druid
Whenever a land is put into your graveyard from play, remove it from the game. If you do, you may search your library for a land card and put it into play tapped.
{2}, Sacrifice an untapped land you control: Target creature gets +2/+2 and gains vigilance until end of turn.
3/2
 C 
Enchantment – Aura
Enchant non-land permanent
Activated abilities of enchanted permanent can't be played.
Prevent all damage that would be dealt by enchanted permanent.
 C 
Enchantment – Aura
Enchant land.
Enchanted land has ''{1}{w}, {t}: Tap target creature''
 C 
Creature – Human Knight
First strike
Earthform {w} (Any time you could play a land you may play this card face down as a land. It has ''{t}: Add {1} to your mana pool''. Turn it face up at any time for its earthform cost.)
2/2
 C 
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Cultivate {2}{w} (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.)
 C 
Creature – Human Cleric
{t}: Regenerate target artifact, enchantment or land.
1/3
 C 
Enchantment – Aura
Enchant creature
As Yeoman's Seal comes into play, choose a color.
Enchanted creature has protection from the chosen color. This does not remove Yeoman's Seal.
Enchanted creature can block creatures with landwalk abilities as if they didn't have those abilities.

Go to section: White (48) Blue (48) Black (48) Red (49) Green (47) Multicolour (3) Artifact (11) Land (32)

Show rarities: C U R


Verdia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Alex's Personal Favourites