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Showing 14 of 14 Black cards
Go to section: White (13) Blue (4) Black (14) Red (13) Green (2) Multicolour (3) Hybrid (4) Artifact (1)
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When Britannian Beachstormers enters the battlefield, put a sabotage counter on target land you don't control.
Undermine – Whenever a sabotaged permanent you don't control untaps, its controller loses 1 life.
Undermine – Whenever a sabotaged permanent you don't control untaps, its controller loses 1 life.
3/2
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever an opponent loses 4 or more life in a single combat phase, subjugated creature gets -2/-2 until end of turn.
Whenever an opponent loses 4 or more life in a single combat phase, subjugated creature gets -2/-2 until end of turn.
2/3
Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -1/-1.
Subjugated creature gets -1/-1.
2/2
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block.
At the beginning of your upkeep, subjugated creature's controller loses 2 life.
Subjugated creature can't block.
At the beginning of your upkeep, subjugated creature's controller loses 2 life.
2/3
Squad (When you cast this, you may search your library for any number of cards named Glasgow RP-11 and put them into your hand. Then shuffle your library.)
Equip nonequipped creature
Equipped creature gets +1/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip nonequipped creature

Equipped creature gets +1/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Leadership (When this creature enters the battlefield, each creature you control gets +1/+1 until end of turn.)
2/2
Oppression (This creature can't be blocked by creatures with toughness 1. Whenever this creature attacks, put a 1/1 red Rebel creature token onto the battlefield under defending player's control.)
3/2
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0.
Subjugated creature gets -2/-0.
1/1
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block.
Subjugated creature can't block.
2/1
Subversive Infiltrator can't be blocked by creatures with greater power.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard.
1/1
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, gain 4 life.
2/4
Conquer — Whenever a permanent an opponent controls leaves the battlefield, that player loses 1 life.
2/1
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Entitlement 2 (When Bloodthirsty Skyknight enters the battlefield, you may exile a permanent you control until Bloodthirsty Skyknight leaves the battlefield. If you do, put two +1/+1 counters on Bloodthirsty Skyknight.)
2014-10-24 14:10:29 by Alex