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Showing 4 of 4 Hybrid cards
Go to section: White (13) Blue (4) Black (14) Red (13) Green (2) Multicolour (3) Hybrid (4) Artifact (1)
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Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn.

If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn.
Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
When target attacking creature deals combat damage to a player this turn, draw three cards then discard a card.

When target attacking creature deals combat damage to a player this turn, draw three cards then discard a card.
Set in Motion (
: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn.

If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn.
Go to section: White (13) Blue (4) Black (14) Red (13) Green (2) Multicolour (3) Hybrid (4) Artifact (1)
Show rarities: N C
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If you control a Swamp or a Forest, regenerate target creature you control and draw a card.
last 2014-10-20 11:08:43 by Alex