Mirroria: Recent Activity
Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Additions to Comp Rules | Style Guide | Art Descriptions |
Recent updates to Mirroria: (Generated at 2024-04-30 01:28:38)
Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Additions to Comp Rules | Style Guide | Art Descriptions |
Recent updates to Mirroria: (Generated at 2024-04-30 01:28:38)
Hmm. The original Licids were tapped if you tried to 'un-licid' them in the same turn. Perhaps the original ability should at least be ", :". I'd also argue that if Licids were done nowadays, that the 'un-liciding' would probably also include tap, to stop players from over-analyzing board states. But, that one doesn't have precedence...
Animate Dead becomes Contaminated Bond
+ is far too cheap for this effect.
On top of that, if it's an Aura attached to something and you use the ability to transform it back into a creature, you won't have to sacrifice the creature, since it only becomes unattached at the next SBA check, a time when the Licid won't have the ability that would trigger.
For an especially egregious abuse, have this in Licid form and attempt to animate two creatures in response to each other. Transforming (unlike flipping) is a symmetric operation, so you'll get to keep both creatures, and it'll still be in Licid form ready to repeat the process without having to pay another or sacrifice one of the creatures you brought back.
That is impressively succinct, I have to admit.
My instinct tells me to use Licids. In order to A) Drive the point home and B) reserve new and wacky creature types for new and wacky mechanics. As it stands, Licids do a good job of making some people feel comfortable with super transform set, since they do an excellent job showing how transform can give some cards some leg room. Making them a new creature type distracts from that.
Also, yay for Licids! Personally, I thought the abundance of Licids in Tempest block was a little broken, since they've got a Regeneration/Lifeline thing going on. People always seem to forget how good these things are when they block... and that was before the 6th edition combat damage stacking rules applied. They were never a big part of any tournament scene, but I'd be careful with limited. Wizards never tested for limited back then, and a 'blinking' creature mechanic could get messy.
I'm planning on recreating all of the Licids, with slight tweaks when necessary to keep them within modern design sensibilities (e.g. changing fear to intimidate). The best part is the huge amount of flavor text they now fit!
Question: should there be Licids on Mirroria, or should I create a new, Licid-like creature type?
Based on one of jmgariepy's ideas.
increased P/T
I think the back side could be 2/2. At the moment it's like a Sparkmage Apprentice for more mana and with a delay before you can get the creature half.
Unfortunately, this needs either to have some natural toughness, or to have the triggered ability ("Whenever") be a replacement ability ("As") instead.
Also, this is somewhat interesting from an abstract rules knowledge POV: technically these two abilities are linked, but I don't think there's precedent so far for linked abilities existing in different "places" such that only one of them "exists" at a time. We could certainly make the rules work with it, but it might need a tiny tweak to the linked ability rules.
Part of a very loose vertical cycle (Phantom Offense, Phantom Parasitism, and Phantom Manipulation). All three cards have the same text on the front, and all interact with the exiled card somehow. I needed this to be the common in the cycle, but I also wanted it to reference the exiled card. Are those contradictory goals? I think that since this can probably only trigger three times, it's good at common. I'm worried I don't have enough simple cards in the set yet.
Part of a very loose vertical cycle (Phantom Offense, Phantom Parasitism, and Phantom Manipulation). All three cards have the same text on the front, and all interact with the exiled card somehow. This one was originally based on Parasitic Implant; it was going to be a vanilla 1/1. I figure that a French vanilla was okay instead. Having "X" makes it the uncommon of the cycle.
Part of a very loose vertical cycle (Phantom Offense, Phantom Parasitism, and Phantom Manipulation). All three cards have the same text on the front, and all interact with the exiled card somehow. I like this one best, because while it's blue removal, it's kind of like Mind Control (which is blue). The Clone ability pushes it to rare.