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Mechanics |
Recent updates to Various Fandoms: (Generated at 2024-04-27 18:58:12)
Various Fandoms: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Various Fandoms: (Generated at 2024-04-27 18:58:12)
Is it just me, or does this lack P/T?
Good flavour though. Maybe exile bill when it connects so it only happens once? And probably needs to be more expensive too. But if we have any "control next turn" cards, "on a combat damage trigger" seems a good one to have.
Uh yeah; you're never going to let this through unless you cannot prevent it; and one it's gone through once, all your creatures will be as messed up as possible.
It's a slightly interesting attempt at tension - normally one of the things you do to mess up an opponents turn is get rid of the cards in their hand. But that doesn't really matter here, since you'll also be taking their next turn.
Worst, it forces them to concede because it's not even going to kill them off quickly. In multiplayer, for example, you basically get two players resources to cotrol.
Needs massivlely upcosting, a downside, and making mythic. I suggest giving it an 8/8 body as its downside - that way it's usually gonna blow opponents up after stealing only or 2 turns.
So... Whenever Bill deals combat damage to a player, assuming they have cards in their hand, they lose the game? Because I get the impression that Bill will be hitting that player every turn after his ability resolves.
Changed from blue to black, since the first ability is black. Alternatively, this could be as that might be a better match for Bill's character.
added deathtouch for flavor purposes
Nah, not a fan of devotion representing daylight.
Maybe devotion can solve your problem? Devotion to white > 4 = dead, devotion to black > 4 = unblockable.
Replaced the second ability with a red-activation. Removed the non-creature restriction since it now derives from red rather than black.
The top part was just top-down vampire design. The second ability's mechanics were meant to parallel the top ability, but don't actually serve a purpose beyond that.
My object is to the "Randomly hosed by the opponent have a white deck" top bit. But yeah; that's a funny time to check an ability. "As though not blocked" type of templating works around it, I expect?
The timing rules get in your way here. Mana empties from mana pools at the end of each step of combat; and blockers are declared right at the very start of the declare blockers step, before anyone can add mana to a pool. So the bottom ability can never trigger.
Yep, now that this isn't restricted to red mana, this is probably "wow"-making and mythic-worthy.
Whether it turns out to be fun in play is a different question.