Zendikar Custom Cube (On-Hold)
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Showing 37 of 37 White cards
Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)
Show rarities: C U R M
Create a 1/1 white Kor Ally creature token and a 2/2 white Knight Ally creature token.
0 comments
Create two 1/1 white Kor Ally creature tokens.
Exile target creature, then return that card to the battlefield under its owners control.
[Awaken]
[Awaken]
'Awaken hurt attackers' deals 3 damage to target attacking or blocking creature.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Cohort –
, tap an untapped Ally you control: The next 1 damage that target source would deal to you this turn is to dealt source's controller instead.

1/3
Target creature gets +2/+2 until end of turn and can block an additional creature this turn.
Prevent the next X damage that would be dealt to you and/or permanents you control this turn, divided as you choose, where X is equal to the number of lands you control.
Flying, Vigilance
Cohort —
, Tap an untapped Ally you control: Return target permanent card with converted mana cost 1 or less from your graveyard to the battlefield.
Cohort —

4/4
When 'Eternal Pilgrim' enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
2/2
Target permanent gains indestructible until end of turn.
Awaken 2 –
(If you cast this spell for 
, also put 2 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2 –




Untap each creature you control. Creatures you control get +2/+2 until end of turn.
Cohort –
, Tap an untapped Ally you control: Put an equipment card from your hand onto the battlefield.

3/2
Target player gains 2 life.
Draw a card.
Draw a card.
'One Drop Ally' can't attack alone.
2/2
Whenever you or a teammate gains life, that player may Scry X, where X is equal to the amount of life he or she gained that way.
2/3
Lifelink
Landfall – Whenever a land enters the battlefield under you control, 'Surviving Felidar' gets +1/+1 until end of turn.
Landfall – Whenever a land enters the battlefield under you control, 'Surviving Felidar' gets +1/+1 until end of turn.
2/4
Untap up to two target creatures. Each of them get +1/+2 until end of turn.
Search your library for an Equipment, Mountains or Plains card, reveal it, and put it into your hand. Then shuffle your library.
"Zendikar first. Then Sorin."
-Nahiri
-Nahiri
Flying
Whenever one or more creatures attack you, untap all creatures you control.
Whenever one or more creatures attack you, untap all creatures you control.
'Zendikar angel, halo, keeps watch to warn others'
4/3
Destroy all nonland creatures.
Landfall – If a land entered the battlefield under you control this turn, destroy all nonland permanents instead.
Landfall – If a land entered the battlefield under you control this turn, destroy all nonland permanents instead.
Flying
3/4
Destroy target Enchantment.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Return target creature card in your graveyard with converted mana cost 2 or less to the battlefield.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –





Cohort –
, tap an untapped Ally you control: Prevent the next 2 damage that would be dealt to you this turn.

2/5
""
0/4
Enchant Artifact or Land
When Imprison Within enters the battlefield, exile target nonland permanent an opponent controls until Imprison Within leaves the battlefield.
When Imprison Within enters the battlefield, exile target nonland permanent an opponent controls until Imprison Within leaves the battlefield.
"Nahiri using Lithomancy to seal away Eldrazi."
Flying
You have protection from colorless.
You have protection from colorless.
Target creature you control get +2/+2 and gains lifelink until end of turn.
+1 Put a 1/1 White Kor Ally creature onto the battlefield.
-2 Search your library for a plains and/or an equipment card, reveal them, put them in your hand, then shuffle your library.
-7 Ultimate.
-2 Search your library for a plains and/or an equipment card, reveal them, put them in your hand, then shuffle your library.
-7 Ultimate.
4
Cohort —
, Tap an untapped Ally you control: You gain 2 life.

2/2
Exile target creature that dealt damage to you this turn.
Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)
Show rarities: C U R M
Zendikar Custom Cube (On-Hold): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Limited Archetypes | Card Ideas | Unused Spare Cards | Expeditions/Masterpiece Series |