Zendikar Custom Cube (On-Hold): Mechanics

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Cohort: {t}, Tap an untapped Ally you control: Effect Used on 7 cards: 'Sea Gate Survivor', 'Ally Manadork', 'Emeria ()', Ondu War Cleric (*), 'Kor Forger', '(Adjective) Tunnel Guide', 'Cohort drain 1 (in prog)'

An Ally mechanic that rewards playing defensively and is good in board stalls.

Landfall: Used on 7 cards: 'Landfall Mana Untaper?', 'Wrath Variant', Landfall, 'Landfall Basilisk', "Skyshooter', (In Prog), 'Landfall gain 3 Life'

Whenever a land enters the battlefield under your control, EFFECT.

Devoid: This card has no color. Used on 27 cards: (show) Reverse Act Impulse, '5drop Scion maker', 'Processor Play Exile', Cosmic Insignificance, 'Devoid Counterspell', 'Exile Flyer', 'Four Drop Scion Maker', 'Unfathomable Schemes', Two drop ingest, 'Two drop Scion Maker', 'one drop ingest flying', 'Silent Skimmer Variant', 'Counter colored spell', 'Drone three drop', 'Devoid Banishing Light', 'Devoid Draw Two", '(In Prog)', 'Kozilek Sentinel variant', 'Devoid Flying Lifelink Ingest', 'Eldrazi destroying sanity', Ingest two drop b (In prog), Ingest Three drop A (In prog), Ingest three drop b (In prog), 'Ingest two drop a', Devoid One drop (in-Prog), 'Ingest three drop b', 'Eldrazi Tapper'
Awaken: If you cast this spell for PARAM2, also put PARAM1 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land. Used on 18 cards: Awaken small reanimation, Awaken Rampant Growth, Awaken Demystify, Zendikar Rises, 'Awaken Shock', 'Awaken can't block', 'Destroy Unnatural Awaken', 'Awaken Stone Rain', 'Awaken Shatter', 'Churning/Bubbling Marsh', 'Indestruble trick', 'Ground Uprising', 'Nissa healing Zendikar', 'Awaken Innocent Blood', 'Awaken Discard', 'Volcanic Eruption', 'Awaken hurt attackers', Bounce

A kicker mana sink mechanic that is flavourful to zendikar. Works better during late game.

Ingest: Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library. Used on 9 cards: Two drop ingest, 'one drop ingest flying', 'Devoid Flying Lifelink Ingest', Ingest two drop b (In prog), Ingest Three drop A (In prog), Ingest three drop b (In prog), 'Ingest two drop a', Devoid One drop (in-Prog), 'Ingest three drop b'
Emerge: You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost. Used on 3 cards: Broodbearer, ('Black Common Emerge'), 'Emrakul Something'
Mindbreaker: When this creature attacks, defending player exiles the top PARAM1 cards of his or her library. Used on 3 cards: 8mana eldrazi, CC09, Emrakul, (in-prog)

Annihilator variant that avoids the lose more while keeping the same flavour and playing well with Processing,




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".