Zendikar Custom Cube (On-Hold)
Zendikar Custom Cube (On-Hold): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Limited Archetypes | Card Ideas | Unused Spare Cards | Expeditions/Masterpiece Series |
Showing 30 of 30 Red cards
Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)
Show rarities: C U
Cohort —
, Tap an untapped Ally you control: Target creature with power 2 or less can't be blocked this turn.

'mention spelunking/ropesetting to show why he needs to tap.'
2/1
'2 to everything awaken' deals 2 damage to each nonland creature without flying and each player.
[Awaken]
[Awaken]
Destroy target artifact.
Awaken
3 – (If you cast this spell for , also put 
3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken




'Awaken Shock' deals 2 damage to target non-land creature or to target player.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




Destroy target land.
Awaken
– 3 (If you cast this spell for 3, also put 
+1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken




Up to three target creatures without flying can't block this turn.
Awaken 3? –
(If you cast this spell for 
, also put 3? +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3? –




Exile the top two cards of your library. Until end of turn you cast cast them without paying their mana cost. Then add two mana of combination of colours to your mana pool.
'Earth/Ground name' deals damage to target creature or player equal to the number of lands you control.
Cohort –
, tap an untapped Ally you control: Exile the top card of your library. Until end of turn, you may play that card.

=
Whenever a creature you control attacks this turn, it gains +2/+0 until end of turn.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




'Volcanic Eruption' deals 4 damage to target creature with flying.
Awaken 3 –
(If you cast this spell for 
, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3 –




deals damage to something already damaged/
Target creature gets +X/+0 until end of turn.
Draw a card.
Draw a card.
Landfall – Whenever a land enters the battlefield under your control, Landfall gets +1/+1 until end of turn
3/2
Trample
Whenever Valleygorger Hellion attacks, look at that the top card of your library. If it's a land card, you may put it onto the battlefield.
Whenever Valleygorger Hellion attacks, look at that the top card of your library. If it's a land card, you may put it onto the battlefield.
4/4
First Strike
Cohort —
, Tap an untapped Ally creature you control: Zada's Commando deals 1 damage to each opponent.
Cohort —

2/1
Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)
Show rarities: C U
Zendikar Custom Cube (On-Hold): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Limited Archetypes | Card Ideas | Unused Spare Cards | Expeditions/Masterpiece Series |
Landfall – Whenever a land enters the battlefield under your control, "Skyshooter' deals 1 damage to each opponent.