Zendikar Custom Cube (On-Hold): Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 'Defiler of Existence' Colourless Uncommon 11{11} Creature – Eldrazi 6 6 Emerge {7}{b}{g} (You may cast this spell by sacrificing a creature and paying the emerge cost reduce by that creatures converted mana cost.)
When you cast 'Defiler of Existence', you may destroy target colored permanent.
1 1473555738 on 11 Sep 2016 by KeresAcheron
2 'Emrakul Something' Colourless Rare 0 Creature – Eldrazi Drone. Emerge {?}{b}{b} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast 'Emrakul Something', gain control target colored creature.
0
3 'Kozilek' Colourless Mythic 12{10}{c}{c} Legendary Creature – Eldrazi 12 12 When you cast 'Kozilek', reveal the top six cards of your library. Put all lands exile this way onto the battlefield. You may cast any number of other cards exiled this way without paying their mana costs. 2 1473559215 on 11 Sep 2016 by KeresAcheron
4 'Ulamogg, ()' Colourless Mythic 11{11} Legendary Creature – Eldrazi 11 11 When you cast 'Ulamogg, ()', for each permanent type, exile up to one target permanent of that type.
Indestructible
()
0
5 ('Black Common Emerge') Colourless Common 7{7} Creature – Eldrazi Drone. 4 3 Emerge {6}{b} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast ('Black Common Emerge'), each opponent reveals his or her and discards a colored card.
First Strike
0
6 (in prog) Colourless Uncommon 10{10} Creature – Eldrazi 11 10 [Mindbreaker] 0
7 8mana eldrazi Colourless Common 8{8} Creature – Eldrazi 8 10 Mindbreaker 6 (When this creature attacks, defending player exiles the top 6 cards of his or her library.) 1 1461629508 on 26 Apr 2016 by KeresAcheron
8 Broodbearer Colourless Common 8{8} Creature – Eldrazi Drone 3 3 Emerge {6}{g} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Broodbearer, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature, add {c} to your mana pool."
1 1471429168 on 17 Aug 2016 by KeresAcheron
9 CC09 Colourless Common 9{9} Creature – Eldrazi 9 9 Mindbreaker 3 (When this creature attacks, defending player exiles the top 3 cards of his or her library.)
~ can't be blocked except by three or more creatures.
1 1463028841 on 12 May 2016 by KeresAcheron
10 Colorless Colourless Common 0 0
11 Emrakul, (in-prog) Colourless Mythic 14{14} Legendary Creature – Eldrazi 14 14 When you cast Emrakul, (in-prog), you control target player during that players next turn.
Flying, Mindbreaker 14, Protection from (something)
1 1474462966 on 21 Sep 2016 by KeresAcheron
12 Filler Colourless Common 0 0
13 Filler Colourless Common 0 0
14 Filler Colourless Common 0 0
15 Filler Creature Colourless Common 7{7} Creature – Eldrazi 0
16 Filler Creature (In-Prog) Colourless Common 7{7} Creature – Eldrazi 0
17 Reduce to Dust Colourless Rare 7{7} Sorcery Exile all colored permanents. 0
18 Ugin, Restored (In-Prog) Colourless Mythic 9{9} Planeswalker – Ugin 8 (tutor for colorless creature card, create a hedron?, draw cards, gain life, exile stuff. 1 1498563737 on 27 Jun 2017 by Tahazzar
19 filler creature Colourless Common 8{8} Creature – Eldrazi Drone 0
20 '2/2 + 1/1' White Common 3{2}{w} Sorcery Create a 1/1 white Kor Ally creature token and a 2/2 white Knight Ally creature token. 0
21 'Allied Raise the Alarm' White Common 2{1}{w} Sorcery Create two 1/1 white Kor Ally creature tokens. 0
22 'Awaken Blink' (In-Prog) White Uncommon 2{1}{w} Instant Exile target creature, then return that card to the battlefield under its owners control.
[Awaken]
0
23 'Awaken hurt attackers' White Common 2{1}{w} Instant 'Awaken hurt attackers' deals 3 damage to target attacking or blocking creature.
Awaken 3 – {5}{w} (If you cast this spell for {5}{w}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
24 'Cohort damage reflector' White Common 2{1}{w} Creature – () Ally Cleric 1 3 Cohort – {t}, tap an untapped Ally you control: The next 1 damage that target source would deal to you this turn is to dealt source's controller instead. 0
25 'Combat Trick' White Common 1{w} Instant Target creature gets +2/+2 until end of turn and can block an additional creature this turn. 1 1472869127 on 03 Sep 2016 by KeresAcheron
26 'Damage Protection/Shelter' White Uncommon 1{w} Instant Prevent the next X damage that would be dealt to you and/or permanents you control this turn, divided as you choose, where X is equal to the number of lands you control. 1 1472951739 on 04 Sep 2016 by KeresAcheron
27 'Emeria ()' White Uncommon 6{4}{w}{w} Creature – Angel Ally 4 4 Flying, Vigilance
Cohort — {t}, Tap an untapped Ally you control: Return target permanent card with converted mana cost 1 or less from your graveyard to the battlefield.
0
28 'Eternal Pilgrim' White Common 2{1}{w} Creature – Kor Scout 2 2 When 'Eternal Pilgrim' enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. 0
29 'Indestruble trick' White Common 2{1}{w} Instant Target permanent gains indestructible until end of turn.
Awaken 2 – {4}{w} (If you cast this spell for {4}{w}, also put 2 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
30 'Inspiring Attack' White Common 5{4}{w} Instant Untap each creature you control. Creatures you control get +2/+2 until end of turn. 0
31 'Kor Forger' White Common 3{2}{w} Creature – Kor Artificer Ally 3 2 Cohort – {t}, Tap an untapped Ally you control: Put an equipment card from your hand onto the battlefield. 0
32 'Lifegain' White Common 2{1}{w} Instant Target player gains 2 life.
Draw a card.
1 1477021119 on 21 Oct 2016 by KeresAcheron
33 'One Drop Ally' White Common 1{w} Creature – Hound Ally 2 2 'One Drop Ally' can't attack alone. 1 1474697394 on 24 Sep 2016 by KeresAcheron
34 'Scry Cleric' White Common 3{2}{w} Creature – Human Cleric Ally 2 3 Whenever you or a teammate gains life, that player may Scry X, where X is equal to the amount of life he or she gained that way. 1 1474555301 on 22 Sep 2016 by KeresAcheron
35 'Surviving Felidar' White Common 4{3}{w} Creature – Cat Beast 2 4 Lifelink
Landfall – Whenever a land enters the battlefield under you control, 'Surviving Felidar' gets +1/+1 until end of turn.
0
36 'Tandem Tactics variant' White Common 2{1}{w} Instant Untap up to two target creatures. Each of them get +1/+2 until end of turn. 1 1472905914 on 03 Sep 2016 by KeresAcheron
37 'Top down Lithomancy' White Uncommon 2{1}{w} Sorcery Search your library for an Equipment, Mountains or Plains card, reveal it, and put it into your hand. Then shuffle your library. 0
38 'Watching angel' White Uncommon 5{3}{w}{w} Creature – Angel Ally 4 3 Flying
Whenever one or more creatures attack you, untap all creatures you control.
0
39 'Wrath Variant' White Rare 5{3}{w}{w} Sorcery Destroy all nonland creatures.
Landfall – If a land entered the battlefield under you control this turn, destroy all nonland permanents instead.
2 1475761324 on 06 Oct 2016 by KeresAcheron
40 Angel Flying White Common 5{4}{w} Creature – Angel 3 4 Flying 1 1475977419 on 09 Oct 2016 by KeresAcheron
41 Awaken Demystify White Common 1{w} Sorcery Destroy target Enchantment.
Awaken 3 – {4}{w} (If you cast this spell for {4}{w}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
42 Awaken small reanimation White Uncommon 2{1}{w} Sorcery Return target creature card in your graveyard with converted mana cost 2 or less to the battlefield.
Awaken 3 – {4}{w} (If you cast this spell for {4}{w}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
1 1457482332 on 09 Mar 2016 by KeresAcheron
43 Cohort 1/1 Kor Ally White Uncommon 1{w} Creature – Kor Ally {t}. Tap an untapped Ally you control: Put a 1/1 white Kor Ally token onto the battlefield tapped. 1 1457493185 on 09 Mar 2016 by KeresAcheron
44 Cohort damage prevention White Common 4{3}{w} Creature – Cleric Ally 2 5 Cohort – {t}, tap an untapped Ally you control: Prevent the next 2 damage that would be dealt to you this turn. 0
45 Docile Hurda White Common 1{w} Creature – Giant 0 4 0
46 Imprison Within White Uncommon 2{w}{w} Enchantment – Aura Enchant Artifact or Land
When Imprison Within enters the battlefield, exile target nonland permanent an opponent controls until Imprison Within leaves the battlefield.
0
47 Iona, (Title)(In Prog) White Mythic 7{5}{w}{w} Legendary Creature – Angel Flying
You have protection from colorless.
1 1474902440 on 26 Sep 2016 by KeresAcheron
48 Moment of Heroism (*) White Common 2{1}{w} Instant Target creature you control get +2/+2 and gains lifelink until end of turn. 1 1477020848 on 21 Oct 2016 by KeresAcheron
49 Nahiri, The Savior White Mythic 4{2}{w}{w} Planeswalker – Nahiri 4 +1 Put a 1/1 White Kor Ally creature onto the battlefield.
-2 Search your library for a plains and/or an equipment card, reveal them, put them in your hand, then shuffle your library.
-7 Ultimate.
1 1469895551 on 30 Jul 2016 by dude1818
50 Ondu War Cleric (*) White Common 2{1}{w} Creature – Human Cleric Ally 2 2 Cohort — {t}, Tap an untapped Ally you control: You gain 2 life. 1 1474697119 on 24 Sep 2016 by KeresAcheron
51 Reciprocate (*) White Uncommon 1{w} Instant Exile target creature that dealt damage to you this turn. 1 1470576675 on 07 Aug 2016 by KeresAcheron
52 White Invoker (in prog) White Common 0 0
53 filler White Common 1{w} 0
54 filler White Common 0 0
55 filler creature White Common 1{w} 0
56 filler flying creature White Common 1{w} 0
57 'Cliffbreaker Serpent?' Blue Common 6{5}{u} Creature – Serpent 5 5 'Cliffbreaker Serpent?' can't attack unless defending player controls an island.
When 'Cliffbreaker Serpent?' enters the battlefield, for each player, you may search your library for and island an put it onto the battlefield under that players control. If you searched your library this way, shuffle it.
1 1473843813 on 14 Sep 2016 by Alex
58 'Lorthos' Blue Rare 8{6}{u}{u} Legendary Creature – Octopus 8 8 Ability involving the number eight. 0
59 'Mill Ally' Blue Common 4{3}{u} Creature – Menfolk Wizard Ally 2 4 {t}, Tap an untapped Ally you control: Target player puts the top 2 cards of his or her library into his or her graveyard. 0
60 'Power reduction Aura' Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature gets -X/-0, where X the number of lands you control.
1 1470401670 on 05 Aug 2016 by KeresAcheron
61 'Scry X, then draw' Blue Common 1{x}{u} Sorcery Scry X, then draw a card. 0
62 'Sea Gate Survivor' Blue Common 2{1}{u} Creature – Human Wizard Ally 1 3 Cohort — {t}, Tap an untapped Ally you control: Scry 1. 0
63 'Stop Stuff Untapping' Blue Common 4{3}{u} Enchantment – Aura Enchant creature or land
Enchanted permanent doesn't untap during its controllers untap step.
1 1472883791 on 03 Sep 2016 by KeresAcheron
64 Bounce Blue Common 2{1}{u} Sorcery Return target non-land permanent to its owners hand.
Awaken 3 – {4}{u} (If you cast this spell for {4}{u}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
1 1458270947 on 18 Mar 2016 by KeresAcheron
65 Card Draw Ally (In Prog) Blue Uncommon 3{2}{u} Creature – Ally cleric 2 2 Cohort = {t}, tap an untapped Ally: Draw a card. 1 1478785051 on 10 Nov 2016 by KeresAcheron
66 Divination (*) Blue Common 3{2}{u} Sorcery Draw two cards. 1 1474553918 on 22 Sep 2016 by KeresAcheron
67 Jace (In Prog) Blue Mythic 5{3}{u}{u} Planeswalker – Jace +1 Draw a card 1 1470399110 on 05 Aug 2016 by KeresAcheron
68 Mass card draw Blue Mythic 7{4}{u}{u}{u} Sorcery Target player draws a card for each land you control. 1 1461402125 on 23 Apr 2016 by KeresAcheron
69 Roilcall Blue Common 1{u} Sorcery Put a +1/+1 counter on target land you control. It becomes a 0/0 creature with haste. Its still a land.
Draw a card/
0
70 Sky Ruin Drake (*) Blue Common 5{4}{u} Creature – Drake 2 5 Flying 1 1475982261 on 09 Oct 2016 by KeresAcheron
71 Thoughtbind (*) Blue Common 3{2}{u} Instant Counter target spell with converted mana cost 4 or less. 0
72 filler creature Blue Common 1{u} Creature 0
73 filler creature Blue Common 1{u} 0
74 filler creature Blue Common 1{u} Creature 0
75 filler creature Blue Common 1{u} Creature 0
76 filler flying #1 Blue Common 1{u} Creature Flying 0
77 filler flying #2 Blue Common 1{u} Creature Flying 0
78 filler flying #3 Blue Common 1{u} Creature Flying 0
79 '() Resurrection/Return' Black Uncommon 4{3}{b} Instant Return target creature card with toughness of X or less from your graveyard to the battlefield, where X is less than or equal to the number of lands you control. 1 1483012677 on 29 Dec 2016 by KeresAcheron
80 '(Vampire something)' Black Common 1{b} Instant Target creature gains deathtouch and lifelink until end of turn. 0
81 'Awaken Discard' Black Common 4{2}{b}' Sorcery Target player reveals his or her hand. Choose a nonland card in it. That player discards it.
Awaken 3 – {5}{b} (If you cast this spell for {5}{b}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
82 'Awaken Innocent Blood' Black Common 2{1}{b} Sorcery Each player sacrifices a nonland creature.
Awaken 3 – {5}{b} (If you cast this spell for {5}{b}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
83 'Blightbspreader Zombie' Black Common 3{2}{b} Creature – Zombe 2 2 When 'Blightbspreader Zombie' enters the battlefield, you may search your library for a swamp card, reveal it, put it into your hand and shuffle your library. 1 1472651258 on 31 Aug 2016 by KeresAcheron
84 'Churning/Bubbling Marsh' Black Common 2{1}{b} Sorcery Return target creature or land card from your graveyard to your hand.
Awaken 3 – {4}{b} (If you cast this spell for {4}{b}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
85 'Cohort drain 1 (in prog)' Black Common 2{1}{b} Creature – Vampire () Ally Cohort – {t}, tap an untapped Ally you control: Each opponent loses 1 life and you gain 1 life. 0
86 'Mark for death?' Black Common 2{1}{b} Enchantment – Aura Enchant creature
When enchanted creature dies, draw two card.
0
87 Brink of Disaster (*) Black Common 4{2}{b}{b} Enchantment – Aura Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
1 1470541644 on 07 Aug 2016 by KeresAcheron
88 CB17 Black Common 5{3}{b}{b} Creature – Vampire Shaman 3 3 When ~ enters the battlefield you may remove all counters from target permanent. If you do you gain life equal to the number of counters removed this way. 0
89 Feed upon the Innocent Black Common 3{2}{b} Sorcery Feed upon the Innocent deals 3 damage to target untapped creature and you gain 3 life. 0
90 Filer creature Black Common 1{b} Creature 1 1 0
91 Flying Filler #3 Black Common 0 0
92 Merciless Resolve (*) Black Common 3{2}{b} Instant As an additional cost to cast Merciless Resolve, sacrifice a creature or land.
Draw two cards.
1 1475983166 on 09 Oct 2016 by KeresAcheron
93 Noncreature Black Common 1{b} 0
94 Ob Nilixs, () Black Mythic 6{4}{b}{b} Planeswalker – Nixilis +1: Each player sacrifices a land.
[+]: Life drain
[]
[]: Destroy all lands.
1 1473050285 on 05 Sep 2016 by KeresAcheron
95 filler creature Black Common 1{b} Creature 0
96 filler creature Black Common 1{b} Creature 0
97 filler creature Black Common 1{b} Creature 0
98 filler creature Black Common 1{b} creature 0
99 filler creature Black Common 1{b} creature 0
100 filler creature Black Common 1{b} 0
101 flying filler #1 Black Common 1{b} Creature Flying 0
102 "Skyshooter' Red Common 3{2}{r} Creature – Elemental 1 4 Defender, First Strike, Reach
Landfall – Whenever a land enters the battlefield under your control, "Skyshooter' deals 1 damage to each opponent.
0
103 '(Adjective) Tunnel Guide' Red Common 2{1}{r} Creature – Goblin Scout Ally 2 1 Cohort — {t}, Tap an untapped Ally you control: Target creature with power 2 or less can't be blocked this turn. 1 1475973816 on 09 Oct 2016 by KeresAcheron
104 '2 to everything awaken' Red Uncommon 3{1}{r}{r} Sorcery '2 to everything awaken' deals 2 damage to each nonland creature without flying and each player.
[Awaken]
0
105 'Awaken Shatter' Red Common 1{r} Sorcery Destroy target artifact.
Awaken {4}{r} 3 – (If you cast this spell for , also put {4}{r} 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
106 'Awaken Shock' Red Common 1{r} Sorcery 'Awaken Shock' deals 2 damage to target non-land creature or to target player.
Awaken 3 – {4}{r} (If you cast this spell for {4}{r}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
107 'Awaken Stone Rain' Red Common 4{3}{r} Sorcery Destroy target land.
Awaken {5}{r} – 3 (If you cast this spell for 3, also put {5}{r} +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
108 'Awaken can't block' Red Common 3{2}{r} Sorcery Up to three target creatures without flying can't block this turn.
Awaken 3? – {4}{r} (If you cast this spell for {4}{r}, also put 3? +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
109 'Common Act on Impulse Red Common 4{3}{r} Sorcery Exile the top two cards of your library. Until end of turn you cast cast them without paying their mana cost. Then add two mana of combination of colours to your mana pool. 1 1478783327 on 10 Nov 2016 by KeresAcheron
110 'Earth/Ground name' Red Uncommon 7{6}{r} Sorcery 'Earth/Ground name' deals damage to target creature or player equal to the number of lands you control. 0
111 'Gas Talker Shaman (In-Prog)' Red Uncommon 4{3}{r} Creature – Goblin Shaman Ally Cohort – {t}, tap an untapped Ally you control: Exile the top card of your library. Until end of turn, you may play that card. 1 1478784510 on 10 Nov 2016 by KeresAcheron
112 'Ground Uprising' Red Common 3{2}{r} Sorcery Whenever a creature you control attacks this turn, it gains +2/+0 until end of turn.
Awaken 3 – {4}{r} (If you cast this spell for {4}{r}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
113 'Volcanic Eruption' Red Common 2{1}{r} Sorcery 'Volcanic Eruption' deals 4 damage to target creature with flying.
Awaken 3 – {5}{r} (If you cast this spell for {5}{r}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
114 'damage already damaged' Red Common 1{r} Instant deals damage to something already damaged/ 0
115 CR26 Red Common 1{x}{r} Sorcery Target creature gets +X/+0 until end of turn.
Draw a card.
0
116 Filler Creature Red Common 1{r} Creature 0
117 Landfall Red Common 3{2}{r} Creature – Elemental 3 2 Landfall – Whenever a land enters the battlefield under your control, Landfall gets +1/+1 until end of turn 0
118 Red one drop (in prog) Red Common 1{r} Creature 0
119 Valleygorger Hellion Red Common 5{4}{r} Creature – Hellion 4 4 Trample
Whenever Valleygorger Hellion attacks, look at that the top card of your library. If it's a land card, you may put it onto the battlefield.
0
120 Zada's Commando (*) Red Common 2{1}{r} Creature – Goblin 2 1 First Strike
Cohort — {t}, Tap an untapped Ally creature you control: Zada's Commando deals 1 damage to each opponent.
0
121 filler creature Red Common 1{r} Creature 0
122 filler creature Red Common 1{r} Creature 0
123 filler creature Red Common 1{r} Creature 0
124 filler creature Red Common 1{r} creature 0
125 filler creature Red Common 1{r} Creature 0
126 filler creature Red Common 1{r} Creature 0
127 filler creature Red Common 1{r} creature 0
128 filler creature Red Common 0 0
129 noncreature Red Common 1{r} Sorcery 0
130 noncreature filler Red Common 1{r} Sorcery 0
131 noncreature filler Red Common 1{r} sorcery 0
132 "Devour Alive" Green Common 4{3}{g} Sorcery Target creature you control deals damage equal to its power to target creature you don't control. Then put +1/+1 on the creature that dealt damage this way. 1 1474551340 on 22 Sep 2016 by KeresAcheron
133 'Ally Manadork' Green Common 2{1}{g} Creature – Elf Druid Ally 2 2 Cohort — {t}, Tap an untapped Ally you control: Add one mana of any colour to your mana pool. 0
134 'Ambush Trap' Green Common 3{2}{g} Instant – Trap If a colorless creature is attacking you, and you control a forest, you can cast 'Ambush Trap' without paying its mana cost.
Target creature you control deals damage equal to its power to target attacking creature.
0
135 'Block if Able cantrip' Green Common 2{1}{g} Sorcery Untap up to one target creature. That creature blocks this turn if able.
Draw a card.
0
136 'Destroy Unnatural Awaken' Green Common 3{2}{g} Sorcery Destroy target noncreature nonland permanent.
Awaken 4 – {5}{g} (If you cast this spell for {5}{g}, also put 4 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
137 'Landfall Basilisk' Green Common 2{1}{g} Creature – Basilisks 2 2 Landfall – Whenever a land enters the battlefield under you control, 'Landfall Basilisk' gets +1/+0 and gains deathtouch until end of turn. 0
138 'Landfall Mana Untaper?' Green Common 3{2}{g} Creature – Elf Shaman 2 2 Landfall – Whenever a land enters the battlefield under you control, you may untap target land. 1 1463574097 on 18 May 2016 by KeresAcheron
139 'Landfall gain 3 Life' Green Common 5{3}{g}{g} Creature – Elemental 3 4 Landfall – Whenever a land enters the battlefield under your control, you gain 1 life. 1 1475984285 on 09 Oct 2016 by KeresAcheron
140 'Might/Strength' Evergreen name Green Uncommon 4{3}{g} Instant Target creature gets +X/+X until end of turn, where X is the number of lands you control. 1 1472872102 on 03 Sep 2016 by KeresAcheron
141 'Nissa healing Zendikar' Green Uncommon 2{1}{g} Sorcery Put target land card from your graveyard onto the battlefield.
Awaken 3 – {4}{g} (If you cast this spell for {4}{g}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
1 1472873635 on 03 Sep 2016 by KeresAcheron
142 'Overrun Variant' Green Uncommon 6{4}{g}{g} Sorcery Creatures you control get +3/+3 and gain vigilance and trample until end of turn. 0
143 'Pump Spell' Green Common 2{1}{g} Instant Target creature gets +3/+3 until end of turn. If that creature is also a land, it gains indestructible until end of turn. 0
144 'Something Wurm' Green Common 6{4}{g}{g} Creature – Wurm 6 6 Trample 1 1474070938 on 17 Sep 2016 by KeresAcheron
145 'Sylvan Growth' Green Uncommon 3{2}{g} Sorcery Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. 1 1472874907 on 03 Sep 2016 by KeresAcheron
146 'X rampant growth' Green Common 1{x}{x}{g} Sorcery Search your library for up to X basic lands and put them onto the battlefield tapped. Then shuffle your library. 0
147 (In Prog) Green Common 1{g} Creature – Plant Landfall – Whenever a a land enters the battlefield under you control, create a 0/1 green Plant creature token 0
148 Awaken Rampant Growth Green Common 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Awaken 3 – {5}{g} (If you cast this spell for {5}{g}, also put 3 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
149 Awaken spell Green Common 1{g} Sorcery 0
150 Land Topdecker Green Uncommon 4{3}{g} Creature – Elf Shaman At the beginning of your upkeep, look at the top card of your library. If it's a land card you may put it onto the battlefield tapped. 0
151 Omnath (In-Prog) Green Mythic 7{5}{g}{g} Legendary Creature – Elemental * * Omnath (In-Prog) base power and toughness are each equal to the number of lands you control.
Landfall – Whenever a land enters the battlefield under your control, you may draw a card.
0
152 UG04 Green Uncommon 3{2}{g} Creature – Elemental 2 2 Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on ~. 1 1472886777 on 03 Sep 2016 by KeresAcheron
153 Zendikar Rises Green Common 2{1}{g} Instant Prevent all damage that would be dealt by nonland creatures this turn.
Awaken 2 – {4}{g} (If you cast this spell for {4}{g}, also put 2 +1/+1 on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
1 1469940080 on 31 Jul 2016 by KeresAcheron
154 ballots (in prog) Green Common 4{3}{g} Creature – Beast 4 4 0
155 etb get land Green Common 1{g} creature 0
156 filler creature Green Common 1{g} creature 0
157 filler creature Green Common 1{g} creature 0
158 filler green five drop Green Common 5{3}{g}{g} Creature 0
159 filler noncreature Green Common 1{g} Sorcery 0
160 noncreature (jn prog) Green Common 1{g} Sorcery Reveal top X cards and put a creature or land into your hand and rest into graveyard. 0
161 'Sarkhan' Multicolour Mythic 2{r}{g} Planeswalker – Sarkhan Create a 5/5 red Dragon creature token with flying. 0
162 'Sorin' Multicolour Mythic 8{4}{w}{w}{b}{b} Planeswalker – Sorin [}: +, destroys stuff. (drain 3 anything.)
[] – destroys a nonland permanent?
[]
1 1469889524 on 30 Jul 2016 by KeresAcheron
163 'Evergreen/Kiora name' Multicolour Uncommon 3{1}{u}{g} Sorcery Reveal the top card of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest into your hand. 2 1473569608 on 11 Sep 2016 by KeresAcheron
164 'Kiora (In-Prog)' Multicolour Mythic 5{3}{u}{g} Planeswalker – Kiora [+]
[-]
(Ultimate): Create a 10/10 Blue Leviathan creature token. (previous Koir
0
165 Nahiri (In Prog) Multicolour Mythic 6{2}{r}{r}{w}{w} Planeswalker – Nahiri Equipment Planeswalker.


[]: Choose any number of permanent types and destroy each permanents of each chosen type.
2 1469882893 on 30 Jul 2016 by KeresAcheron
166 'Hedron Ally' (In Prog) Artifact Common 0 Artifact Creature – Construct Ally 0
167 'High Flying Kite' Artifact Common 2{2} Artifact – Equipment Equipped creature gets flying and vigilance.
Equip {2}
1 1473340920 on 08 Sep 2016 by KeresAcheron
168 'Throwing Line' Artifact Common 1{1} Artifact – Equipment Whenever equiped creature attacks, tap target creature or land defending player controls.
Equip {2}
1 1473341748 on 08 Sep 2016 by KeresAcheron
169 Adventurer's Toolkit Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1 for each equipment attached to it.
Equip {2}
0
170 Expedition Armor / Survival Gear Artifact Common 1{1} Artifact Equipped creature gets +0/+2 and has vigilance.
Equip {1}
0
171 Storage Hedron' Artifact Common 3{3} Artifact {t}: Add {c} to mana pool.
{t}: Put a storage counter on Storage Hedron'.
{t}, Remove any number of storage counters from Storage Hedron': Add {c} to your mana pool for each counter removed this way.
1 1474803864 on 25 Sep 2016 by KeresAcheron
172 Vampiric Blade Artifact Uncommon 1{1} Artifact Equipped creature has Lifelink. (Damage dealt by that creature also causes its controller to gain that much life. Multiple instances of lifelink are redundant.)
Equip {2}
1 1473338904 on 08 Sep 2016 by KeresAcheron
173 "Stirring WU (Mesa?)" Land Common 0 Land Creature – Elemental 0 0 "Stirring WU (Mesa?)" enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {w} or {u}.
0
174 'Blighted Black' Land Common 0 Land {t}: Add {c} to your mana pool.
{}{b}, Sac, {t}: Drain opponent for two life.
1 1475760082 on 06 Oct 2016 by KeresAcheron
175 'Blighted Blue' Land Common 0 Land {t}: Add {c} to your mana pool.
{?}{u}, {t}. Sacrifice 'Blighted Blue': Effect (card filtering and draw one? Maybe treasure hunt.)
1 1475760029 on 06 Oct 2016 by KeresAcheron
176 'Blighted White' Land Common 0 Land {t}: Add {c}.
{4}{w}, {t}, Sacrifice 'Blighted White': 'Blighted White' deals 5 damage to target tapped creature.
1 1475759974 on 06 Oct 2016 by KeresAcheron
177 'Eye of Ugin' remake Land Rare 0 Legendary Land {t}: Add {c}.
{8}, {t}: You may choose an Eldrazi card you own from outside the game, reveal it and put it into your hand.
1 1469875512 on 30 Jul 2016 by KeresAcheron
178 'LCCB' Land Common 0 Land Creature – Elemental 0 0 'LCCB' enters the battlefield tapped.
When 'LCCB' enters the battlefield, you gain 1 life.
{t}: Add {b} to your mana pool.
0
179 'LCCG' Land Common 0 Land Creature – Elemental 'LCCG' enters the battlefield tapped with a +1/+1 counter on it.
When 'LCCG' enters the battlefield, you gain 1 life.
{t}: Add {b} to your mana pool.
0
180 'LCCR' Land Common 0 Land Creature – Elemental 0 0 'LCCR' enters the battlefield tapped.
When 'LCCR' enters the battlefield, you gain 1 life.
{t}: Add {r} to your mana pool.
0
181 'LCCU' Land Common 0 Land Creature – Elemental 0 0 'LCCU' enters the battlefield tapped.
When 'LCCU' enters the battlefield, you gain 1 life.
{t}: Add {u} to your mana pool.
0
182 'LCW' Land Common 0 Land Creature – Elemental 0 0 'LCW' enters the battlefield tapped with a +1/+1 counter on it.
When 'LCW' enters the battlefield, you gain 1 life.
{t}: Add {w} to your mana pool.
0
183 'Landfall BG' Land Common 0 Land {t}: Add {c}.
Landfall — {t}: Add {b} or {g}. Active this ability only if 'Landfall BG' or another land entered the battlefield under your control this turn.
0
184 'Landfall BR' Land Common 0 Land {t}: Add {c}
Landfall — {t}: Add {b} or {r}. Active this ability only if 'Landfall BR' or another land entered the battlefield under your control this turn.
0
185 'Landfall GR' Land Common 0 Land {t}: Add {c}.
Landfall — {t}: Add {r} or {g}. Active this ability only if 'Landfall GR' or another land entered the battlefield under your control this turn.
0
186 'Landfall GU' Land Common 0 Land {t}: Add {c}.
Landfall — {t}: Add {g} or {u}. Active this ability only if 'Landfall GU' or another land entered the battlefield under your control this turn.
0
187 'Landfall GW' Land Common 0 Land {t}: Add {c}.
Landfall — {t}: Add {g} or {w}. Active this ability only if 'Landfall GW' or another land entered the battlefield under your control this turn.
0
188 'Landfall RW' Land Common 0 Land {t}: Add {c}.
Landfall — {t}: Add {r} or {w}. Active this ability only if 'Landfall RW' or another land entered the battlefield under your control this turn.
0
189 'Landfall UB' Land Common 0 Land {t}: Add {c}.
Landfall — {t}: Add {u} or {b}. Active this ability only if 'Landfall UB' or another land entered the battlefield under your control this turn.
0
190 'Landfall UR' Land Common 0 Land {t}: Add {c}.
Landfall — {t}: Add {u} or {r}. Active this ability only if 'Landfall UR' or another land entered the battlefield under your control this turn.
0
191 'Landfall WB' Land Common 0 Land {t}: Add {c}.
Landfall — {t}: Add {w} or {b}. Active this ability only if 'Landfall WB' or another land entered the battlefield under your control this turn.
0
192 'Landfall WU' Land Common 0 Land {t}: Add {c}.
Landfall — {t}: Add {w} or {u}. Active this ability only if 'Landfall WU' or another land entered the battlefield under your control this turn.
0
193 'Ritual Site' Land Rare 0 Land {t}: Add {c}.
{10}, {t}, Sacrifice 'Ritual Site': Create a 10/10 colorless Eldrazi creature token. Activate this ability only any time you could play a sorcery.
0
194 'Slumbering B' Land Uncommon 0 Land 'Slumbering B' enters the battlefield tapped.
{t}: Add {b}.
{4}{b}{b}: 'Slumbering B' becomes a 4/4 black Elemental creature with Menace until end of turn. Its still a land.
0
195 'Slumbering G' Land Uncommon 0 Land 'Slumbering G' enters the battlefield tapped.
{t}: Add {g}.
{4}{g}{g}: 'Slumbering G' becomes a X/X green elemental creature with Vigilance until end of turn. Its still a land.
0
196 'Slumbering R' Land Uncommon 0 Land 'Slumbering R' enters the battlefield tapped. (unless you control two or fewer other lands?)
{t}: Add {r}.
{4}{r}{r}: 'Slumbering R' becomes a 4/4 red Elemental creature until end of turn with trample. Its still a land.
0
197 'Slumbering U' Land Uncommon 0 Land 'Slumbering U' enters the battlefield tapped.
{t}: Add {u}.
{4}{u}{u}: 'Slumbering U' becomes a 4/4 blue Elemental creature with flying until end of turn. Its still a land.
0
198 'Slumbering W' (Mesa?) Land Uncommon 0 Land 'Slumbering W' (Mesa?) enters the battlefield tapped.
{t}: Add {w}.
{4}{w}{w}: 'Slumbering W' (Mesa?) becomes a X/X white Elemental with lifelink until end of turn. Its still a land.
1 1474807437 on 25 Sep 2016 by KeresAcheron
199 'Stirring (BR)' Land Uncommon 0 Land Creature – Elemental 0 0 'Stirring (BR)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {b} or {r}.
0
200 'Stirring (GR)' Land Uncommon 0 Land Creature – Elemental 0 0 'Stirring (GR)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {r} or {g}.
0
201 'Stirring (GW/Grasslands)' Land Uncommon 0 Land Creature – Elemental 0 0 'Stirring (GW/Grasslands)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {g} or {w}.
0
202 'Stirring (UR)' Land Uncommon 0 Land Creature – Elemental 0 0 'Stirring (UR)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {u} or {r}.
0
203 'Stirring (WB)' Land Uncommon 0 Land Creature – Elemental 0 0 'Stirring (WB)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {w} or {b}.
0
204 'Stirring (WR)' Land Uncommon 0 Land Creature – Elemental 0 0 'Stirring (WR)' enters the battlefield tapped with a +1/+1 on it.
{t}: Add {r} or {w}.
0
205 'Stirring BG' Land Uncommon 0 Land Creature – Elemental 0 0 'Stirring BG' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {b} or {g}.
0
206 'Stirring UB (Mudflats?)' Land Uncommon 0 Land Creature – Elemental 0 0 'Stirring UB (Mudflats?)' enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {u} or {b}.
0
207 (BB Bounce Land) Land Common 0 Land (BB Bounce Land) enters the battlefield tapped.
When (BB Bounce Land) enters the battlefield, return a land you control to its owners hand.
{t}: Add {b}{b}.
0
208 (GG Bounce Land) Land Common 0 Land (GG Bounce Land) enters the battlefield tapped.
When (GG Bounce Land) enters the battlefield, return a land you control to its owners hand.
{t}: Add {g}{g}.
0
209 (RR Bounce Land)) Land Common 0 Land (RR Bounce Land)) enters the battlefield tapped.
When (RR Bounce Land)) enters the battlefield, return a land you control to its owners hand.
{t}: Add {r}{r}.
0
210 (Stirring 'UG') Land Uncommon 0 Land Creature – Elemental 0 0 (Stirring 'UG') enters the battlefield tapped with a +1/+1 counter on it.
{t}: Add {g} or {u}.
0
211 (UU Bounce Land) Land Common 0 Land (UU Bounce Land) enters the battlefield tapped.
When (UU Bounce Land) enters the battlefield, return a land you control to its owners hand.
{t}: Add {u}{u}.
0
212 (WW Bounce Land) Land Common 0 Land (WW Bounce Land) enters the battlefield tapped.
When (WW Bounce Land) enters the battlefield, return a land you control to its owners hand.
{t}: Add {w}{w}.
0
213 Blighted Green Land Common 0 Land {t}: Add {c} to your mana pool.
{?}{g}, {t}, Sacrifice Blighted Green: Effect.
1 1475760184 on 06 Oct 2016 by KeresAcheron
214 Blighted Red Land Common 0 Land {t}: Add {1} to your mana pool.
{?}{r}. {t}, Sacrifice Blighted Red: Effect (lava spike?}
1 1475760132 on 06 Oct 2016 by KeresAcheron
215 Cavern of Souls (*) Land Mythic 0 Land As Cavern of Souls enters the battlefield, choose a creature type.
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
0
216 Celestial Colonnade (*) Land Mythic 0 Land Celestial Colonnade enters the battlefield tapped.
{t}: Add {w} or {u}.
{3}{w}{u}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
0
217 Creeping Tar Pit (*) Land Mythic 0 Land Creeping Tar Pit enters the battlefield tapped.
{t}: Add {u} or {b}.
{1}{u}{b}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn that that can't be blocked this turn. It's still a land.
0
218 Deserted Temple (*) Land Mythic 0 Land {t}: Add {c}.
{1}, {t}: Untap target land.
1 1474802315 on 25 Sep 2016 by KeresAcheron
219 Dormant Hedron-Field Land Common 0 Land Dormant Hedron-Field enters the battlefield tapped.
When Dormant Hedron-Field enters the battlefield, return a land you control to its owner's hand.
{t}: Add {c}{c}.
0
220 Eldrazi Temple Land Mythic 0 Land {t}: Add {c}.
{t}: Add {c}{c}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
0
221 Encroaching Wastes (*) Land Uncommon 0 Land {t}: Add {c}.
{4}, {t}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.
1 1470570174 on 07 Aug 2016 by KeresAcheron
222 Hissing Quagmire (*) Land Mythic 0 Land Hissing Quagmire enters the battlefield tapped.
{t}: Add {b} or {g}.
{1}{b}{g}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
0
223 Land Land Common 0 Land 0
224 Lavaclaw Reaches (*) Land Mythic 0 Land Lavaclaw Reaches enters the battlefield tapped.
{t}: Add {b} or {r}.
{1}{b}{r}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{x}: This creature gets +X/+0 until end of turn." It's still a land.
1 1474807295 on 25 Sep 2016 by KeresAcheron
225 Lumbering Falls (*) Land Mythic 0 Land Lumbering Falls enters the battlefield tapped.
{t}: Add {g} or {u}.
{2}{g}{u}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
1 1474808270 on 25 Sep 2016 by KeresAcheron
226 Needle Spires (*) Land Mythic 0 Land Needle Spires enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
0
227 Petrified Field (*) Land Mythic 0 Land {t}: Add {c}.
{t}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
1 1474796853 on 25 Sep 2016 by KeresAcheron
228 Raging Ravine (*) Land Mythic 0 Land Raging Ravine enters the battlefield tapped.
{t}: Add {r} or {g}.
{2}{r}{g}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
1 1474807820 on 25 Sep 2016 by KeresAcheron
229 Ruins of Agadeem Land Rare 0 Legendary Land
{t}: Add {c}.
Effect requires black mana.
0
230 Scion Hatchery Land Rare 0 Land {t}: Add {c}.
{5}, {t}: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {c}."
2 1521714462 on 22 Mar 2018 by SecretInfiltrator
231 Shambling Vent (*) Land Mythic 0 Land Shambling Vent enters the battlefield tapped.
{t}: Add {w} or {b}.
{1}{w}{b}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
0
232 Stirring Wildwood (*) Land Mythic 0 Land Stirring Wildwood enters the battlefield tapped.
{t}: Add {g} or {w}.
{1}{g}{w}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
0
233 Temple of the False God (*) Land Mythic 0 Land {t}: Add {c}{c}. Activate this ability only if you control five or more lands. 2 1457265443 on 06 Mar 2016 by KeresAcheron
234 Valakut, the Molten Pinnacle Land Mythic 0 Land Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
{t}: Add {r}.
0
235 Wandering Fumarole (*) Land Mythic 0 Land Wandering Fumarole enters the battlefield tapped.
{t}: Add {u} or {r}.
{2}{u}{r}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
1 1474806831 on 25 Sep 2016 by KeresAcheron
236 Warped Landscape (*) Land Common 0 Land {t}: Add {c}.
{2}, {t}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
0
237 Reverse Act Impulse Colourless Red Uncommon 3{2}{r} Sorcery Devoid (This card has no color.)
Exile the top three cards of target opponents library. Until end of turn you can play cards exiled this way.
1 1461994106 on 30 Apr 2016 by KeresAcheron
238 '5drop Scion maker' Colourless Green Common 5{4}{g} Creature – Eldrazi Drne 2 2 Devoid (This card has no color.)
When you cast '5drop Scion maker', create three colorless 1/1 Eldrazi Scion tokens onto the battlefield. They have "Sacrifice this creature: Add {c} to your mana pool.
1 1457868716 on 13 Mar 2016 by KeresAcheron
239 'Processor Play Exile' Colourless Black Uncommon 2{1}{b} Creature – Eldrazi Processor 2 1 Devoid (This card has no color.)
Process – When you cast 'Processor Play Exile', you may put a card an opponent owns from exile into that players graveyard. If you do, you can play that card until end of turn and can spend mana to cast it as though it were mana of any type.
1 1475973322 on 09 Oct 2016 by KeresAcheron
240 'Silent Skimmer Variant' Colourless Black Common 3{2}{b} Creature – Eldrazi Drone 0 4 Devoid (This card has no color.)
Flying
When 'Silent Skimmer Variant' attacks, defending player exiles the top two cards of his or her library.
0
241 Cosmic Insignificance Colourless Black Uncommon 3{2}{b} Instant Devoid (This card has no color.)
Exile target colored creature or colored planeswalker.
0
242 'Devoid Counterspell' Colourless Blue Common 4{2}{u}{u} Instant Devoid (This card has no color.)
Exile target spell.
1 1469881091 on 30 Jul 2016 by KeresAcheron
243 'Exile Flyer' Colourless Green Common 2{1}{g} Sorcery Devoid (This card has no color.)
Exile target creature with flying.
0
244 'Four Drop Scion Maker' Colourless Green Common 4{3}{g} Creaure – Eldrazi Drone 1 1 Devoid (This card has no color.)
When you cast 'Four Drop Scion Maker', create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {c} to your mana pool."
0
245 'Unfathomable Schemes' Colourless Blue Common 3{2}{u} Instant Devoid (This card has no color.)
Draw a card, scry 1, discard a card, scry 1, draw a card.
0
246 Two drop ingest Colourless Black Common 2{1}{b} Creature – Eldrazi Drone 1 3 Devoid (This card has no color.)
Menace (This creature can't be blocked except by two or more creatures.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
0
247 'Two drop Scion Maker' Colourless Green Common 2{1}{g} Creature – Eldrazi Drone 1 1 Devoid (This card has no color.)
When you cast 'Two drop Scion Maker', create a 1/1 colorless Eldrazi Scion token. It has "Sacrifice this creature: Add {c} to your mana pool."
Haste
0
248 'Counter colored spell' Colourless Blue Common 3{2}{u} Instant Devoid (This card has no color.)
Counter target colored spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
0
249 'one drop ingest flying' Colourless Blue Common 1{u} Creature – Eldrazi Drone 1 1 Devoid (This card has no color.)
Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
0
250 'Drone three drop' Colourless Green Common 3{2}{g} Creature – Eldrazi Drone 1 3 Devoid (This card has no color.)
When you cast 'Drone three drop', create a 1/1 colourless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {c} to your mana pool."
0
251 'Devoid Banishing Light' Colourless White Common 3{2}{w} Enchantment Devoid (This card has no color.)
When 'Devoid Banishing Light' enters the battlefield, you may exile target colored permanent until 'Devoid Banishing Light' leaves the battlefield.
0
252 'Devoid Draw Two" Colourless Blue Common 4{3}{u} Sorcery Devoid (This card has no color.)
Each opponent exiles the top two cards of his or her library and you draw two cards.
0
253 Eldrazi Scion token Colourless Token 0 Token Creature – Eldrazi Scion 1 1 Sacrifice this creature: Add {c} to your mana pool. 0
254 '(In Prog)' Colourless Blue Common 4{3}{u} Creature – Eldrazi Drone 3 2 Devoid (This card has no color.)
When you cast '(In Prog)', create a colorless 1/1 Eldrazi Scion creature token. It has "Sacrifice this creature: Add {c} to your mana pool".
0
255 'Kozilek Sentinel variant' Colourless Red Common 2{1}{r} Creature – Eldrazi Drone. 1 4 Devoid (This card has no color.)
{1}{c}: 'Kozilek Sentinel variant' gets+2/+0 until end of turn.
0
256 'Devoid Flying Lifelink Ingest' Colourless Black Common 2{1}{b} Creature – Eldrazi Drone 1 1 Devoid (This card has no color.)
Flying, Lifelink
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
0
257 'Eldrazi destroying sanity' Colourless Black Common 4{3}{b} Sorcery Devoid (This card has no color.)
Target opponent exiles two cards from his or her hand, then exiles the top two cards of his or her library.
1 1475976475 on 09 Oct 2016 by KeresAcheron
258 'Ingest two drop a' Colourless Blue Common 2{1}{u} Creature – Eldrazi Drone 1 1 Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast colorless spells or activate the abilities of colorless permanents.
0
259 Ingest Three drop A (In prog) Colourless Blue Common 3{2}{u} Creature – Eldrazi Drone Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
0
260 Ingest three drop b (In prog) Colourless Blue Common 3{2}{u} Creature – Eldrazi Drone Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
0
261 Ingest two drop b (In prog) Colourless Blue Common 2{1}{u} Creature – Eldrazi Drone Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
0
262 'Ingest three drop b' Colourless Black Common 3{2}{b} Creature – Eldrazi Drone Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
0
263 Devoid One drop (in-Prog) Colourless Black Common 1{b} Creature – Eldrazi Drone Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
1 1475982560 on 09 Oct 2016 by KeresAcheron
264 'Eldrazi Tapper' Colourless White Common 1{w} Creature – Eldrazi Drone 1 1 Devoid (This card has no color.)
{1}, {t}: Tap target coloured creature.
0
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