Zendikar Custom Cube (On-Hold): Skeleton

Zendikar Custom Cube (On-Hold): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skeleton Key | Limited Archetypes | Card Ideas | Unused Spare Cards | Expeditions/Masterpiece Series


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: C W U B R G M Z A L

Show rarities: C U R M T

Code Slot Notes
2 mana 2/2 artifact creature, etb each player gains 2 life / ruined servitor with Hedron Scrambler flavour?
eight mana
eight mana 8/10
nine mana 9/9 triple menace + mindbreaker 3
ten mana common, highest converted mana cost common (10/6 Emerge?)
Process destroy color permanent (remove bg emerge)
Kozilek themed card draw?
big eldrazi
Spawnsire of Ulamogg variant
Ulamog
Kozilek
Emrakul
Ugin
{w/u} creature small, 0/4, C
creature small, 2/2, C 2/2 Ally can't attack alone
creature small, 1/2, NA , 1C 'White Tapper' that stops creatures attacking.
creature small, 2/2, Ally, Cohort Ondu War Cleric reprint
creature small, 2/2, NA , 1C Etb fench a plains if opponent more land
creature small, 1/3, Ally, Cohort reflect next 1 damage
creature small, 1/1 + 1/1, Ally, Raise the Alarm
{w/r} creature medium, 3/2, Ally, Cohort put equipment from hand into play
creature medium, 2/2 + 1/1, Ally
Flyer #1-4, All Flyer
Flyer #1-4
Invoker - Gain life
Cohort - damage prevention
creature medium, 2/4, Landfalll +1/+1
When gain life, Scry that much
When gain life, tc gets +1/+1 until end of turn (ally)
Flying
Awaken Demystify
Awaken Damage Attacker
Make a permanent indestructible UEOT + Awaken
Reciprocate reprint
Tandem tactics/honor glory, untaps two creatures and small boost for turn. Combat trick - single creature +2/+2 and small boost.
Untap + Group pump +2 power
Devoid Banishing Light? / (awaken give nonland +2/+2)
Kor ally spirit Crusader of Odric
Cohort = make a 1/1 Ally
Cohort = Reanimate creature cmc 2 or less
Ally build around / untap creature when attack
Reanimate small creature + Awaken
Fetch plains if opponent more lands.
X Land Instant Cycle
Oblivion Ring variant
Ayli - etb banishing light a coloured permanent?
Angel
Cohort Destroy creature dealt damage this turn?
Endless Horizon's reprint
Planeswalker - Gideon
Iona
UB Ingest one drop, Flying
Ingest two drop a
Ingest two drop b
Ingest three drop a
Ingest three drop b
Cohort Scry
Cohort Mill 2
Mana any colour for colourless spells/abilities. Eldrazi.
1U sorcery, reveal top card and put into hand, if colorless mana scion.
Devoid Hill Giant
Sea Serpent 5/5 (can't attack unless opponent island, etb give each player up to one island.
Flying #1
Flying #2
Flying #3
Flying #4 Sky Ruin Drake
Awaken Void Snare/Disperse
Animate Land Cantrip
Reduce Power by number of lands
Stop untagging
Counterspell
Counterspell
Counterspell
Card Draw - Divination Reprint with sad menfolk flavour?
Card Draw
Card Filtering
Card Filtering
Cohort Draw a card (costs four so not worse than Sea gate lore master
Get a Scion when cast a colorless spell
pt equal to no instant+sorceries in your graveyard, jace illusion, WU + UR themed.
Leviathan (9-10 power toughness), when attacks tap all lands defending player controls and turn into islands.
Kraken, krakens intelligent and self aware solitary thinkers.
X Land Instant Cycle
Jace's Ingenuity reprint
Draw 3, discard 2 cards or nonland
Sphinx
Ally -Each Ally you control have the activated abilities of each other ally you control (experiment kraj)
Lorthos (also a Kraken 9/9, Leviathan 10/10 and Sea Serpent 5/5 creature)
Steal coloured permanent
Jace
Ingest one drop
Ingest two drop a
{u/b} + {w/b} Ingest two drop b
Ingest three drop a
Ingest three drop b
Flying #1
Flying #2
Flying #2, small, two drop flying lifelink 11 (WB)
etb creature fetch a swamp. (BG)
Cohort Drain 1
Death trigger opponent discard (BG)
R+B R+G, when dies pay colorless to return to the battlefield.
remove counters from permanent, kill LC or PL
Emerge - Cast trigger exile a card from hand.
Raise Dead + Awaken
Drain opponent + awaken
four mana, remove all counters from target permanent and gain that much life. (Ob Nixilis themed)
drain untapped creatures.
Brink of Disaster reprint
Merciless Resolve reprint
{u/b} Discard Spell
(Null Caller variant)
Emerge - may pay 2 life to draw 2 cards?
Cohort - Goryo's Vengeance
(Whenever opponent loses life, you gain that much life/1 life source you control (Defiant Bloodlord + other black enchantment.)
Ox Nibbles (ultimate destroys all lands.)
Zada's Commando Reprint
Cohort - golbin tunneler?
Attack trigger, give mana
2R 3/2 Landfall +1/+1, mirror in green.
Awaken artifact destruction
Awaken deal 2 damage
Awaken damager flying
Awaken land destruction
"Awaken Panic?"
Chandra's Outrage reprint?
damage something already dealt damage this turn
Cohort - make a 3/1 Haste that dies at the end of turn.
Temp steal + Awaken
R Sorcery five damage to an eldrazi creature
Magmatic Insight reprint
Dagon - (for fire breathing tap untapped lands instead of paying R)
Landfall Threaten
Damage all non-land creatures + awaken
Extra combat step + awaken
Chandra
Scion maker one drop?
Scion maker two drop
Scion maker three drop
Scion maker four drop
Scion maker five drop
Ally Cohort mana dork
Ally
Jaddi Tree Offshoot reprint
Landfall - Untap target land
Landfall - 0/1 Plant Token
(2/2 2G ETB Mulch a land into play tapped.
Baloth 4/4 Beast, cheap but can't attack unless you return a land you control to its owners hand.
6 mana, 6/6?
Emerge - Cast Trigger spawn Scions
Fog for Nonlands + Awaken
Exile Flyer
Naturalise Awaken
Rampant Growth + Awaken
Rampang Growth Nobasics
Fight/Rapid Bite variant
Pump Spell ; maybe reprint Might of the Masses
Reveal top cards, get lands+creatures and rest go to graveyard
Provoke/Irresistible Prey reprint - cantrip, land creature can just tap to avoid it
Create Scion + Tutor big Eldrazi
Cohort - Look top, if land may put onto battlefield tapped. (Mul Daya)
Landfall - +1/+1 counter
PT equal to the number of lands you control
Baloth Woodcrasher reprint?
Emerge - Return a creature card from your graveyard to your hand
2G Sorcery. Nature's Spiral/Regrow + Awaken.
Landfall Draw a card
Hydra
Draw cards equal to power of one of your creatures Soul's Majesty/ Life's Legacy
Nissa
let you untap all your lands when play a spell Paradox Engine?
Landfall WU
Landfall UB
Landfall BR
Landfall RB
Landfall GW
Landfall WB
Landfall UR
Landfall BG
Landfall RW
Landfall GU
LC W
LC U
LC B
LC R
LC G
WW Bounce Land
UU Bounce Land
BB Bounce Land
RR Bounce Land
GG Bounce Land
CC Bounce Land
Blighted W
Blighted U
Blighted B
Blighted R
Blighted G
Blighted C
Warped Landscape preprint
Dual LC WU
Dual LC UB
Dual LC BR
Dual LC RG
Dual LC GW
Dual LC WB
Dual LC UR
Dual LC GB
Dual LC RW
Dual LC GU
CL W
CL U
CL B
CL R
CL G
Fixed Eldrazi Temple
Encroaching Waste reprint
Emeria - W, Reanimate Permanents
Magosi?
Agadeem?
Valacut - R, deal damage
Oran Reef - C, +1/+1 counters
Scion Maker
(Summoning Site) (repeated pull from the blind eternities.
Summong Site
Ally Matters land
{w}{u}
{u}{b} - Ingest/Process
{b}{r}
{r}{g}
{g}{w}
{w}{b} - Lifegain deck, Ally
{u}{r} - Elemental Lord/Awaken *OR Explosive Revelation + Treasure Hunt (r/g)?)
{b}{g} - Emerge regrow a creature and/or a land
{r}{w}
{g}{u}
{w}{u} (thada adel?)
{u}{b}
{b}{r}
{r}{g} Sarkhan?
{g}{w} (pt=no coloured permanents you control)
{w}{b} Sorin
{u}{r}
{b}{g}
{r}{w} Nahiri
{g}{u} Kiora (UG)
Equipment heavy equip cost, to act as a manasink
Journeyer's Kite reprint
Grappling Hook reprint
Expeditions Celestial Colonnade {w}{u}
Expeditions Creeping Tar Pit {u}{b}
Expeditions Lavaclaw Reaches {b}{r}
Expeditions Raging Ravine {r}{g}
Expeditions Stirring Wildwood {g}{w}
Expeditions Shambling Vent {w}{b}
Expeditions Wandering Fumarole {u}{r}
Expeditions Hissing Quagmire {g}{b}
Expeditions Needle Spires {r}{w}
Expeditions Lumbering Falls {g}{u}
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions Deserted Temple
Expeditions Petrified Field
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions
Expeditions Temple of the False God