Zendikar Custom Cube (On-Hold)
Zendikar Custom Cube (On-Hold): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Limited Archetypes | Card Ideas | Unused Spare Cards | Expeditions/Masterpiece Series |
Showing 14 of 64 Land cards
Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)
Show rarities: C U R M
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Lavaclaw Reaches enters the battlefield tapped.
: Add
or
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: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "
: This creature gets +X/+0 until end of turn." It's still a land.







Lumbering Falls enters the battlefield tapped.
: Add
or
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: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.






Needle Spires enters the battlefield tapped.
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or
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: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.









Raging Ravine enters the battlefield tapped.
: Add
or
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: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.








Effect requires black mana.





""
Shambling Vent enters the battlefield tapped.
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or
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: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.






Stirring Wildwood enters the battlefield tapped.
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: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.









Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
: Add
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Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.


Wandering Fumarole enters the battlefield tapped.
: Add
or
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: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.











Go to section: Colourless (46) White (37) Blue (22) Black (23) Red (30) Green (29) Multicolour (5) Artifact (7) Land (64)
Show rarities: C U R M
Zendikar Custom Cube (On-Hold): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Skeleton Key | Limited Archetypes | Card Ideas | Unused Spare Cards | Expeditions/Masterpiece Series |