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CardName: Scion Hatchery Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {5}, {T}: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Flavour Text: "" Set/Rarity: Zendikar Custom Cube (On-Hold) Rare

Scion Hatchery
 
 R 
Land
{t}: Add {c}.
{5}, {t}: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {c}."
""
Updated on 22 Mar 2018 by KeresAcheron

Code: RL07

History: [-]

2016-09-25 13:31:15: KeresAcheron created the card Scion Hatchery
2016-09-25 13:34:08: KeresAcheron edited Scion Hatchery
2016-09-25 13:35:01: KeresAcheron edited Scion Hatchery:

Removed the clause requiring you to have another colorless creature to activate. Maybe re-add it?

2016-09-25 13:35:18: KeresAcheron edited Scion Hatchery
2018-03-22 05:59:56: KeresAcheron edited Scion Hatchery

Reference card Vitu-Ghazi, the City Tree? That one mana buys you one mana and a lot of color independence.

I don't think it's wrong though. Is that the reason this is rare?

The goal of this card was a land inspired by Spawning Bed without the feel bad factor of losing the land. It accomplishes the goals of making lands matter (zendikar) and allows you to store mana over time cast a giant eldrazi. I used Westvale Abbey to cost it since for the benefit of not paying life and getting scions you lose the opportunity to transform it.

Repeatedly generating token defaults to rare since it allows you to generate incremental card advantage over time. And since it's a land card I was being conservative and costed it at rare. I am considering moving it down to uncommon to push the theme of lands mattering (the same way Mirrodin downpushed artifacts below their usual rarity to get the feelings of artifacts being special).

Edit: And now I've realising I'm going to retemplate all Scion makers as well.

2018-03-22 11:39:04: KeresAcheron edited Scion Hatchery

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