Illorica

Printable
Illorica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Showing 20 of 20 White cards

Go to section: White (20) Blue (20) Red (20) Green (20) Multicolour (3) Artifact (5) Land (4)

Show rarities: C U R M

 U 
Instant
Kicker {1}{r} (You may pay an additional {1}{r} as you cast this spell.)
Destroy target enchantment. If Barrier Shatter was kicked, instead you may destroy up to one target enchantment and up to one target artifact.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, you may pay {u}{r}. If you do, draw two cards, then discard a card.
 C 
Creature – Human Soldier
When Chosen of Marthanos enters the battlefield, put a +1/+1 counter on target creature.
2/2
 C 
Creature – Horse Spirit
Plainswalk
The blessed of Nalua come in many forms, not all of them human.
2/2
 C 
Creature – Human Soldier
Vigilance
2/2
 C 
Creature – Bird
Kicker {u} (You may pay an additional {u} as you cast this spell.)
Flying
When Faithful Messenger enters the battlefield, if it was kicked, draw a card.
1/2
 R 
Instant
Kicker {1}{u}{r} (You may pay an additional {1}{u}{r} as you cast this spell.)
Creatures you control get +0/+5 until end of turn. Then, if Fantastic Resolve was kicked, switch those creatures' power and toughness until end of turn. They lose defender and gain first strike until end of turn.
 C 
Creature – Human Knight
Flash
When First Responder enters the battlefield, you gain 1 life.
1/1
 U 
Creature – Human Knight
Whenever you pay {r} to activate an ability of a creature you control, King's Elite gets +1/+0 until end of turn.
1/1
 U 
Enchantment
When Luminescent Ravelins enters the battlefield, choose a creature type.
Creatures of the chosen type can't attack you unless their controller pays {3} for each of those creatures.
{3}{r}: Until end of turn, creatures of the chosen type can't block.
 M 
Legendary Creature – Human Knight
Defender
Marthanos, Battle Paladin enters the battlefield with a +1/+1 counter on it for each creature you don't control.
{1}{w}{u}, Remove a +1/+1 counter from Marthanos: Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of your next upkeep.
1/1
 R 
Enchantment
When Oblivion Tether enters the battlefield, exile target permanent.
When Oblivion Tether leaves the battlefield, return the exiled permanent to the battlefield under its owner's control.
At the beginning of your upkeep, you may pay {u}. If you do, exile Oblivion Tether, then return it to the battlefield under its owner's control.
 U 
Creature – Human Advisor
{u}, {t}: Draw a card. At the beginning of each opponents' next main phase, that player adds {2} to his or her mana pool.
Nobles in King Ronir's court pride themselves on their diplomacy.
1/3
 C 
Creature – Human Archer
Defender
{r}{w}: Rampart Watchman deals 1 damage to target blocked creature.
0/3
 C 
Sorcery
Kicker {u} (You may pay an additional {u} as you cast this spell.)
Target creature gets +2/+0 until end of turn. If Ronir's Tactics was kicked, that creature is unblockable until end of turn.
 R 
Legendary Creature – Human Cleric
{w}{u}, {t}: Put a 1/1 white spirit creature token with flying onto the battlefield blocking target creature that's attacking you.
{r}: All creatures blocking target creature gain first strike until end of turn.
"May Nalua lend me the strength to defend my kingdom."
2/2
 U 
Creature – Human Cleric
When Servant of Nalua enters the battlefield, put a 1/1 white spirit creature token with flying onto the battlefield under target player's control.
1/1
 C 
Instant
Exile target attacking creature. Put a 1/1 white spirit creature token with flying onto the battlefield under its owner's control.
 R 
Legendary Creature – Human Advisor
Defender
White creatures you control have vigilance.
{1}{g}{w}: Blocking creatures you control get +1/+1 until end of turn.
For the sake of her kingdom, she draws on forbidden powers.
0/2
 C 
Creature – Human Knight
Defender
Whenever Unyielding Shieldbearer blocks a creature with trample, that creature loses trample until end of turn.
3/3

Go to section: White (20) Blue (20) Red (20) Green (20) Multicolour (3) Artifact (5) Land (4)

Show rarities: C U R M


Illorica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics