Illorica by Link

92 cards in Multiverse

41 commons, 24 uncommons, 22 rares, 5 mythics

20 white, 20 blue, 20 red, 20 green,
3 multicolour, 5 artifact, 4 land

148 comments total

Frustrated with the arrogance and oppression of the humans, the different races of the world rise up.

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The set creator would like to draw your attention to these comments:

On Illorica (reply):

This set is about a conflict between the humans, elves/treefolk, and merfolk/ faeries. I'm trying not to do overt tribal things to avoid tromping on the toes of Lorwyn.
The factions are organized into enemy color triads, though there aren't any multicolor cards except a few mythics, as has been a tradition in recent sets. Instead, cards have off-color kicker and activated ability costs.
Humans are white, with blue and red costs.
Elves are green, with white and black costs.
Merfolk are blue, with black and green costs.
Centaurs are red, with green and blue costs. I haven't put any cards from the other factions on Multiverse yet. This is because I have a decision to make. I'm making a less-than-conventional set structure, with very few cards in each set and four sets to a block. This is because I'm not really trying to emulate Wizard's current block model, but rather tell a vague story and practice at making sets. The story is mainly based on the character of Marthanos as he develops and eventually becomes a planeswalker.
The choice I face right now is this: I'm considering not including black in the first set, and possibly red as well. Both colors are included in payments, but I might not make cards of those colors. I can't decide whether or not this is a really bad idea. It mainly springs from the story, where the red and black factions don't really appear until later. Can I receive some thoughts on this?

Recently active cards: (all recent activity)

Creature – Human Cleric
When Servant of Nalua enters the battlefield, put a 1/1 white spirit creature token with flying onto the battlefield under target player's control.
last 2015-01-10 21:13:53 by Link
Creature – Human Advisor
{u}, {t}: Draw a card. At the beginning of each opponents' next main phase, that player adds {2} to his or her mana pool.
Nobles in King Ronir's court pride themselves on their diplomacy.
last 2011-10-08 18:56:01 by Alex
Legendary Creature – Human Knight
Marthanos, Battle Paladin enters the battlefield with a +1/+1 counter on it for each creature you don't control.
{1}{w}{u}, Remove a +1/+1 counter from Marthanos: Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of your next upkeep.
last 2012-03-10 05:28:09 by Link
Legendary Creature – Merfolk Shaman
{2}{u}, {t}: Draw a card. If {g} was spent to activate this ability, untap target permanent. If {b} was spent, target player loses 2 life.
last 2012-03-12 11:29:55 by Alex
Creature – Treefolk Mystic
Spirit Guide (When this creature dies, you may search your library for a creature that shares a type with this creature, reveal it, and put it into your hand. If you do, shuffle your library.)
Sacrifice a land: Spreading Root gains vigilance until end of turn.
last 2012-03-11 07:24:06 by Vitenka

Recent comments: (all recent activity)
On Servant of Nalua:
On Barrier Shatter:

A more flexible version of this will be printed in Dragon's Maze as Wear // Tear.

On Serevarie the Sculpted Wave:

­Aphetto Alchemist got to untap permanents for just {t}, as did Fatestitcher while also acting like a Minister of Impediments. So no, I think that's okay. It'll certainly make it quite a bit stronger, sure, but not beyond what a 3-mana rare legend should be.

On Serevarie the Sculpted Wave:

You don't think that's too strong?

On Serevarie the Sculpted Wave:

If you make the {g} ability "untap another target permanent" instead of just lands, then that'd be a lot more interesting for EDH. Why yes, I would like to draw a card while untapping my Arcanis the Omnipotent, or Thriss, Nantuko Primus.

On Spreading Root:

Amusingly, of course, the toughness works against the main ability. Not that you'd really want to fetch for cmc 5.

On Spreading Root:

Sounds alright.

On Serevarie the Sculpted Wave:

I feel like many of my legends in this set seem boring. This one is okay, and it is cool that her ability works with the mana you have available. But when I think about using them for generals, I'm not that excited.

On Revisit:

Ha. Yeah, this will be bumped up to uncommon.

On Serevarie the Sculpted Wave:

More reminiscent of Jushi Apprentice. With funky black ability and an odd green ability making the cost sortof {u}{2/g}. I could see this getting play in standard, especially since there's always a black-blue control deck.

(All recent activity)
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