Illorica
Illorica by Link
92 cards in Multiverse
41 commons, 24 uncommons, 22 rares, 5 mythics
20 white, 20 blue, 20 red, 20 green,
3 multicolour, 5 artifact, 4 land
148 comments total
Frustrated with the arrogance and oppression of the humans, the different races of the world rise up.
Illorica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Cardset comments (4) | Add a comment on this cardset
The set creator would like to draw your attention to these comments:
On Illorica (reply):
on 09 Oct 2011
by
Link:
This set is about a conflict between the humans, elves/treefolk, and merfolk/ faeries. I'm trying not to do overt tribal things to avoid tromping on the toes of Lorwyn. |
Recently active cards: (all recent activity)



Marthanos, Battle Paladin enters the battlefield with a +1/+1 counter on it for each creature you don't control.








Sacrifice a land: Spreading Root gains vigilance until end of turn.
Seller of Songbirds says hello.
A more flexible version of this will be printed in Dragon's Maze as Wear // Tear.
Aphetto Alchemist got to untap permanents for just
, as did Fatestitcher while also acting like a Minister of Impediments. So no, I think that's okay. It'll certainly make it quite a bit stronger, sure, but not beyond what a 3-mana rare legend should be.
You don't think that's too strong?
If you make the
ability "untap another target permanent" instead of just lands, then that'd be a lot more interesting for EDH. Why yes, I would like to draw a card while untapping my Arcanis the Omnipotent, or Thriss, Nantuko Primus.
Amusingly, of course, the toughness works against the main ability. Not that you'd really want to fetch for cmc 5.
Sounds alright.
I feel like many of my legends in this set seem boring. This one is okay, and it is cool that her ability works with the mana you have available. But when I think about using them for generals, I'm not that excited.
Ha. Yeah, this will be bumped up to uncommon.
More reminiscent of Jushi Apprentice. With funky black ability and an odd green ability making the cost sortof
. I could see this getting play in standard, especially since there's always a black-blue control deck.