Illorica: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Barrier Shatter White Uncommon 1{w} Instant Kicker {1}{r} (You may pay an additional {1}{r} as you cast this spell.)
Destroy target enchantment. If Barrier Shatter was kicked, instead you may destroy up to one target enchantment and up to one target artifact.
5 1318046932 on 08 Oct 2011 by Link
2 Blessing of Nalua White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, you may pay {u}{r}. If you do, draw two cards, then discard a card.
1 1318046643 on 08 Oct 2011 by Link
3 Chosen of Marthanos White Common 3{1}{w}{w} Creature – Human Soldier 2 2 When Chosen of Marthanos enters the battlefield, put a +1/+1 counter on target creature. 0
4 Dawn Treader White Common 2{w}{w} Creature – Horse Spirit 2 2 Plainswalk 3 1331343947 on 10 Mar 2012 by Link
5 Elirian Guardsman White Common 3{2}{w} Creature – Human Soldier 2 2 Vigilance 0
6 Faithful Messenger White Common 2{1}{w} Creature – Bird 1 2 Kicker {u} (You may pay an additional {u} as you cast this spell.)
Flying
When Faithful Messenger enters the battlefield, if it was kicked, draw a card.
4 1318099658 on 08 Oct 2011 by Alex
7 Fantastic Resolve White Rare 4{2}{w}{w} Instant Kicker {1}{u}{r} (You may pay an additional {1}{u}{r} as you cast this spell.)
Creatures you control get +0/+5 until end of turn. Then, if Fantastic Resolve was kicked, switch those creatures' power and toughness until end of turn. They lose defender and gain first strike until end of turn.
4 1318047085 on 08 Oct 2011 by Link
8 First Responder White Common 1{w} Creature – Human Knight 1 1 Flash
When First Responder enters the battlefield, you gain 1 life.
3 1318046267 on 08 Oct 2011 by Link
9 King's Elite White Uncommon 1{w} Creature – Human Knight 1 1 Whenever you pay {r} to activate an ability of a creature you control, King's Elite gets +1/+0 until end of turn. 2 1318046812 on 08 Oct 2011 by Link
10 Luminescent Ravelins White Uncommon 3{2}{w} Enchantment When Luminescent Ravelins enters the battlefield, choose a creature type.
Creatures of the chosen type can't attack you unless their controller pays {3} for each of those creatures.
{3}{r}: Until end of turn, creatures of the chosen type can't block.
1 1331344366 on 10 Mar 2012 by Link
11 Marthanos, Battle Paladin White Mythic 1{w} Legendary Creature – Human Knight 1 1 Defender
Marthanos, Battle Paladin enters the battlefield with a +1/+1 counter on it for each creature you don't control.
{1}{w}{u}, Remove a +1/+1 counter from Marthanos: Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of your next upkeep.
11 1312569154 on 05 Aug 2011 by Link
12 Oblivion Tether White Rare 3{1}{w}{w} Enchantment When Oblivion Tether enters the battlefield, exile target permanent.
When Oblivion Tether leaves the battlefield, return the exiled permanent to the battlefield under its owner's control.
At the beginning of your upkeep, you may pay {u}. If you do, exile Oblivion Tether, then return it to the battlefield under its owner's control.
4 1318100062 on 08 Oct 2011 by Alex
13 Orshey Court Nobleman White Uncommon 2{1}{w} Creature – Human Advisor 1 3 {u}, {t}: Draw a card. At the beginning of each opponents' next main phase, that player adds {2} to his or her mana pool. 2 1318046761 on 08 Oct 2011 by Link
14 Rampart Watchman White Common 1{w} Creature – Human Archer 0 3 Defender
{r}{w}: Rampart Watchman deals 1 damage to target blocked creature.
0
15 Ronir's Tactics White Common 1{w} Sorcery Kicker {u} (You may pay an additional {u} as you cast this spell.)
Target creature gets +2/+0 until end of turn. If Ronir's Tactics was kicked, that creature is unblockable until end of turn.
1 1318100184 on 08 Oct 2011 by Alex
16 Ronir, King of Orshey White Rare 4{3}{w} Legendary Creature – Human Cleric 2 2 {w}{u}, {t}: Put a 1/1 white spirit creature token with flying onto the battlefield blocking target creature that's attacking you.
{r}: All creatures blocking target creature gain first strike until end of turn.
5 1318047341 on 08 Oct 2011 by Link
17 Servant of Nalua White Uncommon 3{2}{w} Creature – Human Cleric 1 1 When Servant of Nalua enters the battlefield, put a 1/1 white spirit creature token with flying onto the battlefield under target player's control. 4 1318100439 on 08 Oct 2011 by Alex
18 Shed the Mortal Shell White Common 3{2}{w} Instant Exile target attacking creature. Put a 1/1 white spirit creature token with flying onto the battlefield under its owner's control. 1 1318100533 on 08 Oct 2011 by Alex
19 Sonaria Orshey White Rare 2{w}{w} Legendary Creature – Human Advisor 0 2 Defender
White creatures you control have vigilance.
{1}{g}{w}: Blocking creatures you control get +1/+1 until end of turn.
2 1318100636 on 08 Oct 2011 by Alex
20 Unyielding Shieldbearer White Common 4{3}{w} Creature – Human Knight 3 3 Defender
Whenever Unyielding Shieldbearer blocks a creature with trample, that creature loses trample until end of turn.
3 1318100565 on 08 Oct 2011 by Alex
21 Algae Seer Blue Uncommon 2{1}{u} Creature – Merfolk Shaman 0 1 {1}{b}{g}: Reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If not, you lose 1 life and put that card into your hand. 4 1318048139 on 08 Oct 2011 by Link
22 Alsencove Guard Blue Common 2{1}{u} Creature – Merfolk Warrier 1 1 Islandwalk 0
23 Aquaformation Blue Rare 4{3}{u} Instant Choose a non-legendary permanent on the battlefield. Target permanent becomes a copy of that permanent until end of turn. 4 1318101432 on 08 Oct 2011 by Alex
24 Armored Shark Blue Common 6{5}{u} Creature – Fish 4 6 Armored Shark can't attack unless you control another blue creature. 0
25 Avyrine Eclipse Blue Rare 2{u}{u} Legendary Creature – Faerie Mystic 1 1 Flying
{1}{b}{b}, {t}: Target player exiles a card from his or her hand.
When Avyrine Eclipse leaves the battlefield, return all cards exiled with her to their owner's hands.
0
26 Bragging Faerie Blue Uncommon 3{2}{u} Creature – Faerie 1 3 {2}{g}: Bragging Faerie gets +X/+X until end of turn, where X is the number of cards in your hand minus the number of cards in target player's hand. 3 1318048215 on 08 Oct 2011 by Link
27 Converse with the Soul Blue Uncommon 2{u}{u} Instant Kicker {2}{g} (You may pay an additional {2}{g} as you cast this spell.)
Counter target creature spell. If Converse with the Soul was kicked, put that card onto the battlefield under your control instead of into its owner's graveyard.
3 1318101306 on 08 Oct 2011 by Alex
28 Eclipse Apprentice Blue Common 3{2}{u} Creature – Faerie Mystic 2 1 Flying
When Eclipse Apprentice enters the battlefield, draw a card, then discard a card.
0
29 Leviathan's Wake Blue Rare 6{4}{u}{u} Enchantment Blue creatures you control have islandwalk.
All lands are islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
3 1318048493 on 08 Oct 2011 by Link
30 Mental Catch Blue Common 1{u} Instant Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
Counter target spell unless its controller pays {1}. If Mental Catch was kicked, that spell's controller discards a card.
4 1318047879 on 08 Oct 2011 by Link
31 Meravelon the Tide-Shaper Blue Rare 4{3}{u} Legendary Creature – Merfolk Druid 3 3 Islandwalk
{1}{u}: Target land becomes an island until end of turn.
{2}{g}{u}, {t}: Target island becomes a copy of target non-legendary creature until end of turn, except that it’s blue and is an elemental in addition to its other types.
2 1318101796 on 08 Oct 2011 by Alex
32 Meravelon's Apprentice Blue Common 1{u} Creature – Merfolk Druid 1 1 Whenever Meravelon's Apprentice attacks, target land becomes an island until end of turn. 0
33 Mourning Mist Blue Uncommon 1{u} Instant Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
Counter target activated or triggered ability from a creature source. If Mourning Mist was kicked, destroy that creature if it's on the battlefield.
0
34 Resolution Grasp Blue Common 3{1}{u}{u} Instant Kicker {g} (You may pay an additional {g} as you cast this spell.)
Counter target spell. If Resolution Grasp was kicked, untap up to two target permanents.
4 1331346241 on 10 Mar 2012 by Link
35 Seaweed Elemental Blue Common 4{3}{u} Creature – Elemental 2 3 {g}: Seaweed Elemental gains forestwalk until end of turn.
{b}: Seaweed Elemental gains swampwalk until end of turn.
0
36 Serevarie the Sculpted Wave Blue Rare 3{1}{u}{u} Legendary Creature – Merfolk Shaman 2 2 Islandwalk
{2}{u}, {t}: Draw a card. If {g} was spent to activate this ability, untap target permanent. If {b} was spent, target player loses 2 life.
7 1318048738 on 08 Oct 2011 by Link
37 Serevarie's Seeking Blue Common 1{u} Sorcery Kicker {b}{g} (You may pay an additional {b}{g} as you cast this spell.)
Draw a card. If Serevarie's Seeking was kicked, at the top five cards of your library and put one into your hand. Put the rest on the bottom of your library in any order.
4 1318048001 on 08 Oct 2011 by Link
38 Swirling Geyer Blue Uncommon 1{x}{u} Sorcery Tap X target creatures. Those creatures don't untap during their controllers' next untap step. 2 1318101956 on 08 Oct 2011 by Alex
39 Wave Reading Blue Common 3{2}{u} Instant Return target non-creature permanent to its owner's hand.
Draw a card.
4 1318101917 on 08 Oct 2011 by Alex
40 Weight of the Depths Blue Common 2{u}{u} Enchantment – Aura Enchant creature
Whenever an island you control becomes tapped, you may tap enchanted creature.
4 1318101986 on 08 Oct 2011 by Alex
41 Achel, Walker of the Ways Red Rare 5{4}{r} Legendary Creature – Centaur Druid 3 2 Islandwalk, mountainwalk, forestwalk
{2}{u}: Target player gains control of target land you own until end of turn.
{1}{r}: Target land deals 1 damage to its controller.
{g}: Untap target land.
0
42 Cinder Vortex Red Common 5{4}{r} Creature – Elemental 4 2 Haste
{u}: Cinder Vortex gains flying until end of turn.
0
43 Disciple of Achel Red Common 1{r} Creature – Centaur Druid {g}{u}: Disciple of Achel gains your choice of islandwalk, plainswalk, or forestwalk until end of turn. 0
44 Disciple of Emmeron Red Common 2{1}{r} Creature – Centaur Nomad 1 1 {u}{r}, {t}: Disciple of Emmeron deals 1 damage to target creature. Tap that creature. 0
45 Disciple of Vatagne Red Common 3{2}{r} Creature – Centaur Berserker 2 1 Whenever Disciple of Vatagne attacks, it deals 1 damage to the defending player. 0
46 Earth to Ashes Red Uncommon 4{3}{r} Sorcery Kicker {1}{g}
Destroy target land. If Earth to Ashes was kicked, return that land to the battlefield under your control.
0
47 Echoes of the Past Red Rare 3{2}{r} Instant Echoes of the Past deals 3 damage to target creature or player.
Whenever a creature you control deals combat damage to a player, if Echoes of the Past is in your graveyard, you may pay {2}{u}. If you do, return an instant or sorcery card at random from your graveyard to your hand.
0
48 Effulgence Red Common 1{r} Enchantment – Aura Enchant permanent
Whenever enchanted permanent becomes tapped, it deals 2 damage to its controller.
0
49 Electrovitality Red Uncommon 3{1}{r}{r} Enchantment – Aura Enchant creature
If enchanted creature would deal combat damage to a player, instead its controller puts that many 1/1 red elemental creature tokens with haste onto the battlefield under his or her control.
0
50 Emmeron's Banishing Red Common 2{1}{r} Instant Kicker {x}{u}
Emmeron's Banishing deals 2 damage to target creature. If Emmeron's Banishing was kicked, return target creature with converted mana cost X or less to its owner's hand.
0
51 Emmeron, Cascade Bearer Red Rare 4{3}{r} Legendary Creature – Centaur Nomad 2 3 Whenever Emmeron, Cascade Bearer attacks, you may pay {1}{u}. If you do, tap up to X target permanents, where X is Emmeron's power.
{r}: Emmeron gets +1/+0 until end of turn.
0
52 Frantic Starsearcher Red Uncommon 3{2}{r} Creature – Centaur Druid 1 2 {1}{u}, {t}: Draw three cards. Put a card from your hand on the bottom of your library, then discard a card. 0
53 Shamanic Sway Red Common 3{1}{r}{r} Sorcery Gain control of target creature or land until end of turn. Untap that permanent. It gains haste until end of turn. 0
54 Shimmertusk Boar Red Common 4{3}{r} Creature – Boar 3 3 Intimidate
{1}{u}: Shimmertusk Boar becomes the color of your choice until end of turn.
0
55 Steam Sculptor Red Uncommon 4{2}{r}{r} Creature – Centaur Shaman 3 3 {r}{u}, {t}: Put a 1/1 red elemental creature token with haste onto the battlefield, then attach target aura to that creature. 7 1318444004 on 12 Oct 2011 by Link
56 Steam Shell Red Uncommon 1{r} Enchantment – Aura Enchant creature
Enchanted creature has “Whenever this creature blocks or becomes blocked by a creature, it deals 1 damage to that creature.”
{1}{u}{r}: Put a 1/1 red elemental creature token with haste onto the battlefield, then attach Steam Shell to that creature.
1 1331356783 on 10 Mar 2012 by Link
57 Terramancer's Awakening Red Rare 6{5}{r} Sorcery Kicker {1}{g}{u}
Lands target player controls become 3/3 red elemental creatures until end of turn. If Terramancer's Awakening was kicked, untap those lands and gain control of them until end of turn. They gain haste until end of turn.
0
58 Vatagne the Demolisher Red Rare 4{2}{r}{r} Legendary Creature – Centaur Berserker 2 2 Double strike
Whenever a creature attacking or dealing combat damage causes an ability to trigger, you may pay {r}{g}. If you do, copy that ability. You may choose new targets for the copy.
0
59 Vatagne's Battlecry Red Common 1{r} Instant Kicker {1}{g}
Vatagne's Battlecry deals 3 damage to target player. If Vatagne's Battlecry was kicked, target creature gets +2/+2 until end of turn.
0
60 Wisdom of Battle Red Common 2{1}{r} Sorcery Whenever an opponent is dealt damage this turn, draw a card, then discard a card. 0
61 Aih Vira, Terrain Sculptor Green Rare 2{g}{g} Legendary Creature – Elf Shaman 1 2 {b}{g}, {t}, Pay 2 life: Put the top four cards of your library into your graveyard, then put up to two land cards from your graveyard onto the battlefield tapped. 1 1318049899 on 08 Oct 2011 by Link
62 Ancestral Mask Green Common 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
1 1318049385 on 08 Oct 2011 by Link
63 Ay Ylene, Spirit-Caller Green Rare 3{2}{g} Legendary Creature – Elf Shaman 2 2 {1}{w}{b}, Put a creature card from your graveyard on top of your library: Creatures you control get +X/+X until end of turn, where X is the returned card's converted mana cost. 2 1317530639 on 02 Oct 2011 by Link
64 Burial Soil Green Rare 2{x}{g}{g} Sorcery Search your library for X land cards. Put one onto the battlefield tapped and the rest into your graveyard. 0
65 Deft Spinner Green Common 4{3}{g} Creature – Spider 3 2 Reach
Whenever Deft Spinner blocks a creature with flying, you may pay {2}{b}. If you do, that creature gets -2/-2 until end of turn.
0
66 Dryad Copse Green Common 2{g}{g} Creature – Dryad 2 1 Forestwalk
{t}: Add {g} to your mana pool.
0
67 Earthen Mantle Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has trample.
When Earthen Mantle leaves the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
0
68 Elyssgate Guardian Green Common 3{2}{g} Creature – Elf Warrior 2 2 Whenever an enchantment enters the battlefield under your control, Elyssgate Guardian gets +2/+2 until end of turn. 1 1318048969 on 08 Oct 2011 by Link
69 Elyssgate Mystic Green Common 2{1}{g} Creature – Elf Mystic 2 2 Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
When Elyssgate Mystic enters the battlefield, if it was kicked, return and enchantment card from your graveyard to your hand.
0
70 Elyssian Bleed Green Rare 5{2}{g}{g}{g} Enchantment Creatures you control get +X/+X, where X is the highest converted mana cost among permanents you control. 2 1318049752 on 08 Oct 2011 by Link
71 Grave Dirt Treefolk Green Uncommon 5{4}{g} Creature – Treefolk 6 6 Hexproof
When Grave Dirt Treefolk enters the battlefield, sacrifice it unless you return a land card from your graveyard to the battlefield.
0
72 Iy Zho, Spirit Weaver Green Rare 1{g} Legendary Creature – Elf Mystic 1 1 {2}{g}{w}, Exile a creature card from a graveyard: Put an enchantment card from that graveyard onto the battlefield under your control. 1 1318049977 on 08 Oct 2011 by Link
73 Naturalize Green Common 2{1}{g} Insant Destroy target artifact or enchantment. 1 1318049190 on 08 Oct 2011 by Link
74 Reach Out of Elyss Green Uncommon 1{g} Instant Kicker {w}{b} (You may pay an additional {w}{b} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If Reach Out of Elyss was kicked, that creature gains first strike and lifelink until end of turn.
0
75 Resilient Spirit Green Uncommon 2{g}{g} Creature – Spirit 2 3 When Resilient Spirit is put into your graveyard from your library, you may pay {w}. If you do, put it onto the battlefield tapped. 1 1318049517 on 08 Oct 2011 by Link
76 Revisit Green Common 1{g} Sorcery Kicker {3}{b} (You may pay an additional {3}{b} as you cast this spell.)
Put target permanent card from your graveyard on top of your library. If Revisit was kicked, put that card onto the battlefield instead.
4 1318049274 on 08 Oct 2011 by Link
77 Spirit Guide Green Uncommon 1{g} Enchantment – Aura Enchant creature
Enchanted creature has Spirit Guide (When this creature dies, you may search your library for a creature that shares a type with this creature, reveal it, and put it into your hand. If you do, shuffle your library.).
0
78 Spreading Root Green Common 5{3}{g}{g} Creature – Treefolk Mystic 3 5 Spirit Guide (When this creature dies, you may search your library for a creature that shares a type with this creature, reveal it, and put it into your hand. If you do, shuffle your library.)
Sacrifice a land: Spreading Root gains vigilance until end of turn.
4 1331356751 on 10 Mar 2012 by Link
79 Syo Renn Elysseur Green Uncommon 2{1}{g} Creature – Elf Shaman 1 1 {t}: Add {b}, {g}, or {w} to your mana pool. 1 1318049454 on 08 Oct 2011 by Link
80 Walker in the Mists Green Common 1{g} Creature – Elf Warrior 1 1 Spirit Guide (When this creature dies, you may search your library for a creature that shares a type with this creature, reveal it, and put it into your hand. If you do, shuffle your library.) 0
81 Markarash, Voice of Ruin Multicolour Mythic 6{3}{u}{r}{g} Legendary Creature – Elemental 6 4 Haste, flying, trample
Whenever Markarash, Voice of Ruin and two or more other creatures attack, untap Markarash and after this phase, there is an additional combat phase.
0
82 Nalua, Patron of Orshey Multicolour Mythic 5{2}{r}{w}{u} Legendary Creature – Spirit 4 4 Flying, lifelink
Whenever Nalua, Patron of Orshey deals or is dealt combat damage, you may put that many +1/+1 counters on another target creature.
0
83 Vaariol the Unbidden Multicolour Mythic 5{2}{g}{u}{b} Legendary Creature – Elemental 4 4 {1}{g}{u}{b}, {t}: Put target creature card from a graveyard onto the battlefield under your control. If you do, Vaariol the Unbidden becomes a copy of that creature, except that its name is still Vaariol the Unbidden, it's legendary in addition to its other types, it's still 4/4, and it gains this ability. 3 1318178637 on 09 Oct 2011 by Link
84 Elysstone Verge Artifact Mythic 3{3} Artifact – Equipment Equipped creature has first strike, vigilance, and gets +1/+1 for each creature you don't control.
{t}, Put a 1/1 white spirit creature token with flying onto the battlefield under each opponent's control: Attach Elysstone Verge to target creature you control.
6 1318050220 on 08 Oct 2011 by Link
85 Fount of Everlast Artifact Rare 0{x}{x} Artifact Fount of Everlast enters the battlefield with X charge counters on it.
{t}, Remove a charge counter from Fount of Everlast: Copy target activated or triggered ability. You may choose new targets for the copy.
1 1331088650 on 07 Mar 2012 by Link
86 Mirror of Grey Reflection Artifact Rare 2{2} Artifact You may pay {2} rather than pay {w}, {u}, {b}, {r}, or {g} costs in activated or triggered abilities of creatures you control. 1 1318050140 on 08 Oct 2011 by Link
87 Polished Soulstone Artifact Common 2{2} Artifact {t}: Add one mana of any color to your mana pool. Spend this mana only to pay the costs of abilities. 0
88 Spiritglass Armor Artifact Rare 4{4} Artifact – Equipment Whenever an ability of equipped creature is activated, that creature gets +3/+0 until end of turn.
As long as equipped creature is tapped, it can attack and block as though it were untapped.
Equip {3}
0
89 Bastioned Courtyard Land Uncommon 0 Land When Bastioned Courtyard enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {w} or {u} to your mana pool.
{t}: Add {r} to your mana pool. Activate this ability only if you control a plains or an island.
1 1318050832 on 08 Oct 2011 by Link
90 Forested Bluffs Land Uncommon 0 Land When Forested Bluffs enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {r} or {g} to your mana pool.
{t}: Add {u} to your mana pool. Activate this ability only if you control a mountain or a forest.
1 1318050533 on 08 Oct 2011 by Link
91 Shaded Clearing Land Uncommon 0 Land When Shaded Clearing enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {g} or {w} to your mana pool.
{t}: Add {b} to your mana pool. Activate this ability only if you control a forest or a plains.
0
92 Tide Pools Land Uncommon 0 Land When Tide Pools enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {u} or {b} to your mana pool.
{t}: Add {g} to your mana pool. Activate this ability only if you control and island or a swamp.
0
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Mechanics