Illorica

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Mechanics

Showing all 92 cards

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 U 
Instant
Kicker {1}{r} (You may pay an additional {1}{r} as you cast this spell.)
Destroy target enchantment. If Barrier Shatter was kicked, instead you may destroy up to one target enchantment and up to one target artifact.
5 comments
last 2013-04-14 01:33:31 by Link
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, you may pay {u}{r}. If you do, draw two cards, then discard a card.
1 comment
2011-10-08 04:04:03 by Link
 C 
Creature – Human Soldier
When Chosen of Marthanos enters the battlefield, put a +1/+1 counter on target creature.
2/2
 C 
Creature – Horse Spirit
Plainswalk
The blessed of Nalua come in many forms, not all of them human.
2/2
3 comments
last 2012-03-10 21:17:12 by Link
 C 
Creature – Human Soldier
Vigilance
2/2
 C 
Creature – Bird
Kicker {u} (You may pay an additional {u} as you cast this spell.)
Flying
When Faithful Messenger enters the battlefield, if it was kicked, draw a card.
1/2
4 comments
last 2011-10-09 22:06:49 by Jack V
 R 
Instant
Kicker {1}{u}{r} (You may pay an additional {1}{u}{r} as you cast this spell.)
Creatures you control get +0/+5 until end of turn. Then, if Fantastic Resolve was kicked, switch those creatures' power and toughness until end of turn. They lose defender and gain first strike until end of turn.
4 comments
last 2011-10-09 00:29:58 by Alex
 C 
Creature – Human Knight
Flash
When First Responder enters the battlefield, you gain 1 life.
1/1
3 comments
last 2012-03-10 01:49:08 by Link
 U 
Creature – Human Knight
Whenever you pay {r} to activate an ability of a creature you control, King's Elite gets +1/+0 until end of turn.
1/1
2 comments
last 2011-10-08 18:52:15 by Alex
 U 
Enchantment
When Luminescent Ravelins enters the battlefield, choose a creature type.
Creatures of the chosen type can't attack you unless their controller pays {3} for each of those creatures.
{3}{r}: Until end of turn, creatures of the chosen type can't block.
1 comment
2012-03-10 01:52:46 by Link
 M 
Legendary Creature – Human Knight
Defender
Marthanos, Battle Paladin enters the battlefield with a +1/+1 counter on it for each creature you don't control.
{1}{w}{u}, Remove a +1/+1 counter from Marthanos: Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of your next upkeep.
1/1
11 comments
last 2012-03-10 05:28:09 by Link
 R 
Enchantment
When Oblivion Tether enters the battlefield, exile target permanent.
When Oblivion Tether leaves the battlefield, return the exiled permanent to the battlefield under its owner's control.
At the beginning of your upkeep, you may pay {u}. If you do, exile Oblivion Tether, then return it to the battlefield under its owner's control.
4 comments
last 2011-10-09 01:16:58 by Link
 U 
Creature – Human Advisor
{u}, {t}: Draw a card. At the beginning of each opponents' next main phase, that player adds {2} to his or her mana pool.
Nobles in King Ronir's court pride themselves on their diplomacy.
1/3
2 comments
last 2011-10-08 18:56:01 by Alex
 C 
Creature – Human Archer
Defender
{r}{w}: Rampart Watchman deals 1 damage to target blocked creature.
0/3
 C 
Sorcery
Kicker {u} (You may pay an additional {u} as you cast this spell.)
Target creature gets +2/+0 until end of turn. If Ronir's Tactics was kicked, that creature is unblockable until end of turn.
1 comment
2011-10-08 18:56:24 by Alex
 R 
Legendary Creature – Human Cleric
{w}{u}, {t}: Put a 1/1 white spirit creature token with flying onto the battlefield blocking target creature that's attacking you.
{r}: All creatures blocking target creature gain first strike until end of turn.
"May Nalua lend me the strength to defend my kingdom."
2/2
5 comments
last 2011-10-09 01:19:46 by Link
 U 
Creature – Human Cleric
When Servant of Nalua enters the battlefield, put a 1/1 white spirit creature token with flying onto the battlefield under target player's control.
1/1
4 comments
last 2015-01-10 21:13:53 by Link
 C 
Instant
Exile target attacking creature. Put a 1/1 white spirit creature token with flying onto the battlefield under its owner's control.
1 comment
2011-10-08 19:02:13 by Alex
 R 
Legendary Creature – Human Advisor
Defender
White creatures you control have vigilance.
{1}{g}{w}: Blocking creatures you control get +1/+1 until end of turn.
For the sake of her kingdom, she draws on forbidden powers.
0/2
2 comments
last 2011-10-08 22:14:20 by Link
 C 
Creature – Human Knight
Defender
Whenever Unyielding Shieldbearer blocks a creature with trample, that creature loses trample until end of turn.
3/3
3 comments
last 2012-03-10 01:59:54 by Link
 U 
Creature – Merfolk Shaman
{1}{b}{g}: Reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. If not, you lose 1 life and put that card into your hand.
0/1
4 comments
last 2011-10-09 00:28:13 by Alex
 C 
Creature – Merfolk Warrier
Islandwalk
Before the war, he protected the entrance to the Mer's sacred cove. Now he follows his brethren into battle.
1/1
 R 
Instant
Choose a non-legendary permanent on the battlefield. Target permanent becomes a copy of that permanent until end of turn.
4 comments
last 2011-12-04 02:51:18 by Link
 C 
Creature – Fish
Armored Shark can't attack unless you control another blue creature.
4/6
 R 
Legendary Creature – Faerie Mystic
Flying
{1}{b}{b}, {t}: Target player exiles a card from his or her hand.
When Avyrine Eclipse leaves the battlefield, return all cards exiled with her to their owner's hands.
“Do you ever forget what it was you were about to do? That means she’s nearby.”— Cleric’s warning
1/1
 U 
Creature – Faerie
{2}{g}: Bragging Faerie gets +X/+X until end of turn, where X is the number of cards in your hand minus the number of cards in target player's hand.
1/3
3 comments
last 2011-10-08 22:26:47 by Link
 U 
Instant
Kicker {2}{g} (You may pay an additional {2}{g} as you cast this spell.)
Counter target creature spell. If Converse with the Soul was kicked, put that card onto the battlefield under your control instead of into its owner's graveyard.
3 comments
last 2012-03-10 02:06:52 by Link
 C 
Creature – Faerie Mystic
Flying
When Eclipse Apprentice enters the battlefield, draw a card, then discard a card.
2/1
 R 
Enchantment
Blue creatures you control have islandwalk.
All lands are islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
3 comments
last 2011-10-08 22:08:13 by Link
 C 
Instant
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)
Counter target spell unless its controller pays {1}. If Mental Catch was kicked, that spell's controller discards a card.
4 comments
last 2011-10-09 00:27:19 by Alex
 R 
Legendary Creature – Merfolk Druid
Islandwalk
{1}{u}: Target land becomes an island until end of turn.
{2}{g}{u}, {t}: Target island becomes a copy of target non-legendary creature until end of turn, except that it’s blue and is an elemental in addition to its other types.
3/3
2 comments
last 2012-03-10 06:02:03 by Link
 C 
Creature – Merfolk Druid
Whenever Meravelon's Apprentice attacks, target land becomes an island until end of turn.
1/1
 U 
Instant
Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
Counter target activated or triggered ability from a creature source. If Mourning Mist was kicked, destroy that creature if it's on the battlefield.
 C 
Instant
Kicker {g} (You may pay an additional {g} as you cast this spell.)
Counter target spell. If Resolution Grasp was kicked, untap up to two target permanents.
4 comments
last 2012-03-10 21:10:38 by Link
 C 
Creature – Elemental
{g}: Seaweed Elemental gains forestwalk until end of turn.
{b}: Seaweed Elemental gains swampwalk until end of turn.
"I know we are right, for the servants of Vaariol lend us their power."-- Meravelon the Tide-Shaper
2/3
 R 
Legendary Creature – Merfolk Shaman
Islandwalk
{2}{u}, {t}: Draw a card. If {g} was spent to activate this ability, untap target permanent. If {b} was spent, target player loses 2 life.
2/2
7 comments
last 2012-03-12 11:29:55 by Alex
 C 
Sorcery
Kicker {b}{g} (You may pay an additional {b}{g} as you cast this spell.)
Draw a card. If Serevarie's Seeking was kicked, at the top five cards of your library and put one into your hand. Put the rest on the bottom of your library in any order.
4 comments
last 2012-03-10 02:29:47 by Link
 U 
Sorcery
Tap X target creatures. Those creatures don't untap during their controllers' next untap step.
“The water knows its own way, but sometimes, we ask it to follow ours.”—Meravelon the Tide-Shaper
2 comments
last 2011-10-08 22:01:04 by Link
 C 
Instant
Return target non-creature permanent to its owner's hand.
Draw a card.
4 comments
last 2011-10-09 00:26:42 by Alex
 C 
Enchantment – Aura
Enchant creature
Whenever an island you control becomes tapped, you may tap enchanted creature.
4 comments
last 2011-10-09 00:26:02 by Alex
 R 
Legendary Creature – Centaur Druid
Islandwalk, mountainwalk, forestwalk
{2}{u}: Target player gains control of target land you own until end of turn.
{1}{r}: Target land deals 1 damage to its controller.
{g}: Untap target land.
3/2
 C 
Creature – Elemental
Haste
{u}: Cinder Vortex gains flying until end of turn.
4/2
 C 
Creature – Centaur Druid
{g}{u}: Disciple of Achel gains your choice of islandwalk, plainswalk, or forestwalk until end of turn.
 C 
Creature – Centaur Nomad
{u}{r}, {t}: Disciple of Emmeron deals 1 damage to target creature. Tap that creature.
1/1
 C 
Creature – Centaur Berserker
Whenever Disciple of Vatagne attacks, it deals 1 damage to the defending player.
2/1
 U 
Sorcery
Kicker {1}{g}
Destroy target land. If Earth to Ashes was kicked, return that land to the battlefield under your control.
 R 
Instant
Echoes of the Past deals 3 damage to target creature or player.
Whenever a creature you control deals combat damage to a player, if Echoes of the Past is in your graveyard, you may pay {2}{u}. If you do, return an instant or sorcery card at random from your graveyard to your hand.
 C 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped, it deals 2 damage to its controller.
 U 
Enchantment – Aura
Enchant creature
If enchanted creature would deal combat damage to a player, instead its controller puts that many 1/1 red elemental creature tokens with haste onto the battlefield under his or her control.
 C 
Instant
Kicker {x}{u}
Emmeron's Banishing deals 2 damage to target creature. If Emmeron's Banishing was kicked, return target creature with converted mana cost X or less to its owner's hand.
 R 
Legendary Creature – Centaur Nomad
Whenever Emmeron, Cascade Bearer attacks, you may pay {1}{u}. If you do, tap up to X target permanents, where X is Emmeron's power.
{r}: Emmeron gets +1/+0 until end of turn.
2/3
 U 
Creature – Centaur Druid
{1}{u}, {t}: Draw three cards. Put a card from your hand on the bottom of your library, then discard a card.
1/2
 C 
Sorcery
Gain control of target creature or land until end of turn. Untap that permanent. It gains haste until end of turn.
 C 
Creature – Boar
Intimidate
{1}{u}: Shimmertusk Boar becomes the color of your choice until end of turn.
3/3
 U 
Creature – Centaur Shaman
{r}{u}, {t}: Put a 1/1 red elemental creature token with haste onto the battlefield, then attach target aura to that creature.
3/3
7 comments
last 2011-10-14 15:23:04 by Link
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has “Whenever this creature blocks or becomes blocked by a creature, it deals 1 damage to that creature.”
{1}{u}{r}: Put a 1/1 red elemental creature token with haste onto the battlefield, then attach Steam Shell to that creature.
1 comment
2012-03-10 05:19:43 by Link
 R 
Sorcery
Kicker {1}{g}{u}
Lands target player controls become 3/3 red elemental creatures until end of turn. If Terramancer's Awakening was kicked, untap those lands and gain control of them until end of turn. They gain haste until end of turn.
 R 
Legendary Creature – Centaur Berserker
Double strike
Whenever a creature attacking or dealing combat damage causes an ability to trigger, you may pay {r}{g}. If you do, copy that ability. You may choose new targets for the copy.
2/2
 C 
Instant
Kicker {1}{g}
Vatagne's Battlecry deals 3 damage to target player. If Vatagne's Battlecry was kicked, target creature gets +2/+2 until end of turn.
 C 
Sorcery
Whenever an opponent is dealt damage this turn, draw a card, then discard a card.
 R 
Legendary Creature – Elf Shaman
{b}{g}, {t}, Pay 2 life: Put the top four cards of your library into your graveyard, then put up to two land cards from your graveyard onto the battlefield tapped.
1/2
1 comment
2011-10-08 04:58:19 by Link
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
1 comment
2011-10-08 04:49:45 by Link
 R 
Legendary Creature – Elf Shaman
{1}{w}{b}, Put a creature card from your graveyard on top of your library: Creatures you control get +X/+X until end of turn, where X is the returned card's converted mana cost.
2/2
2 comments
last 2011-10-02 18:11:30 by Alex
 R 
Sorcery
Search your library for X land cards. Put one onto the battlefield tapped and the rest into your graveyard.
 C 
Creature – Spider
Reach
Whenever Deft Spinner blocks a creature with flying, you may pay {2}{b}. If you do, that creature gets -2/-2 until end of turn.
3/2
 C 
Creature – Dryad
Forestwalk
{t}: Add {g} to your mana pool.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When Earthen Mantle leaves the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Elf Warrior
Whenever an enchantment enters the battlefield under your control, Elyssgate Guardian gets +2/+2 until end of turn.
2/2
1 comment
2011-10-08 04:42:49 by Link
 C 
Creature – Elf Mystic
Kicker {1}{w} (You may pay an additional {1}{w} as you cast this spell.)
When Elyssgate Mystic enters the battlefield, if it was kicked, return and enchantment card from your graveyard to your hand.
2/2
 R 
Enchantment
Creatures you control get +X/+X, where X is the highest converted mana cost among permanents you control.
2 comments
last 2012-03-10 05:20:05 by Link
 U 
Creature – Treefolk
Hexproof
When Grave Dirt Treefolk enters the battlefield, sacrifice it unless you return a land card from your graveyard to the battlefield.
6/6
 R 
Legendary Creature – Elf Mystic
{2}{g}{w}, Exile a creature card from a graveyard: Put an enchantment card from that graveyard onto the battlefield under your control.
1/1
1 comment
2011-10-08 04:59:37 by Link
 C 
Insant
Destroy target artifact or enchantment.
1 comment
2011-10-08 04:46:30 by Link
 U 
Instant
Kicker {w}{b} (You may pay an additional {w}{b} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If Reach Out of Elyss was kicked, that creature gains first strike and lifelink until end of turn.
 U 
Creature – Spirit
When Resilient Spirit is put into your graveyard from your library, you may pay {w}. If you do, put it onto the battlefield tapped.
2/3
1 comment
2011-10-08 04:51:57 by Link
{g}
 
 C 
Sorcery
Kicker {3}{b} (You may pay an additional {3}{b} as you cast this spell.)
Put target permanent card from your graveyard on top of your library. If Revisit was kicked, put that card onto the battlefield instead.
4 comments
last 2012-03-11 02:26:02 by Link
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has Spirit Guide (When this creature dies, you may search your library for a creature that shares a type with this creature, reveal it, and put it into your hand. If you do, shuffle your library.).
 C 
Creature – Treefolk Mystic
Spirit Guide (When this creature dies, you may search your library for a creature that shares a type with this creature, reveal it, and put it into your hand. If you do, shuffle your library.)
Sacrifice a land: Spreading Root gains vigilance until end of turn.
3/5
4 comments
last 2012-03-11 07:24:06 by Vitenka
 U 
Creature – Elf Shaman
{t}: Add {b}, {g}, or {w} to your mana pool.
1/1
1 comment
2011-10-08 04:50:54 by Link
 C 
Creature – Elf Warrior
Spirit Guide (When this creature dies, you may search your library for a creature that shares a type with this creature, reveal it, and put it into your hand. If you do, shuffle your library.)
1/1
 M 
Legendary Creature – Elemental
Haste, flying, trample
Whenever Markarash, Voice of Ruin and two or more other creatures attack, untap Markarash and after this phase, there is an additional combat phase.
6/4
 M 
Legendary Creature – Spirit
Flying, lifelink
Whenever Nalua, Patron of Orshey deals or is dealt combat damage, you may put that many +1/+1 counters on another target creature.
She has strength of her own, but what she cherishes most is giving strength to others.
4/4
 M 
Legendary Creature – Elemental
{1}{g}{u}{b}, {t}: Put target creature card from a graveyard onto the battlefield under your control. If you do, Vaariol the Unbidden becomes a copy of that creature, except that its name is still Vaariol the Unbidden, it's legendary in addition to its other types, it's still 4/4, and it gains this ability.
4/4
3 comments
last 2011-10-09 23:58:15 by Link
 M 
Artifact – Equipment
Equipped creature has first strike, vigilance, and gets +1/+1 for each creature you don't control.
{t}, Put a 1/1 white spirit creature token with flying onto the battlefield under each opponent's control: Attach Elysstone Verge to target creature you control.
6 comments
last 2011-10-09 00:35:36 by Alex
 R 
Artifact
Fount of Everlast enters the battlefield with X charge counters on it.
{t}, Remove a charge counter from Fount of Everlast: Copy target activated or triggered ability. You may choose new targets for the copy.
1 comment
2012-03-07 02:50:50 by Link
 R 
Artifact
You may pay {2} rather than pay {w}, {u}, {b}, {r}, or {g} costs in activated or triggered abilities of creatures you control.
1 comment
2011-10-08 05:02:20 by Link
 C 
Artifact
{t}: Add one mana of any color to your mana pool. Spend this mana only to pay the costs of abilities.
 R 
Artifact – Equipment
Whenever an ability of equipped creature is activated, that creature gets +3/+0 until end of turn.
As long as equipped creature is tapped, it can attack and block as though it were untapped.
Equip {3}
 U 
Land
When Bastioned Courtyard enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {w} or {u} to your mana pool.
{t}: Add {r} to your mana pool. Activate this ability only if you control a plains or an island.
1 comment
2011-10-08 05:13:52 by Link
 U 
Land
When Forested Bluffs enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {r} or {g} to your mana pool.
{t}: Add {u} to your mana pool. Activate this ability only if you control a mountain or a forest.
Illus. http://www.worldgallery.co.uk
1 comment
2011-10-08 05:08:53 by Link
 U 
Land
When Shaded Clearing enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {g} or {w} to your mana pool.
{t}: Add {b} to your mana pool. Activate this ability only if you control a forest or a plains.
 U 
Land
When Tide Pools enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {u} or {b} to your mana pool.
{t}: Add {g} to your mana pool. Activate this ability only if you control and island or a swamp.

Show frames: W U R G M A L

Show rarities: C U R M

Or view by sections


Illorica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics