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CardName: Serevarie the Sculpted Wave Cost: 1UU Type: Legendary Creature - Merfolk Shaman Pow/Tgh: 2/2 Rules Text: Islandwalk {2}{U}, {T}: Draw a card. If {G} was spent to activate this ability, untap target permanent. If {B} was spent, target player loses 2 life. Flavour Text: Set/Rarity: Illorica Rare

Serevarie the Sculpted Wave
{1}{u}{u}
 
 R 
Legendary Creature – Merfolk Shaman
Islandwalk
{2}{u}, {t}: Draw a card. If {g} was spent to activate this ability, untap target permanent. If {b} was spent, target player loses 2 life.
2/2
Updated on 12 Mar 2012 by Link

Code:

History: [-]

2011-10-08 04:38:41: Link created the card Serevarie the Sculpted Wave

I'm not sure about the power level or wording on this.

Does she seem... unimpressive next to Azure Mage? Or at all?

More reminiscent of Jushi Apprentice. With funky black ability and an odd green ability making the cost sortof {u}{2/g}. I could see this getting play in standard, especially since there's always a black-blue control deck.

I feel like many of my legends in this set seem boring. This one is okay, and it is cool that her ability works with the mana you have available. But when I think about using them for generals, I'm not that excited.

If you make the {g} ability "untap another target permanent" instead of just lands, then that'd be a lot more interesting for EDH. Why yes, I would like to draw a card while untapping my Arcanis the Omnipotent, or Thriss, Nantuko Primus.

You don't think that's too strong?

­Aphetto Alchemist got to untap permanents for just {t}, as did Fatestitcher while also acting like a Minister of Impediments. So no, I think that's okay. It'll certainly make it quite a bit stronger, sure, but not beyond what a 3-mana rare legend should be.

2012-03-12 12:53:28: Link edited Serevarie the Sculpted Wave:

Changed to permanents and not just lands.

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