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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Excavator Colourless None 0 0
2 Enlightened Guy White Common 1{w} Creature – Spirit Cleric 1 1 At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. 0
3 Entombed Spirit White Common 2{1}{w} Creature – Spirit 1 1 Flying

Unearth {w}
0
4 Illume White Uncommon 2{1}{w} Instant Reveal the top card of target player's library. You gain life equal to that card's converted mana cost.
Draw a card.
1 1349292944 on 03 Oct 2012 by Ryan
5 Marble Gargoyle White Common 4{3}{w} Creature – Gargoyle 3 5 Flying

Defender
0
6 Mourning Spirit White Uncommon 2{1}{w} Creature – Spirit 1 1 At the beginning of your upkeep, you gain 1 life for each creature card in your graveyard. 5 1345817330 on 24 Aug 2012 by hubatish
7 Mystic White Common 1{w} Creature – Human 1 1 As long as you have seven or more cards in hand, Mystic gets +2/+2. 0
8 Obligoyf White Rare 4{2}{w}{w} Creature – Lhurgoyf * * Obligoyf's power and toughness are equal to the number of cards in exile. 2 1339841970 on 16 Jun 2012 by Jack V
9 Oblivion Seal White Common 1{w} Enchantment – Aura Enchant creature

Discard a card: Exile the enchanted creature. Any player may activate this ability.
4 1323801099 on 13 Dec 2011 by dude1818
10 Righteous Fury White Rare 5{3}{w}{w} Creature – Angel 5 5 Flying

Hellbent – Righteous Fury is indestructable and has protection from black and red.
2 1336534510 on 09 May 2012 by DrugsForRobots
11 Underworld Sun White Rare 12{9}{w}{w}{w} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Prevent all combat damage that attacking creatures would deal this turn. Draw cards equal to the damage prevented this way.
6 1326877122 on 18 Jan 2012 by Alex
12 Ancestral Brainstorm Blue Common 1{u} Sorcery Target opponent draws three cards.

Draw a card.
0
13 CantripBounce Blue Common 2{1}{u} Instant Return target creature to it's owners hand.

Draw a card.
4 1320924818 on 10 Nov 2011 by Alex
14 Card10159 Blue Rare 4{3}{u} Sorcery Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her graveyard. 1 1314655339 on 29 Aug 2011 by Link
15 Deep One Blue Uncommon 4{2}{u}{u} Creature – Salamander Mutant 2 2 0
16 Drake Blue Common 3{2}{u} Creature – Drake 3 2 Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
10 1360784507 on 13 Feb 2013 by aether_tech
17 Dream Haunter Blue Common 4{3}{u} Creature – Nightmare Illusion 3 2 Dream Haunter is unblockable 3 1345903894 on 25 Aug 2012 by hubatish
18 Drill Bit Blue None 1{u} Artifact 0
19 Impede Blue Uncommon 2{1}{u} Instant Counter target spell. Its controller draws cards equal to the countered spell's mana cost.

Draw a card.
2 1314507514 on 28 Aug 2011 by DrugsForRobots
20 Induced Learning Blue Common 3{2}{u} Sorcery Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
0
21 Mental Deluge Blue Uncommon 2{1}{u} Instant Target opponent draws seven cards.
Draw a card.
4 1345630318 on 22 Aug 2012 by Alex
22 Mind Control Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature

Discard two cards: Gain control of enchanted creature. Any player may activate the ability.
0
23 Mistformer Apprentice Blue Uncommon 3{1}{u}{u} Creature – Faerie Spellshaper 1 1 Flying

{u}, {t}, Discard a card: Put a 2/2 blue Illusion creature token onto the battlefield. It has "When this permanent becomes the target of a spell or ability, sacrifice it."
4 1314673120 on 30 Aug 2011 by Camruth
24 Mistshaper Master Blue Rare 4{3}{u} Creature – Faerie Spellshaper 2 2 Flying

{2}{u}{u}, {t}, Discard a card: Put a 4/4 blue Dragon Illusion creature token with flying onto the battlefield. It has, "When this permanent becomes the target of a spell or ability, sacrifice it."
0
25 Phantom Guise Blue Common 2{1}{u} Instant Target creature is unblockable this turn.

Madness {2}{u}
0
26 Tedious Study Blue Common 2{1}{u} Sorcery Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard. 0
27 Thought Pincher Blue Common 1{u} Creature – Faerie 1 1 Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
0
28 Tome Scour Blue Common 1{u} Sorcery Target player puts the top five cards of his or her library into his or her graveyard. 0
29 Waking Nightmare Blue Uncommon 3{1}{u}{u} Creature – Nightmare Illusion 3 3 Waking Nightmare is unblockable.
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
0
30 Demented Tutor Black Rare 1{b} Sorcery Name a card. Reveal cards from the top of your library until you reveal the named card. Put that card into your hand and the rest into your graveyard. You lose X life where X is the number of cards in your graveyard. 5 1323952803 on 15 Dec 2011 by Alex
31 Dementia Demon Black Rare 5{2}{b}{b}{b} Creature – Nightmare Demon 7 7 Flying, trample

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
0
32 Dementia Ghoul Black Common 1{b} Creature – Nightmare Zombie 2 2 Your maximum hand size is reduced by one. 0
33 Devil's Hex Black Rare 3{2}{b} Sorcery Target player exiles the top six cards of his or her library, then draws six cards. You lose 6 life. 2 1314810560 on 31 Aug 2011 by Alex
34 ForgetStuff Black Common 1{b} Instant Discard a card, draw a card. 0
35 Frightmare Black Rare 3{2}{b} Creature – Nightmare Horse 7 7 Frightmare gets -X/-X where X is the number of cards in your hand. 2 1323754463 on 13 Dec 2011 by SadisticMystic
36 Induced Insanity Black Uncommon 1{b} Sorcery Discard your hand.

Draw a card.
0
37 Inhume Black None 6{4}{b}{b} Instant Destroy target creature. That creature's controller puts cards from the top of his or her library into his or her graveyard equal to that creature's converted mana cost. 4 1336545173 on 09 May 2012 by DrugsForRobots
38 Mind Putrefaction Black Common 4{3}{b} Sorcery Target player discards two cards.

Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
0
39 Mordant Tar Black Uncommon 1{b} Creature – Ooze 1 1 Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar.
0
40 Nihilgoyf Black Rare 4{2}{b}{b} Creature – Lhurgoyf * * Nihilgoyf's power and toughness are equal to the number of card's in exile. 0
41 Scary Horror Black Common 4{3}{b} Creature – Horror 4 3 Each player's maximum hand size is reduced by two. 1 1323832366 on 14 Dec 2011 by dude1818
42 Screeching Bat Black Common 2{1}{b} Creature – Bat 2 1 Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
0
43 Skeletal Mass Black Uncommon 3{2}{b} Creature – Skeleton Horror 1 1 {t}, Exile a creature card from a graveyard: Put a +1/+1 counter on Skeletal Mass.

Sacrifice two creatures: Return Skeletal Mass from the graveyard to the battlefield tapped.
1 1323713905 on 12 Dec 2011 by dude1818
44 Skeleton Black Common 1{b} Creature – Skeleton Horror 1 1 Madness {1}{b}

When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it.
0
45 Unthinkable Horror Black Common 4{3}{b} Creature – Horror 5 4 Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 0
46 Wailing Banshee Black Uncommon 4{2}{b}{b} Creature – Spirit 3 3 Flying

When Wailing Banshee enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard.
0
47 Wasting Sickness Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature

At the beginning of your upkeep, but a -1/-1 counter on enchanted creature.

{1}{b}: Enchant ({1}{b}: Attach to target creature you control.)
4 1324227554 on 18 Dec 2011 by Alex
48 Yixlid Jailer Black Uncommon 2{1}{b} Creature – Zombie Wizard 2 1 Cards in graveyards lose all abilities. 0
49 Ashborn Phoenix Red Common 5{4}{r} Creature – Phoenix 3 3 Flying

Unearth {4}{r}{r}
0
50 Book Burner Red Uncommon 2{1}{r} Creature – Dwarf Wizard 1 1 {t}: Target player puts the top three cards of his or her library into his or her graveyard unless he or she has Book Burner deal 2 damage to him. 0
51 Burning Inquiry Red Common 1{r} Sorcery Each player draws three cards, then discards three cards at random. 0
52 Deepcave Giant Red Common 4{2}{r}{r} Creature – Giant 3 3 Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand. 5 1345818143 on 24 Aug 2012 by hubatish
53 Fire Reader Red Common 2{1}{r} Creature – Human Shaman 1 1 {t}: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you. 0
54 Fireshock Red Common 1{r} Instant Fireshock deals 1 damage to target creature or player.

Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
0
55 Grrr Red Common 3{2}{r} Creature – Elemental 1 1 When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player. 0
56 Immolate Red Rare 1{x}{x}{r} Sorcery Immolate can't be countered by spells or abilities and the damage can't be prevented.
Delve
Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
3 1323690806 on 12 Dec 2011 by Vitenka
57 Impulsive Nerve Red Common 3{2}{r} Instant Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library. 12 1362653986 on 07 Mar 2013 by Alex
58 Insane Fireslinger Red Uncommon 2{1}{r} Creature – Dwarf Wizard 1 1 Hellbent{t}: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand. 0
59 Leadfoot Dwarrow Red Common 3{2}{r} Creature – Dwarf Warrior 2 2 Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Haste
1 1326876888 on 18 Jan 2012 by Alex
60 Mindboil Red Rare 3{2}{r} Sorcery Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)

Mindboil deals 10 damage to target player.
16 1323710804 on 12 Dec 2011 by Vitenka
61 Nightmare Dragon Red Mythic 7{5}{r}{r} Creature – Nightmare Dragon 5 5 Flying
Whenever Nightmare Dragon deals damage to a player, each player discards his or her hand and draws that many cards.
{r}, Discard a card: Nightmare Dragon deals 1 damage to target creature or player.
2 1314786995 on 31 Aug 2011 by Alex
62 Ogre Mercenary Red Uncommon 3{2}{r} Creature – Ogre Mercenary Warrior 4 3 At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary. 0
63 AngryPlant? Green Common 4{3}{g} 5 2 Trample

Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand.
0
64 Cavern Slime Green Uncommon 4{x}{3}{g} Creature – Ooze 1 1 Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Cavern Slime enters the battlefield with X +1/+1 counters on it.
0
65 Caverncrawler Basilisk Green Common 2{1}{g} Creature – Basilisk 2 1 Deathtouch 0
66 Elder Silverback Green Common 1{g} Creature – Ape 1 1 Elder Silverback gets +2/+2 as long as there are no cards in your graveyard. 0
67 Hellbent Wurm Green Common 7{6}{g} Creature – Wurm 4 4 Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand. 4 1339876842 on 16 Jun 2012 by Vitenka
68 Hydra Whelp Green Uncommon 3{1}{g}{g} Creature – Hydra 0 0 Hydra Whelp enters the battlefield with a +1/+1 counter on it.

{g}{g}: Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.
0
69 Nature's Resurgence Green Rare 4{2}{g}{g} Sorcery Each player draws a card for each creature card in his or her graveyard. 0
70 Reblooming Tree Green Common 3{2}{g} Creature – Treefolk 1 3 You may cast Reblooming Tree from your graveyard. 1 1326350002 on 12 Jan 2012 by dude1818
71 Shaman Green Uncommon 1{g} Creature – Insect Shaman 1 1 {t}: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color. 0
72 Tunneling Wurm Green Uncommon 11{9}{g}{g} Creature – Wurm 6 6 Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

When Tunneling Wurm attacks, destroy target land.
0
73 Woodland Lore Green Uncommon 6{5}{g} Sorcery Draw a card for each Forest you control. 0
74 Grotesque Idol Artifact Uncommon 1{1} Artifact At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. 0
75 Boiling Gyser Land Rare 0 Land – Island Mountain ({t}: Add {u} or {r} to your mana pool.)
As Boiling Gyser enters the battlefield, you may return an island or mountain you control to its owner's hand. If you don't, Boiling Gyser enters the battlefield tapped instead.

3 1326544373 on 14 Jan 2012 by Vitenka
Labyrinth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Concepts, Themes, Mechanics