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CardName: Immolate Cost: XXR Type: Sorcery Pow/Tgh: / Rules Text: Immolate can't be countered by spells or abilities and the damage can't be prevented. Delve Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Flavour Text: Set/Rarity: Labyrinth Rare |
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Huh, immolate isn't taken yet. Though immolation is a wonderful little legend enchantment.
I think this probably needs "Target cannot regenerate" if that's not implied, and maybe also "Not so invulnerable either" too, to justify this cost.
Red certainly does need a "Blow it away. No really. I mean it. DIE." card, and going to the graveyard for it works.
Interesting to compare with Harvest Pyre, as well as Banefire.
Now it's basically unstoppable. Woo! :D