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CardName: Wasting Sickness Cost: 2B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, but a -1/-1 counter on enchanted creature. {1}{B}: Enchant ({1}{B}: Attach to target creature you control.) Flavour Text: Set/Rarity: Labyrinth Uncommon

Wasting Sickness
{2}{b}
 
 U 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep, but a -1/-1 counter on enchanted creature.

{1}{b}: Enchant ({1}{b}: Attach to target creature you control.)
Updated on 18 Dec 2011 by DrugsForRobots
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History: [-]

2011-08-29 18:37:07: DrugsForRobots created the card Wasting Sickness
2011-08-31 02:07:22: DrugsForRobots edited Wasting Sickness
2011-11-10 01:32:38: DrugsForRobots edited Wasting Sickness
2011-12-18 15:36:09: DrugsForRobots edited Wasting Sickness

This mechanic would be best given some name other than "Enchant", because that's already got a meaning as a keyword mechanic - one that's already on this card, in fact.

But a cycle of cards with the mechanic from Detainment Spell / Kjeldoran Pride / Stasis Cell sounds like a fun thing.

You may want to think about sorcery speed for enchant. 20XX has taught me that even a minor amount of Stasis Cell like cards can really up the board complexity.

(Oh, also just noticed the "you control" line under enchant. I assume that was an accident. It, at least, doesn't make a lot of sense with this card, unless your set has a -1/-1 counter theme.)

I like this sort of ability, but it should be used sparingly. It eliminates the inherent card disadvantage of Auras. Wording-wise, what about:

"Enchant ~thing~

Transpose ~cost~ (~cost~: Attach to target ~thing~. Transpose only as a sorcery.)"

For this card, ~thing~ is creature and ~cost~ is {1}{b}.

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