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CardName: Wasting Sickness Cost: 2B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your upkeep, but a -1/-1 counter on enchanted creature. {1}{B}: Enchant ({1}{B}: Attach to target creature you control.) Flavour Text: Set/Rarity: Labyrinth Uncommon |
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This mechanic would be best given some name other than "Enchant", because that's already got a meaning as a keyword mechanic - one that's already on this card, in fact.
But a cycle of cards with the mechanic from Detainment Spell / Kjeldoran Pride / Stasis Cell sounds like a fun thing.
You may want to think about sorcery speed for enchant. 20XX has taught me that even a minor amount of Stasis Cell like cards can really up the board complexity.
(Oh, also just noticed the "you control" line under enchant. I assume that was an accident. It, at least, doesn't make a lot of sense with this card, unless your set has a -1/-1 counter theme.)
I like this sort of ability, but it should be used sparingly. It eliminates the inherent card disadvantage of Auras. Wording-wise, what about:
"Enchant ~thing~
Transpose ~cost~ (~cost~: Attach to target ~thing~. Transpose only as a sorcery.)"
For this card, ~thing~ is creature and ~cost~ is
.