Labyrinth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Concepts, Themes, Mechanics

CardName: Impulsive Nerve Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library. Flavour Text: Set/Rarity: Labyrinth Common

Impulsive Nerve
{2}{r}
 
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
Updated on 27 Feb 2016 by DrugsForRobots

History: [-]

2013-03-07 07:09:09: DrugsForRobots created the card Impulsive Nerve
2013-03-07 07:15:01: DrugsForRobots edited Impulsive Nerve

So... it's a red instant cantrip that forces a deck shuffle, and does nothing else. It's like Crimson Wisps that's worse in both gameplay and in logistics. I think at the very least this should put the other 3 cards on the bottom, to avoid the logistical pain.

I guess if the set has a lot of Index / Sage Owl / Halimar Depths effects, you can know when the top 4 cards are ones you want to skip past?

I like the concept of random-scry.

I like it too, Vitenka. :D

Alex, would making it cost {1}{r} and adding: 'Draw a card.' be fine? I really want to keep the feeling of a 'random-scry' but you make a good point.

Whoa, so it'd be a red Inspiration? That seems to be too far the other way.

Maybe if you put two cards on top of your library first, then drew three random cards from the top six cards, like a reverse Brainstorm?

...

I may have designed a completely different card, though. 8p

As Alex's earlier comment; dumping the cards on the bottom instead of shuffling would at least help the "have to shuffle" horridness.

Getting two random cards would need a serious cost bump. Red does random; so it is at least a red card still. I can see it as an inspiration mirror - but the cost needs to be 4+

You got to be careful with that line of thought, since red isn't supposed to get straight card draw, and this is, randomness aside, straight card draw. I mean, the top two cards of your library are just random cards, too. What difference does it really make if you take cards 1 and 3?

I'm not trying to be a spoiler. Though, I got to admit... I'm also in the camp that doesn't quite 'get' this card as it stands... but I also understand the need for a card like this, if not only to amuse a certain archtype of player. It's harmless... but draw two cards for {3}{r} instant speed stops being harmless, and starts breaking the color-pie.

2013-05-10 15:43:01: DrugsForRobots edited Impulsive Nerve

Changed the wording just a bit, so now we've got a freshly shuffled deck and the other cards out of the way and safely on the bottom.

And, yeah jmgariepy, that reverse brainstorm is actually a pretty clever idea. I'm gonna make that card if you don't. :p

Also, while idk if red 'needs' a cards like this, but it certainly does appeal to a certain archtype of player, I think. Personally, I love U/R and drawing cards. Burning Inquiry is one of my favorites.

But... this still doesn't do anything! It causes a shuffle, it replaces itself, but it doesn't actually do anything. Okay, it's a 1-mana instant cantrip so things like Wee Dragonauts and Nivix Cyclops will like it, but the point is they'd like a cantrip that actually does something (eg Crimson Wisps) much more. This doesn't "draw cards", it "draws a card", i.e. replaces itself. It doesn't fill up the graveyard like Burning Inquiry or Faithless Looting.

Hmmm... right you are. Dang, it's almost kinda embarrassing to have that pointed out considering I'd made a similar argument once as to why I dislike Think Twice (in short: 5 mana for card advantage of 1). Lol.

2013-05-10 16:03:08: DrugsForRobots edited Impulsive Nerve

Also, while I really want this card to work and be flavorful, I'm open to going another route entirely if it is necessary and/or works better.

2014-04-19 05:55:26: DrugsForRobots edited Impulsive Nerve

Maybe change the random factor to which ones goes into your hand vs. the top of your library. This raises the power level by making the users decisions matter more.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Lava Axe
(Signed-in users don't get captchas and can edit their comments)