Labyrinth
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At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
Flying
Unearth
Unearth

1/1
Reveal the top card of target player's library. You gain life equal to that card's converted mana cost.
Draw a card.
Draw a card.
Flying
Defender
Defender
3/5
At the beginning of your upkeep, you gain 1 life for each creature card in your graveyard.
1/1
As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
Obligoyf's power and toughness are equal to the number of cards in exile.
*/*
Enchant creature
Discard a card: Exile the enchanted creature. Any player may activate this ability.
Discard a card: Exile the enchanted creature. Any player may activate this ability.
Flying
Hellbent – Righteous Fury is indestructable and has protection from black and red.
Hellbent – Righteous Fury is indestructable and has protection from black and red.
5/5
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Prevent all combat damage that attacking creatures would deal this turn. Draw cards equal to the damage prevented this way.

Prevent all combat damage that attacking creatures would deal this turn. Draw cards equal to the damage prevented this way.
Target opponent draws three cards.
Draw a card.
Draw a card.
Return target creature to it's owners hand.
Draw a card.
Draw a card.
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her graveyard.
2/2
Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
3/2
Dream Haunter is unblockable
3/2
Counter target spell. Its controller draws cards equal to the countered spell's mana cost.
Draw a card.
Draw a card.
Each player draws two cards.
Madness
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
Madness


When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
Target opponent draws seven cards.
Draw a card.
Draw a card.
"Try not to think too hard."
Enchant creature
Discard two cards: Gain control of enchanted creature. Any player may activate the ability.
Discard two cards: Gain control of enchanted creature. Any player may activate the ability.
Flying
,
, Discard a card: Put a 2/2 blue Illusion creature token onto the battlefield. It has "When this permanent becomes the target of a spell or ability, sacrifice it."


1/1
Flying


,
, Discard a card: Put a 4/4 blue Dragon Illusion creature token with flying onto the battlefield. It has, "When this permanent becomes the target of a spell or ability, sacrifice it."




2/2
Target creature is unblockable this turn.
Madness

Madness


Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
1/1
Target player puts the top five cards of his or her library into his or her graveyard.
Waking Nightmare is unblockable.
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
"To sleep, perchance to dream! Ah, what a wondrous privilege."
3/3
Name a card. Reveal cards from the top of your library until you reveal the named card. Put that card into your hand and the rest into your graveyard. You lose X life where X is the number of cards in your graveyard.
Flying, trample
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
7/7
Your maximum hand size is reduced by one.
2/2
Target player exiles the top six cards of his or her library, then draws six cards. You lose 6 life.
A curse to some, a blessing to others.
Discard a card, draw a card.
Frightmare gets -X/-X where X is the number of cards in your hand.
7/7
Discard your hand.
Draw a card.
Draw a card.
Destroy target creature. That creature's controller puts cards from the top of his or her library into his or her graveyard equal to that creature's converted mana cost.
Target player discards two cards.
Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar.
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar.
1/1
Nihilgoyf's power and toughness are equal to the number of card's in exile.
*/*
Each player's maximum hand size is reduced by two.
4/3
Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
2/1

Sacrifice two creatures: Return Skeletal Mass from the graveyard to the battlefield tapped.
1/1
Madness 
When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it.


When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it.
1/1
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
Flying
When Wailing Banshee enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard.
When Wailing Banshee enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard.
3/3
Enchant creature
At the beginning of your upkeep, but a -1/-1 counter on enchanted creature.

: Enchant (
: Attach to target creature you control.)
At the beginning of your upkeep, but a -1/-1 counter on enchanted creature.




Cards in graveyards lose all abilities.
2/1
Flying
Unearth


Unearth



3/3

1/1
Each player draws three cards, then discards three cards at random.
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3

1/1
Fireshock deals 1 damage to target creature or player.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
Immolate can't be countered by spells or abilities and the damage can't be prevented.
Delve
Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Delve
Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
Hellbent –
: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.

1/1
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste

Haste
2/2
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
Mindboil deals 10 damage to target player.
Mindboil deals 10 damage to target player.
Flying
Whenever Nightmare Dragon deals damage to a player, each player discards his or her hand and draws that many cards.
, Discard a card: Nightmare Dragon deals 1 damage to target creature or player.
Whenever Nightmare Dragon deals damage to a player, each player discards his or her hand and draws that many cards.

5/5
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary.
4/3
Trample
Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand.
Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand.
5/2
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Cavern Slime enters the battlefield with X +1/+1 counters on it.

Cavern Slime enters the battlefield with X +1/+1 counters on it.
1/1
Deathtouch
2/1
Elder Silverback gets +2/+2 as long as there are no cards in your graveyard.
1/1
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
Hydra Whelp enters the battlefield with a +1/+1 counter on it.

: Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.


0/0
Each player draws a card for each creature card in his or her graveyard.
You may cast Reblooming Tree from your graveyard.
1/3

1/1
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
When Tunneling Wurm attacks, destroy target land.

When Tunneling Wurm attacks, destroy target land.
6/6
Draw a card for each Forest you control.
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
(
: Add
or
to your mana pool.)
As Boiling Gyser enters the battlefield, you may return an island or mountain you control to its owner's hand. If you don't, Boiling Gyser enters the battlefield tapped instead.



As Boiling Gyser enters the battlefield, you may return an island or mountain you control to its owner's hand. If you don't, Boiling Gyser enters the battlefield tapped instead.
Show frames: C W U B R G A L
Show rarities: N C U R M
Or view by sections
Labyrinth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Concepts, Themes, Mechanics |