Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Prevent all combat damage that attacking creatures would deal this turn. Draw cards equal to the damage prevented this way. |
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary.
4/3
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: Target player puts the top three cards of his or her library into his or her graveyard unless he or she has Book Burner deal 2 damage to him.1/1
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Flying
, , Discard a card: Put a 2/2 blue Illusion creature token onto the battlefield. It has "When this permanent becomes the target of a spell or ability, sacrifice it."1/1
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
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At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
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: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you.1/1
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Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Enchant creature
Discard a card: Exile the enchanted creature. Any player may activate this ability. |
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Trample
Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand. 5/2
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Target player discards two cards.
Discard two cards: Return Mind Putrefaction from your graveyard to your hand. |
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
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Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
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Underworld Sun
(rare)
Ogre Mercenary
(uncommon)
Book Burner
(uncommon)
Mistformer Apprentice
(uncommon)
Unthinkable Horror
(common)
Enlightened Guy
(common)
Fire Reader
(common)
Tedious Study
(common)
Hellbent Wurm
(common)
Oblivion Seal
(common)
AngryPlant?
(common)
Mind Putrefaction
(common)
Impulsive Nerve
(common)
Induced Learning
(common)
Mountain
(basic)


less to cast for each card exiled this way.)

: Target player puts the top three cards of his or her library into his or her graveyard unless he or she has Book Burner deal 2 damage to him.

