Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Nightmare Dragon
Flying
Whenever Nightmare Dragon deals damage to a player, each player discards his or her hand and draws that many cards.
{r}, Discard a card: Nightmare Dragon deals 1 damage to target creature or player.
5/5
 U 
Creature – Spirit
At the beginning of your upkeep, you gain 1 life for each creature card in your graveyard.
1/1
 U 
Creature – Zombie Wizard
Cards in graveyards lose all abilities.
2/1
 U 
Creature – Spirit
Flying

When Wailing Banshee enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard.
3/3
 C 
Creature – Dwarf Warrior
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Haste
2/2
 C 
Creature – Ape
Elder Silverback gets +2/+2 as long as there are no cards in your graveyard.
1/1
{w}
 
 C 
Creature – Human
As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
 C 
Instant
Fireshock deals 1 damage to target creature or player.

Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
 C 
Creature – Horror
Each player's maximum hand size is reduced by two.
4/3
 C 
Sorcery
Target player discards two cards.

Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
 C 
Creature – Giant
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
 C 
Sorcery
Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
 C 
Creature – Spirit Cleric
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
 C 
Sorcery
Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
Forest
 
 B 
Basic Land – Forest

Nightmare Dragon (mythic)
Mourning Spirit (uncommon)
Yixlid Jailer (uncommon)
Wailing Banshee (uncommon)
Leadfoot Dwarrow (common)
Elder Silverback (common)
Mystic (common)
Fireshock (common)
Scary Horror (common)
Mind Putrefaction (common)
Deepcave Giant (common)
Induced Learning (common)
Enlightened Guy (common)
Tedious Study (common)
Forest (basic)