Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Prevent all combat damage that attacking creatures would deal this turn. Draw cards equal to the damage prevented this way. |
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar. 1/1
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Target opponent draws seven cards.
Draw a card. "Try not to think too hard."
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Hydra Whelp enters the battlefield with a +1/+1 counter on it.
![]() : Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.0/0
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Deathtouch
2/1
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 1/1
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Dream Haunter is unblockable
3/2
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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Discard a card, draw a card.
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Enchant creature
Discard a card: Exile the enchanted creature. Any player may activate this ability. |
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
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Target player discards two cards.
Discard two cards: Return Mind Putrefaction from your graveyard to your hand. |
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Underworld Sun
(rare)
Mordant Tar
(uncommon)
Mental Deluge
(uncommon)
Hydra Whelp
(uncommon)
Caverncrawler Basilisk
(common)
Thought Pincher
(common)
Deepcave Giant
(common)
Dream Haunter
(common)
Screeching Bat
(common)
ForgetStuff
(common)
Oblivion Seal
(common)
Hellbent Wurm
(common)
Enlightened Guy
(common)
Mind Putrefaction
(common)
Plains
(basic)


less to cast for each card exiled this way.)




