Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Name a card. Reveal cards from the top of your library until you reveal the named card. Put that card into your hand and the rest into your graveyard. You lose X life where X is the number of cards in your graveyard.
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Hydra Whelp enters the battlefield with a +1/+1 counter on it.
![]() : Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.0/0
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Enchant creature
Discard two cards: Gain control of enchanted creature. Any player may activate the ability. |
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
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Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
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Trample
Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand. 5/2
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Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste 2/2
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Each player's maximum hand size is reduced by two.
4/3
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: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you.1/1
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Target player puts the top five cards of his or her library into his or her graveyard.
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As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
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Demented Tutor
(rare)
Hydra Whelp
(uncommon)
Mind Control
(uncommon)
Grotesque Idol
(uncommon)
Induced Learning
(common)
AngryPlant?
(common)
Impulsive Nerve
(common)
Leadfoot Dwarrow
(common)
Scary Horror
(common)
Fire Reader
(common)
Deepcave Giant
(common)
Hellbent Wurm
(common)
Tome Scour
(common)
Mystic
(common)
Island
(basic)




: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you.