Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Prevent all combat damage that attacking creatures would deal this turn. Draw cards equal to the damage prevented this way. |
At the beginning of your upkeep, you gain 1 life for each creature card in your graveyard.
1/1
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At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar. 1/1
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Each player draws three cards, then discards three cards at random.
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Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
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Madness
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When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it. 1/1
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Flying
Unearth ![]() 1/1
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Target player discards two cards.
Discard two cards: Return Mind Putrefaction from your graveyard to your hand. |
Return target creature to it's owners hand.
Draw a card. |
Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 3/2
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Underworld Sun
(rare)
Mourning Spirit
(uncommon)
Grotesque Idol
(uncommon)
Mordant Tar
(uncommon)
Burning Inquiry
(common)
Impulsive Nerve
(common)
Grrr
(common)
Tedious Study
(common)
Skeleton
(common)
Entombed Spirit
(common)
Hellbent Wurm
(common)
Mind Putrefaction
(common)
CantripBounce
(common)
Drake
(common)
Mountain
(basic)


less to cast for each card exiled this way.)


