Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Immolate can't be countered by spells or abilities and the damage can't be prevented.
Delve Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. |
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Cavern Slime enters the battlefield with X +1/+1 counters on it. 1/1
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Counter target spell. Its controller draws cards equal to the countered spell's mana cost.
Draw a card. |
Target opponent draws seven cards.
Draw a card. "Try not to think too hard."
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste 2/2
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Fireshock deals 1 damage to target creature or player.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand. |
Target player puts the top five cards of his or her library into his or her graveyard.
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Flying
Unearth ![]() ![]() ![]() 3/3
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
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Dream Haunter is unblockable
3/2
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Flying
Defender 3/5
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As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Immolate
(rare)
Cavern Slime
(uncommon)
Impede
(uncommon)
Mental Deluge
(uncommon)
Leadfoot Dwarrow
(common)
Fireshock
(common)
Tome Scour
(common)
Hellbent Wurm
(common)
Ashborn Phoenix
(common)
Unthinkable Horror
(common)
Dream Haunter
(common)
Marble Gargoyle
(common)
Mystic
(common)
Grrr
(common)
Island
(basic)


less to cast for each card exiled this way.)


