Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
Mindboil deals 10 damage to target player. |
Cards in graveyards lose all abilities.
2/1
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: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color.1/1
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Discard your hand.
Draw a card. |
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Target player discards two cards.
Discard two cards: Return Mind Putrefaction from your graveyard to your hand. |
Return target creature to it's owners hand.
Draw a card. |
Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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Target creature is unblockable this turn.
Madness ![]() ![]() |
Flying
Defender 3/5
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Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
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Mindboil
(rare)
Yixlid Jailer
(uncommon)
Shaman
(uncommon)
Induced Insanity
(uncommon)
Grrr
(common)
Deepcave Giant
(common)
Hellbent Wurm
(common)
Mind Putrefaction
(common)
CantripBounce
(common)
Induced Learning
(common)
Screeching Bat
(common)
Phantom Guise
(common)
Marble Gargoyle
(common)
Impulsive Nerve
(common)
Forest
(basic)


: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color.
