Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Lhurgoyf
Obligoyf's power and toughness are equal to the number of cards in exile.
*/*
 U 
Creature – Spirit
At the beginning of your upkeep, you gain 1 life for each creature card in your graveyard.
1/1
 U 
Creature – Ooze
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Cavern Slime enters the battlefield with X +1/+1 counters on it.
1/1
 U 
Creature – Zombie Wizard
Cards in graveyards lose all abilities.
2/1
 C 
Creature – Spirit Cleric
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
 C 
Sorcery
Each player draws three cards, then discards three cards at random.
{2}{r}
 
 C 
Creature – Elemental
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
 C 
Creature – Nightmare Zombie
Your maximum hand size is reduced by one.
2/2
 C 
Sorcery
Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Skeleton Horror
Madness {1}{b}

When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it.
1/1
 C 
Creature – Wurm
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
{2}{u}
 
 C 
Creature – Drake
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
3/2
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
{w}
 
 C 
Creature – Human
As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
Island
 
 B 
Basic Land – Island

Obligoyf (rare)
Mourning Spirit (uncommon)
Cavern Slime (uncommon)
Yixlid Jailer (uncommon)
Enlightened Guy (common)
Burning Inquiry (common)
Grrr (common)
Dementia Ghoul (common)
Tedious Study (common)
Skeleton (common)
Hellbent Wurm (common)
Drake (common)
Impulsive Nerve (common)
Mystic (common)
Island (basic)