Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell. Its controller draws cards equal to the countered spell's mana cost.
Draw a card. |
Each player draws a card for each creature card in his or her graveyard.
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Hellbent –
: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.1/1
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
When Tunneling Wurm attacks, destroy target land. 6/6
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Discard your hand.
Draw a card. |
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Return target creature to it's owners hand.
Draw a card. |
Trample
Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand. 5/2
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Your maximum hand size is reduced by one.
2/2
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Deathtouch
2/1
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Each player draws three cards, then discards three cards at random.
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Discard a card, draw a card.
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Dream Haunter is unblockable
3/2
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At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
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Impede
(uncommon, foil)
Nature's Resurgence
(rare)
Insane Fireslinger
(uncommon)
Tunneling Wurm
(uncommon)
Induced Insanity
(uncommon)
CantripBounce
(common)
AngryPlant?
(common)
Dementia Ghoul
(common)
Deepcave Giant
(common)
Caverncrawler Basilisk
(common)
Burning Inquiry
(common)
ForgetStuff
(common)
Dream Haunter
(common)
Enlightened Guy
(common)
Plains
(basic)



: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.
