Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)

Mindboil deals 10 damage to target player.
 U 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep, but a -1/-1 counter on enchanted creature.

{1}{b}: Enchant ({1}{b}: Attach to target creature you control.)
{1}{w}
 
 U 
Instant
Reveal the top card of target player's library. You gain life equal to that card's converted mana cost.
Draw a card.
 U 
Creature – Dwarf Wizard
Hellbent{t}: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.
1/1
 C 
Creature – Dwarf Warrior
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Haste
2/2
 C 
Sorcery
Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Treefolk
You may cast Reblooming Tree from your graveyard.
1/3
 C 
Instant
Return target creature to it's owners hand.

Draw a card.
 C 
Creature – Nightmare Zombie
Your maximum hand size is reduced by one.
2/2
 C 
Sorcery
Each player draws three cards, then discards three cards at random.
 C 
Creature – Horror
Each player's maximum hand size is reduced by two.
4/3
 C 
Sorcery
Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
{2}{r}
 
 C 
Creature – Elemental
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
 C 
Creature – Spirit Cleric
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
Mountain
 
 B 
Basic Land – Mountain

Mindboil (rare)
Wasting Sickness (uncommon)
Illume (uncommon)
Insane Fireslinger (uncommon)
Leadfoot Dwarrow (common)
Tedious Study (common)
Reblooming Tree (common)
CantripBounce (common)
Dementia Ghoul (common)
Burning Inquiry (common)
Scary Horror (common)
Induced Learning (common)
Grrr (common)
Enlightened Guy (common)
Mountain (basic)