Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Hellbent – Righteous Fury is indestructable and has protection from black and red. 5/5
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Counter target spell. Its controller draws cards equal to the countered spell's mana cost.
Draw a card. |
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar. 1/1
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Discard your hand.
Draw a card. |
Elder Silverback gets +2/+2 as long as there are no cards in your graveyard.
1/1
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Each player draws three cards, then discards three cards at random.
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Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
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Each player's maximum hand size is reduced by two.
4/3
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Fireshock deals 1 damage to target creature or player.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand. |
Flying
Unearth ![]() 1/1
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Dream Haunter is unblockable
3/2
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Your maximum hand size is reduced by one.
2/2
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Deathtouch
2/1
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Target opponent draws three cards.
Draw a card. |
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Righteous Fury
(rare)
Impede
(uncommon)
Mordant Tar
(uncommon)
Induced Insanity
(uncommon)
Elder Silverback
(common)
Burning Inquiry
(common)
Tedious Study
(common)
Scary Horror
(common)
Fireshock
(common)
Entombed Spirit
(common)
Dream Haunter
(common)
Dementia Ghoul
(common)
Caverncrawler Basilisk
(common)
Ancestral Brainstorm
(common)
Mountain
(basic)


