Labyrinth: Virtual Booster

Labyrinth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Prevent all combat damage that attacking creatures would deal this turn. Draw cards equal to the damage prevented this way.
 U 
Creature – Ooze
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar.
1/1
 U 
Instant
Target opponent draws seven cards.
Draw a card.
"Try not to think too hard."
 U 
Creature – Hydra
Hydra Whelp enters the battlefield with a +1/+1 counter on it.

{g}{g}: Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.
0/0
 C 
Creature – Basilisk
Deathtouch
2/1
 C 
Creature – Faerie
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
1/1
 C 
Creature – Giant
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
 C 
Creature – Nightmare Illusion
Dream Haunter is unblockable
3/2
 C 
Creature – Bat
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
2/1
 C 
Instant
Discard a card, draw a card.
 C 
Enchantment – Aura
Enchant creature

Discard a card: Exile the enchanted creature. Any player may activate this ability.
 C 
Creature – Wurm
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
 C 
Creature – Spirit Cleric
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
 C 
Sorcery
Target player discards two cards.

Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
Plains
 
 B 
Basic Land – Plains

Underworld Sun (rare)
Mordant Tar (uncommon)
Mental Deluge (uncommon)
Hydra Whelp (uncommon)
Caverncrawler Basilisk (common)
Thought Pincher (common)
Deepcave Giant (common)
Dream Haunter (common)
Screeching Bat (common)
ForgetStuff (common)
Oblivion Seal (common)
Hellbent Wurm (common)
Enlightened Guy (common)
Mind Putrefaction (common)
Plains (basic)