Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player exiles the top six cards of his or her library, then draws six cards. You lose 6 life.

A curse to some, a blessing to others.
 U 
Creature – Nightmare Illusion
Waking Nightmare is unblockable.
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
"To sleep, perchance to dream! Ah, what a wondrous privilege."
3/3
{g}
 
 U 
Creature – Insect Shaman
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color.
1/1
 U 
Creature – Ooze
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Cavern Slime enters the battlefield with X +1/+1 counters on it.
1/1
 C 
Creature – Treefolk
You may cast Reblooming Tree from your graveyard.
1/3
 C 
Creature – Horror
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
 C 
Enchantment – Aura
Enchant creature

Discard a card: Exile the enchanted creature. Any player may activate this ability.
 C 
Sorcery
Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Giant
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
 C 
Instant
Fireshock deals 1 damage to target creature or player.

Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
 C 
 
Trample

Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand.
5/2
{w}
 
 C 
Creature – Human
As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
 C 
Creature – Nightmare Zombie
Your maximum hand size is reduced by one.
2/2
 C 
Sorcery
Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
Plains
 
 B 
Basic Land – Plains

Devil's Hex (rare)
Waking Nightmare (uncommon)
Shaman (uncommon)
Cavern Slime (uncommon)
Reblooming Tree (common)
Unthinkable Horror (common)
Oblivion Seal (common)
Tedious Study (common)
Deepcave Giant (common)
Fireshock (common)
AngryPlant? (common)
Mystic (common)
Dementia Ghoul (common)
Induced Learning (common)
Plains (basic)