Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Unearth ![]() ![]() ![]() 3/3
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Frightmare gets -X/-X where X is the number of cards in your hand.
7/7
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Discard your hand.
Draw a card. |
: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color.1/1
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Counter target spell. Its controller draws cards equal to the countered spell's mana cost.
Draw a card. |
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Each player's maximum hand size is reduced by two.
4/3
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Flying
Defender 3/5
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Deathtouch
2/1
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
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Dream Haunter is unblockable
3/2
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As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
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Your maximum hand size is reduced by one.
2/2
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At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
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Ashborn Phoenix
(common, foil)
Frightmare
(rare)
Induced Insanity
(uncommon)
Shaman
(uncommon)
Impede
(uncommon)
Scary Horror
(common)
Grrr
(common)
Marble Gargoyle
(common)
Caverncrawler Basilisk
(common)
Unthinkable Horror
(common)
Dream Haunter
(common)
Mystic
(common)
Dementia Ghoul
(common)
Enlightened Guy
(common)
Mountain
(basic)


: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color.
