Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add or to your mana pool.)
As Boiling Gyser enters the battlefield, you may return an island or mountain you control to its owner's hand. If you don't, Boiling Gyser enters the battlefield tapped instead. |
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
When Tunneling Wurm attacks, destroy target land. 6/6
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, Exile a creature card from a graveyard: Put a +1/+1 counter on Skeletal Mass.
Sacrifice two creatures: Return Skeletal Mass from the graveyard to the battlefield tapped. 1/1
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Target opponent draws seven cards.
Draw a card. "Try not to think too hard."
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Your maximum hand size is reduced by one.
2/2
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Flying
Unearth ![]() 1/1
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Flying
Unearth ![]() ![]() ![]() 3/3
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste 2/2
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Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
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Boiling Gyser
(rare)
Tunneling Wurm
(uncommon)
Skeletal Mass
(uncommon)
Mental Deluge
(uncommon)
Dementia Ghoul
(common)
Grrr
(common)
Entombed Spirit
(common)
Ashborn Phoenix
(common)
Leadfoot Dwarrow
(common)
Tedious Study
(common)
Hellbent Wurm
(common)
Induced Learning
(common)
Screeching Bat
(common)
Mystic
(common)
Swamp
(basic)
: Add
or
to your mana pool.)


less to cast for each card exiled this way.)


