Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add or to your mana pool.)
As Boiling Gyser enters the battlefield, you may return an island or mountain you control to its owner's hand. If you don't, Boiling Gyser enters the battlefield tapped instead. |
Waking Nightmare is unblockable.
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) "To sleep, perchance to dream! Ah, what a wondrous privilege."
3/3
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Hellbent –
: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.1/1
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Reveal the top card of target player's library. You gain life equal to that card's converted mana cost.
Draw a card. |
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
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Flying
Unearth ![]() ![]() ![]() 3/3
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Flying
Unearth ![]() 1/1
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Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
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Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
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Your maximum hand size is reduced by one.
2/2
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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Enchant creature
Discard a card: Exile the enchanted creature. Any player may activate this ability. |
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Boiling Gyser
(rare)
Waking Nightmare
(uncommon)
Insane Fireslinger
(uncommon)
Illume
(uncommon)
Grrr
(common)
Tedious Study
(common)
Ashborn Phoenix
(common)
Entombed Spirit
(common)
Impulsive Nerve
(common)
Induced Learning
(common)
Dementia Ghoul
(common)
Hellbent Wurm
(common)
Screeching Bat
(common)
Oblivion Seal
(common)
Forest
(basic)
: Add
or
to your mana pool.)



