Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add or to your mana pool.)
As Boiling Gyser enters the battlefield, you may return an island or mountain you control to its owner's hand. If you don't, Boiling Gyser enters the battlefield tapped instead. |
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
When Tunneling Wurm attacks, destroy target land. 6/6
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At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary.
4/3
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Waking Nightmare is unblockable.
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) "To sleep, perchance to dream! Ah, what a wondrous privilege."
3/3
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Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
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Target player puts the top five cards of his or her library into his or her graveyard.
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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Trample
Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand. 5/2
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Target opponent draws three cards.
Draw a card. |
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Your maximum hand size is reduced by one.
2/2
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Each player draws three cards, then discards three cards at random.
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As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Boiling Gyser
(rare)
Tunneling Wurm
(uncommon)
Ogre Mercenary
(uncommon)
Waking Nightmare
(uncommon)
Induced Learning
(common)
Tome Scour
(common)
Screeching Bat
(common)
AngryPlant?
(common)
Hellbent Wurm
(common)
Ancestral Brainstorm
(common)
Dementia Ghoul
(common)
Burning Inquiry
(common)
Mystic
(common)
Grrr
(common)
Island
(basic)
: Add
or
to your mana pool.)


less to cast for each card exiled this way.)


