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Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Spellshaper
Flying

{2}{u}{u}, {t}, Discard a card: Put a 4/4 blue Dragon Illusion creature token with flying onto the battlefield. It has, "When this permanent becomes the target of a spell or ability, sacrifice it."
2/2
 U 
Creature – Dwarf Wizard
Hellbent{t}: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.
1/1
 U 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep, but a -1/-1 counter on enchanted creature.

{1}{b}: Enchant ({1}{b}: Attach to target creature you control.)
 U 
Creature – Faerie Spellshaper
Flying

{u}, {t}, Discard a card: Put a 2/2 blue Illusion creature token onto the battlefield. It has "When this permanent becomes the target of a spell or ability, sacrifice it."
1/1
 C 
Sorcery
Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
 C 
Enchantment – Aura
Enchant creature

Discard a card: Exile the enchanted creature. Any player may activate this ability.
 C 
Sorcery
Target player discards two cards.

Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
 C 
Creature – Bat
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
2/1
 C 
Creature – Spirit Cleric
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
{2}{r}
 
 C 
Creature – Elemental
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
 C 
Creature – Faerie
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
1/1
 C 
Creature – Treefolk
You may cast Reblooming Tree from your graveyard.
1/3
 C 
Creature – Giant
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
Forest
 
 B 
Basic Land – Forest

Mistshaper Master (rare)
Insane Fireslinger (uncommon)
Wasting Sickness (uncommon)
Mistformer Apprentice (uncommon)
Induced Learning (common)
Oblivion Seal (common)
Mind Putrefaction (common)
Screeching Bat (common)
Enlightened Guy (common)
Impulsive Nerve (common)
Grrr (common)
Thought Pincher (common)
Reblooming Tree (common)
Deepcave Giant (common)
Forest (basic)