Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Lhurgoyf
Nihilgoyf's power and toughness are equal to the number of card's in exile.
*/*
 U 
Creature – Spirit
Flying

When Wailing Banshee enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard.
3/3
 U 
Instant
Target opponent draws seven cards.
Draw a card.
"Try not to think too hard."
 U 
Creature – Ooze
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Cavern Slime enters the battlefield with X +1/+1 counters on it.
1/1
{w}
 
 C 
Creature – Human
As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
 C 
Enchantment – Aura
Enchant creature

Discard a card: Exile the enchanted creature. Any player may activate this ability.
{2}{u}
 
 C 
Creature – Drake
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
3/2
 C 
Sorcery
Target player discards two cards.

Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
 C 
Instant
Target creature is unblockable this turn.

Madness {2}{u}
 C 
Creature – Horror
Each player's maximum hand size is reduced by two.
4/3
 C 
Creature – Human Shaman
{t}: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you.
1/1
 C 
Creature – Giant
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
 C 
Creature – Wurm
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
Swamp
 
 B 
Basic Land – Swamp

Nihilgoyf (rare)
Wailing Banshee (uncommon)
Mental Deluge (uncommon)
Cavern Slime (uncommon)
Mystic (common)
Oblivion Seal (common)
Drake (common)
Mind Putrefaction (common)
Phantom Guise (common)
Scary Horror (common)
Fire Reader (common)
Deepcave Giant (common)
Impulsive Nerve (common)
Hellbent Wurm (common)
Swamp (basic)