Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Prevent all combat damage that attacking creatures would deal this turn. Draw cards equal to the damage prevented this way. |
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
When Tunneling Wurm attacks, destroy target land. 6/6
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At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
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Hellbent –
: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.1/1
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 3/2
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Deathtouch
2/1
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Fireshock deals 1 damage to target creature or player.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand. |
Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
Your maximum hand size is reduced by one.
2/2
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Target creature is unblockable this turn.
Madness ![]() ![]() |
Flying
Unearth ![]() 1/1
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Enchant creature
Discard a card: Exile the enchanted creature. Any player may activate this ability. |
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Underworld Sun
(rare)
Tunneling Wurm
(uncommon)
Grotesque Idol
(uncommon)
Insane Fireslinger
(uncommon)
Unthinkable Horror
(common)
Drake
(common)
Caverncrawler Basilisk
(common)
Fireshock
(common)
Induced Learning
(common)
Dementia Ghoul
(common)
Grrr
(common)
Phantom Guise
(common)
Entombed Spirit
(common)
Oblivion Seal
(common)
Forest
(basic)


less to cast for each card exiled this way.)

: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.
