Labyrinth: Virtual Booster
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Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her graveyard.
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At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
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Discard your hand.
Draw a card. |
![]() 1/1
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Each player's maximum hand size is reduced by two.
4/3
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Discard a card, draw a card.
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Target creature is unblockable this turn.
Madness ![]() ![]() |
Return target creature to it's owners hand.
Draw a card. |
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
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At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
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Target player puts the top five cards of his or her library into his or her graveyard.
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Card10159
(rare)
Grotesque Idol
(uncommon)
Induced Insanity
(uncommon)
Book Burner
(uncommon)
Scary Horror
(common)
ForgetStuff
(common)
Deepcave Giant
(common)
Hellbent Wurm
(common)
Phantom Guise
(common)
CantripBounce
(common)
Grrr
(common)
Impulsive Nerve
(common)
Enlightened Guy
(common)
Tome Scour
(common)
Mountain
(basic)