Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player draws a card for each creature card in his or her graveyard.
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Hydra Whelp enters the battlefield with a +1/+1 counter on it.
![]() : Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.0/0
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Discard your hand.
Draw a card. |
2/2
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Target player puts the top five cards of his or her library into his or her graveyard.
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Return target creature to it's owners hand.
Draw a card. |
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste 2/2
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Madness
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When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it. 1/1
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At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
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Dream Haunter is unblockable
3/2
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Your maximum hand size is reduced by one.
2/2
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Nature's Resurgence
(rare)
Hydra Whelp
(uncommon)
Induced Insanity
(uncommon)
Deep One
(uncommon)
Tome Scour
(common)
Hellbent Wurm
(common)
CantripBounce
(common)
Unthinkable Horror
(common)
Leadfoot Dwarrow
(common)
Grrr
(common)
Skeleton
(common)
Enlightened Guy
(common)
Dream Haunter
(common)
Dementia Ghoul
(common)
Island
(basic)





