Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her graveyard.
 U 
Creature – Ooze
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar.
1/1
 U 
Creature – Salamander Mutant
2/2
 U 
Creature – Hydra
Hydra Whelp enters the battlefield with a +1/+1 counter on it.

{g}{g}: Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.
0/0
 C 
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
 C 
Creature – Nightmare Illusion
Dream Haunter is unblockable
3/2
 C 
Creature – Spirit Cleric
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
 C 
Sorcery
Target player discards two cards.

Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
{2}{r}
 
 C 
Creature – Elemental
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
 C 
Enchantment – Aura
Enchant creature

Discard a card: Exile the enchanted creature. Any player may activate this ability.
 C 
Creature – Horror
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
 C 
Creature – Wurm
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
 C 
 
Trample

Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand.
5/2
 C 
Creature – Bat
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
2/1
Forest
 
 B 
Basic Land – Forest

Card10159 (rare)
Mordant Tar (uncommon)
Deep One (uncommon)
Hydra Whelp (uncommon)
Tome Scour (common)
Dream Haunter (common)
Enlightened Guy (common)
Mind Putrefaction (common)
Grrr (common)
Oblivion Seal (common)
Unthinkable Horror (common)
Hellbent Wurm (common)
AngryPlant? (common)
Screeching Bat (common)
Forest (basic)