Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Gargoyle
Flying

Defender
3/5
 
 R 
Sorcery
Immolate can't be countered by spells or abilities and the damage can't be prevented.
Delve
Immolate deals X damage to target creature or player. A creature dealt damage this way can't be regenerated. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
{1}{w}
 
 U 
Instant
Reveal the top card of target player's library. You gain life equal to that card's converted mana cost.
Draw a card.
 U 
Sorcery
Draw a card for each Forest you control.
 U 
Creature – Hydra
Hydra Whelp enters the battlefield with a +1/+1 counter on it.

{g}{g}: Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.
0/0
 C 
Creature – Spirit Cleric
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
 C 
Instant
Fireshock deals 1 damage to target creature or player.

Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
 C 
Creature – Phoenix
Flying

Unearth {4}{r}{r}
3/3
 C 
Creature – Ape
Elder Silverback gets +2/+2 as long as there are no cards in your graveyard.
1/1
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
 C 
Instant
Return target creature to it's owners hand.

Draw a card.
 C 
Creature – Nightmare Zombie
Your maximum hand size is reduced by one.
2/2
 C 
Creature – Bat
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
2/1
 C 
Sorcery
Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
Plains
 
 B 
Basic Land – Plains

Marble Gargoyle (common, foil)
Immolate (rare)
Illume (uncommon)
Woodland Lore (uncommon)
Hydra Whelp (uncommon)
Enlightened Guy (common)
Fireshock (common)
Ashborn Phoenix (common)
Elder Silverback (common)
Impulsive Nerve (common)
CantripBounce (common)
Dementia Ghoul (common)
Screeching Bat (common)
Induced Learning (common)
Plains (basic)