Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player draws a card for each creature card in his or her graveyard.
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Flying
When Wailing Banshee enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard. 3/3
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Counter target spell. Its controller draws cards equal to the countered spell's mana cost.
Draw a card. |
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
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Madness
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When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it. 1/1
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Target player puts the top five cards of his or her library into his or her graveyard.
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Enchant creature
Discard a card: Exile the enchanted creature. Any player may activate this ability. |
Deathtouch
2/1
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Each player's maximum hand size is reduced by two.
4/3
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Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
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At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
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Dream Haunter is unblockable
3/2
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Nature's Resurgence
(rare)
Wailing Banshee
(uncommon)
Impede
(uncommon)
Grotesque Idol
(uncommon)
Skeleton
(common)
Deepcave Giant
(common)
Tome Scour
(common)
Oblivion Seal
(common)
Caverncrawler Basilisk
(common)
Hellbent Wurm
(common)
Scary Horror
(common)
Tedious Study
(common)
Enlightened Guy
(common)
Dream Haunter
(common)
Island
(basic)






