Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Name a card. Reveal cards from the top of your library until you reveal the named card. Put that card into your hand and the rest into your graveyard. You lose X life where X is the number of cards in your graveyard.
 U 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep, but a -1/-1 counter on enchanted creature.

{1}{b}: Enchant ({1}{b}: Attach to target creature you control.)
 U 
Creature – Ooze
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar.
1/1
{g}
 
 U 
Creature – Insect Shaman
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color.
1/1
 C 
Sorcery
Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Gargoyle
Flying

Defender
3/5
 C 
Enchantment – Aura
Enchant creature

Discard a card: Exile the enchanted creature. Any player may activate this ability.
 C 
Sorcery
Each player draws three cards, then discards three cards at random.
 C 
Creature – Nightmare Zombie
Your maximum hand size is reduced by one.
2/2
 C 
Sorcery
Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
 C 
Creature – Wurm
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
 C 
Creature – Skeleton Horror
Madness {1}{b}

When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it.
1/1
 C 
Creature – Dwarf Warrior
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Haste
2/2
{2}{r}
 
 C 
Creature – Elemental
When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
Mountain
 
 B 
Basic Land – Mountain

Demented Tutor (rare)
Wasting Sickness (uncommon)
Mordant Tar (uncommon)
Shaman (uncommon)
Tedious Study (common)
Marble Gargoyle (common)
Oblivion Seal (common)
Burning Inquiry (common)
Dementia Ghoul (common)
Induced Learning (common)
Hellbent Wurm (common)
Skeleton (common)
Leadfoot Dwarrow (common)
Grrr (common)
Mountain (basic)