Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Nightmare Horse
Frightmare gets -X/-X where X is the number of cards in your hand.
7/7
 U 
Creature – Ogre Mercenary Warrior
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary.
4/3
 U 
Creature – Hydra
Hydra Whelp enters the battlefield with a +1/+1 counter on it.

{g}{g}: Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.
0/0
 U 
Artifact
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
 C 
Sorcery
Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
 C 
Creature – Nightmare Zombie
Your maximum hand size is reduced by one.
2/2
 C 
Instant
Fireshock deals 1 damage to target creature or player.

Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
 C 
Creature – Horror
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
 C 
Sorcery
Each player draws three cards, then discards three cards at random.
 C 
Creature – Spirit
Flying

Unearth {w}
1/1
 C 
Creature – Basilisk
Deathtouch
2/1
 C 
Creature – Dwarf Warrior
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Haste
2/2
 C 
Sorcery
Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
{w}
 
 C 
Creature – Human
As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
Forest
 
 B 
Basic Land – Forest

Frightmare (rare)
Ogre Mercenary (uncommon)
Hydra Whelp (uncommon)
Grotesque Idol (uncommon)
Induced Learning (common)
Dementia Ghoul (common)
Fireshock (common)
Unthinkable Horror (common)
Burning Inquiry (common)
Entombed Spirit (common)
Caverncrawler Basilisk (common)
Leadfoot Dwarrow (common)
Tedious Study (common)
Mystic (common)
Forest (basic)