Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
Mindboil deals 10 damage to target player. |
2/2
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Hydra Whelp enters the battlefield with a +1/+1 counter on it.
![]() : Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.0/0
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Enchant creature
Discard two cards: Gain control of enchanted creature. Any player may activate the ability. |
Flying
Unearth ![]() 1/1
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Flying
Unearth ![]() ![]() ![]() 3/3
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Target opponent draws three cards.
Draw a card. |
Discard a card, draw a card.
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste 2/2
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Target player puts the top five cards of his or her library into his or her graveyard.
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Dream Haunter is unblockable
3/2
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Mindboil
(rare)
Deep One
(uncommon)
Hydra Whelp
(uncommon)
Mind Control
(uncommon)
Entombed Spirit
(common)
Ashborn Phoenix
(common)
Hellbent Wurm
(common)
Ancestral Brainstorm
(common)
ForgetStuff
(common)
Leadfoot Dwarrow
(common)
Tome Scour
(common)
Dream Haunter
(common)
Screeching Bat
(common)
Grrr
(common)
Swamp
(basic)






