Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dwarf Warrior
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Haste
2/2
 
 R 
Creature – Nightmare Demon
Flying, trample

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
7/7
 U 
Creature – Spirit
At the beginning of your upkeep, you gain 1 life for each creature card in your graveyard.
1/1
 U 
Enchantment – Aura
Enchant creature

Discard two cards: Gain control of enchanted creature. Any player may activate the ability.
{1}{w}
 
 U 
Instant
Reveal the top card of target player's library. You gain life equal to that card's converted mana cost.
Draw a card.
 C 
Sorcery
Target opponent draws three cards.

Draw a card.
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
 C 
Creature – Horror
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
 C 
Sorcery
Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Nightmare Zombie
Your maximum hand size is reduced by one.
2/2
 C 
Creature – Gargoyle
Flying

Defender
3/5
 C 
Instant
Fireshock deals 1 damage to target creature or player.

Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand.
 C 
Creature – Bat
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
2/1
 C 
Creature – Wurm
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
Plains
 
 B 
Basic Land – Plains

Leadfoot Dwarrow (common, foil)
Dementia Demon (rare)
Mourning Spirit (uncommon)
Mind Control (uncommon)
Illume (uncommon)
Ancestral Brainstorm (common)
Impulsive Nerve (common)
Unthinkable Horror (common)
Tedious Study (common)
Dementia Ghoul (common)
Marble Gargoyle (common)
Fireshock (common)
Screeching Bat (common)
Hellbent Wurm (common)
Plains (basic)