Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player exiles the top six cards of his or her library, then draws six cards. You lose 6 life.
A curse to some, a blessing to others. |
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar. 1/1
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Hydra Whelp enters the battlefield with a +1/+1 counter on it.
![]() : Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.0/0
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Hellbent –
: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.1/1
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Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
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Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Trample
Hellbent – Return AngryPlant? from your graveyard to your hand. Use this ability only if you have no cards in hand. 5/2
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Deathtouch
2/1
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Flying
Unearth ![]() ![]() ![]() 3/3
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Discard a card, draw a card.
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Return target creature to it's owners hand.
Draw a card. |
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Devil's Hex
(rare)
Mordant Tar
(uncommon)
Hydra Whelp
(uncommon)
Insane Fireslinger
(uncommon)
Induced Learning
(common)
Screeching Bat
(common)
Mystic
(common)
Tedious Study
(common)
Grrr
(common)
AngryPlant?
(common)
Caverncrawler Basilisk
(common)
Ashborn Phoenix
(common)
ForgetStuff
(common)
CantripBounce
(common)
Mountain
(basic)



: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.

