Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Flying, trample
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 7/7
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Discard your hand.
Draw a card. |
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar. 1/1
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Hydra Whelp enters the battlefield with a +1/+1 counter on it.
![]() : Double the number of +1/+1 counter on Hydra Whelp. If this ability has been activated three or more times this turn, sacrifice Hydra Whelp.0/0
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Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste 2/2
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Flying
Unearth ![]() 1/1
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Your maximum hand size is reduced by one.
2/2
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Fireshock deals 1 damage to target creature or player.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand. |
As long as you have seven or more cards in hand, Mystic gets +2/+2.
1/1
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You may cast Reblooming Tree from your graveyard.
1/3
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Deepcave Giant
(common, foil)
Dementia Demon
(rare)
Induced Insanity
(uncommon)
Mordant Tar
(uncommon)
Hydra Whelp
(uncommon)
Induced Learning
(common)
Screeching Bat
(common)
Unthinkable Horror
(common)
Leadfoot Dwarrow
(common)
Entombed Spirit
(common)
Dementia Ghoul
(common)
Fireshock
(common)
Mystic
(common)
Reblooming Tree
(common)
Mountain
(basic)





