Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player exiles the top six cards of his or her library, then draws six cards. You lose 6 life.
A curse to some, a blessing to others. |
Draw a card for each Forest you control.
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Discard your hand.
Draw a card. |
: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color.1/1
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Discard a card, draw a card.
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 1/1
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: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you.1/1
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Flying
Defender 3/5
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You may cast Reblooming Tree from your graveyard.
1/3
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Target opponent draws three cards.
Draw a card. |
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 3/2
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Each player's maximum hand size is reduced by two.
4/3
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Devil's Hex
(rare)
Woodland Lore
(uncommon)
Induced Insanity
(uncommon)
Shaman
(uncommon)
ForgetStuff
(common)
Thought Pincher
(common)
Fire Reader
(common)
Marble Gargoyle
(common)
Reblooming Tree
(common)
Ancestral Brainstorm
(common)
Deepcave Giant
(common)
Impulsive Nerve
(common)
Drake
(common)
Scary Horror
(common)
Swamp
(basic)


: Add one mana of any color to your mana pool. Activate this ability only if you control no permanents of that color.

