Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Fireshock deals 1 damage to target creature or player.
Hellbent – Fireshock deals 3 damage to that creature or player instead if you have no cards in hand. |
Obligoyf's power and toughness are equal to the number of cards in exile.
*/*
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Cards in graveyards lose all abilities.
2/1
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Enchant creature
Discard two cards: Gain control of enchanted creature. Any player may activate the ability. |
Draw a card for each Forest you control.
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 2/1
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste 2/2
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Dream Haunter is unblockable
3/2
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: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you.1/1
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Each player draws three cards, then discards three cards at random.
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Return target creature to it's owners hand.
Draw a card. |
Discard a card, draw a card.
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Flying
Unearth ![]() 1/1
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Fireshock
(common, foil)
Obligoyf
(rare)
Yixlid Jailer
(uncommon)
Mind Control
(uncommon)
Woodland Lore
(uncommon)
Screeching Bat
(common)
Leadfoot Dwarrow
(common)
Dream Haunter
(common)
Fire Reader
(common)
Burning Inquiry
(common)
Hellbent Wurm
(common)
CantripBounce
(common)
ForgetStuff
(common)
Entombed Spirit
(common)
Plains
(basic)





: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you.