Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Spellshaper
Flying

{2}{u}{u}, {t}, Discard a card: Put a 4/4 blue Dragon Illusion creature token with flying onto the battlefield. It has, "When this permanent becomes the target of a spell or ability, sacrifice it."
2/2
 U 
Creature – Ooze
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Cavern Slime enters the battlefield with X +1/+1 counters on it.
1/1
 U 
Creature – Dwarf Wizard
Hellbent{t}: Insane Fireslinger deals 2 damage to target creature or player. Activate this ability only if you have no cards in hand.
1/1
 U 
Creature – Ooze
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar.
1/1
 C 
Creature – Nightmare Zombie
Your maximum hand size is reduced by one.
2/2
 C 
Creature – Nightmare Illusion
Dream Haunter is unblockable
3/2
 C 
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
 C 
Creature – Spirit
Flying

Unearth {w}
1/1
 C 
Sorcery
Target opponent draws three cards.

Draw a card.
 C 
Creature – Phoenix
Flying

Unearth {4}{r}{r}
3/3
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
 C 
Creature – Skeleton Horror
Madness {1}{b}

When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it.
1/1
 C 
Sorcery
Reveal the top four cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
 C 
Creature – Wurm
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
Swamp
 
 B 
Basic Land – Swamp

Mistshaper Master (rare)
Cavern Slime (uncommon)
Insane Fireslinger (uncommon)
Mordant Tar (uncommon)
Dementia Ghoul (common)
Dream Haunter (common)
Tome Scour (common)
Entombed Spirit (common)
Ancestral Brainstorm (common)
Ashborn Phoenix (common)
Impulsive Nerve (common)
Skeleton (common)
Tedious Study (common)
Hellbent Wurm (common)
Swamp (basic)