Labyrinth: Virtual Booster
| Labyrinth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target player exiles the top six cards of his or her library, then draws six cards. You lose 6 life.
A curse to some, a blessing to others. |
, Exile a creature card from a graveyard: Put a +1/+1 counter on Skeletal Mass.
Sacrifice two creatures: Return Skeletal Mass from the graveyard to the battlefield tapped. 1/1
|
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Cavern Slime enters the battlefield with X +1/+1 counters on it. 1/1
|
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar. 1/1
|
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
|
|
Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 3/2
|
Target opponent draws three cards.
Draw a card. |
Madness
![]()
When Skeleton enters the battlefield, if it's madness cost was paid, it enters the battlefield with a +1/+1 counter on it. 1/1
|
Your maximum hand size is reduced by one.
2/2
|
Target creature is unblockable this turn.
Madness ![]() ![]() |
|
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
|
: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you.1/1
|
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
|
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
|
|
Devil's Hex
(rare)
Skeletal Mass
(uncommon)
Cavern Slime
(uncommon)
Mordant Tar
(uncommon)
Impulsive Nerve
(common)
Drake
(common)
Ancestral Brainstorm
(common)
Skeleton
(common)
Dementia Ghoul
(common)
Phantom Guise
(common)
Deepcave Giant
(common)
Fire Reader
(common)
Hellbent Wurm
(common)
Enlightened Guy
(common)
Mountain
(basic)

, Exile a creature card from a graveyard: Put a +1/+1 counter on Skeletal Mass.


less to cast for each card exiled this way.)
