Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{2}{u}
 
 C 
Creature – Drake
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
3/2
 
 R 
Land – Island Mountain
({t}: Add {u} or {r} to your mana pool.)
As Boiling Gyser enters the battlefield, you may return an island or mountain you control to its owner's hand. If you don't, Boiling Gyser enters the battlefield tapped instead.

 U 
Instant
Target opponent draws seven cards.
Draw a card.
"Try not to think too hard."
 U 
Creature – Ooze
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)

Cavern Slime enters the battlefield with X +1/+1 counters on it.
1/1
 U 
Creature – Ogre Mercenary Warrior
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Ogre Mercenary.
4/3
 C 
Creature – Nightmare Zombie
Your maximum hand size is reduced by one.
2/2
 C 
Sorcery
Each player draws three cards, then discards three cards at random.
 C 
Sorcery
Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
 C 
Creature – Spirit Cleric
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
 C 
Sorcery
Target opponent draws three cards.

Draw a card.
 C 
Creature – Giant
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
 C 
Sorcery
Target player discards two cards.

Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
 C 
Creature – Wurm
Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
Swamp
 
 B 
Basic Land – Swamp

Drake (common, foil)
Boiling Gyser (rare)
Mental Deluge (uncommon)
Cavern Slime (uncommon)
Ogre Mercenary (uncommon)
Dementia Ghoul (common)
Burning Inquiry (common)
Induced Learning (common)
Enlightened Guy (common)
Ancestral Brainstorm (common)
Deepcave Giant (common)
Mind Putrefaction (common)
Hellbent Wurm (common)
Impulsive Nerve (common)
Swamp (basic)