Labyrinth: Virtual Booster
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| Mechanics | Concepts, Themes, Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Prevent all combat damage that attacking creatures would deal this turn. Draw cards equal to the damage prevented this way. |
, Exile a creature card from a graveyard: Put a +1/+1 counter on Skeletal Mass.
Sacrifice two creatures: Return Skeletal Mass from the graveyard to the battlefield tapped. 1/1
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Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Mordant Tar. 1/1
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Cavern Slime enters the battlefield with X +1/+1 counters on it. 1/1
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Enchant creature
Discard a card: Exile the enchanted creature. Any player may activate this ability. |
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Flying
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.) 1/1
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Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
Haste 2/2
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Discard a card, draw a card.
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Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
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Hellbent – Hellbent Wurm gets +3/+3 and has trample as long as you have no cards in hand.
4/4
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Flying
Unearth ![]() 1/1
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Each player draws two cards.
Madness ![]()
When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead. |
Each player's maximum hand size is reduced by two.
4/3
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When Grrr deals combat damage to a player, you may exile three cards from your graveyard. If you do, Grrr deals 2 damage to target creature or player.
1/1
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Underworld Sun
(rare)
Skeletal Mass
(uncommon)
Mordant Tar
(uncommon)
Cavern Slime
(uncommon)
Oblivion Seal
(common)
Thought Pincher
(common)
Leadfoot Dwarrow
(common)
ForgetStuff
(common)
Deepcave Giant
(common)
Hellbent Wurm
(common)
Entombed Spirit
(common)
Induced Learning
(common)
Scary Horror
(common)
Grrr
(common)
Island
(basic)


less to cast for each card exiled this way.)

, Exile a creature card from a graveyard: Put a +1/+1 counter on Skeletal Mass.


