Labyrinth: Virtual Booster

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Mechanics | Concepts, Themes, Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player exiles the top six cards of his or her library, then draws six cards. You lose 6 life.

A curse to some, a blessing to others.
 U 
Creature – Skeleton Horror
{t}, Exile a creature card from a graveyard: Put a +1/+1 counter on Skeletal Mass.

Sacrifice two creatures: Return Skeletal Mass from the graveyard to the battlefield tapped.
1/1
 U 
Creature – Salamander Mutant
2/2
 U 
Enchantment – Aura
Enchant creature

Discard two cards: Gain control of enchanted creature. Any player may activate the ability.
 C 
Creature – Ape
Elder Silverback gets +2/+2 as long as there are no cards in your graveyard.
1/1
 C 
Creature – Giant
Hellbent – Deepcave Giant gets +3/+3 and has haste as long as you have no cards in hand.
3/3
 C 
Sorcery
Target player discards two cards.

Discard two cards: Return Mind Putrefaction from your graveyard to your hand.
 C 
Creature – Faerie
Flying

Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
1/1
 C 
Creature – Human Shaman
{t}: Draw a card, then discard a card at random. Fire Reader deals 1 damage to you.
1/1
 C 
Instant
Look at the top three cards of your library. Choose two cards at random. Put one of those cards into your hand and the other on top of your library. Put the remaining card on the bottom of your library.
 C 
Sorcery
Target opponent draws three cards.

Draw a card.
 C 
Creature – Horror
Erode (This deals damage to players in the form of putting the top card of that player's library into his or her graveyard.)
5/4
 C 
Sorcery
Each player draws two cards.

Madness {2}{u}

When you cast Induced Learning, if its madness cost was paid, each player draws three cards instead.
 C 
Creature – Spirit Cleric
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
1/1
Forest
 
 B 
Basic Land – Forest

Devil's Hex (rare)
Skeletal Mass (uncommon)
Deep One (uncommon)
Mind Control (uncommon)
Elder Silverback (common)
Deepcave Giant (common)
Mind Putrefaction (common)
Thought Pincher (common)
Fire Reader (common)
Impulsive Nerve (common)
Ancestral Brainstorm (common)
Unthinkable Horror (common)
Induced Learning (common)
Enlightened Guy (common)
Forest (basic)