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Mechanics | Skeleton |
Showing 23 of 23 Artifact cards
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (23) Land (11)
Show rarities: C U R
Whenever a player casts a green spell, you may gain 1 life.
Green spells you cast cost less to cast.
Green spells you cast cost less to cast.
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip
, : Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
As Gauntlet of Power enters the battlefield, choose a colour.
Creatures of the chosen colour get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that colour to his or her mana pool (in addition to the mana the land produces).
Creatures of the chosen colour get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that colour to his or her mana pool (in addition to the mana the land produces).
Whenever a player casts a red spell, you may gain 1 life.
Red spells you cast cost less to cast.
Red spells you cast cost less to cast.
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
Jade Totem enters the battlefield tapped.
: Add to your mana pool.
: Jade Totem becomes a 4/4 Golem artifact creature until end of turn.
: Add to your mana pool.
: Jade Totem becomes a 4/4 Golem artifact creature until end of turn.
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
Juggernaut can't be blocked by Walls.
Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defences and told to charge.
5/3
Flying, Defender
: Until end of turn, Leering Gargoyle loses defender and gains Intimidate.
: Until end of turn, Leering Gargoyle loses defender and gains Intimidate.
Its leering visage is quite scary; all the more so once it starts to move.
3/3
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Add one mana of any colour to your mana pool.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
Whenever a player casts a white spell, you may gain 1 life.
White spells you cast cost less to cast.
White spells you cast cost less to cast.
Whenever a player casts a black spell, you may gain 1 life.
Black spells you cast cost less to cast.
Black spells you cast cost less to cast.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
0/2
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 colourless Pentavite artifact creature token with flying onto the battlefield.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 colourless Pentavite artifact creature token with flying onto the battlefield.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
It disables with pinpoint accuracy.
Equipped creature gets +1/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum, you may draw a card.
When Solemn Simulacrum, you may draw a card.
2/2
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and as soon as it comes under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
1/1
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Show rarities: C U R
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Mechanics | Skeleton |
Blue spells you cast cost less to cast.
last 2012-10-06 15:54:34 by Camruth