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Mechanics | Skeleton |
Showing 40 of 40 Green cards
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Show rarities: C U R M
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
Flying
: Add one mana of any color.
: Add one mana of any color.
0/1
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchanted creature gets +1/+1 for each Forest you control.
"Before armour, there was bark. Before blades, there were thorns."
—Molimo, maro-sorcerer
—Molimo, maro-sorcerer
Sacrifice Brindle Boar: You gain 4 life.
2/2
Flanking
Creatures you control have Hexproof.
Creatures you control have Hexproof.
"You try casting a spell with a fully armed and angry centaur charging you."
3/3
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
3/3
Its so big you can't see the trees for the wurm.
6/6
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
What's scarier than one of every beast in the forest?
When Elvish Pathfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
, : Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
She wears the talismans of every creature she can evoke.
2/2
Prevent all combat damage that would be dealt this turn.
It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
8/5
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
3/2
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
7/7
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
—Garruk Wildspeaker
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
3
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
2/4
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
3/3
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
No spot in nature is truly barren.
Any number of target players each gain 6 life.
hose who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
—Garruk Wildspeaker
Other Elf creatures you control get +1/+1.
, : Put a 1/1 green Elf Warrior creature token onto the battlefield.
, : Put a 1/1 green Elf Warrior creature token onto the battlefield.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
: Put a 1/1 green Saproling creature token onto the battlefield.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
—Jade creed
2/1
Predatory nature in all of it's might.
4/5
: Add
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
—Llanowar penalty for trespassing
1/1
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
Destroy target artifact or enchantment.
"Stone and thought fade into ruin. Only the wind in the leaves will endure."
—Tomb inscription
—Tomb inscription
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
—Dejara, Giltwood druid
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Beast hunting is a dangerous business.
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
Enchant Creature
Enchanted creature has
": Add "
If enchanted creature is green, it has ": Add " instead.
Enchanted creature has
": Add "
If enchanted creature is green, it has ": Add " instead.
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
4/4
Reach (This creature can block creatures with flying.)
When Stingerflinger Spider enters the battlefield, you may destroy target creature with flying.
When Stingerflinger Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
Sacrifice Thorn Beetle: Target creature gets +1/+1 until end of turn.
1/1
Enchant creature
Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Show rarities: C U R M
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Mechanics | Skeleton |
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
last 2012-04-03 06:52:32 by Camruth