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Mechanics | Skeleton

Showing 40 of 40 Green cards

Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (23) Land (11)

Show rarities: C U R M

 U 
Creature – Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
3 comments
last 2012-04-03 06:52:32 by Camruth
 U 
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
3 comments
last 2012-10-06 15:49:27 by Camruth
 R 
Creature – Bird
Flying
{t}: Add one mana of any color.
0/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"Before armour, there was bark. Before blades, there were thorns."
—Molimo, maro-sorcerer
 C 
Creature – Boar
Sacrifice Brindle Boar: You gain 4 life.
2/2
2 comments
last 2012-04-13 16:52:01 by Alex
 R 
Creature – Centaur Warrior
Flanking
Creatures you control have Hexproof.
"You try casting a spell with a fully armed and angry centaur charging you."
3/3
 C 
Creature – Centaur Warrior
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
3/3
 C 
Creature – Wurm
Its so big you can't see the trees for the wurm.
6/6
 R 
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
What's scarier than one of every beast in the forest?
 C 
Creature – Elf Warrior Druid
When Elvish Pathfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
 R 
Creature – Elf Shaman
{g}, {t}: Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
She wears the talismans of every creature she can evoke.
2/2
Fog
{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.
 M 
Creature – Elemental
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
8/5
 C 
Creature – Beast
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
3/2
 R 
Creature – Beast
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
7/7
 U 
Creature – Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
 M 
Legendary Planeswalker – Garruk
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
3
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
2/4
 R 
Creature – Elk
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
3/3
 C 
Creature – Bear
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
{2}{g}
 
 C 
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
No spot in nature is truly barren.
 C 
Sorcery
Any number of target players each gain 6 life.
hose who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.
 U 
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
 R 
Creature – Elf Warrior
Other Elf creatures you control get +1/+1.
{g}, {t}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
 U 
Creature – Human Shaman
{2}{g}: Put a 1/1 green Saproling creature token onto the battlefield.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
2/1
 U 
Creature – Beast
Predatory nature in all of it's might.
4/5
 C 
Creature – Elf Druid
{t}: Add {g}
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
 C 
Creature – Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
 R 
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
 C 
Instant
Destroy target artifact or enchantment.
"Stone and thought fade into ruin. Only the wind in the leaves will endure."
—Tomb inscription
4 comments
last 2012-10-06 16:06:30 by Camruth
{2}{g}{g}{g}
 
 U 
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
 C 
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Beast hunting is a dangerous business.
 M 
Creature – Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has
"{t}: Add {1}"
If enchanted creature is green, it has "{t}: Add {g}" instead.
 C 
Creature – Rhino
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
4/4
 U 
Creature – Spider
Reach (This creature can block creatures with flying.)
When Stingerflinger Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
 C 
Creature – Insect
Sacrifice Thorn Beetle: Target creature gets +1/+1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Show rarities: C U R M


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Mechanics | Skeleton