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Showing 40 of 40 Blue cards
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (23) Land (11)
Show rarities: C U R M
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2/2
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Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
4/4
Flying, Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/2
Flying
2/4
: Draw a card.
We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
—Azure creed
2/1
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0/0
Return target nonland permanent to its owner's hand.
Target player draws X cards.
Counter target spell.
Flash
Enchant creature
Enchanted creature has shroud.
Enchant creature
Enchanted creature has shroud.
Flying
Whenever an opponent draws a card, you may draw two cards.
Whenever an opponent draws a card, you may draw two cards.
Blessed by the hands of Jin-Gitaxias.
4/6
Target creature becomes 1/1 until end of turn.
"‘That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll, Alice's Adventures in Wonderland
—Lewis Carroll, Alice's Adventures in Wonderland
Counter target red or green spell.
"Nature? Fire? Bah Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power"
—Heidar, Rimewind master
—Heidar, Rimewind master
Look at the top four cards of your library, then put them back in any order. You may shuffle your library.
Draw two cards.
Draw two cards.
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
2/1
, : Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
2/2
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
You should try to clear your mind of idle thoughts. And if you can't, I will."
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
4
Creatures you control have flying.
"Why fight over scraps of land when there's so much sky waiting to be claimed?"
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
"The dream does not end until I say so."
2/2
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Possession is ten-tenths of the law.
2/2
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
Target player skips their next draw step.
: Draw a card and then discard a card.
1/1
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
It was created by the Iquati as a living memory—one that objects to being forgotten.
1/1
Counter target noncreature spell.
Phantom Warrior is unblockable.
The phantom warrior comes from nowhere and returns there just as quickly.
2/2
Quicksilver Serpent can't be blocked by creatures with Flanking.
Quicksilver Serpent can't attack unless defending player controls an Island.
Quicksilver Serpent can't attack unless defending player controls an Island.
5/5
Counter target creature spell.
Draw a card.
Draw a card.
, : Tap or Untap target creature.
1/1
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2/2
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
: Steelshell Crab gets -1/+1 until end of turn. Activate this ability no more than twice each turn.
2/3
Target player takes an extra turn after this one. Exile Temporal Warp.
"That looked just like a negative temporal inversion!"
When Tide Shaman enters the battlefield, target land becomes an Island until end of turn.
: Target land becomes an Island until end of turn.
: Target land becomes an Island until end of turn.
1/1
Target player puts the top five cards of his or her library into his or her graveyard.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
"Glorifying the will is a mistake. It is simply one more force to be mastered."
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (23) Land (11)
Show rarities: C U R M
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Mechanics | Skeleton |