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Mechanics | Skeleton

Showing 40 of 40 Blue cards

Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (23) Land (11)

Show rarities: C U R M

 C 
Creature – Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2/2
 U 
Creature – Elemental
Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
4/4
 C 
Creature – Bird Soldier
Flying, Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/2
3 comments
last 2011-08-25 21:32:51 by Camruth
 C 
Creature – Drake
Flying
2/4
 U 
Creature – Human Wizard
{3}{u}: Draw a card.
We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
2/1
 R 
Creature – Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0/0
1 comment
2011-08-26 13:26:23 by Camruth
{1}{u}
 
 C 
Instant
Return target nonland permanent to its owner's hand.
 R 
Sorcery
Target player draws X cards.
{1}{u}{u}
 
 C 
Instant
Counter target spell.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature has shroud.
 M 
Creature – Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Blessed by the hands of Jin-Gitaxias.
4/6
 C 
Instant
Target creature becomes 1/1 until end of turn.
"‘That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll, Alice's Adventures in Wonderland
 U 
Instant
Counter target red or green spell.
"Nature? Fire? Bah Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power"
—Heidar, Rimewind master
 C 
Sorcery
Look at the top four cards of your library, then put them back in any order. You may shuffle your library.

Draw two cards.
4 comments
last 2011-08-31 02:56:33 by Camruth
 C 
Creature – Illusion
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
2/1
2 comments
last 2011-08-31 02:51:26 by Camruth
 R 
Creature – Vedalken Wizard
{u}, {t}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
2/2
 C 
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
You should try to clear your mind of idle thoughts. And if you can't, I will."
 U 
Instant
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
 M 
Legendary Planeswalker – Jace
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
4
 U 
Enchantment
Creatures you control have flying.
"Why fight over scraps of land when there's so much sky waiting to be claimed?"
 R 
Creature – Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
"The dream does not end until I say so."
2/2
 R 
Creature – Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
2 comments
last 2012-10-05 14:42:46 by Camruth
 U 
Creature – Human Rogue
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Possession is ten-tenths of the law.
2/2
 R 
Enchantment
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
 C 
Sorcery
Target player skips their next draw step.
 C 
Creature – Merfolk Rogue
{t}: Draw a card and then discard a card.
1/1
 U 
Creature – Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
It was created by the Iquati as a living memory—one that objects to being forgotten.
1/1
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
 U 
Creature – Illusion Warrior
Phantom Warrior is unblockable.
The phantom warrior comes from nowhere and returns there just as quickly.
2/2
 C 
Creature – Serpent
Quicksilver Serpent can't be blocked by creatures with Flanking.
Quicksilver Serpent can't attack unless defending player controls an Island.
5/5
{u}{u}
 
 C 
Instant
Counter target creature spell.
Draw a card.
 C 
Creature – Human Wizard
{1}{u}, {t}: Tap or Untap target creature.
1/1
 R 
Creature – Illusion
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2/2
 C 
Enchantment – Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
 C 
Creature – Crab
{1}{u}: Steelshell Crab gets -1/+1 until end of turn. Activate this ability no more than twice each turn.
2/3
1 comment
2011-09-05 12:57:45 by Camruth
 M 
Sorcery
Target player takes an extra turn after this one. Exile Temporal Warp.
"That looked just like a negative temporal inversion!"
 C 
Creature – Merfolk Shaman
When Tide Shaman enters the battlefield, target land becomes an Island until end of turn.
{t}: Target land becomes an Island until end of turn.
1/1
1 comment
2011-09-05 10:58:38 by Camruth
 C 
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
 R 
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
 U 
Enchantment – Aura
Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
"Glorifying the will is a mistake. It is simply one more force to be mastered."

Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (23) Land (11)

Show rarities: C U R M


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Mechanics | Skeleton