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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2026-03-14 14:23:38)
Note that I purposefully made it destroy, and not sacrifice, so that it's more creature-like: its toughness is its converted mana cost.
Also, this is some anti-flying-or-otherwise-unblockable for white.
We've talked about creatures that act like enchantments, so here's the opposite: an enchantment that acts like a creature.
, so it could also have "Whenever one or more creatures you control attack, ~ deals 1 damage to each defending player." But then it would not be common.
I wish it were
It could be what got the normally passive races started up in the first place. A planeswalker appeared among their tribe, and the gods didn't seem so godly any more. Even more disconcerting, is that that planeswalker would be able to travel to the other continents, causing conflict, and pretty much mucking up this world.
Also, could this be reduced to one ability, as "Add to your mana pool one mana of any color that a land on the battlefield could produce?" I like that the flavor is more clear with the two abilities, but that would save word-space.
A fusion of Exotic Orchard and Reflecting Pool. In my opinion, it should probably have a drawback, since it fuses and is therefore more versatile than those two. I'd be open to something other than entering tapped, though. Maybe the Rupture Spire drawback, but without entering tapped.
Forgot type.. oops.
Protection is kind of strong, so we have to be careful of it. At the very least, the card would jump to a 2cc 1/1, since it would be about as good as "Protection from Creatures".
Can't be blocked by Blue or Green, while awkward, does make the card unblockable by 80%+ of the multicolored cards out there... we might want to lean toward that for flavor reasons.
Hahaha! Yeah, that basic flavor totally ran through my head, though I didn't think those words. That's why I thought this wording didn't seem red.
I'm fine with anything you've said. This is just here as a point of discussion. Personally, Gideon is pure white in my mind, and I have a hard time seeing him as another color. The only thing I think should be on this for sure is his last ability or some permutation of it.
I do think it would be nice, though, to have a three color planeswalker in the second or third set-- probably an ascended version of the wizard the started the crisis. Koth was a Mirrodin native; I think our plane should have a native, too.
I like your version much, much better Link. Editing.
Ha! I really want to change the name of this card to "The Buddy System".
This is a funny complication. My first response was "No. Gideon is White.", but that's not a condemnation of him being multicolor... it's more of a warning in the back of my mind that if we mess with Gideon's colors, then it better work.
If we are using Gideon as the Planeswalker du jour, are we keeping a similar plot with him, like I suggested when offering Gideon in the first place? Someone who comes to this plane, immediately sides with Aer because of his personal philosophies, then, as the conflict moves forward, starts to question his allegiance? If we do, then we may want to make Gideon Mono-White anyway... or White-Green maybe. A card like this may be more appropriate in the third set to show Gideon's change of personality through the block. Alternatively, we could put Gideon's card in the second set, at the moment of identity crisis. I like that idea, but something tells me it will be rejected :)
The abilities and loyalty are pretty much just thrown on, but we mentioned having Gideon be the returning planeswalker for this set. I made this page to talk about him. I like the idea of him diversifying into another color, hence the cost I have here, but that's not to say I think he should go three color.
. However, that seems too close to Ajani Vengeant. I think we should do a new color combination.
If I remember right, he became buddies with Chandra in the story (though I haven't read the book), so I thought about him being
This seems like a lot of token generation for common, but I guess there's Lys Alana Huntmaster and Stonybrook Schoolmaster to disagree with me...
Note, this isn't a particularly good enchant effect! But not all cards in this set can be awesome.
Just wanted to put this in here, to get it out of my head :)
Also, I considered "creatures can't attack YOU alone," but I feel like red wouldn't do that as much as this.
This ties in to red's "all-in" theme.
I considered alternate wordings, though this is cleanest. I thought "Creatures can't attack unless two/three or more creatures are attacking" might seem like more of a red wording, but this is the clearest meaning.
Note: It's not meant to be an Exalted hoser.
This could be common, but it might make more sense to have an enchantment that animates at common and a licid at uncommon?
Maybe, protection from red and black? Or protection from non-enchantments? :)
That is an awful lot of words for common, and I don't think it's as simple as you think. New players are going to wonder why it's an aura that doesn't do anything. I like the flavor, though.
: Until end of turn, ~ becomes a 2/2 Enchantment creature and is unblockable. When ~ becomes an Aura, attach it to target creature."
Perhaps it could be better, though maybe not common, if it started as an Aura.
"Enchant creature.
Enchanted creature gets +1/+1 (or something).
I like the effect, though it's kind of close to white mill.