Faxolm: Classified Cases
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Swap up to one Aura on each permanent and player.
Amaya realized that neither life nor death are permanent in presentation or function. What extends can change, and neither blessing nor curse is beyond finding the right home.
0 comments
: Add
and gain 2 life. This mana can’t be spent to cast a nonartifact or nonenchantment spell."So I'm wearing a ring that has only been worn before by Chieftess Haizha of the Ancient Hamlyrcia Empire? Sweet." -Moemoe
Enchant player
The first nontoken and token creature that enter under enchanted player's control enter with a base power and toughness of 1 and have "This creature can't gain counters."
The first nontoken and token creature that enter under enchanted player's control enter with a base power and toughness of 1 and have "This creature can't gain counters."
"Life was privilege you take. I did not bathe in blood, but I am no better than those who did." -Sibusiswe
Destroy all creatures. Then, you may destroy all enchantments you control. Then, if one or more enchantments you control were destroyed this way, destroy all other enchantments. Then repeat this process for artifacts, and then for planeswalkers.
When Cortraevano Lock Hound enters you may pay
. If you do, tap target creature and put a stun counter on it.
. If you do, tap target creature and put a stun counter on it."What is it?" -Titouan, PANIC Science Recruit
"It's a good boy." -Momoe, Possibility Scholar
"It's a good boy." -Momoe, Possibility Scholar
2/1
Until end of turn, target creature gets +1/+1 and gains "Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls."
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Defrocked Pastor is the target of spell or ability, create a 1/1 white Citizen token and gain X life, where X is the number of creatures you control.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Defrocked Pastor is the target of spell or ability, create a 1/1 white Citizen token and gain X life, where X is the number of creatures you control.
2/4
Whenever a permanent you own enters under an opponent's control, create a token copy of it unless that permanent's controller pays
.
Whenever an opponent casts a spell you own, you and permanents you own gain hexproof until end of turn unless that opponent pays
.
.
Whenever an opponent casts a spell you own, you and permanents you own gain hexproof until end of turn unless that opponent pays
.When Fatebound Ancestor dies, if Fatebound Ancestor isn't a token, create a token copy of Fatebound Ancestor.
If this card would be exiled from your graveyard while you control a creature named Fatebound Ancestor, return this card to your hand instead.
If this card would be exiled from your graveyard while you control a creature named Fatebound Ancestor, return this card to your hand instead.
3/3
Flying
Other creatures you control have Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.).
Whenever a creature you control becomes the target of a spell you control, gain 3 life
Other creatures you control have Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.).
Whenever a creature you control becomes the target of a spell you control, gain 3 life
4/5
Exile target attacking or blocking creature with a mana value of 4 or greater and target creature you own with a mana value of 3 or less. At the beginning of the next endstep, return the creature with a mana value of 3 or less targeted this way to the battlefield under its owner's control.
Slivers you control have ward
.
."Jose and Tiffany saw something, days apart. Why couldn't anyone else see it?" -Titouan, PANIC Science Recruit
2/1
Lightboom Scribed-Blast deals 2 damage to target attacking or blocking creature.
Faxolm's culture shares the progress of spellcraft easily, for anyone and everyone to use.
Flying
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)3/3
Spear and Shield Formatiom costs
less if an opponent controls more creatures than you.
Target creature gets +1/+3 and gains vigilance until end of turn.
Another target creature you control gets +2/+1 and gains first strike until end of turn.
less if an opponent controls more creatures than you.
Target creature gets +1/+3 and gains vigilance until end of turn.
Another target creature you control gets +2/+1 and gains first strike until end of turn.
Exile target nonland permanent until end of turn. Then, gain X life, where X is the number of cards you own in exile.
"Possibilities are endless and finite. There's more than you can imagine, yet it all ends in the same result." -Momoe, Possibility Scholar
Slivers cards you own have Plainscycling
and cycling
.
: Until end of turn, Slivers cards have Plainscycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Plainscycling
and cycling
. Any player may activate this ability.3/3
Yuchengco Manor Haunt has +1/+0 and has as long as an opponent controls two or more tapped creature.
"A family moved into the old Yuchengco manor. They haven't slept a night since." -Patrick, Reliable Source of Gossip
1/1
Boma Coast Pleirsid cannot be blocked.
Whenever Boma Coast Pleirsid attacks, as long as you control seven or more Islands, another Kraken, Leviathan, Octopus, or Serpent you control cannot be blocked until end of turn.
Whenever Boma Coast Pleirsid attacks, as long as you control seven or more Islands, another Kraken, Leviathan, Octopus, or Serpent you control cannot be blocked until end of turn.
3/3
Conspiracy Connector cannot be blocked.
At the beginning of your upkeep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever a creature you control deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
At the beginning of your upkeep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever a creature you control deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
2/3
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Counter target spell unless its controller pays
, where X is the number of Mysteries you control.
Counter target spell unless its controller pays
, where X is the number of Mysteries you control.Enchant creature
Whenever a creature card is exiled from anywhere, enchanted gets +1/+1 until end of turn.
Whenever an instant or sorcery card is exiled from anywhere, enchanted gains ward
until end of turn.
Whenever a creature card is exiled from anywhere, enchanted gets +1/+1 until end of turn.
Whenever an instant or sorcery card is exiled from anywhere, enchanted gains ward
until end of turn.Research is rejection.
Cause Intrigue (Each player exiles the top card of their library). Then, cause intrigue again. You may create a token copy of any creature card that was exiled this way.
"No, I wasn't at Vandiaz's Eureka Foundation Gala in Puerto Zachurroy." -Patrick, Reliable Source of Gossip
Enchant creature
Enchant creature has ward
and "Whenever enchanted creature attacks, cause Intrigue (Each player exiles the top card of their library).
Enchant creature has ward
and "Whenever enchanted creature attacks, cause Intrigue (Each player exiles the top card of their library).
,
: Surveil 2 then draw a card..

,
: Discard a card, then draw two cards.Return target creature with a mana value of 3 or less to its owner's hand.
Cause Intrigue (Each player exiles the top card of their library).
Cause Intrigue (Each player exiles the top card of their library).
Cause Intrigue (Each player exiles the top card of their library). Then, if two or more cards sharing a type were exiled this way, you may return target instant or sorcery card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
,
-Sacrifice Illusioned Fate: Tap target creature and put a stun counter on it. Then, cause Intrigue (Each player exiles the top card of their library). Activate this ability only when you cost a sorcery. 1/1
Target creature you control phases out. Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Slivers cards you own have Islandcycling
and cycling
.
: Until end of turn, Slivers cards have Islandcycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Islandcycling
and cycling
. Any player may activate this ability.3/3
At the beginning of your upkeep, you may look at the top card of each opponent's library.
"He wrote a play about the Fernasser council scandal three years before it happened. Everyone thought he was crazy then. Soon enough, they'll remember and say that he's just crazy." Eun-ah, PANIC Silencer
1/5
Affinity for artifacts.
Flying
Tap three untapped, nontoken artifacts you control,
: Draw two cards.
Flying
Tap three untapped, nontoken artifacts you control,
: Draw two cards.5/6
Slivers you control have "
,
- Sacrifice this Sliver: Counter target non-Sliver Spell."

,
- Sacrifice this Sliver: Counter target non-Sliver Spell.""What if they're not dying for the leader? What if the leader can convince them to die in its place?" -Hassan, PANIC Zoologist
4/4
Enchant player
Whenever enchanted player draws a card, cause Intrigue (Each player exiles the top card of their library).
Whenever enchanted player draws a card, cause Intrigue (Each player exiles the top card of their library).
Mysteries you control have "
: Target player mills a card."
,
,- Sacrifice Thought Sculptor Screen: Draw two cards.
: Target player mills a card."
,
,- Sacrifice Thought Sculptor Screen: Draw two cards.Flying
Whenever Time-Miring Alien enters or attacks, you may pay
. If you do, tap target creature.
Whenever Time-Miring Alien enters or attacks, you may pay
. If you do, tap target creature."It's not like blacking out, you don't feel time slow and your brain puts information on loop. Run!" -Eun-ah, PANIC Silencer
3/3
Whenever Amaya, Curse Vector is dealt damage by a permanent, that permanent's controller loses 2 life.
+1: Target creature gets -1/-1 until the beginning of your next upkeep. If a creature dies this way, its controller discards a card.
-6: Each opponent gains and emblem with "Whenever you cast a spell, lose 2 life unless you discard a card."
+1: Target creature gets -1/-1 until the beginning of your next upkeep. If a creature dies this way, its controller discards a card.
-6: Each opponent gains and emblem with "Whenever you cast a spell, lose 2 life unless you discard a card."
4
Slivers get -1/-1.
Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
3/3
Enchant creature
Enchanted creature gets -5/-5.
If Cruelty of the Stars is be exiled from anywhere other than the battlefield, you may pay two life and
. If you do, you may cast Cruelty of the Stars from exile without paying its mana cost.
Enchanted creature gets -5/-5.
If Cruelty of the Stars is be exiled from anywhere other than the battlefield, you may pay two life and

. If you do, you may cast Cruelty of the Stars from exile without paying its mana cost.Whenever a nontoken creature dies, cause Intrigue (Each player exiles the top card of their library).
Whenever a land card you don't own is exiled from anywhere, its owner loses 2 life and you gain 3 life.
Whenever a land card you don't own is exiled from anywhere, its owner loses 2 life and you gain 3 life.
4/3
Slivers you control have "When this creature dies, surveil 1."
"Whatever these things are, they'll die before we can take a closer look at them." -Hassan, PANIC Zoologist
2/1
As an additional cost to cast Frontline Disappearance, sacrifice a creature or pay
Destroy target creature.
Cause Intrigue (Each player exiles the top card of their library).
Destroy target creature.
Cause Intrigue (Each player exiles the top card of their library).
Enchant Aura
Whenever enchanted Aura enters a graveyard from the battlefield, return that Aura to the battlefield attached to the target of your choice. If that Aura enchants a permanent you don't control or enchants an opponent, that permanent's controller or opponent loses 3 life.
Whenever enchanted Aura enters a graveyard from the battlefield, return that Aura to the battlefield attached to the target of your choice. If that Aura enchants a permanent you don't control or enchants an opponent, that permanent's controller or opponent loses 3 life.
When Keeper of Secrets enters, surveil 1.
Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
1/1
Slivers you control have "Whenever this creature dies, each opponent loses 1 life."
: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.
: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.2/3
: Missionary of Terror gains lifelink until end of turn.

- Sacrifice Missionary of Terror: Target creature gets -3/-3 until end of turn. If a creature would die this way, exile that card instead.2/2
Whenever Not Forgotten is exiled from your library, each opponent loses 2 life.
Return target creature from your graveyard to your hand.
Return target creature from your graveyard to your hand.
Each opponent discards two cards at random. Cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
Return target creature card with a mana value of 5 or less from your graveyard to the battlefield. If an Alien or Sliver entered this way, each opponent sacrifices a creature..
Enchant creature
Whenever the enchanted creature attacks or blocks, a random creature you don't control gets -1/-1 until end of turn.
Whenever the enchanted creature attacks or blocks, a random creature you don't control gets -1/-1 until end of turn.
Slivers cards you own have Swampcycling
and cycling
.
: Until end of turn, Slivers cards have Swampcycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Swampcycling
and cycling
. Any player may activate this ability.3/3
Whenever a permanent card is exiled from your library, you may pay X life, where X is that card's mana value. If you do, Terror Impossibility becomes a copy of that card except it's still a 5/7 black Horror in addition to its other types.
5/7
If you cast Unconfirmed Visitor during your own turn, when you could cast a sorcery, you may pay
. If you do, each opponent discards a card.
When Unconfirmed Visitor enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
. If you do, each opponent discards a card.
When Unconfirmed Visitor enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
3/3
Deathtouch
Whenever a nonland, noncreature card you own is exiled from anywhere, untap Unidentifable Agent.
,
: Each opponent loses 1 life. You gain life equal to the total amount of life lost this way.
Whenever a nonland, noncreature card you own is exiled from anywhere, untap Unidentifable Agent.
,
: Each opponent loses 1 life. You gain life equal to the total amount of life lost this way.1/1
At the beginning of your endstep, lose 1 life and a create a 0/1 green Plant token with a Wicked Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Equipped creature gets +3/+0, and has reach and "Damage dealt by this creature can't be prevented."
Equip
Battle Tech
,
: Exile target creature that was dealt damage equal to or greater than its toughness by Absolute Heat Spear this turn. (Activate this ability only if Absolute Heat Spear is attached to a creature that attacked this turn.)
Equip

Battle Tech
,
: Exile target creature that was dealt damage equal to or greater than its toughness by Absolute Heat Spear this turn. (Activate this ability only if Absolute Heat Spear is attached to a creature that attacked this turn.)Target creature gets +2/+0 and gains trample until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Slivers you control have "Whenever this creature deals combat damage to player, discard a card, then draw a card."
"They're learning. They're learning and they're killing us." -General Sibusiswe
5/5
As you cast Bartholomew's Scribe Blasts, you may sacrifice any number of Mysteries. For each mystery you sacrifice, copy Bartholomew's Scribe Blasts.
Deal 3 damage to target player, planeswalker, or creature. Then, deal 3 damage to another target of that has a different type.
Deal 3 damage to target player, planeswalker, or creature. Then, deal 3 damage to another target of that has a different type.
Charge Instruction can't be countered by spell or abilities.
Until end of turn, target creature you control gets +1/+0 and gains haste, doublestrike, trample, and ward -Pay 3 life.
Until end of turn, target creature you control gets +1/+0 and gains haste, doublestrike, trample, and ward -Pay 3 life.
Equipped creature gets +2/+0 and has "Whenever an Aura or Equipment is attached to this creature, this creature deal 2 damage to target creature or planeswalker."
Equip
Equip

"I don't understand the source, but I love the results." -Titouan
At the beginning of each opponent's first main phase each turn, that player may add
. If they do, create a Treasure token.
. If they do, create a Treasure token.2/3
Slivers cards you own have Mountaincycling
and cycling
.
: Until end of turn, Slivers cards have Mountaincycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Mountaincycling
and cycling
. Any player may activate this ability.3/3
Equipped creature gets +4/+0, has first strike and "whenever this creature becomes blocked, it deals 3 damage to target creature blocking it.
Equip
Battle Tech

,
: Deal X damage to target opponent, where X is the amount of damage equipped creature dealt this turn (Activate this ability only if Hiveblast Arm Cannon is attached to a creature that attacked this turn.)
Equip

Battle Tech


,
: Deal X damage to target opponent, where X is the amount of damage equipped creature dealt this turn (Activate this ability only if Hiveblast Arm Cannon is attached to a creature that attacked this turn.)Haste, trample
Damage can't be prevented.
Damage can't be prevented.
"It's got enough flesh left for bacon." -Momoe
"No- you don't know where that's been and what kind of extraplanar parasites it could have." -Lam
"No- you don't know where that's been and what kind of extraplanar parasites it could have." -Lam
7/7
Reach
Whenever Pinpoint Archer attacks or blocks, Pinpoint Archer deals 1 damage to target opponent, attacking creature, or blocking creature.
Whenever Pinpoint Archer attacks or blocks, Pinpoint Archer deals 1 damage to target opponent, attacking creature, or blocking creature.
"I think it's got 49 written on it. What it means, that I'm still figuring out." -Titouan, PANIC Science Recruit
4/4
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage to a player or planeswalker, exile the top card of your library and Planar Vane deals 1 damage to you. Until end of turn, you may play cards exiled this way."
Equip
Equip

When Revolutionary Ideascape enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever you cast a spell from exile, you may deal 1 damage to any target. If you don't own that spell, you may deal 4 damage to any target instead.
Whenever you cast a spell from exile, you may deal 1 damage to any target. If you don't own that spell, you may deal 4 damage to any target instead.
"My Planar Vane is just the beginning. I have a theory of what will really amp up results." -Titouan, PANIC Science Recruit
Deal 2 damage divided among any number of target creatures. If a creature you control was dealt damage this way, it gets +2/+0 and gains trample until end of turn.
Flying, haste
Whenever Storm's Chance Dragon attacks, discard two cards. Then, if one or more cards were discarded this way, draw four cards.
- Exile an instant or sorcery card from your graveyard: Storm's Chance Dragon gets +3/+0 until end of turn.
Whenever Storm's Chance Dragon attacks, discard two cards. Then, if one or more cards were discarded this way, draw four cards.
- Exile an instant or sorcery card from your graveyard: Storm's Chance Dragon gets +3/+0 until end of turn.7/7
Destroy target artifact or land.
At the beginning of your endstep, you may pay
. If you do, return Storm's Wake from your graveyard to your hand.
At the beginning of your endstep, you may pay
. If you do, return Storm's Wake from your graveyard to your hand.Whenever Surprised Field Agent becomes blocked, Surprised Field Agent deals 1 damage to that creature.
- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.
- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.2/1
Add 



. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")




. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")Whenever an equipped Sliver you control attacks, scry 1.
Whenever a Sliver you control with two or more Equipments attached to it attacks, draw a card.
Whenever a Sliver you control with two or more Equipments attached to it attacks, draw a card.
4/5
Sacrifice a Mystery token: Until end of turn, Mystery tokens you control have "
: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
Deathtouch, reach
Equipped creature has reach and deathtouch.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Equipped creature has reach and deathtouch.
Reconfigure

(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)Enchant player
Whenever a creature deals combat damage to enchanted player, that player may search their library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, that player shuffles.
Whenever a creature deals combat damage to enchanted player, that player may search their library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, that player shuffles.
Trample, Ward
When Dominating Imperiosaur enters, Dominating Imperiosaur fights target creature you don't control. Then, if a creature you don't control died due to damage dealt this way, you may have Dominating Imperiosaur fight another target creature.
When Dominating Imperiosaur enters, Dominating Imperiosaur fights target creature you don't control. Then, if a creature you don't control died due to damage dealt this way, you may have Dominating Imperiosaur fight another target creature.
9/9
,
- Sacrifice X Mysteries: Prevent all combat damage that would be dealt to up to X target creatures, where X is the number of Mysteries sacrificed this way.
Whenever you uncover a Mystery, you may exile a permanent card from your graveyard. If you do, create twice that many Mystery tokens instead.
1/1
When Frustrated Agent enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever Frustrated Agent attacks, Frustrated Agent gets +X/+X until end of turn, where X is the number of Mysteries you control.
Whenever Frustrated Agent attacks, Frustrated Agent gets +X/+X until end of turn, where X is the number of Mysteries you control.
1/3
Trample
When Gorging Axejaw enters, gain 4 life and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
When Gorging Axejaw enters, gain 4 life and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
"There's nothing ancient about it. It's life signature is nothing like the life signature our dinosaurs had." -Hassan, PANIC Zoologist
6/6
When Harsbury Forest Ranger enters or dies, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
2/2
Ward 

"Yeah, the tracks are big. Whatever it was, it was running. Why was it running out of the woods?" -Hassan
3/3
Target creature you control fights target creature you don't control. If you control three or more Mysteries, the creature you control gains indestructible until end of turn.
Reach, vigilance
,
: Add three mana of any color.
When Lifesource Spawner dies create two 1/1 green Elemental tokens with "
: Add one mana of any color."
,
: Add three mana of any color.
When Lifesource Spawner dies create two 1/1 green Elemental tokens with "
: Add one mana of any color."3/4
Slivers you control can't be blocked by creatures with a power of 2 or less.
: Until end of turn, Slivers can't be blocked by creatures with a power of 2 or less. Any player may activate this ability.
: Until end of turn, Slivers can't be blocked by creatures with a power of 2 or less. Any player may activate this ability.6/6
Search your library for two creature cards with different names, two enchantment cards with different names, and two land cards with different names. Exile those cards face.
The first time a permanent enters the battlefield each turn, put one of those cards at random onto the battlefield.
The first time a permanent enters the battlefield each turn, put one of those cards at random onto the battlefield.
Slivers cards you own have Forestcycling
and cycling
.
: Until end of turn, Slivers cards have Forestcycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Forestcycling
and cycling
. Any player may activate this ability.3/3
Roughshod Agent enters with a +1/+1 counter if you control a Mystery.

- Sacrifice a Mystery: Roughshod Agent gets +3/+3 until end of turn. Activate this ability only once each turn, and only when you could cast a sorcery.

- Sacrifice a Mystery: Roughshod Agent gets +3/+3 until end of turn. Activate this ability only once each turn, and only when you could cast a sorcery.2/2
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Sjenka Outlands Hermit blocks or becomes blocked by a creature, you may destroy target artifact or enchantment attached to that creature.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Sjenka Outlands Hermit blocks or becomes blocked by a creature, you may destroy target artifact or enchantment attached to that creature.
4/5
Target creature you control gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. If you don't own that creature, it gains trample until end of turn.
As you cast Will of the Wolf, you may sacrifice a Mystery.
Target creature gets +4/+4 until end of turn. If you sacrificed a Mystery to cast Will of the Wolf, that creature gains trample until end of turn.
Target creature gets +4/+4 until end of turn. If you sacrificed a Mystery to cast Will of the Wolf, that creature gains trample until end of turn.
Ward
The first spell with a mana value of four or greater an opponent casts each turn costs an additional
to cast.
The first spell with a mana value of four or greater an opponent casts each turn costs an additional
to cast.2/2
Defender, flying
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: This creature can attack this turn as though it didn’t have defender.
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: This creature can attack this turn as though it didn’t have defender.
3/5
Draw two cards, then exile target nonland permanent with a mana value of X or less, where X is the number of cards in your hand.
2/2
The first time each turn a card you own is exiled from anywhere, draw a card and gain 3 life.

: Up to X target permanents you control phase out, where X is the number of cards you've drawn this turn.

: Up to X target permanents you control phase out, where X is the number of cards you've drawn this turn.Flying
Whenever a card is put into exile from anywhere, put a +1/+1 counter on Dream Moth and surveil 2. This ability triggers only once each turn.
Whenever a card is put into exile from anywhere, put a +1/+1 counter on Dream Moth and surveil 2. This ability triggers only once each turn.
1/1
Flying
, Sacrifice Haunting Lover: Put a +1/+1 counter on target creature. That creature gains indestructible and hexproof until end of turn.
, Sacrifice Haunting Lover: Put a +1/+1 counter on target creature. That creature gains indestructible and hexproof until end of turn.2/1
Target creature gains flying, hexproof, and indestructible until end of turn.
"Why is brawling in the contr- OWW!"Titouan
"Be glad it's me and not Hassan." -Hideki
"Be glad it's me and not Hassan." -Hideki
Empty Form's power and toughness are equal to the number of exiled cards you own.
At the beginning of your endstep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: The next time a card from your library would be exiled this turn, shuffle your library instead.
At the beginning of your endstep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: The next time a card from your library would be exiled this turn, shuffle your library instead.
*/*
At the beginning of each upkeep you may discard a card. If you do, opponent's play with their hands revealed until end of turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
3/4
Enchant creature
Enchanted creature gets +1/+2.
Whenever a card Fangs of the Void's controller owns is exiled, enchanted creature gains flying and "
,
: Target opponent loses 2 life and you gain 2 life." until end of turn.
Enchanted creature gets +1/+2.
Whenever a card Fangs of the Void's controller owns is exiled, enchanted creature gains flying and "
,
: Target opponent loses 2 life and you gain 2 life." until end of turn.The first time you cast an instant or sorcery spell during your turn, surveil 2. For each card put into your graveyard this way, each opponent loses 1 life.
3/3
Target creature gets -X/-X until end of turn. If a creature dies this way, draw two cards.
The Shuryurang High School victim had his neural receptors misaligned. No invasive wounds or substances were found.
Flying
When Reborn Mind enters, choose 1—
• Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
• Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
When Reborn Mind enters, choose 1—
• Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
• Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
1/3
Destroy target creature with a mana value of two or less and return up to one target nonland, noncreature permanent card with a mana value of two or less two its owner's hand.
Flying
Whenever Skyward Mindbreaker deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
Whenever Skyward Mindbreaker deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
2/5
The first time you lose life each turn, target opponent loses 2 life.
"I've lost over sixty soldiers so far. I cannot give them peace, but my scribed blasts will shatter those slivers' skulls." -General Sibusiswe
If the enchanted player would less than three life, they lose 3 life instead.
If damage dealt to a permanent enchanted player controls would be less than 3, that source deals 3 damage to that permanent instead. Damage dealt this way can't be prevented.
If damage dealt to a permanent enchanted player controls would be less than 3, that source deals 3 damage to that permanent instead. Damage dealt this way can't be prevented.
The first time an opponent casts a spell during your turn, you may discard a card. If you do, deal 3 damage that spell's owner. Damage dealt this way can't be prevented.
3/3
When Insatiable Pain enters, cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
Whenever an enchantment you control transforms, each deal 3 damage to any target and you gain 3 life.
Whenever an enchantment you control transforms, each deal 3 damage to any target and you gain 3 life.
Whenever a card you own is exiled, Old Aqueduct Watcher gains lifelink and prowess until end of turn.
"So there's folk like Nashi who visited us last year in Blasvold?" -Lam
"No they're like the middle of Faunarcissist #15's book cover where Charlotte shapeshifts into a rat." -Hassan
"No they're like the middle of Faunarcissist #15's book cover where Charlotte shapeshifts into a rat." -Hassan
2/2
Whenever a land is exiled from anywhere, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice three Mysteries,
: Destroy target land. Then, cause Intrigue (Each player exiles the top card of their library).
Sacrifice three Mysteries,
: Destroy target land. Then, cause Intrigue (Each player exiles the top card of their library).3/4
Deathtouch, menace, reach
Whenever Suojuyeong Valley Spider deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever Suojuyeong Valley Spider deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
1/2
Whenever a creature dies, cause Intrigue (Each player exiles the top card of their library).
"I've seen terrible things that haunt me every night. I'm not shaken by this, but I have questions." -General Sibusiswe
"So it sounds like this a Class C threat." -Carmen, PANIC Security Chief
"So it sounds like this a Class C threat." -Carmen, PANIC Security Chief
Double the power of target creature you control until end of turn. Until end of turn, combat damage dealt by a creature targeted this way can't be prevented
"I didn't want to fire a scribe blast. My fingers squeezed before I could think." -Hassanm , PANIC Zoologist
Trample
At the beginning of combat on each turn a player may sacrifice an artifact or enchantment. If that player does, tap Challenge Elemental and put a stun counter on Challenge Elemental.
At the beginning of combat on each turn a player may sacrifice an artifact or enchantment. If that player does, tap Challenge Elemental and put a stun counter on Challenge Elemental.
4/2
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Disgraced Orlivice Prince becomes the target of a spell or ability you control, Disgraced Orlivice Prince deals damage equal to its power to up to one target creature or planeswalker. Then, Disgraced Orlivice Prince deals that much damage to that permanent's controller.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Disgraced Orlivice Prince becomes the target of a spell or ability you control, Disgraced Orlivice Prince deals damage equal to its power to up to one target creature or planeswalker. Then, Disgraced Orlivice Prince deals that much damage to that permanent's controller.
5/5
Trample
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card until the beginning of your next upkeep.
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card until the beginning of your next upkeep.
3/3
Until end of turn, creatures you control gain trample and whenever a creature you control deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, deal X damage to target creature, where X is the number of Mysteries you uncovered this way.
As an additional to cost Landing Trajectory, you may exile any number of nontoken artifacts, nontoken enchantment, and nontoken lands.
Destroy up to one target land, up to one target enchantment, and up to one target artifact. Then, you may destroy up to one target artifact for each artifact you exiled this way. Repeat this process for each enchantment and land you exiled this way.
Destroy up to one target land, up to one target enchantment, and up to one target artifact. Then, you may destroy up to one target artifact for each artifact you exiled this way. Repeat this process for each enchantment and land you exiled this way.
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
4/4
Enchant creature
Enchanted creature gets +1/+1, has "
: Add
or
," and "Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.).
Enchanted creature gets +1/+1, has "
: Add
or
," and "Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.).Flying, Deathtouch
Whenever Frilled Savior attacks or blocks, exile target up to one card from target player's graveyard and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever Frilled Savior attacks or blocks, exile target up to one card from target player's graveyard and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
2/4
Lifelink
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
1/4
Whenever a creature blocks or becomes blocked by Lam, Extraplanar Identity Expert, exile target permanent attached to that creature.
3/3
: Add 
.
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)1/3
Sliver cards you own have "You may pay this card's mana cost to cast it from your graveyard. If you do, it enters with a finality counter." (If a creature with a finality counter on it would die, exile it instead.)
5/5
Enchant permanent you own
When enchanted permanent dies or would be exiled, return it to the battlefield tapped, under it's owner's control with a stun counter on it.
When enchanted permanent dies or would be exiled, return it to the battlefield tapped, under it's owner's control with a stun counter on it.
"The real me lives now, free of the title of duchess." -Božena
As an additional cost to cast Gate to Oblivion, you may sacrifice a nontoken, nonland permanent.
Exile target permanent with a mana value of two or less. If you sacrificed a permanent, you may exile target any target nonland permanent instead.
Exile target permanent with a mana value of two or less. If you sacrificed a permanent, you may exile target any target nonland permanent instead.
Whenever you gain life, you may pay
. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
2/2
Vigilance
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
3/3
As an additional cost to cast this spell, you may sacrifice a nonland permanent.
Destroy target nonland permanent. If this spell's additional cost was paid, destroy another target nonland permanent that shares a card type with the sacrificed permanent.
Destroy target nonland permanent. If this spell's additional cost was paid, destroy another target nonland permanent that shares a card type with the sacrificed permanent.
Božena turned her shoulders to agents Momoe and Titouan. The agents never saw Božena again when they returned to Orlivice.
Whenever an enchantment you own enters, gain 2 life if not it's attached to a permanent you don't control. Otherwise, that permanent's controller loses 1 life.
He may be a novice auramancer, but he knows the attunement of a curse when it's there.
1/3
The first time a nontoken creature you control dies during your turn, create a 2/2 black Zombie token. Then, put a +1/+1 counter on up to one target creature you control.
4/5
Destroy all artifacts and enchantments. Then, if you cast Collapse Hope during your turn, creatures get -X/-X until end of turn, where is the number of artifacts and enchantments that were put into graveyards this way.

,
- Sacrifice Mission Escort: Target permanent you control gains hexproof and indestructible until end of turn."Do you ever wonder when we'll be the ones to walk tbe path through the hells? Don't think any of you are innocent or above what you've already done and what I've done." -General Sibusiswe
2/3
Flash
, Sacrifice Nameless Recruit: Draw a card. Then, up to one target creature gets -1/-1 until end of turn.
, Sacrifice Nameless Recruit: Draw a card. Then, up to one target creature gets -1/-1 until end of turn."I her as Penelope Czuba. Her middle name was Jozefina. That was before training. Penelope, I'm sorry it's so late since you've been called that." -General Sibusiswe
2/2
Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
3/3
Each player sacrifices a nontoken creature and a nontoken artifact. If you sacrifice a creature and an artifact this way, create a 2/2 black Zombie token and a Treasure token.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Until end of turn, target creature gains deathtouch and "When this creature dies, distribute two +1/+1 counters among any number of creatures you control.
Until end of turn, target creature gains deathtouch and "When this creature dies, distribute two +1/+1 counters among any number of creatures you control.
Enchant player
Whenever a nontoken creature you control dies, each opponent creates a 0/1 Plant token.
Whenever a creature token an opponent controls dies, you lose 1 life.
Whenever a nontoken creature you control dies, each opponent creates a 0/1 Plant token.
Whenever a creature token an opponent controls dies, you lose 1 life.
Enchant creature
Whenever the enchanted creature becomes the target of a spell or ability you don't control, its base power and toughness become 4/4 until end of turn.

, Exile Cover Story: Return enchanted creature to your hand.
Whenever the enchanted creature becomes the target of a spell or ability you don't control, its base power and toughness become 4/4 until end of turn.

, Exile Cover Story: Return enchanted creature to your hand.Whenever an opponent plays a land, reveal the top card of your library. If a land is revealed this way, put it onto the battlefield tapped. Otherwise, add that card to your hand.
"Some wealthy individuals have been carving up the Sjenka outlands. The prices for that brush has never been higher." -Patrick, Reliable Source of Gossip
3/2
Slivers you control have "Whenever you draw your second card each turn, create a token copy of this creature."
"The number of sightings has increased dramatically following the first sightings by Tiffany and Jose." -Titouan, PANIC Science Recruit
2/2
Flash
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.1/3
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, draw two cards."
"That guy's knocked out every other thug or goon in Orlivice, and a lot of those guys have more violent reputations." -Patrick, Reliable Source of Gossip
Twistgrip Octopus enters with four +1/+1 counters.
Remove a +1/+1 counter,
: Draw a card.
Remove a +1/+1 counter,
: Draw a card.Hassan pulled on his gas mask loaded the canister with a toxic gas scribed-strone and scribed-blast. The octopus wouldn't know that he learned from it's ink spray.
0/0
Flash, trample
When Waveswell Leviathan enters, counter target noncreature spell.
When Waveswell Leviathan enters, counter target noncreature spell.
"A mission in the tropical Bamuna lagoons? I'm getting the flight together now." -Eun-ah
"You know we're going there because the last two flights crashed near the lagoons, right?" -Hassan
"You know we're going there because the last two flights crashed near the lagoons, right?" -Hassan
3/6

,
: Counter target spell with a mana value of 2 or less and deal 2 damage to that spell's controller.


,
- put a stun counter onAltar of Unrealization.: Exile target spell. That spells X damage to its controller, where X is its mana value.Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue four more times. Then, creatures you control get +X/+0 until end of turn and uncover X Mysteries, where X is the number of noncreature cards exiled this way.
Haste

,
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, flip a coin. If you win the flip, uncover another Mystery and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.

,
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, flip a coin. If you win the flip, uncover another Mystery and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.2/1
Prowess
The first time you discard a card each turn, draw a card.
The first time you discard a card each turn, draw a card.
"Have you heard about what the landlords in Saykati have been saying?"
1/4
Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
"Smoke on the water and flying through the sky? That must be a Salamander Phoenix!" Momoe, Possibility Scholar
2/4
Whenever one or more instant, sorcery, or artifact cards are exiled from anywhere, Steamblast Geist gets +2/+2 until end of turn.
"Define the physical boundaries of the spirit with the incorporeal and intangible nature which the temples deal with. The World Forum is just assigning us to see how much it will cost if they send us again or pay the temples." -Hassan PANIC Zoologist
2/2
Create a 3/3 blue Weird creature token with defender and flying.
"The League is back. And better than ever. I wonder if it's the same Goblin from last time." -Momoe, Possibility Scholar
Slivers you control have "Whenever this creature deals combat damage to a player, you may destroy target artifact."
"Why didn't you expect those things to expect our plan?" -Carmen
"Because if they can figure out one of our plans, then they can figure out any future plans." -Momoe
"Because if they can figure out one of our plans, then they can figure out any future plans." -Momoe
3/3
Until end of turn, each Mystery you control becomes a 1/1 creatures in addition to its other types.
"Where did they come from? Why are they here? What is their goal?" -Hassan, PANIC Zoologist
Deal 1 damage to any target.
Target creature you control gets +1/+1 until end of turn.
Target creature you control gets +1/+1 until end of turn.
"You know what I just scribe-blasted?!"-Momoe, Possibility Scholar
"A gargoyle from a cult that worships a community god on another plane." -General Sibusiswe
"A gargoyle from a cult that worships a community god on another plane." -General Sibusiswe
Until end of turn, whenever a creature you control deals combat damage to a player, destroy target land that player controls unless that player has you double your life total and create three 1/1 white Citizen tokens.
"The hardest part of keeping a secret, is knowing when to break it." -Eun-ah, PANIC Silencer
Flying
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay
. If you do, deal 2 damage to any target and you gain 2 life.
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay

. If you do, deal 2 damage to any target and you gain 2 life.2/4
Haste, vigilance
"Okay, these dogs have to go back to wherever they came from." -Titouan
"They will cause the extinction of multiple species on Faxolm." -Hassan, PANIC Zoologist
"They will cause the extinction of multiple species on Faxolm." -Hassan, PANIC Zoologist
4/4
First strike, menace, vigilance
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.3/3
Enchant player
Whenever a creature enchanted creature controls is dealt combat damage, put two +1/+1 counters on that creature. Then, Wartime Regime deals 3 damage to the enchanted player.
Whenever a creature enchanted creature controls is dealt combat damage, put two +1/+1 counters on that creature. Then, Wartime Regime deals 3 damage to the enchanted player.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, may exile it then return it to the battlefield."
Equip
Equip

Target creature gains flying until end of turn.
"Do we get a cool jet?" -Titouan
"No, but your obsidian card will cover first class." -Eun-ah
"No, but your obsidian card will cover first class." -Eun-ah
Whenever a Sliver enters the battlefield from exile, it enters with a +1/+1 counter on it."
"I-I can't find correspondence of their coordinates. This doesn't make any sense." -Hideki
"Then they're not here. But they return." -Momoe
"Then they're not here. But they return." -Momoe
1/2
Until end of turn, target permanent loses all abilities other than mana abilities.
"Momoe and Titouan figure this out what caused this and how to replicate it. I want it for PANIC."- Eun-ah, PANIC Silencer
Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
You may create a token copy of any creature card exiled this way except it gains "Exile this permanent at the beginning of the next endstep."
You may create a token copy of any creature card exiled this way except it gains "Exile this permanent at the beginning of the next endstep."
: Cause Intrigue (Each player exiles the top card of their library)."I don't like that it's watching us." -Sibusiswe,
"And I don't like that you watch me work all because I was playing a console game two times"- Lam
"I've seen you playing that game at least seven times." -Sibusiswe
"And I don't like that you watch me work all because I was playing a console game two times"- Lam
"I've seen you playing that game at least seven times." -Sibusiswe
1/1
Flash
When Shape of Longing enters, surveil 1.
When Shape of Longing enters, surveil 1.
"I watched my father tip his hat and turn corner, just like he always did on his way to work. He died eleven years ago." -Eun-ah, PANIC Silencer
3/2
Look at the top card of each player’s library. You may put any number of cards you looked at this way into their owner’s graveyards.
"Probably a petty thief. Whatever they saw made them leave immediately."-Titouan, PANIC Science Recruit
Menace


: Blasvold Instigator gets +1/+1 and gains lifelink and trample until end of turn. Activate this ability only once each turn.


: Blasvold Instigator gets +1/+1 and gains lifelink and trample until end of turn. Activate this ability only once each turn.2/1
When Sawblade Trapmaster dies, Sawblade Trapmaster deals 3 damage to each opponent.
When Sawblade Trapmaster is exiled from anywhere, Sawblade Trapmaster deals 2 damage to each opponent.
When Sawblade Trapmaster is exiled from anywhere, Sawblade Trapmaster deals 2 damage to each opponent.
3/3
Enchant creature
Enchanted creature gets +1/+0 and has "When this creature dies, it deals 2 damage to any target."
Enchanted creature gets +1/+0 and has "When this creature dies, it deals 2 damage to any target."
Target creature gains "The next time this creature deals combat damage this turn, add three mana of any color. You don't lose this mana as steps and phases end.
"No, we had to investigate a high school two months ago. Again? Ugh." -Hassan, PANIC Zoologist
When Boartusk Vanguard enters, target player gains "The next creature that enters under your control fights Boartusk Vanguard."
"It's a little green man, right?" -Lam
"Well it's charging on a razor-tusk boar!" -Hassan
"Well it's charging on a razor-tusk boar!" -Hassan
3/3
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever this creature deals combat damage to an opponent, put a +1/+1 counter on it.
As long as this creature has one or more counters on it, it has trample.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever this creature deals combat damage to an opponent, put a +1/+1 counter on it.
As long as this creature has one or more counters on it, it has trample.
1/1
Enchanted creature you own
Whenever damage would be dealt by the enchanted creature, it deals that much damage plus 1.
Whenever damage would be dealt by the enchanted creature, it deals that much damage plus 1.
"Seven dead from a guy lighting off fireworks? I know it sounds crazy, but somethings off here. Firework accidents usually don't total more than three deaths." -Titouan, PANIC Science Recruit
Gain 7 life.
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
"Why did you destroy my car?" -Hassan
"I'm pretty sure your team will pay for a new one." -Annagul
"She was my vintage!" -Hassan
"I'm pretty sure your team will pay for a new one." -Annagul
"She was my vintage!" -Hassan
Slivers you control have Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.).
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.).2/1

,
: Create a 1/1 colorless Sliver token. Activate this ability only if you control no Slivers."If we can make them, we can fight this battle on the same terms." -Titouan, PANIC Science Recruit
Exile target player's graveyard. Then, create two 1/1 white Spirit tokens with flying.
"Shouldn't clerics be fighting spirits instead of us?" -Titouan
"The temples won't send a cleric unless they're paid PANIC's annual budget for a single case." -Carmen
"The temples won't send a cleric unless they're paid PANIC's annual budget for a single case." -Carmen
Whenever an Aura is attached to Blasvold Sewer Scamp, you may gain 1 life.
When Blasvold Sewer Scamp dies, exile target card from a graveyard.
When Blasvold Sewer Scamp dies, exile target card from a graveyard.
1/1
Flying, lifelink, ward- 

"I saw a suave and chiseled vampire." -Momoe
"But it's daylight, of course that man was a faerie. You didn't see his pixie dust?" -Sibusiswe
"You didn't see Patrick on a flying motorcycle?"- Hideki
"But it's daylight, of course that man was a faerie. You didn't see his pixie dust?" -Sibusiswe
"You didn't see Patrick on a flying motorcycle?"- Hideki
1/1
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, exile target creature with a toughness of X or less, where X is the number of Mysteries you control.
Exile up to four target cards from graveyards. Then, draw a card.
"Tag it and bag it." -Lam, Planar Professor
When New Salvisbar Seed Guard dies, you gain 2 life.
Hassan vomited. Undeath was an affront to life itself. What that fungus could do the human body even in its abominable form was inhuman.
Annagul took a bite.
Annagul took a bite.
1/1
Create two 2/2 black Zombie tokens.
Return target creature card from your graveyard to your hand. Then, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Return target creature card from your graveyard to your hand. Then, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
When Blank-Badged Impersonator enters, it gains all activated and triggered abilities of another target human you control until end of turn.
1/1
Slivers you control have "Permanents you own attached this Sliver have ward
."
.""There was a scribe blaster left behind on the shooter. It's as weird as the shooter's body is." Eun-ah, PANIC Silencer
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Target creature you control gets +X/+X until end of turn, where X is the number of Mysteries you control.
Target creature you control gets +X/+X until end of turn, where X is the number of Mysteries you control.
"I'll admit it, I want to know more." -Hassan, PANIC Zoologist
Until end of turn, you may cast creature spells as if they had flash.
Untap target Forest or Island you control.
Untap target Forest or Island you control.
"I need agents in New Salvisbar now!" -Carmen, PANIC Security Chief
Draw a card, then discard a card. If you discarded a nonland, noncreature card this way, draw a card and cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
"Nothing but fortune befalls her. But her last two husbands and three wives fell to their deaths. Dagne's great Aunt Susanne owns the mines the quarry the stone for the stairs came from. Dagne has sued her aunt every time."-Eun-ah huffed as she pointed to the newsclippings on the whiteboard.
Discard two cards at random. Then, draw four cards. If you discarded two cards of the same type this way, draw five cards instead.
"Fringe just means it hasn't been studied enough." -Momoe, Possibility Scholar
Slivers you control have prowess.
"When I said they're learning, that was present tense. Things are getting worse." --General Sibusiswe
1/2
Enchant creature
Enchanted creature can't block.

: Attach Radio Silence to another creature Radio Silence's owner doesn't control. Any player may activate this ability when they could cast a sorcery.
Enchanted creature can't block.

: Attach Radio Silence to another creature Radio Silence's owner doesn't control. Any player may activate this ability when they could cast a sorcery.Target creature you control gets +2/+0 and gains first strike until end of turn.
"It won't stop coming at you if you don't put lead in it." -Independent Annagul
Menace
When Ward F19 Warren Mother dies, create two 1/1 red artifact creature Goblin tokens.
When Ward F19 Warren Mother dies, create two 1/1 red artifact creature Goblin tokens.
Gonçalo shuddered. The imitation of soul and mind of life reduced to instructions on an almost entirely dead world was unmistakable. How was it here?
4/2
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)1/1
- Sacrifice Battery of Will: Choose a color. Until end of turn, whenever a creature you control deals combat damage to a player of planeswalker, add one mana of that color. You don't lose this mana as steps and phases end.Equipped creature gets +2/+2
Equip
Battle Tech
- Sacrifice Body-Breaker Baton: Destroy target nonland permanent. (Activate this ability only if Body-Breaker Baton is attached to a creature that attacked this turn.)
Equip
Battle Tech

- Sacrifice Body-Breaker Baton: Destroy target nonland permanent. (Activate this ability only if Body-Breaker Baton is attached to a creature that attacked this turn.)Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card.)
: Each player surveils 1. If Dangling Dog Skull has a Fetish, each other player surveils 1, then you surveil X, where X is the number of cards that entered a graveyard this way.
: Each player surveils 1. If Dangling Dog Skull has a Fetish, each other player surveils 1, then you surveil X, where X is the number of cards that entered a graveyard this way.Whenever a creature you control dies, Death Metal gains deathtouch until end of turn.
"The construct is reading soul signatures. If that's not weird enough, the soul signatures match the deceased." -Carmen, Security Chief
3/3
,
: Exile target creature or planeswalker card from a graveyard. Until end of turn, spells you cast that a card sharing a creature or planeswalker type with the exiled card cost
less to cast.
: Create a Treasure token.
At the beginning of your endstep, exile all Treasure tokens you control.
"We had the gold for the invoice, I swear. I saw it in the vaults." -Titouan
"There's a reason you don't have access to the vaults."-Sibusiswe
"There's a reason you don't have access to the vaults."-Sibusiswe
Haste, first strike
Crew 2
Crew 2
"Paranormal Asset Knowledge Identification Crew- We call it PANIC for short."- Momoe, Possibility Scholar
2/2
When PANIC Starsail enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, create X 1/1 white Agent tokens, where X is the number of Mysteries you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 5+.)
5+ | Flying, ward
- put a stun counter on a creature you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 5+.)
5+ | Flying, ward
- put a stun counter on a creature you control.4/6
Vigilance, Ward-
Quilbunt, Golden Greed isn't a creature unless you're life is less than half your starting life total rounded up.
Whenever a creature blocks or becomes blocked by Quilbunt, exile that creature.
: Quilbunt gains indestructible until end of turn. You lose 4 life.
: Add four mana of any color combination. You lose four life.
Quilbunt, Golden Greed isn't a creature unless you're life is less than half your starting life total rounded up.
Whenever a creature blocks or becomes blocked by Quilbunt, exile that creature.
: Quilbunt gains indestructible until end of turn. You lose 4 life.
: Add four mana of any color combination. You lose four life.
6/6
: Exile the top 7 cards of target opponent's library. Then, choose one at raondom—
• You may cast target instant or sorcery card exiled this way without paying its mana cost.
• until end of turn, Rapture Stone becomes a copy of target permanent card that was exiled this way.
Defender
When Seedbank Deliverer dies, search your library for a basic land card, reveal it and add that card to your hand. Then, shuffle.
When Seedbank Deliverer dies, search your library for a basic land card, reveal it and add that card to your hand. Then, shuffle.
1/5
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a creature during your turn, you may pay
and exile Shatterglass Sword. If you do, exile target creature that dealt combat damage to the equipped creature.
Equip
Whenever equipped creature deals combat damage to a creature during your turn, you may pay
and exile Shatterglass Sword. If you do, exile target creature that dealt combat damage to the equipped creature.
Equip

,
- Sacrifice Vacation Planning: Search your library for a basic land card, reveal it, add it to you hand, then shuffle. Then, you put a +1/+1 counter on up to one target creature you control."Two weeks. I'm taking my two weeks off. I don't care what happens. I'll be away." -Eun-ah, PANIC Silencer
Abandoned Sea Lab enters tapped.
: Add
.

- sacrifice Abandoned Sea Lab: Search your library for a basic Swamp or Plains card, put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Abandoned Sea Lab: Search your library for a basic Swamp or Plains card, put it onto the battlefield tapped. Shuffle, then draw a card.Carving Cascade enters tapped.
: Add
.

- sacrifice Carving Cascade: Search your library for a basic Mountain or Forest card and put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Carving Cascade: Search your library for a basic Mountain or Forest card and put it onto the battlefield tapped. Shuffle, then draw a card.Confirmed Sighting Area enters tapped. When Confirmed Sighting Area enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
.Cradle of Ruin enters tapped.
: Add
.

- sacrifice Cradle of Ruin: Search your library for a basic Forest or Swamp card and put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Cradle of Ruin: Search your library for a basic Forest or Swamp card and put it onto the battlefield tapped. Shuffle, then draw a card.Curiosity Storehouse enters tapped. When Curiosity Storehouse enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
.Decrepit Archives enters tapped.
: Add
.

- sacrifice Decrepit Archives: Search your library for a basic Mountain or Island card, put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Decrepit Archives: Search your library for a basic Mountain or Island card, put it onto the battlefield tapped. Shuffle, then draw a card.When Deepest Thoughtscape is exiled from anywhere other than the battlefield, you may pay
. If you do, create a tapped Plains, Island, or Swamp token.
: Add
.
. If you do, create a tapped Plains, Island, or Swamp token.
: Add
.When Dream Meadows is exiled from anywhere other than the battlefield, you may pay
. If you do, create a tapped Forest, Plains, or Island token.
: Add
.
. If you do, create a tapped Forest, Plains, or Island token.
: Add
.Foggy Streets enters tapped. When Foggy Streets enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
.Forgotten Graves enters tapped.
: Add
.

- sacrifice Forgotten Graves: Search your library for a basic Forest or Plains card and put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Forgotten Graves: Search your library for a basic Forest or Plains card and put it onto the battlefield tapped. Shuffle, then draw a card.Gated Community enters tapped.
: Add
.

- sacrifice Gated Community: Search your library for a basic Island or Forest card, put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Gated Community: Search your library for a basic Island or Forest card, put it onto the battlefield tapped. Shuffle, then draw a card.Government Highrise enters tapped. When Government Highrise enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
.When Hallogenic Sludgepool is exiled from anywhere other than the battlefield, you may pay
. If you do, create a tapped Island, Swamp, or Mountain token.
: Add
.
. If you do, create a tapped Island, Swamp, or Mountain token.
: Add
.When Heartfelt Spire-Waves is exiled from anywhere other than the battlefield, you may pay
. If you do, create a tapped Swamp, Mountain, or Forest token.
: Add
.
. If you do, create a tapped Swamp, Mountain, or Forest token.
: Add
.Hidden Office enters tapped. When Hidden Office enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
.When Instinctual Overgrowth is exiled from anywhere other than the battlefield, you may pay
. If you do, create a tapped Mountain, Forest, or Plains token.
: Add
.
. If you do, create a tapped Mountain, Forest, or Plains token.
: Add
.Isolated Cabin enters tapped.
: Add
.

- sacrifice Isolated Cabin: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Isolated Cabin: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Shuffle, then draw a card.Morgue for the Unworldly enters tapped. When Morgue for the Unworldly enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
.Scorched Encamptment enters tapped.
: Add
.

- sacrifice Scorched Encamptment: Search your library for a basic Swamp or Mountain card and put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Scorched Encamptment: Search your library for a basic Swamp or Mountain card and put it onto the battlefield tapped. Shuffle, then draw a card.Severed Woodland enters tapped.
: Add
.

- sacrifice Severed Woodland: Search your library for a basic Plains or Mountain card and put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Severed Woodland: Search your library for a basic Plains or Mountain card and put it onto the battlefield tapped. Shuffle, then draw a card.Shock Art Mural enters tapped.
: Add
.

- sacrifice Shock Art Mural: Search your library for a basic Plains or Island card and put it onto the battlefield tapped. Shuffle, then draw a card.
: Add
.

- sacrifice Shock Art Mural: Search your library for a basic Plains or Island card and put it onto the battlefield tapped. Shuffle, then draw a card.Suburban High School enters tapped. When Suburban High School enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
.Synchronized Township enters tapped. When Synchronized Township enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
.Table of Negotiations enters tapped. When Table of Negotiations enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
.Unknowable Wilderness enters tapped. When Unknowable Wilderness enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
: Add
or
.
: Add
or
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