Faxolm: Classified Cases

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 M 
Enchantment – Aura Curse
Enchant player
The first nontoken and token creature that enter under enchanted player's control enter with a base power and toughness of 1 and have "This creature can't gain counters."
"Life was privilege you take. I did not bathe in blood, but I am no better than those who did." -Sibusiswe
1 comment
2026-06-05 01:15:06 by Sorrow
 R 
Sorcery
Destroy all creatures. Then, you may destroy all enchantments you control. Then, if one or more enchantments you control were destroyed this way, destroy all other enchantments. Then repeat this process for artifacts, and then for planeswalkers.
 C 
Artifact Creature – Dog
When Cortraevano Lock Hound enters you may pay {1}. If you do, tap target creature and put a stun counter on it.
"What is it?" -Titouan, PANIC Science Recruit
"It's a good boy." -Momoe, Possibility Scholar
2/1
 C 
Instant
Until end of turn, target creature gets +1/+1 and gains "Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls."
 R 
Creature – Human Rogue
Coincidental {w} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {w}. If you do, that source also targets this creature if possible))

Whenever Defrocked Pastor is the target of spell or ability, create a 1/1 white Citizen token and gain X life, where X is the number of creatures you control.
2/4
 R 
Enchantment
Whenever a permanent you own enters under an opponent's control, create a token copy of it unless that permanent's controller pays {1}.

Whenever an opponent casts a spell you own, you and permanents you own gain hexproof until end of turn unless that opponent pays {2}.
 U 
Creature – Spirit
When Fatebound Ancestor dies, if Fatebound Ancestor isn't a token, create a token copy of Fatebound Ancestor.

If this card would be exiled from your graveyard while you control a creature named Fatebound Ancestor, return this card to your hand instead.
3/3
 U 
Instant
Exile target attacking or blocking creature with a mana value of 4 or greater and target creature you own with a mana value of 3 or less. At the beginning of the next endstep, return the creature with a mana value of 3 or less targeted this way to the battlefield.
 C 
Creature – Sliver
Slivers you control have ward {1}.
"Jose and Tiffany saw something, days apart. Why couldn't anyone else see it?" -Titouan, PANIC Science Recruit
2/1
 C 
Instant
Lightboom Scribed-Blast deals 2 damage to target attacking or blocking creature.
Faxolm's culture shares the progress of spellcraft easily, for anyone and everyone to use.
 U 
Creature – Spirit
Flying
Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible))
3/3
 U 
Creature – Sliver
Slivers cards you own have Plainscycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Plainscycling {2} and cycling {2}. Any player may activate this ability.
3/3
 C 
Creature – Spirit
Yuchengco Manor Haunt has +1/+0 as long as an opponent controls three or more tapped creatures.
"A family moved into the old Yuchengco manor. They haven't slept a night since." -Patrick, Reliable Source of Gossip
1/1
 C 
Creature – Serpent
Boma Coast Pleirsid cannot be blocked.

Whenever Boma Coast Pleirsid attacks, as long as you control seven or more Islands, another Kraken, Leviathan, Octopus, or Serpent you control cannot be blocked until end of turn.
3/3
1 comment
2026-04-23 18:21:32 by Sorrow
 M 
Creature – Human Detective
Conspiracy Connector cannot be blocked.
At the beginning of your upkeep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever a creature you control deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
2/3
 U 
Instant
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Counter target spell unless its controller pays {x}, where X is the number of Mysteries you control.
 C 
Enchantment – Aura
Enchant creature
Enchant creature has ward {1} and "Whenever enchanted creature attacks, cause Intrigue (Each player exiles the top card of their library).
 C 
Instant
Return target creature with a mana value of 3 or less to its owner's hand.

Cause Intrigue (Each player exiles the top card of their library).
 C 
Creature – Illusion
{u},{t}-Sacrifice Illusioned Fate: Target target creature and put a stun counter on it. Then, cause Intrigue (Each player exiles the top card of their library). Activate this ability only when you cost a sorcery.
1/1
 C 
Instant
Target creature you control phases out. Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
 U 
Creature – Sliver
Slivers cards you own have Islandcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Islandcycling {2} and cycling {2}. Any player may activate this ability.
3/3
 U 
Creature – Human Psychic
At the beginning of your upkeep, you may look at the top card of each opponent's library.
"He wrote a play about the Fernasser council scandal three years before it happened. Everyone thought he was crazy then. Soon enough, they'll remember and say that he's just crazy." Eun-ah, PANIC Silencer
1/5
 R 
Creature – Djinn
Affinity for artifacts.
Flying

Tap three untapped, nontoken artifacts you control, {t}: Draw two cards.
5/6
 R 
Creature – Sliver
Slivers you control have "{u}{u},{t}- Sacrifice this Sliver: Counter target non-Sliver Spell."
"What if they're not dying for the leader? What if the leader can convince them to die in its place?" -Hassan
4/4
 R 
Enchantment – Aura Curse
Enchant player

Whenever enchanted player draws a card, cause Intrigue (Each player exiles the top card of their library).
 U 
Artifact
Mysteries you control have "{t}: Target player mills a card."

{2},{t},- Sacrifice Thought Sculptor Screen: Draw two cards.
 U 
Creature – Alien
Flying
Whenever Time-Miring Alien enters or attacks, you may pay {1}. If you do, tap target creature.
"It's not like blacking out, you don't feel time slow and your brain puts information on loop. Run!" -Eun-ah, PANIC Silencer
3/3
 M 
Legendary Planeswalker – Amaya
Whenever Amaya, Curse Vector is dealt damage by a permanent, that permanent's controller loses 2 life.
+1: Target creature gets -1/-1 until the beginning of your next upkeep. If a creature dies this way, its controller discards a card.
-6: Each opponent gains and emblem with "Whenever you cast a spell, lose 2 life unless you discard a card."
4
 R 
Creature – Sliver
Slivers get -1/-1.

Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
3/3
 R 
Creature – Alien
Whenever a nontoken creature dies, cause Intrigue (Each player exiles the top card of their library).

Whenever a land card you don't own is exiled from anywhere, its owner loses 2 life and you gain 3 life.
4/3
1 comment
2026-05-09 11:46:40 by Sorrow
 C 
Creature – Sliver
Slivers you control have "When this creature dies, surveil 1."
"Whatever these things are, they'll die before we can take a closer look at them." -Hassan, PANIC Zoologist
1/1
 C 
Sorcery
As an additional cost to cast Frontline Disappearance, sacrifice a creature or pay {3}

Destroy target creature.

Cause Intrigue (Each player exiles the top card of their library).
 C 
Creature – Human Spy
When Keeper of Secrets enters, surveil 1.

Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
1/1
 U 
Creature – Sliver
Slivers you control have "Whenever this creature dies, each opponent loses 1 life."

{1}: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.
2/3
 U 
Creature – Human Cleric
{b}: Missionary of Terror gains lifelink until end of turn.

{1}{b}- Sacrifice Missionary of Terror: Target creature gets -3/-3 until end of turn. If a creature would die this way, exile that card instead.
2/2
1 comment
2026-06-07 21:26:46 by Sorrow
 U 
Sorcery
Each opponent discards two cards at random. Cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
 R 
Sorcery
Return target creature card with a mana value of 5 or less from your graveyard to the battlefield. If an Alien or Sliver entered this way, each opponent sacrifices a creature..
 U 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature attacks or blocks, a random creature you don't control gets -1/-1 until end of turn.
 U 
Creature – Sliver
Slivers cards you own have Swampcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Swampcycling {2} and cycling {2}. Any player may activate this ability.
3/3
 C 
Creature – Alien
If you cast Unconfirmed Visitor during your own turn, when you could cast a sorcery, you may pay {b}. If you do, each opponent discards a card.

When Unconfirmed Visitor enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
3/3
 M 
Enchantment
At the beginning of your endstep, lose 1 life and a create a 0/1 green Plant token with a Wicked Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
 U 
Artifact – Equipment
Equipped creature gets +3/+0, and has reach and "Damage dealt by this creature can't be prevented."
Equip {1}{r}
Battle Tech {r},{t}: Exile target creature that was dealt damage equal to or greater than its toughness by Absolute Heat Spear this turn. (Activate this ability only if Absolute Heat Spear is attached to a creature that attacked this turn.)
 R 
Creature – Sliver
Slivers you control have "Whenever this creature deals combat damage to player, discard a card, then draw a card."
"They're learning. They're learning and they're killing us." -General Sibusiswe
5/5
 R 
Instant
As you cast Bartholomew's Scribe Blasts, you may sacrifice any number of Mysteries. For each mystery you sacrifice, copy Bartholomew's Scribe Blasts.

Deal 3 damage to target player, planeswalker, or creature. Then, deal 3 damage to another target of that has a different type.
1 comment
2026-06-05 00:57:45 by Sorrow
 R 
Artifact – Equipment
Equipped creature gets +2/+0 and has "Whenever an Aura is attached to this creature, this creature deal 2 damage to target creature or planeswalker."
Equip {r}
"I don't understand the source, but I love the results." -Titouan
 U 
Creature – Sliver
Slivers cards you own have Mountaincycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Mountaincycling {2} and cycling {2}. Any player may activate this ability.
3/3
 C 
Artifact Creature – Archer
Reach
{r},{t}: Deal 1 damage to any targer.
"I think it's got 49 written on it. What it means, that I'm still figuring out." -Titouan, PANIC Science Recruit
4/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage to a player or planeswalker, exile the top card of your library and Planar Vane deals 1 damage to you. Until end of turn, you may play cards exiled this way."
Equip {r}
 C 
Sorcery
Deal 2 damage divided among any number of target creatures. If a creature you control was dealt damage this way, it gets +2/+0 and gains trample until end of turn.
 M 
Creature – Dragon
Flying, haste
Whenever Storm's Chance Dragon attacks, discard two cards. Then, if one or more cards were discarded this way, draw four cards.

{r}- Exile an instant or sorcery card from your graveyard: Storm's Chance Dragon gets +3/+0 until end of turn.
7/7
 U 
Sorcery
Destroy target artifact or land.

At the beginning of your endstep, you may pay {2}. If you do, return Storm's Wake from your graveyard to your hand.
 C 
Creature – Human Detective
Whenever Surprised Field Agent becomes blocked, Surprised Field Agent deals 1 damage to that creature.

{t}- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.
1/2
 U 
Sorcery
Add {r}{r}{r}{r}{r}. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")
 U 
Legendary Creature – Sliver
Whenever an equipped Sliver you control attacks, scry 1.

Whenever a Sliver you control with two or more Equipments attached to it attacks, draw a card.
4/5
1 comment
2026-04-23 17:34:58 by Sorrow
 R 
Artifact
Sacrifice a Mystery token: Until end of turn, Mystery tokens you control have "{t}: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
 U 
Artifact Creature – Equipment Snake
Deathtouch, reach
Equipped creature has reach and deathtouch.
Reconfigure {1}{g} ({1}{g}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
1 comment
2026-04-23 18:11:39 by Sorrow
 U 
Creature – Human Detective
When Frustrated Agent enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever Frustrated Agent attacks, Frustrated Agent gets +X/+X until end of turn, where X is the number of Mysteries you control.
1/3
 C 
Creature – Dinosaur
Trample
When Gorging Axejaw enters, gain 4 life and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
"There's nothing ancient about it. It's life signature is nothing like the life signature our dinosaurs had." -Hassan, PANIC Zoologist
6/6
 C 
Creature – Human Ranger
When Harsbury Forest Ranger enters or dies, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
2/2
 C 
Creature – Ape
Ward {2}
"Yeah, the tracks are big. Whatever it was, it was running. Why was it running out of the woods?" -Hassan
3/3
 U 
Instant
Target creature you control fights target creature you don't control. If you control three or more Mysteries, the creature you control gains indestructible until end of turn.
 R 
Creature – Sliver
Slivers you control can't be blocked by creatures with a power of 2 or less.

{1}: Until end of turn, Slivers can't be blocked by creatures with a power of 2 or less. Any player may activate this ability.
6/6
 R 
Creature – Alien Fungus
{g},{t}- Sacrifice X Mysteries: Prevent all combat damage that would be dealt to up to X target creatures, where X is the number of Mysteries sacrificed this way.

Whenever you uncover a Mystery, you may exile a permanent card from your graveyard. If you do, create twice that many Mystery tokens instead.
1/1
 M 
Instant
Search your library for two creature cards with different names, two enchantment cards with different names, and two land cards with different names. Exile those cards face.

The first time a permanent enters the battlefield each turn, put one of those cards at random onto the battlefield.
 U 
Creature – Sliver
Slivers cards you own have Forestcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Forestcycling {2} and cycling {2}. Any player may activate this ability.
3/3
 U 
Sorcery
Target creature you control gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. If you don't own that creature, it gains trample until end of turn.
 C 
Instant
As you cast Will of the Wolf, you may sacrifice a Mystery.

Target creature gets +4/+4 until end of turn. If you sacrificed a Mystery to cast Will of the Wolf, that creature gains trample until end of turn.
 U 
Legendary Creature – Human Advisor
Ward {3}
The first spell with a mana value of four or greater an opponent casts each turn costs an additional {1} to cast.
2/2
 C 
Creature – Gargoyle
Defender, flying
{2}: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: This creature can attack this turn as though it didn’t have defender.
3/5
 R 
Legendary Creature – Human Spy
At the beginning of each upkeep you may discard a card. If you do, opponent's play with their hands revealed until end of turn.

Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
3/4
 U 
Legendary Creature – Human Psychic
The first time you cast an instant or sorcery spell during your turn, surveil 2. For each card put into your graveyard this way, each opponent loses 1 life.
3/3
 R 
Instant
Target creature gets -X/-X until end of turn. If a creature dies this way, draw two cards.
The Shuryurang High School victim had his neural receptors misaligned. No invasive wounds or substances were found.
 U 
Legendary Creature – Human Mercenary
The first time an opponent casts a spell during your turn, you may discard a card. If you do, deal 3 damage that spell's owner. Damage dealt this way can't be prevented.
3/3
 R 
Enchantment
When Insatiable Pain enters, cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
Whenever an enchantment you control transforms, each deal 3 damage to any target and you gain 3 life.
1 comment
2026-05-03 00:20:55 by Sorrow
 U 
Enchantment
Whenever a creature dies, cause Intrigue (Each player exiles the top card of their library).
"I've seen terrible things that haunt me every night. I'm not shaken by this, but I have questions." -General Sibusiswe
"So it sounds like this a Class C threat." -Carmen, PANIC Security Chief
 C 
Sorcery
Double the power of target creature you control until end of turn. Until end of turn, combat damage dealt by a creature targeted this way can't be prevented
"I didn't want to fire a scribe blast. My fingers squeezed before I could think." -Hassanm , PANIC Zoologist
 U 
Creature – Elemtental
Trample
At the beginning of combat on each turn a player may sacrifice an artifact or enchantment. If that player does, tap Challenge Elemental and put a stun counter on Challenge Elemental.
4/2
 U 
Legendary Creature – Alien
Trample
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card.
3/3
 U 
Instant
Until end of turn, creatures you control gain trample and whenever a creature you control deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, deal X damage to target creature, where X is the number of Mysteries you uncovered this way.
 R 
Sorcery
As an additional to cost Landing Trajectory, you may exile any number of nontoken artifacts, nontoken enchantment, and nontoken lands.

Destroy up to one target land, up to one target enchantment, and up to one target artifact. Then, you may destroy up to one target artifact for each artifact you exiled this way. Repeat this process for each enchantment and land you exiled this way.
 C 
Creature – Avatar
Coincidental {r/g} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {r/g}. If you do, that source also targets this creature if possible))

Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
4/4
 U 
Creature – Lizard Angel
Flying, Deathtouch
Whenever Frilled Savior attacks or blocks, exile target up to one card from target player's graveyard and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
2/4
 R 
Legendary Creature – Human Scientist
Lifelink
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
1/4
 U 
Legendary Creature – Human Detective
Whenever a creature blocks or becomes blocked by Lam, Extraplanar Identity Expert, exile target permanent attached to that creature.
3/3
 C 
Creature – Human Citizen
{t}: Add {g}{w}.

Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible))
1/3
 R 
Creauture – Sliver
Sliver cards you own have "You may pay this card's mana cost to cast it from your graveyard. If you do, it enters with a finality counter." (If a creature with a finality counter on it would die, exile it instead.)
5/5
 U 
Sorcery
As an additional cost to cast Gate to Oblivion, you may sacrifice a nontoken, nonland permanent.

Exile target permanent with a mana value of two or less. If you sacrificed a permanent, you may exile target any target nonland permanent instead.
 U 
Creature – Zombie Cleric
Whenever you gain life, you may pay {1}. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
2/2
1 comment
2026-04-25 17:53:55 by Sorrow
 U 
Legendary Creature – Human Knight
Vigilance
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
3/3
 C 
Creature – Human Warlock
Whenever an enchantment you own enters, gain 2 life if it's not attached to a permanent you don't control. Otherwise, that permanent's controller loses 1 life.
He may be a novice auramancer, but he knows the attunement of a curse when its there.
1/3
 U 
Legendary Creature – Alien Zombie
The first time a nontoken creature you control dies during your turn, create a 2/2 black Zombie token. Then, put a +1/+1 counter on up to one target creature you control.
4/5
 R 
Legendary Creature – Human Soldier
Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
3/3
 U 
Legendary Creature – Human Scientist
Flash
{t}: Target creature gains Ward {2} until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.
1/3
 R 
Sorcery
Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue four more times. Then, creatures you control get +X/+0 until end of turn and uncover X Mysteries, where X is the number of noncreature cards exiled this way.
 R 
Legendary Creature – Human Scientist
Haste
{u}{r},{t}: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.

Sacrifice three mystery tokens,{t}- Discard your hand: Draw seven cards.
2/1
 U 
Legendary Creature – Human Rogue
Prowess
The first time you discard a card each turn, draw a card.
"Have you heard about what the landlords in Saykati have been saying?"
1/4
 C 
Creature – Otter Dragon
Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
"Smoke on the water and flying through the sky? That must be a Salamander Phoenix!" Momoe, Possibility Scholar
2/4
 C 
Instant
Deal 1 damage to any target.

Target creature you control gets +1/+1 until end of turn.
"You know what I just scribe-blasted?!"-Momoe, Possibility Scholar
"A gargoyle from a cult that worships a community god on another plane." -General Sibusiswe
 U 
Legendary Creature – Spirit
Flying
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay {r}{w}. If you do, deal 2 damage to any target and you gain 2 life.
2/4
 C 
Artifact Creature – Elemetal Dog
Haste, vigilance
"Okay, these dogs have to go back to wherever they came from." -Titouan
"They will cause the extinction of multiple earth species." -Hassan, PANIC Zoologist
4/4
 R 
Legendary Creature – Human Scientist
First strike, menace, vigilance
Artifact spells you cast cost {x} less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
3/3
 C 
Instant
Target creature gains flying until end of turn.
"Do we get a cool jet?" -Titouan
"No, but your obsidian card will cover first class." -Eun-ah
 C 
Creature – Sliver
Nontoken Slivers you control have "Whenever this card is exiled, and then returned to the battlefield during the same turn under its owner's control, it enters with a +1/+1 counter on it."
"I-I can't find correspondence of their coordinates. This doesn't make any sense." -Hideki
"Then they're not here. But they return." -Momoe
1/2
 U 
Instant
Until end of turn, target permanent loses all abilities other than mana abilities.
"Momoe and Titouan figure this out what caused this and how to replicate it. I want it for PANIC."- Eun-ah, PANIC Silencer
 U 
Creature – Eye
{t}: Cause Intrigue (Each player exiles the top card of their library).
"I don't like that it's watching us." -Sibusiswe,
"And I don't like that you watch me work all because I was playing a console game two times"- Lam
"I've seen you playing that game at least seven times." -Sibusiswe
1/1
 C 
Creature – Illusion
Flash
When Shape of Longing enters, surveil 1.
"I watched my father tip his hat and turn corner, just like he always did on his way to work. He died eleven years ago." -Eun-ah, PANIC Silencer
3/2
 C 
Sorcery
Look at the top card of each player’s library. You may put any number of cards you looked at this way into their owner’s graveyards.
"Probably a petty thief. Whatever they saw made them leave immediately."-Titouan, PANIC Science Recruit
1 comment
2026-05-12 23:55:03 by Sorrow
 C 
Creature – Human Warrior
Menace

{2}{b}{r}: Blasvold Instigator gets +1/+1 and gains lifelink and trample until end of turn. Activate this ability only once each turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has "When this creature dies, it deals 2 damage to any target."
 C 
Creature – Goblin Knight
When Boartusk Vanguard enters, target player gains "The next creature that enters under your control fights Boartusk Vanguard."
"It's a little green man, right?" -Lam
"Well it's charging on a razor-tusk boar!" -Hassan
3/3
1 comment
2026-06-05 01:36:19 by Sorrow
 C 
Creature – Sliver
Slivers you control have Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible)).
2/1
 U 
Kindred Artifact – Sliver
{1}{g/w},{t}: Create a 1/1 colorless Sliver token. Activate this ability only if you control no Slivers.
"If we can make them, we can fight this battle on the same terms." -Titouan, PANIC Science Recruit
 C 
Creature – Rat Human
Whenever an Aura is attached to Blasvold Sewer Scamp, you may gain 1 life.

When Blasvold Sewer Scamp dies, exile target card from a graveyard.
1/1
 U 
Creature – Alien Psychic
Flying, lifelink, ward- {1}
"I saw a suave and chiseled vampire." -Momoe
"But it's daylight, of course that man was a faerie. You didn't see his pixie dust?" -Sibusiswe
"You didn't see Patrick on a flying motorcycle?"- Hideki
1/1
 C 
Creature – Zombie Fungus
When New Salvisbar Seed Guard dies, you gain 2 life.
Hassan vomited. Undeath was an affront to life itself. What that fungus could do the human body even in its abominable form was inhuman.
Annagul took a bite.
1/1
 U 
Sorcery
Create two 2/2 black Zombie tokens.

Return target creature card from your graveyard to your hand. Then, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
1 comment
2026-05-31 02:34:28 by Sorrow
 C 
Creature – Human Spy
When Blank-Badged Impersonator enters, it gains all activated and triggered abilities of another target human you control until end of turn.
1/1
 U 
Instant
Draw a card, then discard a card. If you discarded a nonland, noncreature card this way, draw a card anx cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
"Nothing but fortune befalls her. But her last two husbands and three wives fell to their deaths. Dagne's great Aunt Susanne owns the mines the quarry the stone for the stairs came from. Dagne has sued her aunt every time."-Eun-ah huffed as she pointed to the newsclippings on the whiteboard.
 C 
Creature – Sliver
Slivers you control have prowess.
"When I said they're learning, that was present tense. Things are getting worse." --General Sibusiswe
1/2
 C 
Instant
Target creature you control gets +2/+0 and gains first strike until end of turn.
"It won't stop coming at you if you don't put lead in it." -Independent Annagul
 C 
Creature – Human Soldier
Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible))
1/1
 U 
Artifact – Equipment
Equipped creature gets +2/+2
Equip {2}
Battle Tech {4}{t}- Sacrifice Body-Breaker Baton: Destroy target nonland permanent. (Activate this ability only if Body-Breaker Baton is attached to a creature that attacked this turn.)
1 comment
2026-04-23 18:08:00 by Sorrow
 U 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card.)

{t}: Each player surveils 1. If Dangling Dog Skull has a Fetish, each other player surveils 1, then you surveil X, where X is the number of cards that entered a graveyard this way.
1 comment
2026-04-26 15:22:15 by Sorrow
 C 
Artifact Creature – Construct Psychic
Whenever a creature you control dies, Death Metal gains deathtouch until end of turn.
"The construct is reading soul signatures. If that's not weird enough, the soul signatures match the deceased." -Carmen, Security Chief
3/3
 U 
Artifact
{1},{t}: Exile target creature or planeswalker card from a graveyard. Until end of turn, spells you cast that a card sharing a creature or planeswalker type with the exiled card cost {1} less to cast.
 C 
Artifact – Vehicle
Haste, first strike

Crew 2
"Paranormal Asset Knowledge Identification Crew- We call it PANIC for short."- Momoe, Possibility Scholar
2/2
 R 
Artifact
{7}: Exile the top 7 cards of target opponent's library. Then, choose one at raondom—
• You may cast target instant or sorcery card exiled this way without paying its mana cost.
• until end of turn, Rapture Stone becomes a copy of target permanent card that was exiled this way.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a creature during your turn, you may pay {2} and exile Shatterglass Sword. If you do, exile target creature that dealt combat damage to the equipped creature.
Equip {1}
 U 
Land
Confirmed Sighting Area enters tapped. When Confirmed Sighting Area enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {g} or {u}.
 U 
Land
Curiosity Storagehouse enters tapped. When Curiosity Storagehouse enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {u} or {r}.
 U 
Land
Foggy Streets enters tapped. When Foggy Streets enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {u} or {b}.
 U 
Land
Government Highrise enters tapped. When Government Highrise enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {r} or {w}.
 U 
Land
Hidden Office enters tapped. When Hidden Office enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {b} or {r}.
 U 
Land
Morgue for the Unworldly enters tapped. When Morgue for the Unworldly enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {b} or {g}.
 U 
Land
Suburban High School enters tapped. When Suburban High School enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {w} or {u}.
1 comment
2026-05-03 00:58:26 by Sorrow
 U 
Land
Synchronized Township enters tapped. When Synchronized Township enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {g} or {w}.
 U 
Land
Table of Negotiations enters tapped. When Table of Negotiations enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {w} or {b}.
 U 
Land
Unknowable Wilderness enters tapped. When Unknowable Wilderness enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {r} or {g}.

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