Bloodborne
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Showing 22 of 22 Blue cards
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Show rarities: C U R
Tap up to X target creatures. Creatures tapped this way don't untap during their owner's next untap step. You get X insight counters. (Each insight counter you have increases your maximum hand size by one.)
Brain fluid writhed inside the head, the initial makings of internal eyes.
Whenever Brainsucker attacks and isn’t blocked, you may remove up to three insight counters from defending player. For each insight counter removed this way, put a +1/+1 counter on Brainsucker.
These fiends will seek to bound you in place and steal what is in your very head. But who is to say this is not a good thing?
0/1
Shroud
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
Historians firmly believe that pious scholars of Mensis stood tall among erudite men, yet these deplorable beings are all that remains.
1/1
First strike
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
Something lurks in the shadows of the Unseen Village...
2/1
Whenever a creature you don’t control dies, you may draw a card.
Disillusioned by the limits of human intellect, Master Willem looked to beings from higher planes for guidance, and sought to line his brain with eyes in order to elevate his thoughts.
Inflict
, Exile an instant or sorcery card from your graveyard: Fluorescent Flower deals X damage to target creature, where X is the converted mana cost of the exiled card.

Not much is known about these beings, except that they are kin to some of the terrifying creatures that roam the universe.
2/5


This cephalopod-like creature dwells in the poisonous bogs of the Nightmare, bathing in noxious fumes as if they were a fresh water stream.
1/2
Blue creatures you control get +1/+1.
Instant and sorcery spells you cast cost
less.
Instant and sorcery spells you cast cost

The Great Isz Chalice became the cornerstone of the Choir, the elite delegation of the Healing Church.
When Great One’s Umbilical Cord enters the battlefield, you get three insight counters.
At the beginning of your upkeep, you win the game if you have 20 or more insight. Then you get an insight counter.
At the beginning of your upkeep, you win the game if you have 20 or more insight. Then you get an insight counter.
Use to gain Insight and, so they say, eyes on the inside, although no one remembers what that truly entails.
Scry 4, then draw two cards. You get two insight counters. (Each insight counter you have increases your maximum hand size by one.)
“We are thinking on the basest of planes. What we need, are more eyes.”
– Master Willem
– Master Willem
When Hamlet Fisherman enters the battlefield, put a 1/2 Horror creature token onto the battlefield.
1/2
Counter target spell unless its controller pays
, where X is their insight. If that spell is countered this way, its controller gets an insight counter.

Return target creature and all Equipment attached to it to their owners’ hands.
Loot – Draw a card. If a creature you don’t control died this turn, instead scry 2, then draw a card. You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
Making contact with eldritch wisdom is a blessing, for even if it drives one mad, it allows one to serve a grander purpose, for posterity.
Target creature becomes a 0/1 Horror with indestructible until end of turn.
Use to envelop oneself in a black nightmarish mist, then transform into a messenger. The illusion is a parlor trick. and any large movement will break the spell.
Enchant Kin or Horror
Enchanted creature has trample and inflict.
Whenever enchanted creature attacks, it gets +X/+X until end of turn, where X is the defending player’s insight.
Enchanted creature has trample and inflict.
Whenever enchanted creature attacks, it gets +X/+X until end of turn, where X is the defending player’s insight.
A translation of the inhumane, sticky whispers that reveal the nature of a celestial attendant.
Indestructible
Defender
Artifact spells you cast cost
less.
Defender
Artifact spells you cast cost

These creatures have crept out of a nightmare, and while they may not look too friendly, they accompany hunters, follow their orders, and take care of messages left for others.
0/1
Scry 2, then reveal the top card of your library. If it’s an instant, sorcery or artifact card, you may put it into your hand. Otherwise, put it on the bottom of your library.
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
Prevent all noncombat damage that would be dealt to Pulmonate Abomination.
: Pulmonate Abomination gets +1/-1 until end of turn.

1/5
Loot – Counter target spell unless its controller discards a card. If a creature you don’t control died this turn, instead counter that spell.
If a player would get one or more insight counters, they get that many insight counters plus one instead.
If one or more -1/-1 counters would be placed on a creature, that many plus one -1/-1 counters are placed on it instead.
If one or more -1/-1 counters would be placed on a creature, that many plus one -1/-1 counters are placed on it instead.
A latticed, deformed rock, or perhaps a meteorite.
Go to section: Colourless (3) White (21) Blue (22) Black (24) Red (24) Green (22) Multicolour (50) Hybrid (20) Artifact (46) Land (17)
Show rarities: C U R
Bloodborne: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Draw a card.