Bloodborne

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Showing 24 of 24 Red cards

Go to section: Colourless (3) White (21) Blue (22) Black (24) Red (24) Green (22) Multicolour (50) Hybrid (20) Artifact (46) Land (17)

Show rarities: C U R

 U 
Instant
Blacksky Eye deals 1 damage to target creature or player.
Exile Blacksky Eye after it resolves. If you do, return it to your hand at the beginning of the next end step.
Deep within the eye lies a vast stretch of dark sky that rumbles with an endless meteor storm.
 U 
Creature – Human Hunter
Dexterity 1 (Equip costs that target this creature cost {1} less.)
When Bloody Crow of Cainhurst blocks or is blocked by a Hunter, it gets +1/+1 until end of turn.
3/3
 C 
Instant
Until end of turn, target creature has “Whenever this creature would deal damage to a creature or player, it deals that much damage plus 1 instead.”
Draw a card.
Invaluable to hunters with weak bloodtinge who require the use of stronger firearms.
 C 
Creature – Human Hunter
Dexterity 1 (Equip costs that target this creature cost {1} less.)
Whenever Cursed Channeler would deal noncombat damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
Faced terrible hardships, but now confident in their purpose.
1/1
 U 
Instant
Until end of turn, if a red source you control would deal damage to an opponent or a creature you don’t control, it deals that much damage plus 1 instead.
Sometimes, when hunters burn beasts, they appear intoxicated by the euphoria of purification.
 R 
Legendary Creature – Human Hunter
Dexterity 1 (Equip costs that target this creature cost {1} less.)
First strike
Whenever Eileen the Crow deals combat damage to a creature, she deals 3 damage to that creature’s controller.
“Enough trembling in your boots. A hunter must hunt.”
2/2
 C 
Creature – Giant Horror
Haste
When Enlarged Head Giants dies, you get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
4/5
 R 
Artifact
Red creatures you control get +1/+1.
Creatures you control have haste.
Pthumeru Ihyll was the title of both the Phumerian monarch and its capital.
 C 
Creature – Human Horror Shaman
Defender
{t}: Hamlet Invoker deals 3 damage to target creature blocked by it.
0/3
 R 
Legendary Creature – Human Hunter
Dexterity 1 (Equip costs that target this creature cost {1} less.)
When Henryk, Taciturn Hunter enters the battlefield, if a creature you control died this turn, you may search your library for an equipment card and put it into your hand. If you do, shuffle your library.
2/2
 C 
Creature – Hound Beast
Hunting Dog has haste as long as an opponent has one or more insight.
It sports dozens of spiky protrusions from its back and is more aggressive than ever, tearing overly confident hunters to bits in mere seconds.
2/2
 C 
Instant
Transform up to X Tricks you control, then put X charge counters on each Firearm you control.
Draw a card.
 R 
Creature – Human Hunter Beast
Boss
Dexterity 1 (Equip costs that target this creature cost 1 less.)
Other Beasts you control get +1/+1 and have dexterity 1.
4/3
 R 
Legendary Creature – Beast
Boss
Haste
When Laurence, the First Vicar dies, it deal 4 damage to each other creature and each player.
I tell you, I will not forget our adage. Fear the old blood.”
3/3
 U 
Instant
As an additional cost to cast Molotov Cocktail, tap target untapped creature you control.
That creature deals 3 damage to target creature or player.
Since the tragedy that struck Old Yharnam, fire has become a staple in beast hunts, and is thought to cleanse impurity.
 C 
Creature – Human Hunter
Dexterity 1 (Equip costs that target this creature cost 1 less.)
First strike
Born specialist, fit for sleuthing or academia.
2/2
 U 
Enchantment
Whenever a creature you don’t control dies, choose one.
• Put a charge counter on target artifact.
• Transform target artifact.
Human or not, the oozing blood is a medium of the highest grade, and the essence of the formless Great One.
 C 
Artifact
At the beginning of your upkeep, put a charge counter on target artifact you control.
{w}, {t}: Untap target equipped creature.
Ordinary bullets have no effect on beasts, and so Quicksilver Bullets, fused with the wielder’s own blood, must be employed.
 C 
Creature – Hound Beast
Haste
On the night of the Hunt, it becomes impossible to distinguish the sounds of the Hunter mob from the snarls and howls of their companion beasts.
2/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Loot – If a creature you don’t control died this turn, you may cast Sinister Resonant Bell as if it had flash.
One of the resonating bells that cross the gaps of the worlds, but this one knells for misfortune and malice.
 C 
Artifact
{r}: Target creature gets +1/+0 until end of turn.
A blood gem that fortifies weapons.
 U 
Creature – Human Hunter
Dexterity 1 (Equip costs that target this creature cost {1} less.)
Troubled Wanderer gets +2/+0 for each equipment attached to it.
Suffered misfortune in youth. Highly resilient as a result.
1/1
 C 
Creature – Kin Giant
If Vicar of the Cosmos is equipped, it gets +2/+2.
2/2
 U 
Creature – Beast
Boss (When Watch Dog of the Old Lords enters the battlefield, each opponent gets an insight counter. When Watch Dog of the Old Lords dies, each opponent gets three insight counters.)
Haste
Trample
5/5

Go to section: Colourless (3) White (21) Blue (22) Black (24) Red (24) Green (22) Multicolour (50) Hybrid (20) Artifact (46) Land (17)

Show rarities: C U R


Bloodborne: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity