Bloodborne
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Showing 20 of 20 Hybrid cards
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Show rarities: C U R
Until end of turn, target creature loses all abilities and becomes a colorless Eldritch with base power and toughness 1/1.
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Exile target creature, then return it to the battlefield under its owner’s control.
When Carrion Crow attacks, it gains flying until end of turn.
3/2
You draw a card if
was spent to cast Infectious Thought. Target player discards a card if
was spent to cast Infectious Thought. (Do both if 
was spent.)




Target creature you control gains haste until end of turn. Regenerate it.
No surprise that most Yharnamites are heavy users of blood.
Enchant creature
Enchanted creature gets +3/+0. Whenever enchanted creature is dealt damage, sacrifice Fool’s Blood Gemstone.
Enchanted creature gets +3/+0. Whenever enchanted creature is dealt damage, sacrifice Fool’s Blood Gemstone.
Add 
to your mana pool.
Draw a card.
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)


Draw a card.
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
The Vilebloods of Cainhurst, blood-lusting hunters, see these frightful things in coldblood.
Loot – Destroy target artifact you don’t control. If a creature you don’t control died this turn, instead destroy up to two target artifacts you don’t control.
Search your library for an Equipment card with converted mana cost X or less and exile it. At the beginning of your next upkeep, you may cast it without paying its mana cost.
Exile target artifact or enchantment. Its controller gains 3 life and draws a card.
Choose one:
• Creatures you control gain indestructible until end of turn.
• Put target creature card with converted mana cost 3 or less from your graveyard onto the battlefield.
Loot – If a creature you don’t control died this turn, instead choose both.
• Creatures you control gain indestructible until end of turn.
• Put target creature card with converted mana cost 3 or less from your graveyard onto the battlefield.
Loot – If a creature you don’t control died this turn, instead choose both.
Each opponent loses 2 life, discards a card and sacrifices a creature if
was spent to cast Great One’s Coldblood. You gain 2 life, draw a card and put a 1/1 white Hunter creature token onto the battlefield if
was spent to cast Great One’s Coldblood. (Do both if 
was spent.)




If target creature is equipped or enchanted, destroy it and each permanent attached to it.
Choose one:
• Return target creature card from your graveyard to your hand.
• Return target noncreature card from your graveyard to your hand.
Loot – If a creature you don’t control died this turn, instead choose both.
• Return target creature card from your graveyard to your hand.
• Return target noncreature card from your graveyard to your hand.
Loot – If a creature you don’t control died this turn, instead choose both.
Enchant creature
Enchanted creature has hexproof.
Enchanted creature can’t have -1/-1 counters placed on it.
Enchanted creature has hexproof.
Enchanted creature can’t have -1/-1 counters placed on it.
Great volumes of water serve as a bulwark guarding sleep, and an augur of the eldritch Truth.
Choose one:
• Put two 1/1 blue Kin creature tokens with inflict onto the battlefield.
• Put a +1/+1 counter on each of up to two target creatures.
Loot – If a creature you don’t control died this turn, instead choose both.
• Put two 1/1 blue Kin creature tokens with inflict onto the battlefield.
• Put a +1/+1 counter on each of up to two target creatures.
Loot – If a creature you don’t control died this turn, instead choose both.
At the beginning of your upkeep, reveal the top card of your library. If the revealed card is an artifact, put it into your hand.
Human or no, the oozing blood is a medium of the highest grade, and the essence of the formless Great One.
Put a token onto the battlefield that is a copy of target artifact. Then destroy target artifact.
Executioner’s Gloves deals 3 damage to target attacking creature.
It is said that the nobles found immeasurable delight in the dances of these vengeful specters.
Enchant creature
If enchanted creature is untapped, it gets +0/+3. If enchanted creature is attacking, it gets +3/+0.
If enchanted creature is untapped, it gets +0/+3. If enchanted creature is attacking, it gets +3/+0.
The discovery of blood made their dream of evolution a reality.
Go to section: Colourless (3) White (21) Blue (22) Black (24) Red (24) Green (22) Multicolour (50) Hybrid (20) Artifact (46) Land (17)
Show rarities: C U R
Bloodborne: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |