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Showing 46 of 46 Artifact cards
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Show rarities: C U R M


Most radial blood gems have effects that bear upon physical attacks.
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Droplet blood gems are special gems that adapt to various weapons and shape, naturally making them highly prized among hunters.








The caretaker of the tower’s numerous patients, known to them only as Lady Maria, made her home behind the giant star-interpreting clock.
Equipped creature gets +1/+1.

: Transform Beast Claws.
Equip


Equip

The bones are still alive, and when unleashed, grant its wielder a spurt of beastly power.
Equipped creature gets +3/+3 and is a Beast in addition to its other types.

: Equipped creature fights target creature you don’t control.
When Bestial Form isn’t equipped to a creature, transform it.


When Bestial Form isn’t equipped to a creature, transform it.
As flesh is flayed and blood is sprayed, the beast within awakens.
Equipped creature gets +1/+1 and has first strike.
: Transform Blade of Mercy.
Equip

Equip

A special trick weapon passed down among hunters of hunters. One of the oldest weapons of the workshop.
Equipped creature gets +2/+2 and has double strike.
When Warped Twinblades isn’t equipped to a creature, transform it.
When Warped Twinblades isn’t equipped to a creature, transform it.
The weapon’s warped blades are forged with siderite, a rare mineral of the heavens.
Equipped creature gets +2/+0.
: Transform Boom Hammer.
Equip

Equip

When ignited and fired, it emits a volley of flame that explodes furiously upon impact.
Equipped creature gets +4/+0.
When equipped creature deals combat damage, transform Ignited Hammer at the beginning of the next end step.
Equip
When equipped creature deals combat damage, transform Ignited Hammer at the beginning of the next end step.
Equip

Crush the beasts, then burn them – the brute simplicity of the Boom Hammer was favored by hunters with an acute distaste for beasts.”
Equipped creature gets +2/+2.
Pay 4 life: Transform Brador’s Bloodletter.
Equip
Pay 4 life: Transform Brador’s Bloodletter.
Equip

The demented hunter weapon brandished by Brador, the Healing Church assassin.
Equipped creature gets +5/+5.
Pay 3 life: Equipped creature deals damage equal to its power to each other creature. Transform Unholy Morning Star.
Equip
Pay 3 life: Equipped creature deals damage equal to its power to each other creature. Transform Unholy Morning Star.
Equip

The Bloodletter assumes its true and terrifying form after it draws upon blood from the inner reaches of one’s body and soul.
Equipped creature gets +2/+2.

: Transform Burial Blade.
Equip


Equip

A masterpiece that defined the entire array of weapons crafted at the workshop.
Equipped creature gets +2/+2 and has first strike and vigilance.
Whenever a creature dealt damage by equipped creature this turn dies, you draw a card. Transform Reaper's Masterpiece at the beginning of the next end step.
Equip


Whenever a creature dealt damage by equipped creature this turn dies, you draw a card. Transform Reaper's Masterpiece at the beginning of the next end step.
Equip



Gehrman surely saw the hunt as a dirge of farewell, wishing only that his prey might rest in peace.
Reload 3 (Pay 3 life: Put a charge counter on Cainhurst Evelyn.)
Equipped creature has vigilance and “
, Remove a charge counter from Cainhurst Evelyn: Destroy target creature dealt damage this turn.”
Equip
Equipped creature has vigilance and “

Equip

Lovingly named after a woman and graced with an intricate design.








An old blood-stained summons, inviting an honored guest to the forsaken Castle Cainhurst.
Equipped creature gets +2/+2.
: Chikage deals 2 damage to you. Transform it.
Equip

Equip

When the intricate, rippled engraving that spans the Chikage’s blade is imbrued with blood, the sword sings in scarlet hues.
Equipped creature gets +4/+3 and has first strike.
At the beginning of each end step, Blood-Infused Saber deals 2 damage to you.
Whenever equipped creature deal combat damage to a player, transform Blood-Infused Saber.
Equip


At the beginning of each end step, Blood-Infused Saber deals 2 damage to you.
Whenever equipped creature deal combat damage to a player, transform Blood-Infused Saber.
Equip



However, the rite eats away at the wielder’s very essence.
Equipped creature gets +2/+2.
: Transform Church Hunter’s Blade.
Equip

Equip

On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
Equipped creature gets +3/+0 and has trample.
: Transform Kirkhammer.
Equip

Equip

The Church takes a heavy-handed, merciless stance toward the plague of beasts, an irony not lost upon the wielders of this most symbolic weapon.
Equipped creature gets +5/+2 and has trample.
: Transform Eldritch Club.
Equip

Equip

Strictly speaking, the Amygdalan Arm is no trick weapon of any sort, but certain madmen wield them like clubs.
Equipped creature gets +2/+2 and has double strike and reach.
Whenever equipped creature deals combat damage, Amygdalan Arm deals 1 damage to target creature.
: Transform Amygdalan Arm.
Equip
Whenever equipped creature deals combat damage, Amygdalan Arm deals 1 damage to target creature.

Equip

Equipped creature has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, put a +1/+1 counter on equipped creature.
Equip
Whenever a creature dealt damage by equipped creature this turn dies, put a +1/+1 counter on equipped creature.
Equip

The hulking hunter woman Simple Gratia, ever hopeless when handling hunter firearms, preferred to knock the lights out of beasts with this hunk of iron.
Reload 1 (Pay 1 life: Put a charge counter on Gatling Gun.)
Equipped creature has “
, Remove X charge counters from Gatling Gun: This creature deals X damage divided as you choose between any number of target creatures.”
Equip
Equipped creature has “

Equip

Equipped creature has lifelink and “Remove a charge counter from Healing Flamesprayer: This creature deals 1 damage to target creature.”
Whenever a creature you don’t control dies, put a charge counter on Healing Flamesprayer.
Equip
Whenever a creature you don’t control dies, put a charge counter on Healing Flamesprayer.
Equip

Not the most efficient weapon by any stretch, but sometimes a sea of flame is just what the doctor ordered.
Reload 1 (Pay 1 life: Put a charge counter on Heretic’s Cannon.)
Enchanted creature has “
, Remove four charge counters from Heretic’s Cannon: This creature deals 5 damage to target creature.”
Equip
Enchanted creature has “

Equip

Such a monstrosity was doomed from the start, and indeed its development was cut short.








The main gate is shut tight on nights of the hunt, and could only be opened from the other side with this emblem. In other words, the captain’s return, and this emblem, determined the end of the hunt.
Equipped creature has +0/+2 and has reach.
: Transform Hunter’s Axe.
Equip

Equip

Retains the qualities of an axe, but offers a wider palette of attacks by transforming.
Equipped creature has +2/+0 and has menace.
: Transform Whirling Longaxe.
Equip

Equip

No matter their pasts, beasts are no more than beasts. Some choose this axe to play the part of executioner.
Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Blunderbuss.)
Equipped creature has “
, Remove a charge counter from Hunter’s Blunderbuss: This creature deals 1 damage to each of up to two target creatures.”
Equip
Equipped creature has “

Equip

Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Pistol.)
Equipped creature has “
, Remove a charge counter from Hunter’s Pistol: This creature deals 2 damage to target attacking creature.”
Equip
Equipped creature has “

Equip

Equipped creature gets +2/+1.
: Transform Hunter’s Saw Cleaver.
Equip

Equip

One of the trick weapons of the workshop, commonly used in the hunting business.
Equipped creature has +1/+2 and has vigilance.
: Transform Razing Cleaver.
Equip

Equip

The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast.
Equipped creature gets +1/+0 and has first strike.
: Transform Hunter’s Threaded Cane.
Equip

Equip

Sufficiently deadly as a rigid bladed cane, but also serves as a whip when its blade is split into many.
Equipped creature has double strike.
: Transform Shredding Whip.
Equip

Equip

Flogging the beasts with the whip is partly an act of ceremony, an attempt to demonstrate to oneself that the bloodlust of the hunt will never encroach upon the soul.
Equipped creature has +1/+0 and vigilance.
Equip
Equip

Hunters choose torches not only because the hunt leads them to the darkest nooks, but also because certain creatures they encounter are possessed of a deathly fear of flame.
Equipped creature gets +3/+0.
: Transform Iron Cleaver.
Equip

Equip

This crude weapon relies on brute force and is regrettably inelegant, suggesting that the hunts of the earliest hunters made for horrific affairs, painted in sanguine black and reds.
Equipped creature gets +2/+1 and has first strike.
: Transform Beast Cutter.
Equip

Equip









There are no thieves in the nightmare. Then, why lock a door? Be warned, there must be a very, very good reason.








Today, the two-story Lecture Building is adrift in the nightmare, but once it was a place of reflection, where scholars learned of history and archaeology.
Equipped creature gets +0/+2.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
Prevent all noncombat damage that would be dealt to equipped creature.
Equip

Originally used to safeguard the leader presiding over a sacred Healing Church ceremony, and later supplied to tomb prospectors, in particular those exploring the labyrinth of Isz.
Equipped creature has +2/+0.

: Transform Logarius’ Wheel.
Equip


Equip

Used to slaughter the Vilebloods in Cainhurst. Bathed in pools of their blood, and forever steeped in their ire.
Equipped creature gets +4/+0 and has trample and lifelink.
At the beginning of your end step, you lose 4 life.
Whenever equipped creature deals combat damage to a player, that player loses 2 life and you gain 2 life. Then transform Vileblood’s Bane.
Equip


At the beginning of your end step, you lose 4 life.
Whenever equipped creature deals combat damage to a player, that player loses 2 life and you gain 2 life. Then transform Vileblood’s Bane.
Equip



Equipped creature gets +2/+2.
: Transform Ludwig’s Holy Blade.
Equip

Equip

It is said that the silver sword was employed by Ludwig, the first hunter of the church.
Equipped creature gets +5/+5 and has trample.
At the beginning of each end step, transform Ludwig’s Greatsword.
At the beginning of each end step, transform Ludwig’s Greatsword.
It exhibits several departures from the workshop’s design, suggesting that the Church anticipated much larger inhuman beasts.
Reload 2 (Pay 2 life: Put a charge counter on Ludwig’s Rifle.)
Equipped creature has “
, Remove two charge counters from Ludwig’s Rifle: This creature deals 3 damage to each blocking creature.”
Equip
Equipped creature has “

Equip

Its long, heavy barrel makes up in range for what it lacks in reload speed.
Equipped creature gets +3/+3.
Discard a card: Transform Ludwig’s True Blade. Activate this ability only if it’s equipped to a creature.
Equip
Discard a card: Transform Ludwig’s True Blade. Activate this ability only if it’s equipped to a creature.
Equip

Whatever guidance it has to offer, it seems to be of a very private, elusive sort.
Equipped creature gets +X/+X, where X is the number of cards in your graveyard and has “
: Destroy target creature.”
When Holy Moonlight Sword isn’t equipped to a creature, transform it.

When Holy Moonlight Sword isn’t equipped to a creature, transform it.
When blue moonlight dances around the sword, and it channels the abyssal cosmos, its great blade will hurl a shadowy lightwave.








In his final years, Master Willem was fond of the lookout, and the rocking chair that he kept there for meditation. In the end, it is said, he left his secret with the lake.
Equipped creature gets +1/+1 and has prowess.
Return another artifact you control to its owner’s hand: Transform Maria’s Rakuyo. Activate this ability only if it’s equipped to a creature.
Equip
Return another artifact you control to its owner’s hand: Transform Maria’s Rakuyo. Activate this ability only if it’s equipped to a creature.
Equip

One day she abandoned her beloved Rakuyo, casting it into a dark well, when she could stomach it no longer.
Equipped creature gets +3/+3 and has double strike and prowess.
You may cast artifact spells as if they had flash as long as Paragon’s Twin Blades is equipped to a creature.
: Transform Paragon’s Twin Blades.
Equip
You may cast artifact spells as if they had flash as long as Paragon’s Twin Blades is equipped to a creature.

Equip









Beyond the tomb, Oedon Chapel can be found in the center of the Cathedral Ward.








The Orphanage, shadowed by the Grand Cathedral, was a place of scholarship and experimentation, where young orphans became potent unseen thinkers for the Healing Church.
Reload 2 (Pay 2 life: Put a charge counter on Piercing Rifle.)
Equipped creature has “
, Remove a charge counter from Piercing Rifle: This creature deals 2 damage to target creature and 2 damage to that creature’s controller.”
Equip
Equipped creature has “

Equip

Equipped creature gets +2/+1.
: Transform Pummeling Mace.
Equip

Equip

This weapon pummels beasts in its mace form, but its true strength lies in its attached mechanical saws.
Whenever equipped creature blocks or is blocked, it gets +X/+0 until end of turn, where X is the total power of all creatures blocking or blocked by it. At the beginning of the next end step, transform Whirligig Saw.
Equip
Equip

These discs, lined with serrated teeth,spin rapidly, thrashing the flesh of beasts into fine shreds.
Equipped creature gets +1/+1 and has haste.
: Transform Reiterpallasch and put two charge counters on it.
Equip

Equip

Combines an elegant knight’s sword with the peculiar firearm wielded by the Cainhurst order.
Equipped creature gets +1/+1 and has vigilance and “
, Remove a charge counter from Bayonet Rifle: This creature deals 2 damage to target creature.”
When Bayonet Rifle has no charge counters on it, transform it.
Equip

When Bayonet Rifle has no charge counters on it, transform it.
Equip

The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague.
Equipped creature has “Remove a charge counter from Repeating Pistol: This creature deals 1 damage to target creature.”
At the beginning of your upkeep, lose 2 life and put two charge counters on Repeating Pistol.
Equip
At the beginning of your upkeep, lose 2 life and put two charge counters on Repeating Pistol.
Equip

Should be used sparingly compared to its workshop counterpart, as the trump card in one’s arsenal.



Those who delve into the arcane fall all-too-easily to madness, and thick human blood serves to calm the frayed nerves of these inquisitive minds.
Equipped creature gets +2/+2.
: Transform Simon’s Bowblade and put three charge counters on it.
Equip

Equip

Church hunter Simon despised firearms, and so the Church workshop had this specially fashioned to his liking.
Equipped creature has “
, Remove a charge counter from Hunter’s Bow: This creature deals 4 damage to target creature. When that creature dies this turn, untap this creature.”
When Hunter’s Bow has no charge counters on it or isn’t equipped to a creature, transform it.

When Hunter’s Bow has no charge counters on it or isn’t equipped to a creature, transform it.
Simon was scoffed at for his choice of arms, for who would dare face the beasts with a measly bow?
Equipped creature gets +1/+1.
: Transform Stake Driver, then put a charge counter on it.
Equip

Equip

A trick weapon fashioned by the workshop heretics, the Powder Kegs. Favored by the retired hunter Djura.
Equipped creature gets +2/+2.
Remove a charge counter from Primed Stake Driver: Equipped creature gets +3/+0 until end of turn. At the beginning of the next end step, transform Primed Stake Driver.
Equip
Remove a charge counter from Primed Stake Driver: Equipped creature gets +3/+0 until end of turn. At the beginning of the next end step, transform Primed Stake Driver.
Equip

The stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes.
Equipped creature gets +1/+1.
: Transform Tonitrus.
Equip

Equip

Striking this peculiar iron morning star flail like a match generates the same blue sparks that blanket a darkbeast.
Equipped creature gets +2/+2.
When equipped creature deals combat damage to a creature or player, Charged Tonitrus deals 3 damage to that creature or player. Then transform Charged Tonitrus.
Equip

When equipped creature deals combat damage to a creature or player, Charged Tonitrus deals 3 damage to that creature or player. Then transform Charged Tonitrus.
Equip










Hunters are held within the underground cell, so that things better left unseen, better left unknown, will decay quietly in the fallow darkness.








The upper echelons of the Healing Church are formed by the School of Mensis, based in the Unseen Village, and the Choir occupying the Upper Cathedral Ward.
Go to section: Colourless (3) White (21) Blue (22) Black (24) Red (24) Green (22) Multicolour (50) Hybrid (20) Artifact (46) Land (17)
Show rarities: C U R M
Bloodborne: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |