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Showing 46 of 46 Artifact cards

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Show rarities: C U R M

 C 
Artifact
{1}, {t}: Target creature gets +1/+0 until end of turn. If that creature is equipped, it gets +3/+0 instead.
Most radial blood gems have effects that bear upon physical attacks.
 U 
Artifact
{t}: Add one mana of any color to your mana pool. If you spend this mana to cast an instant or sorcery spell, that spell can’t be countered.
Droplet blood gems are special gems that adapt to various weapons and shape, naturally making them highly prized among hunters.
 C 
Artifact
{r/w}, {t}: Add {r}{r}, {r}{w} or {w}{w} to your mana pool.
The caretaker of the tower’s numerous patients, known to them only as Lady Maria, made her home behind the giant star-interpreting clock.
 R 
Artifact – Trick Equipment
Equipped creature gets +1/+1.
{2}{g}: Transform Beast Claws.
Equip {3}
The bones are still alive, and when unleashed, grant its wielder a spurt of beastly power.
Bestial Form
 
 R 
Artifact – Trick Equipment
Equipped creature gets +3/+3 and is a Beast in addition to its other types.
{2}{g}: Equipped creature fights target creature you don’t control.
When Bestial Form isn’t equipped to a creature, transform it.
As flesh is flayed and blood is sprayed, the beast within awakens.
 U 
Artifact – Trick Equipment
Equipped creature gets +1/+1 and has first strike.
{4}: Transform Blade of Mercy.
Equip {2}
A special trick weapon passed down among hunters of hunters. One of the oldest weapons of the workshop.
Warped Twinblades
 
 U 
Artifact – Trick Equipment
Equipped creature gets +2/+2 and has double strike.
When Warped Twinblades isn’t equipped to a creature, transform it.
The weapon’s warped blades are forged with siderite, a rare mineral of the heavens.
 U 
Artifact – Trick Equipment
Equipped creature gets +2/+0.
{3}: Transform Boom Hammer.
Equip {2}
When ignited and fired, it emits a volley of flame that explodes furiously upon impact.
Ignited Hammer
 
 U 
Artifact – Trick Equipment
Equipped creature gets +4/+0.
When equipped creature deals combat damage, transform Ignited Hammer at the beginning of the next end step.
Equip {3}
Crush the beasts, then burn them – the brute simplicity of the Boom Hammer was favored by hunters with an acute distaste for beasts.”
 R 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
Pay 4 life: Transform Brador’s Bloodletter.
Equip {3}
The demented hunter weapon brandished by Brador, the Healing Church assassin.
Unholy Morning Star
 
 R 
Artifact – Trick Equipment
Equipped creature gets +5/+5.
Pay 3 life: Equipped creature deals damage equal to its power to each other creature. Transform Unholy Morning Star.
Equip {5}
The Bloodletter assumes its true and terrifying form after it draws upon blood from the inner reaches of one’s body and soul.
 R 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{1}{u}: Transform Burial Blade.
Equip {3}
A masterpiece that defined the entire array of weapons crafted at the workshop.
Reaper’s Masterpiece
 
 R 
Artifact – Trick Equipment
Equipped creature gets +2/+2 and has first strike and vigilance.
Whenever a creature dealt damage by equipped creature this turn dies, you draw a card. Transform Reaper's Masterpiece at the beginning of the next end step.
Equip {2}{u}{u}
Gehrman surely saw the hunt as a dirge of farewell, wishing only that his prey might rest in peace.
 C 
Artifact – Equipment Firearm
Reload 3 (Pay 3 life: Put a charge counter on Cainhurst Evelyn.)
Equipped creature has vigilance and “{t}, Remove a charge counter from Cainhurst Evelyn: Destroy target creature dealt damage this turn.”
Equip {2}
Lovingly named after a woman and graced with an intricate design.
 C 
Artifact
{r/g}, {t}: Add {r}{r}, {r}{g} or {g}{g} to your mana pool.
An old blood-stained summons, inviting an honored guest to the forsaken Castle Cainhurst.
{3}
 
 R 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{r}: Chikage deals 2 damage to you. Transform it.
Equip {3}
When the intricate, rippled engraving that spans the Chikage’s blade is imbrued with blood, the sword sings in scarlet hues.
Blood-Infused Saber
 
 R 
Artifact – Trick Equipment
Equipped creature gets +4/+3 and has first strike.
At the beginning of each end step, Blood-Infused Saber deals 2 damage to you.
Whenever equipped creature deal combat damage to a player, transform Blood-Infused Saber.
Equip {1}{r}{r}
However, the rite eats away at the wielder’s very essence.
 C 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{2}: Transform Church Hunter’s Blade.
Equip {3}
On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
Kirkhammer
 
 C 
Artifact – Trick Equipment
Equipped creature gets +3/+0 and has trample.
{2}: Transform Kirkhammer.
Equip {3}
The Church takes a heavy-handed, merciless stance toward the plague of beasts, an irony not lost upon the wielders of this most symbolic weapon.
 R 
Artifact – Trick Equipment
Equipped creature gets +5/+2 and has trample.
{3}: Transform Eldritch Club.
Equip {4}
Strictly speaking, the Amygdalan Arm is no trick weapon of any sort, but certain madmen wield them like clubs.
Amygdalan Arm
 
 R 
Artifact – Trick Equipment
Equipped creature gets +2/+2 and has double strike and reach.
Whenever equipped creature deals combat damage, Amygdalan Arm deals 1 damage to target creature.
{3}: Transform Amygdalan Arm.
Equip {4}
 U 
Artifact – Equipment
Equipped creature has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, put a +1/+1 counter on equipped creature.
Equip {1}
The hulking hunter woman Simple Gratia, ever hopeless when handling hunter firearms, preferred to knock the lights out of beasts with this hunk of iron.
 U 
Artifact – Equipment Firearm
Reload 1 (Pay 1 life: Put a charge counter on Gatling Gun.)
Equipped creature has “{t}, Remove X charge counters from Gatling Gun: This creature deals X damage divided as you choose between any number of target creatures.”
Equip {4}
 U 
Artifact – Equipment Firearm
Equipped creature has lifelink and “Remove a charge counter from Healing Flamesprayer: This creature deals 1 damage to target creature.”
Whenever a creature you don’t control dies, put a charge counter on Healing Flamesprayer.
Equip {2}
Not the most efficient weapon by any stretch, but sometimes a sea of flame is just what the doctor ordered.
 C 
Artifact – Equipment Firearm
Reload 1 (Pay 1 life: Put a charge counter on Heretic’s Cannon.)
Enchanted creature has “{t}, Remove four charge counters from Heretic’s Cannon: This creature deals 5 damage to target creature.”
Equip {4}
Such a monstrosity was doomed from the start, and indeed its development was cut short.
 C 
Artifact
{b/g}, {t}: Add {b}{b}, {b}{g} or {g}{g} to your mana pool.
The main gate is shut tight on nights of the hunt, and could only be opened from the other side with this emblem. In other words, the captain’s return, and this emblem, determined the end of the hunt.
 C 
Artifact – Trick Equipment
Equipped creature has +0/+2 and has reach.
{2}: Transform Hunter’s Axe.
Equip {2}
Retains the qualities of an axe, but offers a wider palette of attacks by transforming.
Whirling Longaxe
 
 C 
Artifact – Trick Equipment
Equipped creature has +2/+0 and has menace.
{2}: Transform Whirling Longaxe.
Equip {2}
No matter their pasts, beasts are no more than beasts. Some choose this axe to play the part of executioner.
 C 
Artifact – Equipment Firearm
Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Blunderbuss.)
Equipped creature has “{t}, Remove a charge counter from Hunter’s Blunderbuss: This creature deals 1 damage to each of up to two target creatures.”
Equip {1}
 C 
Artifact – Equipment Firearm
Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Pistol.)
Equipped creature has “{t}, Remove a charge counter from Hunter’s Pistol: This creature deals 2 damage to target attacking creature.”
Equip {1}
 C 
Artifact – Trick Equipment
Equipped creature gets +2/+1.
{2}: Transform Hunter’s Saw Cleaver.
Equip {2}
One of the trick weapons of the workshop, commonly used in the hunting business.
Razing Cleaver
 
 C 
Artifact – Trick Equipment
Equipped creature has +1/+2 and has vigilance.
{2}: Transform Razing Cleaver.
Equip {2}
The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast.
 C 
Artifact – Trick Equipment
Equipped creature gets +1/+0 and has first strike.
{2}: Transform Hunter’s Threaded Cane.
Equip {2}
Sufficiently deadly as a rigid bladed cane, but also serves as a whip when its blade is split into many.
Shredding Whip
 
 C 
Artifact – Trick Equipment
Equipped creature has double strike.
{2}: Transform Shredding Whip.
Equip {2}
Flogging the beasts with the whip is partly an act of ceremony, an attempt to demonstrate to oneself that the bloodlust of the hunt will never encroach upon the soul.
 C 
Artifact – Equipment
Equipped creature has +1/+0 and vigilance.
Equip {1}
Hunters choose torches not only because the hunt leads them to the darkest nooks, but also because certain creatures they encounter are possessed of a deathly fear of flame.
 C 
Artifact – Trick Equipment
Equipped creature gets +3/+0.
{2}: Transform Iron Cleaver.
Equip {3}
This crude weapon relies on brute force and is regrettably inelegant, suggesting that the hunts of the earliest hunters made for horrific affairs, painted in sanguine black and reds.
Beast Cutter
 
 C 
Artifact – Trick Equipment
Equipped creature gets +2/+1 and has first strike.
{2}: Transform Beast Cutter.
Equip {3}
 C 
Artifact
{u/b}, {t}: Add {u}{u}, {u}{b} or {b}{b} to your mana pool.
There are no thieves in the nightmare. Then, why lock a door? Be warned, there must be a very, very good reason.
 C 
Artifact
{u/r}, {t}: Add {u}{u}, {u}{r} or {r}{r} to your mana pool.
Today, the two-story Lecture Building is adrift in the nightmare, but once it was a place of reflection, where scholars learned of history and archaeology.
 C 
Artifact – Equipment
Equipped creature gets +0/+2.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {1}
Originally used to safeguard the leader presiding over a sacred Healing Church ceremony, and later supplied to tomb prospectors, in particular those exploring the labyrinth of Isz.
 M 
Artifact – Trick Equipment
Equipped creature has +2/+0.
{3}{b}: Transform Logarius’ Wheel.
Equip {2}
Used to slaughter the Vilebloods in Cainhurst. Bathed in pools of their blood, and forever steeped in their ire.
Vileblood’s Bane
 
 M 
Artifact – Trick Equipment
Equipped creature gets +4/+0 and has trample and lifelink.
At the beginning of your end step, you lose 4 life.
Whenever equipped creature deals combat damage to a player, that player loses 2 life and you gain 2 life. Then transform Vileblood’s Bane.
Equip {2}{b}{b}
 U 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{4}: Transform Ludwig’s Holy Blade.
Equip {3}
It is said that the silver sword was employed by Ludwig, the first hunter of the church.
Ludwig’s Greatsword
 
 U 
Artifact – Trick Equipment
Equipped creature gets +5/+5 and has trample.
At the beginning of each end step, transform Ludwig’s Greatsword.
It exhibits several departures from the workshop’s design, suggesting that the Church anticipated much larger inhuman beasts.
 C 
Artifact – Equipment Firearm
Reload 2 (Pay 2 life: Put a charge counter on Ludwig’s Rifle.)
Equipped creature has “{t}, Remove two charge counters from Ludwig’s Rifle: This creature deals 3 damage to each blocking creature.”
Equip {2}
Its long, heavy barrel makes up in range for what it lacks in reload speed.
 M 
Artifact – Trick Equipment
Equipped creature gets +3/+3.
Discard a card: Transform Ludwig’s True Blade. Activate this ability only if it’s equipped to a creature.
Equip {3}
Whatever guidance it has to offer, it seems to be of a very private, elusive sort.
Holy Moonlight Sword
 
 M 
Artifact – Trick Equipment
Equipped creature gets +X/+X, where X is the number of cards in your graveyard and has “{4}: Destroy target creature.”
When Holy Moonlight Sword isn’t equipped to a creature, transform it.
When blue moonlight dances around the sword, and it channels the abyssal cosmos, its great blade will hurl a shadowy lightwave.
 C 
Artifact
{w/u}, {t}: Add {w}{w}, {w}{u} or {u}{u} to your mana pool.
In his final years, Master Willem was fond of the lookout, and the rocking chair that he kept there for meditation. In the end, it is said, he left his secret with the lake.
 M 
Artifact – Trick Equipment
Equipped creature gets +1/+1 and has prowess.
Return another artifact you control to its owner’s hand: Transform Maria’s Rakuyo. Activate this ability only if it’s equipped to a creature.
Equip {3}
One day she abandoned her beloved Rakuyo, casting it into a dark well, when she could stomach it no longer.
Paragon’s Twin Blades
 
 M 
Artifact – Trick Equipment
Equipped creature gets +3/+3 and has double strike and prowess.
You may cast artifact spells as if they had flash as long as Paragon’s Twin Blades is equipped to a creature.
{1}: Transform Paragon’s Twin Blades.
Equip {4}
 C 
Artifact
{w/b}, {t}: Add {w}{w}, {w}{b} or {b}{b} to your mana pool.
Beyond the tomb, Oedon Chapel can be found in the center of the Cathedral Ward.
 C 
Artifact
{g/u}, {t}: Add {g}{g}, {g}{u} or {u}{u} to your mana pool.
The Orphanage, shadowed by the Grand Cathedral, was a place of scholarship and experimentation, where young orphans became potent unseen thinkers for the Healing Church.
 C 
Artifact – Equipment Firearm
Reload 2 (Pay 2 life: Put a charge counter on Piercing Rifle.)
Equipped creature has “{t}, Remove a charge counter from Piercing Rifle: This creature deals 2 damage to target creature and 2 damage to that creature’s controller.”
Equip {3}
 U 
Artifact – Trick Equipment
Equipped creature gets +2/+1.
{4}: Transform Pummeling Mace.
Equip {2}
This weapon pummels beasts in its mace form, but its true strength lies in its attached mechanical saws.
Whirligig Saw
 
 U 
Artifact – Trick Equipment
Whenever equipped creature blocks or is blocked, it gets +X/+0 until end of turn, where X is the total power of all creatures blocking or blocked by it. At the beginning of the next end step, transform Whirligig Saw.
Equip {4}
These discs, lined with serrated teeth,spin rapidly, thrashing the flesh of beasts into fine shreds.
 U 
Artifact – Trick Equipment
Equipped creature gets +1/+1 and has haste.
{3}: Transform Reiterpallasch and put two charge counters on it.
Equip {1}
Combines an elegant knight’s sword with the peculiar firearm wielded by the Cainhurst order.
Bayonet Rifle
 
 U 
Artifact – Trick Equipment Firearm
Equipped creature gets +1/+1 and has vigilance and “{t}, Remove a charge counter from Bayonet Rifle: This creature deals 2 damage to target creature.”
When Bayonet Rifle has no charge counters on it, transform it.
Equip {2}
The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague.
 C 
Artifact – Equipment Firearm
Equipped creature has “Remove a charge counter from Repeating Pistol: This creature deals 1 damage to target creature.”
At the beginning of your upkeep, lose 2 life and put two charge counters on Repeating Pistol.
Equip {2}
Should be used sparingly compared to its workshop counterpart, as the trump card in one’s arsenal.
 U 
Artifact
{t}: Remove a counter from target creature or player.
{2}, {t}, Sacrifice Sedative Bottle: Target player loses all insight.
Those who delve into the arcane fall all-too-easily to madness, and thick human blood serves to calm the frayed nerves of these inquisitive minds.
 U 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{3}: Transform Simon’s Bowblade and put three charge counters on it.
Equip {3}
Church hunter Simon despised firearms, and so the Church workshop had this specially fashioned to his liking.
Hunter’s Bow
 
 U 
Artifact – Trick Equipment Firearm
Equipped creature has “{t}, Remove a charge counter from Hunter’s Bow: This creature deals 4 damage to target creature. When that creature dies this turn, untap this creature.”
When Hunter’s Bow has no charge counters on it or isn’t equipped to a creature, transform it.
Simon was scoffed at for his choice of arms, for who would dare face the beasts with a measly bow?
 U 
Artifact – Trick Equipment
Equipped creature gets +1/+1.
{5}: Transform Stake Driver, then put a charge counter on it.
Equip {2}
A trick weapon fashioned by the workshop heretics, the Powder Kegs. Favored by the retired hunter Djura.
Primed Stake Driver
 
 U 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
Remove a charge counter from Primed Stake Driver: Equipped creature gets +3/+0 until end of turn. At the beginning of the next end step, transform Primed Stake Driver.
Equip {4}
The stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes.
 R 
Artifact – Trick Equipment
Equipped creature gets +1/+1.
{w}: Transform Tonitrus.
Equip {2}
Striking this peculiar iron morning star flail like a match generates the same blue sparks that blanket a darkbeast.
Charged Tonitrus
 
 R 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
When equipped creature deals combat damage to a creature or player, Charged Tonitrus deals 3 damage to that creature or player. Then transform Charged Tonitrus.
Equip {1}{w}
 C 
Artifact
{b/r}, {t}: Add {b}{b}, {b}{r} or {r}{r} to your mana pool.
Hunters are held within the underground cell, so that things better left unseen, better left unknown, will decay quietly in the fallow darkness.
 C 
Artifact
{g/w}, {t}: Add {g}{g}, {g}{w} or {w}{w} to your mana pool.
The upper echelons of the Healing Church are formed by the School of Mensis, based in the Unseen Village, and the Choir occupying the Upper Cathedral Ward.
4 comments
last 2016-05-05 20:44:02 by Daxiefrax

Go to section: Colourless (3) White (21) Blue (22) Black (24) Red (24) Green (22) Multicolour (50) Hybrid (20) Artifact (46) Land (17)

Show rarities: C U R M


Bloodborne: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity