Bloodborne: Card List

Bloodborne: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Show frames: C W U B R G M H A L

Show rarities: C U R M T



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alfred, Hunter of Vilebloods White Rare 3{2}{w} Legendary Creature – Human Hunter 2 2 Protection from red and from green
Dexterity 1 (Equip costs that target this creature cost {1} less.)
If Alfred, Hunter of Vilebloods is equipped, he gets +2/+2 and has vigilance.
0
2 Augur of Ebriatas White Uncommon 2{1}{w} Instant As an additional cost to cast Augur of Ebriatas, tap an untapped creature you control.
Exile all attacking creatures. At the beginning of the next end step, return those creatures to the battlefield under their owner’s control.
0
3 Beckoning Bell White Common 1{w} Instant Put a 1/1 white Hunter creature token onto the battlefield.
Loot – If a creature you don’t control died this turn, put two of those tokens onto the battlefield instead.
0
4 Blood Rapture Rune White Uncommon 2{1}{w} Enchantment Whenever a creature you don’t control dies, you gain 2 life. 0
5 Bold Hunter's Mark White Uncommon 1{w} Exile target creature you control. At the beginning of the next end step, return it to the battlefield under its owner’s control. 0
6 Choir Intelligencer White Uncommon 3{2}{w} Creature – Human Hunter 3 1 Dexterity 1 (Equip costs that target this creature cost {1} less.)
First strike
0
7 Church Servant White Common 4{3}{w} Creature – Human Horror 3 3 If Church Servant is equipped, it has vigilance. 0
8 Empty Phantasm Shell White Uncommon 1{w} Enchantment – Aura Enchant equipment
Enchanted equipment has “Equipped creature gets +3/+3.”
0
9 Great Lake Rune White Rare 4{3}{w} Enchantment Whenever damage would be dealt to you or a creature you control, prevent 1 of that damage. 0
10 Hunter's Covenant Rune White Uncommon 2{1}{w} Enchantment – Aura Enchant Hunter
Enchanted creature has dexterity 1 and gets +1/+1 for each equipment attached to it.
0
11 Lone Survivor White Common 1{w} Creature – Human Hunter 0 4 Dexterity 1 (Equip costs that target this creature cost {1} less.)
Unattach target artifact from Lone Survivor: Regenerate Lone Survivor.
0
12 Noble Scion White Rare 3{2}{w} Creature – Human Hunter 1 1 Dexterity 2 (Equip costs that target this creature cost {2} less.)
Whenever you cast an artifact spell, you may draw a card.
0
13 Oedon Chapel Dweller White Uncommon 2{1}{w} Creature – Human 0 4 Whenever another creature enters the battlefield under your control, you gain 1 life.
Other creatures you control get +0/+1.
0
14 Plain Doll of the Dream White Uncommon 3{2}{w} Artifact Creature 0 4 {2}, {t}: Put a +1/+1 counter on another target creature. If that creature is a Hunter, put two of those counters instead. 0
15 Pthumeru Chalice White Rare 4{3}{w} Artifact White creatures you control get +1/+1.
Equipment spells you cast cost {1} less.
Equip costs you pay cost {1} less.
0
16 Scarred Fighter White Uncommon 2{1}{w} Creature – Human Hunter 1 1 Dexterity 1 (Equip costs that target this creature cost {1} less.)
Scarred Fighter gets +1/+1 for each Equipment attached to it.
0
17 Silencing Blank White Common 1{w} Instant Exile target attacking or blocking creature with converted mana cost 2 or less. 0
18 Tiny Tonitrus White Uncommon 2{1}{w} Instant Tiny Tonitrus deals 3 damage to target attacking or blocking creature.
Loot – If a creature you don’t control died this turn, destroy that creature instead.
0
19 Vicar Amelia White Common 4{3}{w} Creature – Beast 3 3 Boss (When Vicar Amelia enters the battlefield, each opponent gets an insight counter. When Vicar Amelia dies, each opponent gets three insight counters.)
Lifelink
At the end of each combat, if Vicar Amelia is tapped, remove all counters from it and regenerate it.
0
20 Waste of Skin White Common 1{w} Creature – Human Hunter 1 1 Dexterity 1 (Equip costs that target this creature cost {1} less.) 0
21 Yahar’gul Hunter White Common 4{3}{w} Creature – Human Hunter 3 3 Dexterity 3 (Equip costs that target this creature cost {3} less.)
Yahar’gul Hunter gets -1/-1 for each equipment attached to it.
0
22 Blue Elixer Blue Common 1{u} Instant Loot – Target creature you control can’t be blocked this turn. If a creature you don’t control died this turn, that creature also gains shroud until end of turn
Draw a card.
0
23 Brain Fluid Blue Uncommon 2{x}{u}{u} Instant Tap up to X target creatures. Creatures tapped this way don't untap during their owner's next untap step. You get X insight counters. (Each insight counter you have increases your maximum hand size by one.) 0
24 Brainsucker Blue Common 1{u} Creature – Kin 0 1 Whenever Brainsucker attacks and isn’t blocked, you may remove up to three insight counters from defending player. For each insight counter removed this way, put a +1/+1 counter on Brainsucker. 0
25 Consumed Scholar Blue Common 1{u} Creature – Horror Wizard 1 1 Shroud
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
0
26 Eye Collector Blue Common 3{2}{u} Creature – Horror Shaman 2 1 First strike
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
0
27 Eye of Discovery Rune Blue Rare 4{3}{u} Enchantment Whenever a creature you don’t control dies, you may draw a card. 0
28 Fluorescent Flower Blue Uncommon 4{3}{u} Creature – Kin 2 5 Inflict
{t}, Exile an instant or sorcery card from your graveyard: Fluorescent Flower deals X damage to target creature, where X is the converted mana cost of the exiled card.
0
29 Frontier Crawler Blue Common 2{1}{u} Creature – Horror 1 2 {u}, {t}: Tap target creature. 0
30 Great Isz Chalice Blue Rare 4{3}{u} Artifact Blue creatures you control get +1/+1.
Instant and sorcery spells you cast cost {1} less.
0
31 Great One’s Umbilical Cord Blue Rare 3{2}{u} Enchantment When Great One’s Umbilical Cord enters the battlefield, you get three insight counters.
At the beginning of your upkeep, you win the game if you have 20 or more insight. Then you get an insight counter.
0
32 Great One’s Wisdom Blue Common 4{3}{u} Sorcery Scry 4, then draw two cards. You get two insight counters. (Each insight counter you have increases your maximum hand size by one.) 0
33 Hamlet Fisherman Blue Common 3{2}{u} Creature – Human Horror 1 2 When Hamlet Fisherman enters the battlefield, put a 1/2 Horror creature token onto the battlefield. 0
34 Horrid Realization Blue Common 1{u} Instant Counter target spell unless its controller pays {x}, where X is their insight. If that spell is countered this way, its controller gets an insight counter. 0
35 Lantern of Return Blue Common 2{1}{u} Instant Return target creature and all Equipment attached to it to their owners’ hands. 0
36 Madman’s Knowledge Blue Common 1{u} Sorcery Loot – Draw a card. If a creature you don’t control died this turn, instead scry 2, then draw a card. You get an insight counter. (Each insight counter you have increases your maximum hand size by one.) 0
37 Messenger’s Gift Blue Uncommon 1{u} Instant Target creature becomes a 0/1 Horror with indestructible until end of turn. 0
38 Milkweed Rune Blue Uncommon 2{1}{u} Enchantment – Aura Enchant Kin or Horror
Enchanted creature has trample and inflict.
Whenever enchanted creature attacks, it gets +X/+X until end of turn, where X is the defending player’s insight.
0
39 Nightmarish Messengers Blue Uncommon 2{1}{u} Creature – Nightmare 0 1 Indestructible
Defender
Artifact spells you cast cost {1} less.
0
40 Premeditated Foresight Blue Uncommon 1{u} Sorcery Scry 2, then reveal the top card of your library. If it’s an instant, sorcery or artifact card, you may put it into your hand. Otherwise, put it on the bottom of your library.
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
0
41 Pulmonate Abomination Blue Common 3{2}{u} Creature – Horror 1 5 Prevent all noncombat damage that would be dealt to Pulmonate Abomination.
{u}: Pulmonate Abomination gets +1/-1 until end of turn.
0
42 Revoke Autonomy Blue Uncommon 2{1}{u} Instant Loot – Counter target spell unless its controller discards a card. If a creature you don’t control died this turn, instead counter that spell. 0
43 Tonsil Stone Blue Uncommon 2{1}{u} Artifact If a player would get one or more insight counters, they get that many insight counters plus one instead.
If one or more -1/-1 counters would be placed on a creature, that many plus one -1/-1 counters are placed on it instead.
0
44 Afflicted Beggar (Abhorrant Beast) Black Rare 3 {2}{b} Creature – Human Rogue
‑‑‑‑
Creature – Beast
1
‑‑‑‑
5
1
‑‑‑‑
4
Whenever Afflicted Beggar would be dealt damage by a creature, spell or ability you don’t control, instead transform it.
‑‑‑‑
First strike
Trample
Whenever Abhorrant Beast is dealt damage, it deals that much damage to another target creature.
0
45 Ailing Loran Chalice Black Rare 4{3}{b} Artifact Black creatures you control get +1/+1.
Spells you cast cost B less to cast. Whenever you cast a black spell, you lose 1 life.
0
46 Brador, Silent Traitor Black Rare 4{3}{b} Legendary Creature – Human Hunter 3 2 Dexterity 1 (Equip costs that target this creature cost 1 less.)
Whenever Brador, Silent Traitor attacks, you may have target creature block him this turn if able. If you do, that creature gets -1/-1 until end of turn.
Sacrifice another creature: Brador, Silent Traitor gets +2/+2 until end of turn.
0
47 Choir Bell Black Uncommon 1{b} Sorcery Remove all counters from target nonland permanent or player. 2 1462415099 on 05 May 2016 by Link
48 Ethereal Walker Black Uncommon 3{2}{b} Creature – Skeleton 3 3 Ethereal Walker can’t block.
{1}, Remove an insight counter from target opponent: Regenerate Ethereal Walker.
0
49 Executioner Giant Black Common 4{2}{b}{b} Creature – Giant 4 3 Whenever a creature dealt damage by Executioner Giant this turn dies, you gain life equal to that creature’s toughness. 0
50 Fishwitch Black Uncommon 2{1}{b} Creature – Human Horror Shaman 0 1 Inflict
{t}: Fishwitch deals 1 damage to target creature.
0
51 Hateful Maggot Black Common 1{b} Creature – Worm 1 1 Deathtouch 0
52 Heir Rune Black Rare 4{2}{b}{b} Enchantment Whenever a creature you don’t control dies, put a charge counter on Heir Rune.
Remove a charge counter from Heir Rune: Add {b} to your mana pool.
0
53 Hemwick Undead Black Common 3{2}{b} Creature – Zombie 2 2 Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) 0
54 Hunter of Despair Black Common 3{2}{b} Creature – Human Hunter 2 2 Dexterity 1 (Equip costs that target this creature cost {1} less.) 0
55 Labyrinth Rat Black Uncommon 4{3}{b} Creature – Rat Beast 3 3 Deathtouch 0
56 Loran Silverbeast Black Common 3{2}{b} Creature – Beast Horror 2 3 When Loran Silverbeast dies, put a 1/1 black Worm creature token with deathtouch onto the battlefield. 0
57 Mergo’s Chief Attendant Black Common 5{4}{b} Creature – Zombie 3 5 First strike 0
58 Mergo’s Wet Nurse Black Rare 4{2}{b}{b} Legendary Creature – Eldritch Horror 4 5 Boss, Double strike, Indestructible
As Mergo’s Wet Nurse enters the battlefield, put an Orphan counter on a creature you control.
When you control no permanents with Orphan counters on them, sacrifice Mergo’s Wet Nurse.
0
59 Poison Throwing Knife Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
When Poison Throwing Knife enters the battlefield, put a -1/-1 counter on enchanted creature.
At the beginning of its controller’s upkeep, put a -1/-1 counter on enchanted creature.
0
60 Pthumerian Descendant Black Common 3{2}{b} Creature – Zombie 2 2 Pthumerian Descendant gets +1/+1 for each Equipment and Aura you don’t control.
Pthumerian Descendant can’t be equipped or enchanted.
0
61 Pthumerian Undead Black Common 4{2}{b}{b} Creature – Zombie 1 1 When Pthumerian Undead enters the battlefield, put four 1/1 black Zombie creature tokens onto the battlefield. 0
62 Pulsing Blood Gem Black Common 2{1}{b} Artifact {1}, {t}: Target creature gains lifelink until end of turn. 0
63 Snatcher Black Uncommon 4{3}{b} Creature – Horror 3 2 First strike
Whenever a creature dealt damage this turn by Snatcher would die, exile it instead. If you control a nonbasic land, put a 2/2 black Horror creature token onto the battlefield tapped.
0
64 Undead Amalgam Black Common 2{1}{b} Creature – Zombie Horror 0 3 Defender
When Undead Amalgam is dealt damage, if it has defender, it loses defender and gains +3/+0 until the beginning of your next end step.
0
65 Undead Giant Black Common 4{3}{b} Creature – Giant Zombie 3 3 Dexterity 1 (Equip costs that target this creature cost {1} less.)
Sacrifice an artifact: Regenerate Undead Giant.
0
66 Wandering Madness (Vicious Reward) Black Rare 1 {b} Creature – Horror
‑‑‑‑
Enchantment
0 1 When Wandering Madness dies, target opponent draws two cards.
{1}{b}: Transform Wandering Madness. Activate this ability only during an opponent’s end step.
‑‑‑‑
At the beginning of your upkeep, you draw a card and lose 1 life.
0
67 Yharnamite Huntsman Black Common 1{b} Creature – Human 1 1 When Yharnamite Huntsman dies, you may search your library for a creature card with converted mana 1 and put it into your hand. Shuffle your library. 0
68 Blacksky Eye Red Uncommon 1{r} Instant Blacksky Eye deals 1 damage to target creature or player.
Exile Blacksky Eye after it resolves. If you do, return it to your hand at the beginning of the next end step.
0
69 Bloody Crow of Cainhurst Red Uncommon 3{2}{r} Creature – Human Hunter 3 3 Dexterity 1 (Equip costs that target this creature cost {1} less.)
When Bloody Crow of Cainhurst blocks or is blocked by a Hunter, it gets +1/+1 until end of turn.
0
70 Bone Marrow Ash Red Common 1{r} Instant Until end of turn, target creature has “Whenever this creature would deal damage to a creature or player, it deals that much damage plus 1 instead.”
Draw a card.
0
71 Cursed Channeler Red Common 2{1}{r} Creature – Human Hunter 1 1 Dexterity 1 (Equip costs that target this creature cost {1} less.)
Whenever Cursed Channeler would deal noncombat damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
0
72 Doused in Oil Red Uncommon 1{r} Instant Until end of turn, if a red source you control would deal damage to an opponent or a creature you don’t control, it deals that much damage plus 1 instead. 0
73 Eileen the Crow Red Rare 3{1}{r}{r} Legendary Creature – Human Hunter 2 2 Dexterity 1 (Equip costs that target this creature cost {1} less.)
First strike
Whenever Eileen the Crow deals combat damage to a creature, she deals 3 damage to that creature’s controller.
0
74 Enlarged Head Giants Red Common 5{4}{r} Creature – Giant Horror 4 5 Haste
When Enlarged Head Giants dies, you get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
0
75 Great Pthumeru Ihyll Chalice Red Rare 4{3}{r} Artifact Red creatures you control get +1/+1.
Creatures you control have haste.
0
76 Hamlet Invoker Red Common 3{2}{r} Creature – Human Horror Shaman 0 3 Defender
{t}: Hamlet Invoker deals 3 damage to target creature blocked by it.
0
77 Henryk, Taciturn Hunter Red Rare 2{1}{r} Legendary Creature – Human Hunter 2 2 Dexterity 1 (Equip costs that target this creature cost {1} less.)
When Henryk, Taciturn Hunter enters the battlefield, if a creature you control died this turn, you may search your library for an equipment card and put it into your hand. If you do, shuffle your library.
0
78 Hunting Dog Red Common 2{1}{r} Creature – Hound Beast 2 2 Hunting Dog has haste as long as an opponent has one or more insight. 0
79 Instantaneous Reload Red Common 1{x}{r} Instant Transform up to X Tricks you control, then put X charge counters on each Firearm you control.
Draw a card.
0
80 Keeper of the Old Lords Red Rare 5{3}{r}{r} Creature – Human Hunter Beast 4 3 Boss
Dexterity 1 (Equip costs that target this creature cost 1 less.)
Other Beasts you control get +1/+1 and have dexterity 1.
0
81 Laurence, the First Vicar Red Rare 3{2}{r} Legendary Creature – Beast 3 3 Boss
Haste
When Laurence, the First Vicar dies, it deal 4 damage to each other creature and each player.
0
82 Molotov Cocktail Red Uncommon 1{r} Instant As an additional cost to cast Molotov Cocktail, tap target untapped creature you control.
That creature deals 3 damage to target creature or player.
0
83 Natural Specialist Red Common 3{2}{r} Creature – Human Hunter 2 2 Dexterity 1 (Equip costs that target this creature cost 1 less.)
First strike
0
84 Oedon Writhe Rune Red Uncommon 2{1}{r} Enchantment Whenever a creature you don’t control dies, choose one.
• Put a charge counter on target artifact.
• Transform target artifact.
0
85 Quicksilver Bullets Red Common 2{1}{r} Artifact At the beginning of your upkeep, put a charge counter on target artifact you control.
{w}, {t}: Untap target equipped creature.
0
86 Rabid Dog Red Common 2{1}{r} Creature – Hound Beast 2 1 Haste 0
87 Sinister Resonant Bell Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Loot – If a creature you don’t control died this turn, you may cast Sinister Resonant Bell as if it had flash.
0
88 Tempering Blood Gem Red Common 3{2}{r} Artifact {r}: Target creature gets +1/+0 until end of turn. 0
89 Troubled Wanderer Red Uncommon 2{1}{r} Creature – Human Hunter 1 1 Dexterity 1 (Equip costs that target this creature cost {1} less.)
Troubled Wanderer gets +2/+0 for each equipment attached to it.
0
90 Vicar of the Cosmos Red Common 3{2}{r} Creature – Kin Giant 2 2 If Vicar of the Cosmos is equipped, it gets +2/+2. 0
91 Watch Dog of the Old Lords Red Uncommon 5{3}{r}{r} Creature – Beast 5 5 Boss (When Watch Dog of the Old Lords enters the battlefield, each opponent gets an insight counter. When Watch Dog of the Old Lords dies, each opponent gets three insight counters.)
Haste
Trample
0
92 Beast Roar Green Common 2{1}{g} Instant Prevent all damage that would be dealt by target creature this turn. If you control a Beast, instead prevent all damage that would be dealt by creatures you do not control. 0
93 Beast's Embrace Rune Green Uncommon 1{g} Enchantment – Aura Enchant Beast
Whenever enchanted creature attacks, put a +1/+1 counter on it.
0
94 Blood Beast Pellet Green Common 1{g} Instant Target creature gets +3/+0, has trample and is a Beast in addition to its other types until end of turn. 0
95 Brick Troll Green Common 3{2}{g} Creature – Troll Beast 3 3 Trample 0
96 Celestial Child Green Common 1{g} Creature – Kin 1 1 Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) 0
97 Cloaked Yharnamite Green Common 2{1}{g} Creature – Beast 2 2 0
98 Corruption Rune Green Common 1{g} Enchantment – Aura Enchant creature
Whenever enchanted creature would be destroyed, instead regenerate it and sacrifice Corruption Rune.
0
99 Heavy Blood Gem Green Uncommon 3{2}{g} Artifact Attacking creatures you control get +1/+0 and have trample. 0
100 Hintertomb Chalice Green Rare 4{3}{g} Artifact Green creatures you control get +1/+1.
Creature spells you cast cost {1} less.
0
101 Host of Vermin Green Common 4{2}{g}{g} Creature – Snake Beast 3 3 Inflict
Whenever Host of Vermin attacks, put a 1/1 green Snake creature token onto the battlefield.
0
102 Impurity Rune Green Uncommon 2{1}{g} Enchantment Whenever a creature you don’t control dies, put a +1/+1 counter on target creature you control. 0
103 Iosefka, Kind Physician (Imposter Iosefka) Green Mythic 2 {1}{g} Legendary Creature – Human Wizard
‑‑‑‑
Legendary Creature – Human Hunter
0
‑‑‑‑
4
1
‑‑‑‑
4
{t}: Put a +1/+1 counter on another target creature.
At the beginning of your upkeep, if you control five or more creatures with +1/+1 counters on them, transform Iosefka, Kind Physician.
‑‑‑‑
Dexterity 1 (Equip costs that target this creature cost {1} less.)
Each other creature you control with a +1/+1 counter on it can’t block and is a Kin in addition to its other types.
{g/u}: Put a +1/+1 counter on another target creature.
0
104 Lonely Old Woman Green Rare 1{g} Creature – Human 0 3 Creatures you control can’t have -1/-1 counters placed on them by spells or abilities you don’t control.
You can’t get insight counters.
0
105 Madaras Twins Green Uncommon 3{2}{g} Creature – Human Hunter 2 3 Dexterity 1 (Equip costs that target this creature cost {1} less.)
Madaras Twins gets +1/+1 if you control another Hunter.
0
106 Mana Infusion Green Common 1{g} Instant Until end of turn, each creature and land you control has “{t}: Add one mana of any color to your mana pool.” 0
107 Maneater Boar Green Uncommon 5{4}{g} Creature – Boar Beast 3 3 {g}: Maneater Boar gains your choice of haste or trample until end of turn.
{2}{g}: Regenerate Maneater Boar. It gets +1/+1 until end of turn.
0
108 Nebulous Moon Rune Green Common 1{g} Enchantment Whenever a creature you don’t control dies, you may sacrifice Nebulous Moon Rune. If you do, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. 0
109 Nightmare Apostle Green Common 2{1}{g} Creature – Spider 1 4 Reach 0
110 Old Yharnamite Green Uncommon 2{g}{g} Creature – Beast 3 3 0
111 Return to Roots Green Common 1{g} Instant Destroy target Equipment or Aura. 0
112 Shaman Bone Blade Green Uncommon 5{4}{g} Sorcery Target creature you don’t control fights another target creature you don’t control. 0
113 Viper Pit Green Common 5{4}{g} Creature – Snake Horror 4 5 Reach 0
114 Rom's Incantation Multicolour Rare 2{w}{u} Sorcery Put X 1/2 white and blue Spider creature tokens with inflict onto the battlefield, where X is your insight. 0
115 Rom, the Vacuous Spider Multicolour Rare 4{2}{w}{u} Legendary Creature – Eldritch Spider 2 2 Boss
At the beginning of your upkeep, put a 1/2 white and blue Spider creature token with inflict onto the battlefield.
{3}{w}{u}, Remove two insight counters from target player: Exile target creature that player controls.
0
116 Sip Essense Multicolour Uncommon 4{2}{w}{u} Instant Counter target spell. You gain X life, where X was that spell’s converted mana cost. 0
117 Tiny Music Box Multicolour Uncommon 2{w}{u} Instant Prevent all damage that would be dealt by any number of attacking creatures this turn. Those creatures do not untap during their owner's next untap step. 0
118 Yurie, the Last Scholar Multicolour Rare 3{1}{w}{u} Legendary Creature – Human Hunter 1 2 Hexproof, Dexterity 1, Prowess
Whenever you cast an instant or sorcery spell, scry 2.
0
119 Brain of Mensis Multicolour Uncommon 3{1}{u}{b} Creature – Horror 0 1 Shroud
Indestructible
At the beginning of your upkeep, put a charge counter on Brain of Mensis. Then, if Brain of Mensis has 3 or more charge counters on it, sacrifice it. If you do, each opponent discards two cards and you draw that many cards.
0
120 Chime Maiden Multicolour Rare 4{2}{u}{b} Creature – Human Shaman 1 1 Chime Maiden doesn’t untap during its controller’s untap step.
{u}{b}, {t}, Exile a creature card from a graveyard: Put a token onto the battlefield that’s a copy of the exiled creature. When that token leaves the battlefield, untap Chime Maiden.
0
121 Frenzied Ultimatum Multicolour Rare 4{u}{u}{b}{b} Sorcery Target player loses X life, where X is the number of insight counters that player has. Put X -1/-1 counters on each creature that player controls. 0
122 Micolash, Nightmare’s Host Multicolour Rare 3{1}{u}{b} Legendary Creature – Human Wizard 2 2 Boss, Hexproof
Whenever you cast an instant or sorcery spell, put a 1/1 black and blue Skeleton creature token onto the battlefield.
0
123 Winter Lantern Multicolour Rare 4{2}{u}{b} Creature – Horror 2 2 Inflict
Whenever a creature with a -1/-1 counter on it dies, put a 2/2 black and blue Horror creature token with inflict onto the battlefield.
0
124 Cainhurst Gargoyle Multicolour Common 3{1}{b}{r} Creature – Gargoyle 3 2 Flying 0
125 Maryr Logarius Multicolour Rare 6{4}{b}{r} Legendary Creature – Human 5 5 Boss
When Maryr Logarius attacks, he deals 3 damage to target creature.
Other Black creatures you control enter the battlefield with an extra +1/+1 counter on them. Other Red creatures you control enter the battlefield with an extra +1/+1 counter on them.
0
126 Shadow of Yharnam Multicolour Uncommon 5{3}{b}{r} Creature – Shade 3 3 When Shadow of Yharnam enters the battlefield, put a 4/3 black Shade token onto the battlefield.
When Shadow of Yharnam enters the battlefield, put a 2/3 red Shade token with haste onto the battlefield.
0
127 Vile Echoes Multicolour Uncommon 3{1}{b}{r} Sorcery Vile Echoes deals 3 damage to target creature. When that creature dies this turn, its controller discards a card. 0
128 Yharnam, Pthumerian Queen Multicolour Rare 2{b}{r} Legendary Creature – Human 1 3 Boss
Whenever a creature you don’t control dies, put a +1/+1 counter on Yharnam, Pthumerian Queen.
{b/r}: Yharnam, Pthumerian Queen deals 1 damage to target creature and 1 damage to herself. Activate this ability only as a sorcery.
0
129 Annalise, Vileblood Queen (Queenly Flesh) Multicolour Mythic 4 {2}{r}{g} Legendary Creature – Human Vampire
‑‑‑‑
Legendary Enchantment
5 5 When Annalise, Vileblood Queen would be destroyed, instead regenerate and transform her.
‑‑‑‑
Indestructible
{4}{r}{g}: Transform Queenly Flesh. Activate this ability only as a sorcery.
0
130 Beast-Possessed Soul Multicolour Uncommon 4{2}{r}{g} Creature – Human Beast 3 3 When Beast-Possessed Soul dies, it deals 3 damage to each other creature and each player. 0
131 Blood-Starved Beast Multicolour Uncommon 6{4}{r}{g} Creature – Beast 5 5 Haste
First strike
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
0
132 Bloodletting Beast Multicolour Uncommon 5{3}{r}{g} Creature – Beast 4 4 Inflict
Whenever Bloodletting Beast is dealt combat damage, put a +1/+1 counter on it.
{1}{r}: Remove a counter from Bloodletting Beast: Bloodletting Beast deals 2 damage to target creature or player.
0
133 Father Gascoigne (Rage-Fueled Beast) Multicolour Rare 3 {1}{r}{g} Legendary Creature – Human Hunter
‑‑‑‑
Legendary Creature – Beast
3
‑‑‑‑
5
3
‑‑‑‑
5
When Father Gascoigne enters the battlefield or transforms, each opponent gets an insight counter.
Haste
Dexterity 1 (Equip costs that target this creature cost {1} less.)
When Father Gascoigne would die, instead regenerate and transform him.
‑‑‑‑
When this creature transforms into Rage-Fueled Beast, destroy all artifacts.
First strike
{r/g}, T: Rage-Fueled Beast fights target creature.
0
134 Cleric Beast Multicolour Common 5{3}{g}{w} Creature – Beast 4 4 Boss (When Cleric Beast enters the battlefield, each opponent gets an insight counter. When Cleric Beast dies, each opponent gets three insight counters.)
{1}{g/w}: Regenerate Cleric Beast.
0
135 Hour of the Hunt Multicolour Rare 5{3}{g}{w} Sorcery Put five 1/1 white Hunter creature tokens onto the battlefield.
Loot – If a creature you don’t control died this turn, put ten of those tokens onto the battlefield instead.
0
136 Old Hunter’s Bone Multicolour Uncommon 2{g}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Sacrifice Old Hunter’s Bone: Regenerate enchanted creature.
0
137 Overexertion Multicolour Common 2{g}{w} Instant Target creature gets +5/+5 and gains trample until end of turn. It does not untap during its owner’s next untap step. 0
138 Valtr, League Master (Valtr, Beast Eater) Multicolour Rare 3 {1}{g}{w} Legendary Creature – Human Hunter
‑‑‑‑
Legendary Creature – Human Hunter
3
‑‑‑‑
2
3
‑‑‑‑
2
At the beginning of your end step, if an opponent controls a creature with power greater than Valtr, League Master’s toughness, transform him.
‑‑‑‑
Protection from Beasts
At the beginning of your upkeep, if an opponent controls a creature with toughness less than Valtr, Beast Eater’s power, transform him and put a +1/+1 counter on him.
0
139 Darkbeast Paarl Multicolour Rare 5{3}{w}{b} Creature – Beast 3 3 Boss
{1}{w/b}: Darkbeast Paarl gets +3/+3 until end of turn. Activate this ability only once per turn.
{4}{w/b}, Remove an insight counter from target player: Exile another target creature that player controls. Return it to the battlefield under its owner’s control at the beginning of the next end step.
0
140 Desperate Measures Multicolour Uncommon 2{w}{b} Instant Exile target creature with power 4 or greater. 0
141 Gehrman, the First Hunter Multicolour Mythic 5{3}{w}{b} Legendary Creature – Human Hunter Boss, Lifelink, Dexterity 2
Other creatures you control get +1/+1. Creatures you don’t control get -1/-1.
0
142 Pthumerian Elder Multicolour Mythic 3{1}{w}{b} Creature – Zombie Shaman 2 2 Equipment you control have "Equip {w/b}."
Equipped creatures you control get +1/+1.
{x}{w/b}{w/b}, {t}: Return target Equipment with converted mana cost X from a graveyard to the battlefield under your control.
0
143 Wheelchair Gunner Multicolour Common 3{1}{w}{b} Creature – Human 0 4 Defender
Lifelink
Whenever Wheelchair Gunner blocks a creature, it deals 2 damage to that creature.
0
144 Accursed Brew Multicolour Uncommon 2{b}{g} Sorcery Target creature gets -X/-X until end of turn, where X is the total number of creature cards in all graveyards. 0
145 Ludwig the Accursed (Ludwig, the Holy Blade) Multicolour Mythic 5 {3}{b}{g} Legendary Creature – Beast
‑‑‑‑
Legendary Creature – Beast Hunter
5
‑‑‑‑
6
5
‑‑‑‑
6
Boss, Trample
At the beginning of your end step, if Ludwig the Accursed is equipped, transform it.
‑‑‑‑
Vigilance
Ludwig, the Holy Blade gets +1/+2 for each equipment attached to him.
{2}{g}{w}, {t}: Exile target creature.
0
146 Madara’s Whistle Multicolour Common 3{1}{b}{g} Sorcery Put a 5/5 black and green Snake token onto the battlefield. It fights target creature you don’t control. At the beginning of your next upkeep, sacrifice it. 0
147 One Reborn Multicolour Rare 6{4}{g}{b} Creature – Eldritch 5 5 Boss
When One Reborn enters the battlefield, put three 1/1 red Shaman tokens onto the battlefield. They have “{t}: This creature deals 1 damage to target creature.”
0
148 Scourge of Beasts Multicolour Mythic 3{1}{b}{g} Enchantment Creatures you control have trample. If you control ten or more Beasts, creatures you control get +1/+1 and have haste.
At the beginning of your upkeep and end step, put a 2/2 black and green Beast token onto the battlefield.
0
149 Celestial Emissary Multicolour Rare 4{2}{g}{u} Creature – Kin 0 0 Celestial Emissary enters the battlefield with two +1/+1 counters on it.
{g/u}: Put a +1/+1 counter on Celestial Emissary. It gains hexproof until end of turn.
{x}{g}{u}, Remove X +1/+1 counters from Celestial Emissary: Put X 2/2 green and blue Kin creature tokens with inflict onto the battlefield.
0
150 Celestial Envoy Multicolour Uncommon 2{g}{u} Creature – Kin 0 0 Celestial Envoy enters the battlefield with two +1/+1 counters on it.
{1}{g}: Put a +1/+1 counter on Celestial Envoy.
{1}{u}, {t}, Remove two +1/+1 counters from Celestial Envoy: Return target creature to it’s owner’s hand.
0
151 Garden of Eyes Multicolour Uncommon 2{g}{u} Creature – Insect Horror 3 3 Flying
Garden of Eyes deals damage to players in the form of insight counters. (Each insight counter you have increases your maximum hand size by one.)
0
152 Living Failures Multicolour Rare 5{3}{g}{u} Creature – Kin 3 3 Boss
When Living Failures enters the battlefield, put two 3/3 green and blue Kin creature tokens onto the battlefield.
{1}{g}{u}, {t}, Tap two untapped creatures you control: Living Failures deals damage equal to the total power of the creatures tapped this way to target creature.
0
153 Shark-Giant Multicolour Uncommon 4{2}{g}{u} Creature – Fish Giant Horror 1 1 Shark-Giant enters the battlefield with a +1/+1 counter on it for each creature you don’t control. 0
154 A Call Beyond Multicolour Rare 5{3}{u}{r} Sorcery You get an insight counter for each instant and sorcery card in your graveyard. Then A Call Beyond deals X damage to each creature and each opponent, where X is the number of insight counters you have. 0
155 Bloodlicker Multicolour Uncommon 3{1}{u}{r} Creature – Horror 2 2 Haste
Inflict
Whenever an opponent gets any number of insight counters, you may draw a card. If you do, you gain 3 life.
0
156 Deep Sea Hound Multicolour Uncommon 2{u}{r} Creature – Fish Hound Horror 2 2 Haste
Prowess
Whenever you cast a noncreature spell, untap Deep Sea Hound.
0
157 Kos Parasite (Kin-Corrupted Form) Multicolour Rare 4 {2}{u}{r} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Instant and sorcery spells you cast cost {1} less.
At the beginning of your upkeep, if you have five or more instant or sorcery cards in your graveyard and Kos Parasite is equipped to a creature, transform it.
Equip {1}
‑‑‑‑
Equipped creature gets +3/+3 and is a Kin in addition to its other types.
Equipped creature has “{1}{u}{r}: Draw a card. This creature deals X damage to target creature, where X is the number of cards in your hand.”
When Kin-Corrupted Form isn’t equipped to a creature, transform it.
0
158 Witch of Hemwick Multicolour Mythic 3{1}{u}{r} Creature – Horror Shaman 1 1 At the beginning of your combat, put a 1/1 blue and red Horror creature token with haste onto the battlefield.
When Witch of Hemwick dies, if it isn’t a token, put two tokens that are copies of it onto the battlefield.
0
159 Djura, Powder Keg Hunter Multicolour Rare 4{2}{r}{w} Legendary Creature – Human Hunter 2 2 Dexterity 1
Whenever Djura, Powder Keg Hunter would deal noncombat damage to a creature or player, he deals that much damage plus 2 instead.
At the beginning of your upkeep, put a charge counter on each Firearm you control.
0
160 Djura’s Underling Multicolour Common 2{r}{w} Creature – Human Hunter 3 2 Dexterity 1 (Equip costs that target this creature cost 1 less.) 0
161 Experienced Veteren Multicolour Common 5{3}{r}{w} Creature – Human Hunter 4 4 Vigilance
Dexterity 2 (Equip costs that target this creature cost {2} less.)
0
162 Lady Maria, Astral Paragon Multicolour Rare 4{2}{r}{w} Legendary Creature – Human Hunter 3 3 Vigilance, Dexterity 2
As long as Lady Maria, Astral Paragon is equipped, she has double strike.
0
163 Nameless Hunter Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Hunter 1 1 Dexterity 1 (Equip costs that target this creature cost 1 less.)
Whenever a creature you don’t control dies, put a +1/+1 counter on Nameless Hunter.
Whenever a creature with Boss would die, exile it instead. Put two +1/+1 counters on Nameless Hunter.
0
164 Become Meek Hybrid Uncommon 2{1}{w/u} Instant Until end of turn, target creature loses all abilities and becomes a colorless Eldritch with base power and toughness 1/1. 0
165 Numbing Mist Hybrid Uncommon 1{w/u} Instant Exile target creature, then return it to the battlefield under its owner’s control. 0
166 Carrion Crow Hybrid Common 3{2}{b/u} Creature – Bird Beast 3 2 When Carrion Crow attacks, it gains flying until end of turn. 0
167 Infectious Thought Hybrid Common 2{1}{b/u} Sorcery You draw a card if {u} was spent to cast Infectious Thought. Target player discards a card if {b} was spent to cast Infectious Thought. (Do both if {u}{b} was spent.) 0
168 Blood Vial Hybrid Common 1{b/r} Instant Target creature you control gains haste until end of turn. Regenerate it. 0
169 Fool’s Blood Gemstone Hybrid Common 1{r/b} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+0. Whenever enchanted creature is dealt damage, sacrifice Fool’s Blood Gemstone.
0
170 Blood Dreg Hybrid Uncommon 1{r/g} Sorcery Add {r}{g} to your mana pool.
Draw a card.
You get an insight counter. (Each insight counter you have increases your maximum hand size by one.)
0
171 Destructive Rampage Hybrid Uncommon 2{1}{r/g} Sorcery Loot – Destroy target artifact you don’t control. If a creature you don’t control died this turn, instead destroy up to two target artifacts you don’t control. 0
172 Discarded Armory Hybrid Rare 2{x}{g/w}{g/w} Sorcery Search your library for an Equipment card with converted mana cost X or less and exile it. At the beginning of your next upkeep, you may cast it without paying its mana cost. 0
173 Inflict With Misuse Hybrid Uncommon 1{g/w} Instant Exile target artifact or enchantment. Its controller gains 3 life and draws a card. 0
174 Ethereal Flesh Hybrid Rare 3{1}{w/b}{w/b} Instant Choose one:
• Creatures you control gain indestructible until end of turn.
• Put target creature card with converted mana cost 3 or less from your graveyard onto the battlefield.
Loot – If a creature you don’t control died this turn, instead choose both.
0
175 Great One's Coldblood Hybrid Uncommon 4{3}{w/b} Sorcery Each opponent loses 2 life, discards a card and sacrifices a creature if {b} was spent to cast Great One’s Coldblood. You gain 2 life, draw a card and put a 1/1 white Hunter creature token onto the battlefield if {w} was spent to cast Great One’s Coldblood. (Do both if {w}{b} was spent.) 0
176 Bestial Backlash Hybrid Uncommon 3{2}{b/g} Instant If target creature is equipped or enchanted, destroy it and each permanent attached to it. 0
177 Digger's Keen Eye Hybrid Common 4{2}{b/g}{b/g} Sorcery Choose one:
• Return target creature card from your graveyard to your hand.
• Return target noncreature card from your graveyard to your hand.
Loot – If a creature you don’t control died this turn, instead choose both.
0
178 Deep Sea Rune Hybrid Common 1{g/u} Enchantment – Aura Enchant creature
Enchanted creature has hexproof.
Enchanted creature can’t have -1/-1 counters placed on it.
0
179 Kin Coldblood Hybrid Common 3{2}{g/u} Sorcery Choose one:
• Put two 1/1 blue Kin creature tokens with inflict onto the battlefield.
• Put a +1/+1 counter on each of up to two target creatures.
Loot – If a creature you don’t control died this turn, instead choose both.
0
180 Formless Oedon Rune Hybrid Uncommon 2{1}{u/r} Enchantment At the beginning of your upkeep, reveal the top card of your library. If the revealed card is an artifact, put it into your hand. 0
181 Workshop Aptitude Hybrid Rare 3{1}{u/r}{u/r} Sorcery Put a token onto the battlefield that is a copy of target artifact. Then destroy target artifact. 0
182 Executioner’s Gloves Hybrid Common 2{1}{r/w} Instant Executioner’s Gloves deals 3 damage to target attacking creature. 0
183 Metamorphosis Rune Hybrid Common 1{r/w} Enchantment – Aura Enchant creature
If enchanted creature is untapped, it gets +0/+3. If enchanted creature is attacking, it gets +3/+0.
0
184 Adept Blood Gem Artifact Common 1{1} Artifact {1}, {t}: Target creature gets +1/+0 until end of turn. If that creature is equipped, it gets +3/+0 instead. 0
185 Arcane Damp Blood Gem Artifact Uncommon 3{3} Artifact {t}: Add one mana of any color to your mana pool. If you spend this mana to cast an instant or sorcery spell, that spell can’t be countered. 0
186 Astral Clocktower Key Artifact Common 2{2} Artifact {r/w}, {t}: Add {r}{r}, {r}{w} or {w}{w} to your mana pool. 0
187 Beast Claws (Bestial Form) Artifact Rare 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +1/+1.
{2}{g}: Transform Beast Claws.
Equip {3}
‑‑‑‑
Equipped creature gets +3/+3 and is a Beast in addition to its other types.
{2}{g}: Equipped creature fights target creature you don’t control.
When Bestial Form isn’t equipped to a creature, transform it.
0
188 Blades of Mercy (Warped Twinblades) Artifact Uncommon 2 {2} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +1/+1 and has first strike.
{4}: Transform Blade of Mercy.
Equip {2}
‑‑‑‑
Equipped creature gets +2/+2 and has double strike.
When Warped Twinblades isn’t equipped to a creature, transform it.
0
189 Boom Hammer (Ignited Hammer) Artifact Uncommon 2 {2} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +2/+0.
{3}: Transform Boom Hammer.
Equip {2}
‑‑‑‑
Equipped creature gets +4/+0.
When equipped creature deals combat damage, transform Ignited Hammer at the beginning of the next end step.
Equip {3}
0
190 Brador’s Bloodletter (Unholy Morning Star) Artifact Rare 4 {4} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +2/+2.
Pay 4 life: Transform Brador’s Bloodletter.
Equip {3}
‑‑‑‑
Equipped creature gets +5/+5.
Pay 3 life: Equipped creature deals damage equal to its power to each other creature. Transform Unholy Morning Star.
Equip {5}
0
191 Burial Blade (Reaper’s Masterpiece) Artifact Rare 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{1}{u}: Transform Burial Blade.
Equip {3}
‑‑‑‑
Equipped creature gets +2/+2 and has first strike and vigilance.
Whenever a creature dealt damage by equipped creature this turn dies, you draw a card. Transform Reaper's Masterpiece at the beginning of the next end step.
Equip {2}{u}{u}
0
192 Cainhurst Evelyn Artifact Common 3{3} Artifact – Equipment Firearm Reload 3 (Pay 3 life: Put a charge counter on Cainhurst Evelyn.)
Equipped creature has vigilance and “{t}, Remove a charge counter from Cainhurst Evelyn: Destroy target creature dealt damage this turn.”
Equip {2}
0
193 Cainhurst Summon Artifact Common 2{2} Artifact {r/g}, {t}: Add {r}{r}, {r}{g} or {g}{g} to your mana pool. 0
194 Chikage (Blood-Infused Saber) Artifact Rare 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{r}: Chikage deals 2 damage to you. Transform it.
Equip {3}
‑‑‑‑
Equipped creature gets +4/+3 and has first strike.
At the beginning of each end step, Blood-Infused Saber deals 2 damage to you.
Whenever equipped creature deal combat damage to a player, transform Blood-Infused Saber.
Equip {1}{r}{r}
0
195 Church Hunter’s Blade (Kirkhammer) Artifact Common 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{2}: Transform Church Hunter’s Blade.
Equip {3}
‑‑‑‑
Equipped creature gets +3/+0 and has trample.
{2}: Transform Kirkhammer.
Equip {3}
0
196 Eldritch Club (Amygdalan Arm) Artifact Rare 5 {5} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +5/+2 and has trample.
{3}: Transform Eldritch Club.
Equip {4}
‑‑‑‑
Equipped creature gets +2/+2 and has double strike and reach.
Whenever equipped creature deals combat damage, Amygdalan Arm deals 1 damage to target creature.
{3}: Transform Amygdalan Arm.
Equip {4}
0
197 Fist of Gratia Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, put a +1/+1 counter on equipped creature.
Equip {1}
0
198 Gatling Gun Artifact Uncommon 5{5} Artifact – Equipment Firearm Reload 1 (Pay 1 life: Put a charge counter on Gatling Gun.)
Equipped creature has “{t}, Remove X charge counters from Gatling Gun: This creature deals X damage divided as you choose between any number of target creatures.”
Equip {4}
0
199 Healing Flamesprayer Artifact Uncommon 4{4} Artifact – Equipment Firearm Equipped creature has lifelink and “Remove a charge counter from Healing Flamesprayer: This creature deals 1 damage to target creature.”
Whenever a creature you don’t control dies, put a charge counter on Healing Flamesprayer.
Equip {2}
0
200 Heretic’s Cannon Artifact Common 5{5} Artifact – Equipment Firearm Reload 1 (Pay 1 life: Put a charge counter on Heretic’s Cannon.)
Enchanted creature has “{t}, Remove four charge counters from Heretic’s Cannon: This creature deals 5 damage to target creature.”
Equip {4}
0
201 Hunter Chief Emblem Artifact Common 2{2} Artifact {b/g}, {t}: Add {b}{b}, {b}{g} or {g}{g} to your mana pool. 0
202 Hunter’s Axe (Whirling Longaxe) Artifact Common 2 {2} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature has +0/+2 and has reach.
{2}: Transform Hunter’s Axe.
Equip {2}
‑‑‑‑
Equipped creature has +2/+0 and has menace.
{2}: Transform Whirling Longaxe.
Equip {2}
0
203 Hunter’s Blunderbuss Artifact Common 2{2} Artifact – Equipment Firearm Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Blunderbuss.)
Equipped creature has “{t}, Remove a charge counter from Hunter’s Blunderbuss: This creature deals 1 damage to each of up to two target creatures.”
Equip {1}
0
204 Hunter’s Pistol Artifact Common 2{2} Artifact – Equipment Firearm Reload 1 (Pay 1 life: Put a charge counter on Hunter’s Pistol.)
Equipped creature has “{t}, Remove a charge counter from Hunter’s Pistol: This creature deals 2 damage to target attacking creature.”
Equip {1}
0
205 Hunter’s Saw Cleaver (Razing Cleaver) Artifact Common 2 {2} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +2/+1.
{2}: Transform Hunter’s Saw Cleaver.
Equip {2}
‑‑‑‑
Equipped creature has +1/+2 and has vigilance.
{2}: Transform Razing Cleaver.
Equip {2}
0
206 Hunter’s Threaded Cane (Shredding Whip) Artifact Common 2 {2} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +1/+0 and has first strike.
{2}: Transform Hunter’s Threaded Cane.
Equip {2}
‑‑‑‑
Equipped creature has double strike.
{2}: Transform Shredding Whip.
Equip {2}
0
207 Hunter’s Torch Artifact Common 1{1} Artifact – Equipment Equipped creature has +1/+0 and vigilance.
Equip {1}
0
208 Iron Cleaver (Beast Cutter) Artifact Common 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +3/+0.
{2}: Transform Iron Cleaver.
Equip {3}
‑‑‑‑
Equipped creature gets +2/+1 and has first strike.
{2}: Transform Beast Cutter.
Equip {3}
0
209 Iron Door Key Artifact Common 2{2} Artifact {u/b}, {t}: Add {u}{u}, {u}{b} or {b}{b} to your mana pool. 0
210 Lecture Theatre Key Artifact Common 2{2} Artifact {u/r}, {t}: Add {u}{u}, {u}{r} or {r}{r} to your mana pool. 0
211 Loch Shield Artifact Common 1{1} Artifact – Equipment Equipped creature gets +0/+2.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {1}
0
212 Logarius’ Wheel (Vileblood’s Bane) Artifact Mythic 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature has +2/+0.
{3}{b}: Transform Logarius’ Wheel.
Equip {2}
‑‑‑‑
Equipped creature gets +4/+0 and has trample and lifelink.
At the beginning of your end step, you lose 4 life.
Whenever equipped creature deals combat damage to a player, that player loses 2 life and you gain 2 life. Then transform Vileblood’s Bane.
Equip {2}{b}{b}
0
213 Ludwig’s Holy Blade (Ludwig’s Greatsword) Artifact Uncommon 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{4}: Transform Ludwig’s Holy Blade.
Equip {3}
‑‑‑‑
Equipped creature gets +5/+5 and has trample.
At the beginning of each end step, transform Ludwig’s Greatsword.
0
214 Ludwig’s Rifle Artifact Common 3{3} Artifact – Equipment Firearm Reload 2 (Pay 2 life: Put a charge counter on Ludwig’s Rifle.)
Equipped creature has “{t}, Remove two charge counters from Ludwig’s Rifle: This creature deals 3 damage to each blocking creature.”
Equip {2}
0
215 Ludwig’s True Blade (Holy Moonlight Sword) Artifact Mythic 4 {4} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +3/+3.
Discard a card: Transform Ludwig’s True Blade. Activate this ability only if it’s equipped to a creature.
Equip {3}
‑‑‑‑
Equipped creature gets +X/+X, where X is the number of cards in your graveyard and has “{4}: Destroy target creature.”
When Holy Moonlight Sword isn’t equipped to a creature, transform it.
0
216 Lunarium Key Artifact Common 2{2} Artifact {w/u}, {t}: Add {w}{w}, {w}{u} or {u}{u} to your mana pool. 0
217 Maria’s Rakuyo (Paragon’s Twin Blades) Artifact Mythic 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +1/+1 and has prowess.
Return another artifact you control to its owner’s hand: Transform Maria’s Rakuyo. Activate this ability only if it’s equipped to a creature.
Equip {3}
‑‑‑‑
Equipped creature gets +3/+3 and has double strike and prowess.
You may cast artifact spells as if they had flash as long as Paragon’s Twin Blades is equipped to a creature.
{1}: Transform Paragon’s Twin Blades.
Equip {4}
0
218 Oedon Tomb Key Artifact Common 2{2} Artifact {w/b}, {t}: Add {w}{w}, {w}{b} or {b}{b} to your mana pool. 0
219 Orphanage Key Artifact Common 2{2} Artifact {g/u}, {t}: Add {g}{g}, {g}{u} or {u}{u} to your mana pool. 0
220 Piercing Rifle Artifact Common 3{3} Artifact – Equipment Firearm Reload 2 (Pay 2 life: Put a charge counter on Piercing Rifle.)
Equipped creature has “{t}, Remove a charge counter from Piercing Rifle: This creature deals 2 damage to target creature and 2 damage to that creature’s controller.”
Equip {3}
0
221 Pummeling Mace (Whirligig Saw) Artifact Uncommon 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +2/+1.
{4}: Transform Pummeling Mace.
Equip {2}
‑‑‑‑
Whenever equipped creature blocks or is blocked, it gets +X/+0 until end of turn, where X is the total power of all creatures blocking or blocked by it. At the beginning of the next end step, transform Whirligig Saw.
Equip {4}
0
222 Reiterpallasch (Bayonet Rifle) Artifact Uncommon 2 {2} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment Firearm
Equipped creature gets +1/+1 and has haste.
{3}: Transform Reiterpallasch and put two charge counters on it.
Equip {1}
‑‑‑‑
Equipped creature gets +1/+1 and has vigilance and “{t}, Remove a charge counter from Bayonet Rifle: This creature deals 2 damage to target creature.”
When Bayonet Rifle has no charge counters on it, transform it.
Equip {2}
0
223 Repeating Pistol Artifact Common 4{4} Artifact – Equipment Firearm Equipped creature has “Remove a charge counter from Repeating Pistol: This creature deals 1 damage to target creature.”
At the beginning of your upkeep, lose 2 life and put two charge counters on Repeating Pistol.
Equip {2}
0
224 Sedative Bottle Artifact Uncommon 1{1} Artifact {t}: Remove a counter from target creature or player.
{2}, {t}, Sacrifice Sedative Bottle: Target player loses all insight.
0
225 Simon’s Bowblade (Hunter’s Bow) Artifact Uncommon 4 {4} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment Firearm
Equipped creature gets +2/+2.
{3}: Transform Simon’s Bowblade and put three charge counters on it.
Equip {3}
‑‑‑‑
Equipped creature has “{t}, Remove a charge counter from Hunter’s Bow: This creature deals 4 damage to target creature. When that creature dies this turn, untap this creature.”
When Hunter’s Bow has no charge counters on it or isn’t equipped to a creature, transform it.
0
226 Stake Driver (Primed Stake Driver) Artifact Uncommon 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +1/+1.
{5}: Transform Stake Driver, then put a charge counter on it.
Equip {2}
‑‑‑‑
Equipped creature gets +2/+2.
Remove a charge counter from Primed Stake Driver: Equipped creature gets +3/+0 until end of turn. At the beginning of the next end step, transform Primed Stake Driver.
Equip {4}
0
227 Tonitrus (Charged Tonitrus) Artifact Rare 3 {3} Artifact – Trick Equipment
‑‑‑‑
Artifact – Trick Equipment
Equipped creature gets +1/+1.
{w}: Transform Tonitrus.
Equip {2}
‑‑‑‑
Equipped creature gets +2/+2.
When equipped creature deals combat damage to a creature or player, Charged Tonitrus deals 3 damage to that creature or player. Then transform Charged Tonitrus.
Equip {1}{w}
0
228 Underground Cell Key Artifact Common 2{2} Artifact {b/r}, {t}: Add {b}{b}, {b}{r} or {r}{r} to your mana pool. 0
229 Upper Cathedral Key Artifact Common 2{2} Artifact {g/w}, {t}: Add {g}{g}, {g}{w} or {w}{w} to your mana pool. 4 1462436704 on 05 May 2016 by Vitenka
230 Astral Clocktower (Defiled Fishing Hamlet) Land Uncommon 0 Land
‑‑‑‑
Land
Astral Clock Tower enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1}, Exile a card from your graveyard: Transform Astral Clock Tower.
‑‑‑‑
{t}: Add one mana of any color to your mana pool.
0
231 Byrgenwerth Land Uncommon 0 Land Byrgenwerth enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
0
232 Cathedral Ward Land Uncommon 0 Land Cathedral Ward enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
0
233 Church Research Hall Land Rare 0 Legendary Land Church Research Hall enters the battlefield tapped.
{t}: Add {g} to your mana pool. If this mana is spend to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
{1}{g}, {t}, Remove a counter from target creature: Regenerate that creature.
0
234 Forbidden Woods Land Uncommon 0 Land Forbidden Woods enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
0
235 Forsaken Castle Cainhurst Land Uncommon 0 Land Forsaken Castle Cainhurst enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
0
236 Healing Church Workshop Land Uncommon 0 Land Healing Church Workshop enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
0
237 Hemwick Charnel Lane Land Uncommon 0 Land Hemwick Charnel Lane enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
0
238 Hunter's Workshop Land Rare 0 Land {t}: Add {c}{c} to your mana pool. Spend this mana only to cast an artifact spell or activate the ability of an artifact you control. 0
239 Hunter’s Dream (Moon Presence) Land Mythic 0 Legendary Land
‑‑‑‑
Legendary Creature – Eldritch
9 9 {t}: Add {w} to your mana pool. If you spend this mana to cast a Hunter spell, you get an insight counter.
{7}, {t}: Transform Hunter’s Dream, then untap it. Activate this ability only if you have seven or more insight.
‑‑‑‑
Trample, indestructible, haste
0
240 Hunter’s Nightmare Land Rare 0 Legendary Land {t}: Add {c} to your mana pool.
{t}: Put a -1/-1 counter on target creature that entered the battlefield this turn.
0
241 Iosefka’s Clinic Land Uncommon 0 Land Iosefka’s Clinic enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
0
242 Nightmare Frontier Land Rare 0 Legendary Land {t}: Add {u} to your mana pool. If that mana is spent to cast a Horror or Eldritch spell, put a -1/-1 counter on target creature.
{6}{u}, {t}, Sacrifice Nightmare Frontier: Search your library for an colorless card and put it into your hand. Then shuffle your library.
0
243 Nightmare of Mensis Land Uncommon 0 Land Nightmare of Mensis enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
0
244 Old Yharnam Land Uncommon 0 Land Old Yharnam enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
0
245 Yahar’gul, Unseen Village Land Uncommon 0 Land Yahar’gul, Unseen Village enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
0
246 Yharnam, City of Beasts Land Mythic 0 Legendary Land {t}: Add {b} to your mana pool. If you spend this mana to cast a Beast spell, each opponent gets an insight counter.
{4}{b}, {t}: Put a 5/5 black Beast creature token onto the battlefield. Activate this ability only if an opponent has seven or more insight.
0
247 Insight Counter token Land blue Token 0 Counter (Each insight counter you have increases your maximum hand size by one.) 0
248 Ebrietas, Cosmos Progeny Colourless Blue Mythic 5{3}{u}{u} Legendary Creature – Eldritch * * Devoid, Boss, Hexproof
Ebrietas, Cosmos Progeny’s power and toughness is equal to the total number of insight all opponents have.
Other creatures you control have inflict.
0
249 Orphan of Kos Colourless Black Mythic 4{2}{b}{b} Legendary Creature – Eldritch 6 6 Devoid (This card has no color.)
As an additional cost to cast Orphan of Kos, sacrifice another creature.
Boss
First strike
Reach
0
250 Amygdala Colourless Multicolour Rare 6{4}{u}{b} Legendary Creature – Eldritch 8 8 Devoid, Boss, Trample
At the beginning of each opponent’s upkeep, that player gets an insight counter.
Amygdala can’t attack an opponent or a planeswalker they control unless that player has 10 or more insight.
0
251 Spider token Hybrid whiteblue Token 0 Token Creature – Spider 1 2 Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) 0
252 Horror token Hybrid blueblack Token 0 Token Creature – Horror 2 2 Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) 0
253 Skeleton token Hybrid blueblack Token 0 Token Creature – Skeleton 1 1 0
254 Hunter token White Token 0 Token Creature – Hunter 1 1 0
255 Horror token Blue Token 0 Token Creature – Horror 1 2 0
256 Horror token Black Token 0 Token Creature – Horror 2 2 0
257 Shade token Black Token 0 Token Creature – Shade 4 3 0
258 Worm token Black Token 0 Token Creature – Worm 1 1 Deathtouch 0
259 Zombie token Black Token 0 Token Creature – Zombie 1 1 0
260 Snake token Green Token 0 Token Creature – Snake 1 1 0
261 Shade token Red Token 0 Token Creature – Shade 2 3 Haste 0
262 Shaman token Red Token 0 Token Creature – Shaman 1 1 {t}: This creature deals 1 damage to target creature. 0
263 Beast token Hybrid blackgreen Token 0 Token Creature – Beast 2 2 0
264 Kin token Hybrid greenblue Token 0 Token Creature – Kin 2 2 Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) 0
265 Kin token Hybrid greenblue Token 0 Token Creature – Kin 3 3 0
266 Horror token Hybrid bluered Token 0 Token Creature – Horror 1 1 Haste 0
267 Kin token Hybrid greenblue Token 0 Token Creature – Kin 1 1 Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) 0
268 Beast token Black Token 0 Token Creature – Beast 5 5 0
Bloodborne: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity