Bloodborne
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Showing 22 of 22 Green cards
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Show rarities: C U R M
Prevent all damage that would be dealt by target creature this turn. If you control a Beast, instead prevent all damage that would be dealt by creatures you do not control.
The indescribable sound is broadcast with the caster’s own vocal cords, which begs the question, what terrible things lurk deep within the frames of men?
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Enchant Beast
Whenever enchanted creature attacks, put a +1/+1 counter on it.
Whenever enchanted creature attacks, put a +1/+1 counter on it.
After the repeated experiments in controlling the scourge of beasts, the gentle “Embrace” rune was discovered.
Target creature gets +3/+0, has trample and is a Beast in addition to its other types until end of turn.
Large medicinal pellets, supposedly formed of coagulated beast blood. Banned by the Healing Church due to their unclear origin.
Trample
Don’t let their slow and lumbering walk fool you. Despite their low mental capacity, when agitated they can deal devastating blows.
3/3
Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
In any form, new life demands a caretaker. Be wary you are not selected for this role, as it may yet drive you mad.
1/1
A slow death awaits those caught by the beast who hides its face. For who knows what awful mixture of human and animal sulks beneath that veil?
2/2
Enchant creature
Whenever enchanted creature would be destroyed, instead regenerate it and sacrifice Corruption Rune.
Whenever enchanted creature would be destroyed, instead regenerate it and sacrifice Corruption Rune.
Pledgers to this oath are Cainhurst Vilebloods, hunters of blood who find dregs for their Queen in coldblood, particularly in that of hunters.
Attacking creatures you control get +1/+0 and have trample.
Abyssal blood gems are eldritch gems with a dim radiance that only grows deep in the labyrinth.
Green creatures you control get +1/+1.
Creature spells you cast cost
less.
Creature spells you cast cost

Hintertombs are the peripheral catacombs of the old underground labyrinth.
Inflict
Whenever Host of Vermin attacks, put a 1/1 green Snake creature token onto the battlefield.
Whenever Host of Vermin attacks, put a 1/1 green Snake creature token onto the battlefield.
At first glance, they are no different from your average huntsmen, arisen to join in on the hunt. Alas, when approached, they undergo a drastic, horrifying transformation.
3/3
Whenever a creature you don’t control dies, put a +1/+1 counter on target creature you control.
Confederates of The League cooperate with hunters from other worlds, and hunt to discover vermin.

At the beginning of your upkeep, if you control five or more creatures with +1/+1 counters on them, transform Iosefka, Kind Physician.
0/1
Dexterity 1 (Equip costs that target this creature cost
less.)
Each other creature you control with a +1/+1 counter on it can’t block and is a Kin in addition to its other types.
: Put a +1/+1 counter on another target creature.

Each other creature you control with a +1/+1 counter on it can’t block and is a Kin in addition to its other types.

4/4
Creatures you control can’t have -1/-1 counters placed on them by spells or abilities you don’t control.
You can’t get insight counters.
You can’t get insight counters.
“This will help you forget. Forget your troubles, forget your cares.”
0/3
Dexterity 1 (Equip costs that target this creature cost
less.)
Madaras Twins gets +1/+1 if you control another Hunter.

Madaras Twins gets +1/+1 if you control another Hunter.
2/3
Until end of turn, each creature and land you control has “
: Add one mana of any color to your mana pool.”




A beast of this size will find no trouble trampling an unsuspecting Hunter. If you hear a beastly squeal and it starts to charge, you have but one option: flee.
3/3
Whenever a creature you don’t control dies, you may sacrifice Nebulous Moon Rune. If you do, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
The Great Ones that inhabit the nightmare are sympathetic in spirit, and often answer when called upon.
Reach
Of nightmarish creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along the loft’s rafters.
1/4
The damned remnants of a Hunt from long ago. The burns and scars from the Healing Church’s purge are still fresh in the mangled minds of these beasts.
3/3
Destroy target Equipment or Aura.
Target creature you don’t control fights another target creature you don’t control.
When a victim is cut by this blade, the green spinal fluid temporarily numbs the senses, disturbing the target’s gross motor skills.
Reach
Venomous, ravenous, and cold-hearted as the pale moon. Each fang is another reason to stay out of the Forbidden Wood.
4/5
Go to section: Colourless (3) White (21) Blue (22) Black (24) Red (24) Green (22) Multicolour (50) Hybrid (20) Artifact (46) Land (17)
Show rarities: C U R M
Bloodborne: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |