Bloodborne: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature has +0/+2 and has reach.
: Transform Hunter’s Axe.
Equip ![]() Retains the qualities of an axe, but offers a wider palette of attacks by transforming.
Equipped creature has +2/+0 and has menace.
: Transform Whirling Longaxe.
Equip ![]() No matter their pasts, beasts are no more than beasts. Some choose this axe to play the part of executioner.
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At the beginning of your combat, put a 1/1 blue and red Horror creature token with haste onto the battlefield.
When Witch of Hemwick dies, if it isn’t a token, put two tokens that are copies of it onto the battlefield. 1/1
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Haste
Inflict Whenever an opponent gets any number of insight counters, you may draw a card. If you do, you gain 3 life. This grotesquely misshapen creation crawls along the icy Cainhurst courtyard, erratic and almost comical in some morbidly twisted way.
2/2
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Forbidden Woods enters the battlefield tapped.
: Add or to your mana pool. |
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Prevent all damage that would be dealt by any number of attacking creatures this turn. Those creatures do not untap during their owner's next untap step.
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When Pthumerian Undead enters the battlefield, put four 1/1 black Zombie creature tokens onto the battlefield.
Roaming the surface of the Pthumerian labyrinths, watchers will do their utmost to protect the central chambers.
1/1
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When Hamlet Fisherman enters the battlefield, put a 1/2 Horror creature token onto the battlefield.
1/2
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Reach
Of nightmarish creatures there are many in Mensis, yet few are as sly and as cunning as spiders, scuttling unperturbed along the loft’s rafters.
1/4
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Loot – Target creature you control can’t be blocked this turn. If a creature you don’t control died this turn, that creature also gains shroud until end of turn
Draw a card. Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church.
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Target creature you control gains haste until end of turn. Regenerate it.
No surprise that most Yharnamites are heavy users of blood.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Loot – If a creature you don’t control died this turn, you may cast Sinister Resonant Bell as if it had flash. One of the resonating bells that cross the gaps of the worlds, but this one knells for misfortune and malice.
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, : Add ![]() , ![]() or ![]() to your mana pool.The main gate is shut tight on nights of the hunt, and could only be opened from the other side with this emblem. In other words, the captain’s return, and this emblem, determined the end of the hunt.
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Flying
The castle yields neither to weather nor foe, and these stone guardians act as a symbol of Cainhurst’s fortitude.
3/2
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, : Add ![]() , ![]() or ![]() to your mana pool.Beyond the tomb, Oedon Chapel can be found in the center of the Cathedral Ward.
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1/1
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Hunter’s Axe
(common, foil)
Witch of Hemwick
(mythic)
Bloodlicker
(uncommon)
Forbidden Woods
(uncommon)
Tiny Music Box
(uncommon)
Pthumerian Undead
(common)
Hamlet Fisherman
(common)
Nightmare Apostle
(common)
Blue Elixer
(common)
Blood Vial
(common)
Sinister Resonant Bell
(common)
Hunter Chief Emblem
(common)
Cainhurst Gargoyle
(common)
Oedon Tomb Key
(common)
Island
(basic)
Snake
(token)


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