Bloodborne: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Eldritch
Devoid, Boss, Trample
At the beginning of each opponent’s upkeep, that player gets an insight counter.
Amygdala can’t attack an opponent or a planeswalker they control unless that player has 10 or more insight.
8/8
 U 
Artifact
If a player would get one or more insight counters, they get that many insight counters plus one instead.
If one or more -1/-1 counters would be placed on a creature, that many plus one -1/-1 counters are placed on it instead.
A latticed, deformed rock, or perhaps a meteorite.
 U 
Creature – Rat Beast
Deathtouch
Scourge of the world, the pestilence bringer, ever-present yet hardly welcome.
3/3
 U 
Land
Astral Clock Tower enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{1}, Exile a card from your graveyard: Transform Astral Clock Tower.
Defiled Fishing Hamlet
 
 U 
Land
{t}: Add one mana of any color to your mana pool.
 C 
Creature – Hound Beast
Haste
On the night of the Hunt, it becomes impossible to distinguish the sounds of the Hunter mob from the snarls and howls of their companion beasts.
2/1
 C 
Instant
Destroy target Equipment or Aura.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof.
Enchanted creature can’t have -1/-1 counters placed on it.
Great volumes of water serve as a bulwark guarding sleep, and an augur of the eldritch Truth.
 C 
Instant
Loot – Target creature you control can’t be blocked this turn. If a creature you don’t control died this turn, that creature also gains shroud until end of turn
Draw a card.
Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church.
 C 
Creature – Human Hunter
Dexterity 1 (Equip costs that target this creature cost {1} less.)
Whenever Cursed Channeler would deal noncombat damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
Faced terrible hardships, but now confident in their purpose.
1/1
 C 
Artifact
{1}, {t}: Target creature gains lifelink until end of turn.
Blood gems are especially rare blood stones that grow on coldblood. They are kneaded into weapons using workshop tools, but only when of matching shape.
 C 
Creature – Human
Defender
Lifelink
Whenever Wheelchair Gunner blocks a creature, it deals 2 damage to that creature.
0/4
 C 
Artifact – Equipment
Equipped creature has +1/+0 and vigilance.
Equip {1}
Hunters choose torches not only because the hunt leads them to the darkest nooks, but also because certain creatures they encounter are possessed of a deathly fear of flame.
 C 
Artifact – Equipment
Equipped creature gets +0/+2.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {1}
Originally used to safeguard the leader presiding over a sacred Healing Church ceremony, and later supplied to tomb prospectors, in particular those exploring the labyrinth of Isz.
 C 
Creature – Giant
Whenever a creature dealt damage by Executioner Giant this turn dies, you gain life equal to that creature’s toughness.
There aren’t many beings as imposing as the Executioner, patrolling Yarnham in search of new trophies
4/3
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Zombie
1/1

Amygdala (rare)
Tonsil Stone (uncommon)
Labyrinth Rat (uncommon)
Astral Clocktower (uncommon)
Rabid Dog (common)
Return to Roots (common)
Deep Sea Rune (common)
Blue Elixer (common)
Cursed Channeler (common)
Pulsing Blood Gem (common)
Wheelchair Gunner (common)
Hunter’s Torch (common)
Loch Shield (common)
Executioner Giant (common)
Island (basic)
Zombie (token)