Bloodborne: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Eldritch
Boss
When One Reborn enters the battlefield, put three 1/1 red Shaman tokens onto the battlefield. They have “{t}: This creature deals 1 damage to target creature.”
5/5
 U 
Land
Hemwick Charnel Lane enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
 U 
Land
Cathedral Ward enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
“If you spot anyone with their wits about ‘em... Tell ‘em about this here Oedon Chapel. They’ll be safe here. The incense wards off the beasts.”
 U 
Creature – Insect Horror
Flying
Garden of Eyes deals damage to players in the form of insight counters. (Each insight counter you have increases your maximum hand size by one.)
Treacherous and vile creatures, spying on unsuspecting hunters with their malice-filled, jaundiced eyes.
3/3
 C 
Creature – Human
Defender
Lifelink
Whenever Wheelchair Gunner blocks a creature, it deals 2 damage to that creature.
0/4
 C 
Creature – Kin Giant
If Vicar of the Cosmos is equipped, it gets +2/+2.
2/2
 C 
Artifact
{1}, {t}: Target creature gains lifelink until end of turn.
Blood gems are especially rare blood stones that grow on coldblood. They are kneaded into weapons using workshop tools, but only when of matching shape.
 C 
Artifact – Trick Equipment
Equipped creature gets +2/+2.
{2}: Transform Church Hunter’s Blade.
Equip {3}
On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact.
Kirkhammer
 
 C 
Artifact – Trick Equipment
Equipped creature gets +3/+0 and has trample.
{2}: Transform Kirkhammer.
Equip {3}
The Church takes a heavy-handed, merciless stance toward the plague of beasts, an irony not lost upon the wielders of this most symbolic weapon.
 C 
Artifact
{w/b}, {t}: Add {w}{w}, {w}{b} or {b}{b} to your mana pool.
Beyond the tomb, Oedon Chapel can be found in the center of the Cathedral Ward.
 C 
Artifact – Trick Equipment
Equipped creature gets +2/+1.
{2}: Transform Hunter’s Saw Cleaver.
Equip {2}
One of the trick weapons of the workshop, commonly used in the hunting business.
Razing Cleaver
 
 C 
Artifact – Trick Equipment
Equipped creature has +1/+2 and has vigilance.
{2}: Transform Razing Cleaver.
Equip {2}
The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast.
 C 
Instant
Transform up to X Tricks you control, then put X charge counters on each Firearm you control.
Draw a card.
 C 
Instant
Loot – Target creature you control can’t be blocked this turn. If a creature you don’t control died this turn, that creature also gains shroud until end of turn
Draw a card.
Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church.
 C 
Instant
Until end of turn, each creature and land you control has “{t}: Add one mana of any color to your mana pool.”
 C 
Instant
Return target creature and all Equipment attached to it to their owners’ hands.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Horror
Haste
1/1

One Reborn (rare)
Hemwick Charnel Lane (uncommon)
Cathedral Ward (uncommon)
Garden of Eyes (uncommon)
Wheelchair Gunner (common)
Vicar of the Cosmos (common)
Pulsing Blood Gem (common)
Church Hunter’s Blade (common)
Oedon Tomb Key (common)
Hunter’s Saw Cleaver (common)
Instantaneous Reload (common)
Blue Elixer (common)
Mana Infusion (common)
Lantern of Return (common)
Plains (basic)
Horror (token)