Multiverse Design Challenge

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Showing 50 of 466 Red cards

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M

 U 
Terrain
Only one creature may attack in Hidden Tunnel.
Creatures in Hidden Tunnel may not be blocked by creatures with flying.
Creature – Giant Warrior
Haste
At the beginning of each player's upkeep, they gain control of Hired Giant #2 unless you pay {r}.
4/3
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Terra Rise--If only basic mana was spent to cast Homeward Bound, that creature gains +1/+0 and trample until end of turn.
Creature – Human Shaman
{t}: Add {r}{r} to your mana pool. Spend only one of this mana on any one cost.
2/1
Sorcery
Horrible Burning deals 2 damage to target player.
A horrible night for a curse – Until the beginning of your next turn, whenever another player casts a spell targetting that player, Horrible Burning deals another 2 damage to them.
Creature – Elemental
Haste
At the beginning of your upkeep, Hot Coal Elemental deals 6 damage to you.
6/3
 U 
Creature – Viashino Warrior
Two-Person Con (when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa). Whenever Hoverbreaker Thug becomes untapped destroy target artifact with a converted mana cost of {2} or less.
2/2
 R 
Sorcery
Each player adds X mana in any combination of colours to their mana pool where X is twice the number of players.
 R 
Creature – Giant
Menace
{3}{r}{r}{r}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Footed One is monstrous, it has haste and can't be blocked except by one hundred or more creatures.
5/3
 R 
Creature – Wolf
Hunter of Grandmother enters the battlefield with two -1/-1 counters on it.
Hunter of Grandmother must be blocked, if able.
Remove a -1/-1 counter from Hunter of Grandmother: Hunter of Grandmother gains +1/+1 until end of turn.
4/4
 M 
Sorcery
Each player hurls a card in their hand. The player who hurled the furthest casts all cards hurled this way without paying their mana costs.
Strategy
Hyperspace Splashray inflicts X damage on target warlord and 1 damage on each unit under their control.
 U 
Cat Creature – Adorable
Oh Hai. I thnk I be defender now.
Also taps to fights fish, rats or birds.
Kthnx.
2/3
Creature – Wurm
Corrupted (Whenever this is dealt damage by a source an opponent controls, you may have it deal 1 damage to that player.)
3/2
Instant
Copy target spell twice.
{3}{r}
 
 U 
Instant
You may return two Mountains you control to their owner's hand rather than pay Ignite's mana cost.
Ignite deals 2 damage to each creature and each player.
Sorcery
Illusuory Fire deals 5 damage divided how you choose between one or two target creatures.
If a creature dealt damage this way would die this turn, return it to its owner's hand instead.
Creature – Baby Dragon
Flying
{r}: Immature Dragon gets +1/+0 until end of turn. Activate this ability only twice each turn.
{2}{r}, return Immature Dragon to your hand: Put a non-baby dragon creature card from your hand onto the battlefield.
1/1
 R 
Creature – Sliver
Slivercycling {3}
All sliver creatures have haste and attack each turn if able.
1/1
 R 
Creature – Avatar
First strike
Whenever Incendiary Primordial attacks, choose target instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into a graveyard this turn, exile it instead.
5/5
 U 
Enchantment – Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature and it deals 1 damage to a random creature.
Enchanted creature is indestructible.
The secret of eternal youth is arrested development. -Alice Roosevelt Longworth
 C 
Creature – Big Dumb Giant
{r}: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control.
Uh... oops.
6/6
 U 
Creature – Faeire Rogue
Flying, Haste
Ink-Filcher Faerie when enters the battlefield each opponent may draw a card.
Whenever Ink-Filcher Faerie attacks Ink-Filcher Faerie deals 3 damage to each opponent that drew a card this turn.
2/1
 R 
Enchantment – Aura
Enchant player
Creatures enchanted player controls can't block.
If enchanted player would lose the game, you both lose the game instead.
 R 
Sorcery
Kicker {2}{r}
Choose one. If this spell was kicked, choose any number instead.
• Double target creature's power until end of turn.
• Add an amount of {r} equal to the power of target creature you control.
• You may pay {x}. When you do, create X 1/1 red Goblin creature tokens.
Instant
Kicker {2}{r}
Choose one. If Inscription of Desolation was kicked, choose any number instead.
• Target land becomes a Waste.
• Target artifact becomes a Waste
• Target creature with converted mana cost 3 or less becomes a Waste.
(Becomes land reminder text.)
 R 
Instant
Kicker {r}{1}
Choose one of the following. If this spell was kicked, choose any of them instead.

• Until end of turn, creatures you control have haste and double strike.

• Exile the top card of your library. You may play it this turn.

• Produce {r}{r}{r}{r}{r}.
Instant
Kicker {3}{r}
Choose one. If this spell was kicked, choose any number instead.
• Deal 3 damage to any target
• Deal 3 damage to any target
• Deal 3 damage to any target
Instant
Kicker {2}{r}
Choose one. If this spell was kicked, choose any number instead.
• Deal 2 damage to target creature.
• Target creature gets +2/+0 and gains first strike until end of turn.
• Discard a card, then draw a card.
 R 
Sorcery
Kicker {3}{r}
Choose one. If this spell was kicked, choose any number instead.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature – Human rogue
Haste, trample
When Intemperate Rustlers enters the battlefield, gain control of target creature with power three or less until end of turn. It gains haste and trample until end of turn.
At the beginning of the end step, sacrifice Intemperate Rustlers.
3/1
Creature – Human Merchant
{t}: Put the top card of your graveyard into your library. If it's a land card, you may play it this turn. (Only on your turn and you haven't played a land.)
1/1
Ire
{4}{r}
 
Creature – Incarnation
Whenever you're dealt damage by a source an opponent controls, you may deal 4 damage to target creature or player.
4/4
 U 
Creature – Orc Jerk
When Ironclaw Cheapshot enters the battlefield, throw it at an opponent. If it hits that opponent in the torso, deal 3 damage to that player.
3/3
Creature – Incarnation
Haste
Whenever Irritability deals combat damage to player, creatures you control have haste (for the rest of the game).
1/1
 R 
Legendary Creature – Goblin Scout
At the beginning of your upkeep, put a Cave land token onto the battlefield with "{t}: Add {c} to your mana pool."
Whenever you tap a Cave for mana, destroy that land.
3/2
 U 
Creature – Minotaur
Mazerunner {3}{r} (If this would change zones, you may reveal it and pay {3}{r} instead. If you do, it stays in the same zone.)
4/2
Creature – Human Warrior
{r}: Jetpack Jane gains haste until end of turn.
{1}{r}: Jetpack Jane gains flying until end of turn.
2/1
Enchantment – Aura
Enchant Creature
Enchanted creature must attack and block each turn if able.
Spells must target enchanted creature if able.
"Fate's like an arrow with a homing pigeon tied too it. It always comes back in the end."
 M 
Sorcery
If you cast Kneel Before Me from your hand, deal X-1 damage to target player, where X is equal to that player's life total.
 M 
Creature – Kobold Shaman
When Kobold Den Mother enters the battlefield you may put any number of red 0/1 Kobold creature tokens onto the battlefield. Kobold Den Mother deals 1 damage to you for each token put onto the battlefield in this way.
1/2
 M 
Planeswalker – Koth
+1 Koth Awakened deals 1 damage to target player
-3 Koth Awakened deals 3 damage to target creature
-5 Koth Awakened deals 5 damage to each opponent
1
Sorcery
Untap target mountain. It becomes a 4/4 red elemental creature until end of turn. It's still a land.
 C 
Planeswalker – Koth
-1 Untap target mountain.
-2 Untap two target mountains.
2
 U 
Sorcery
Koth's Hammerblow deals damage equal to the number of mountains you control to target creature and to its controller.
 C 
Creature – Evotan
Whenever Lagging Evotan blocks or becomes blocked by a non-Evotan creature, that creature gains first strike until end of turn.
2/2
 R 
Creature – Lizard
Haste.
Last of the Dinosaurs attacks each turn if able.
At the beginning of your end step, if you control four or more lands, sacrifice Last of the Dinosaurs.
2/1
Creature – Human Scout
Prospector 3 (When this deals combat damage, you may exile that many cards from the top card of your library facedown. Then, if you have at least three cards exiled by prospectors, you may put one of them into your hand and the rest into your graveyard.)
1/1
 U 
Creature – Elemental
Flying, trample.
Leashed Lightning attacks each turn if able.
5/1

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M