CardName: Homeward Bound
Cost: 3r
Type: Sorcery
Pow/Tgh: /
Rules Text: Gain control of target creature until end of turn. Untap
that creature. It gains haste until end of turn.
*Terra Rise*--If only basic mana was spent to cast Homeward
Bound, that creature gains +1/+0 and trample until end of
turn.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Uncommon
Homeward Bound
U
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Terra Rise--If only basic mana was spent to cast Homeward Bound, that creature gains +1/+0 and trample until end of turn.
For Red/Green is about lands. The set didn't have a keyword mechanic for the faction. So I wonder if this is a direction worth pursuing. A terrable way to get a rise out of deckbuilders.
Hmm, interesting. The Imperiosaur ability turned into a keyword mechanic (well, ability word). Yes, makes sense.
Although in Sienira's Facets, red/green had a lot of nonbasic lands (including Restless Outcropping and Venerated Plateau at common), so this would have some tension with those.
It's a good point though that Sienira's Facets didn't include keyword abilities for any of the individual factions. (Just my two new keyword abilities across all factions, reminisce and overpower.) Given how well Alara and Ravnica worked, I think in retrospect it would have been more sensible to give each faction a keyword mechanic, you're right.
For Challenge #100. Set is Sienira's Facets.
For Red/Green is about lands. The set didn't have a keyword mechanic for the faction. So I wonder if this is a direction worth pursuing. A terrable way to get a rise out of deckbuilders.
Hmm, interesting. The Imperiosaur ability turned into a keyword mechanic (well, ability word). Yes, makes sense.
Although in Sienira's Facets, red/green had a lot of nonbasic lands (including Restless Outcropping and Venerated Plateau at common), so this would have some tension with those.
It's a good point though that Sienira's Facets didn't include keyword abilities for any of the individual factions. (Just my two new keyword abilities across all factions, reminisce and overpower.) Given how well Alara and Ravnica worked, I think in retrospect it would have been more sensible to give each faction a keyword mechanic, you're right.