CardName: Inscription of Ingenuity Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Kicker {2}{R} Choose one. If this spell was kicked, choose any number instead. • Deal 2 damage to target creature. • Target creature gets +2/+0 and gains first strike until end of turn. • Discard a card, then draw a card. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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See Challenge # 168.
OK, another go at this. This started off as a massive three way combat trick, but it was too focussed, it was a blowout blocking and mostly always wanted to be played the same way.
So I diversified a bit more. The first two abilities go ok together just because you might want them both in the same combat, but don't force you to pile them into a single self-combo.
The third ability stands alone a bit but is always ok to have. And red really DOESN'T have that many spell effects.
I think these cards feel best when they feel like a toolbox, when you feel good for using the parts together but there's not a single "fuse" that's always the correct combo.
I could have synergised a bit more, I tried to tie the damage to the card or the creature's power, but it all felt fiddly so I left it as is.
Oh, maybe there's something in an inscription of trickery with "become 3/1" "switch p/t" and "2 damage". Or forced attack/block/no block.
Then sometimes the right move is to combine them all into "destroy target creature" but it's actually more interesting if you can make them all effective separately :)