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CardName: Inscription of Ingenuity Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Kicker {2}{R} Choose one. If this spell was kicked, choose any number instead. • Deal 2 damage to target creature. • Target creature gets +2/+0 and gains first strike until end of turn. • Discard a card, then draw a card. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Inscription of Ingenuity
{1}{r}
 
Instant
Kicker {2}{r}
Choose one. If this spell was kicked, choose any number instead.
• Deal 2 damage to target creature.
• Target creature gets +2/+0 and gains first strike until end of turn.
• Discard a card, then draw a card.
Updated on 16 Dec 2020 by Jack V

History: [-]

2020-12-15 23:42:47: Jack V created and commented on the card Inscription of Ingenuity

See Challenge # 168.

OK, another go at this. This started off as a massive three way combat trick, but it was too focussed, it was a blowout blocking and mostly always wanted to be played the same way.

So I diversified a bit more. The first two abilities go ok together just because you might want them both in the same combat, but don't force you to pile them into a single self-combo.

The third ability stands alone a bit but is always ok to have. And red really DOESN'T have that many spell effects.

I think these cards feel best when they feel like a toolbox, when you feel good for using the parts together but there's not a single "fuse" that's always the correct combo.

I could have synergised a bit more, I tried to tie the damage to the card or the creature's power, but it all felt fiddly so I left it as is.

Oh, maybe there's something in an inscription of trickery with "become 3/1" "switch p/t" and "2 damage". Or forced attack/block/no block.

Then sometimes the right move is to combine them all into "destroy target creature" but it's actually more interesting if you can make them all effective separately :)

2020-12-16 20:11:59: Jack V edited Inscription of Ingenuity

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