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CardName: Illusuory Fire Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Illusuory Fire deals 5 damage divided how you choose between one or two target creatures. If a creature dealt damage this way would die this turn, return it to its owner's hand instead. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Illusuory Fire
{1}{r}
 
Sorcery
Illusuory Fire deals 5 damage divided how you choose between one or two target creatures.
If a creature dealt damage this way would die this turn, return it to its owner's hand instead.
Created on 30 May 2013 by Jack V

History: [-]

2013-05-30 21:03:51: Jack V created the card Illusuory Fire

For Challenge # 078

This time I got 5 for 1R. I toyed with some other ideas (flame slash plus one), but came back to the idea of bounce in red. We all know that bounce has to be better in blue, but is there any subset of bounce which could be more red?

How about, based on damage. Specifically, that it can bounce two small creatures or one medium-to-large creature, which is often better in a tempo match, but (as always) red is helpless against giant monsters?

Ooh... that's a really strong sorcery. I would definately play it alongside cards like Wood Elves as a sometimes sideways Curfew. That said, it doesn't look broken... and it ain't returning no titans... but it's an excellent way to sue for time, which red isn't very keen on. My mono-red Golems deck would love this thing.

Fascinating! I like it a lot. Often it'll be Peel from Reality, sometimes it'll be more or less. Nifty.

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How much damage does this card deal? Searing Wind
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