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CardName: Inner Inferno Cost: 2RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player Creatures enchanted player controls can't block. If enchanted player would lose the game, you both lose the game instead. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Inner Inferno
{2}{r}{r}
 
 R 
Enchantment – Aura
Enchant player
Creatures enchanted player controls can't block.
If enchanted player would lose the game, you both lose the game instead.
Updated on 19 Nov 2012 by Link

History: [-]

2012-11-16 15:45:48: Link created the card Inner Inferno

Oooh. You'd better really hope they can't counter your disenchant :)

Who even needs a Disenchant?

Hmm. The last line basically says "Don't play me in multiplayer". I don't think Wizards like doing that.

The last line also says "If you play me in a duel, it will be a draw." I don't think Wizards likes printing that, either.

Actually, wouldn't this be very nice in a Zedruu deck?

If you play this in a duel, its trigger is never meaningful, because if a player loses the game, the game ends before anything can trigger from that.

I'm pretty sure it could be reworded to work in dual, though. And, oddly, my first thought was: "Oh! That would be a great card for multi-player." I mean, it encourages everyone to attack one player. The whole point is that you're supposed to disenchant this or sacrifice it after blocker are (not) declared, but before lethal damage is dealt, right?

Yipes, yes, this would be hilarious with Zedruu / Bazaar Trader. And looks like Vitenka and JMG understood the Disenchant plan that I didn't.

Interesting card, indeed. (I'd say rare rather than mythic, though.)

Fair enough.

2012-11-19 14:54:24: Link edited Inner Inferno

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