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Mechanics | Upcoming releases | Skeleton |
Recent updates to Multiverse Feedback: (Generated at 2025-05-13 19:18:28)
For what it's worth, you can put comments into your skeleton. Well, to be more precise, they'd be notes for individual cards. But you can start the skeleton off with a false card, then go nuts on the notes at the top. Other people wouldn't be able to comment back, though, it's true... at least not on that page.
Hopefully it hasn't been suggested before (hopefully not by me <
Heh. That is an interesting trick. I'll have to keep it in mind.
Ah, true. This is similar to a long-standing request, Multiple cardset admins, which has a couple of (not especially satisfactory) workarounds, but I hadn't considered the case of private cardsets.
This is a reasonable request; in fact, it might be one of the key features Multiverse needs to be suitable for a wider user base. However, it's also going to take a little while.
In the meantime, the workaround would be to create a new user account that you both know the password for. I can change ownership of the private cardset to this new user if you want. It's not ideal though, because it'd mean you'd need two cookies, one for your normal user account and one for your joint account.
As you say, you can also just export the data as CSV from the Export page.
I've been talking to a friend/game publisher about DoftheMV, a game I've been working on, and is set to private. I wanted to show him the card set, but I can't. Not without either giving him my password, or opening the set up to the public.
So, I'm just going to have to make a spreadsheet for him. No big deal. But other people are bound to want a feature that allows them to collaborate on a project while keeping that project private, in the future.
That all makes sense, and you've obviously thought about this more than I have. And hey, this is already a great site, so don't think you have to do it at all, or anytime soon. Just a thought for some bigger stuff to add.
But all that would be awesome. I wish I knew how to program stuff, I would offer to help.
I've considered it lots :) I've done quite a bit of thinking about the architectural underpinnings of draft support.
It's the second stage of three logically connected steps, each of which is a major enhancement that'd take quite a bit of work:
Decklists. Let people group cards from one or more Multiverse sets (optionally also cards from printed Magic sets too) into decklists. Provide some nice stats on colour balance, symbols, average CMC etc. Provide a nice view for printing proxies.
Draft support for drafting our custom sets with each other.
An online gaming table for playing our custom sets with each other. No rules enforcement, since we'll be making up crazy new rules texts all the time, but provide a space for drawing cards, dragging them onto the battlefield, tapping/untapping, making tokens etc.
1 is a necessary prerequisite for 2 and 3; 2 and 3 could kinda be done in either order, but it makes more sense to me to do 2 before 3.
Suffice to say for the moment it's something I'd definitely love to do, and I think it is actually feasible for me to do, but it'll take quite a lot of work. When you see decklists appear, you can consider us halfway there.
Just throwing my .02 in and saying that it would be great to be able to track my movements (eg, comments on other people's cards).
Not so far, no - I've been focusing on other things. What kinds of boosters would you like to be able to generate?
Any luck with the more customizable control?
It's fine if you don't specify a watermark - "" is accepted. But selecting the "white mana" watermark populates the hidden URL field with "{White Mana}" (which the server then translates into the right image URL); and recent browsers have started complaining at the hidden URL field containing "{White Mana}".
As a workaround, you could use the hard-coded image URLs, http://multiverse.heroku.com/images/watermarks/w.png (u.png, b.png, r.png, g.png). Although those images will be moving when I roll out the next update (that'll be at least a few days away, though). Or you could just go without the watermarks for the moment until I roll out the fix in the next update.
Halian: Thanks for reminding me to disable Opera's updates. (It took them YEARS to fix everything they broke moving to 6, and now they're just throwing their whole product away? Madness.)
Alex: Default to about:blank maybe? (And strip that out so it doesn't fill the db pointlessly?)
It happens in latest Opera as well as Opera Next (which claims to be Opera but is actually Chrome).
Wow. Yep, anything trying to add a watermark is broken in recent versions of Chrome. It's because the custom watermark URL field specifies that it's a URL, as a help for mobile editing; desktop Chrome has recently decided to start erroring if a field that says it should be a URL contains something that isn't one, even if that field is invisible... Gah.
Thanks for the report - I'll get this fixed ASAP. (Not quite sure how S that'll be, but it'll be ASAP.)
Oh, neat. Thank you. :-)
Nothing public, no. But I can do a manual database query. I don't actually store a card's creator (as you can sortof tell from some older cards like Fleeting Whispersilk), but I can look up cards by "last editor" which is fairly close. Looks like as of this morning you were the last editor on an impressive 1020 Multiverse cards. :)
I'm not sure if this deserves a card or not, as it's more a question than anything. Is there a way to see how many cards a user has created without adding up the cards in each of that user's sets?
If you have any specifics about what you'd like to be able to do, it'd be very helpful if you could comment about them over on Unusual boosters.
same as Unusual boosters
No, I think this is doable. It'd take the form of specifying some number of image URLs in the cardset options - one for each rarity, with the assumption that basic and token will use common unless otherwise specified. Sortof relates to Allow Custom Symbols.
Mmm. Yeah, fair, I suppose.
Excuse me. The 'Artist' line, at the bottom of the card.
The what line?
For what it's worth, I suppose one could always use the "Illustor" line for this information. It's not an image, but it's a nice hidden line for ease of reference.
I think that is probably far too complex, plus resizing images at that scale on browsers is hard. (It's hard enough in Magic Set Editor!) But you can usually do something similar by putting the set symbol as a faction/guild symbol.