Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 13:57:45)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 13:57:45)
Oh no! I'm unoriginal! :(
Ha. The first page already presents a small problem in Abolish, which, if it said "must" instead of "may," would just be weird.
The Law :)
I feel like I would have to meticulously comb the Gatherer to make sure that didn't really break something.
Hm. The problem seems to be that must isn't usually used with mandatory effects (they just say "do this") and also, "may" generally justn turns them off, it's only ones that you want on for you and off for the opponent or similar.
But how about the reverse, a card that says "when you may do something, you must if able"? You'd have to be careful to avoid infinite loops, but I hope it would make at least some cards interesting...
Is this too "un-set" feeling? It makes a lot of text boxes silly or pointless, like Goblin Fire Fiend, but they still make sense.
Well, on reviewing the Gatherer further for cards containing "must," this doesn't actually do that much except hose Deadly Allure and flagbearers. I wish Gideon Jura and Alluring Siren used "must," suddenly.
Yep, this is certainly going to be weaker than Snapcaster Mage. The loss of the 2/1 body is huge. I imagine this would turn up rather occasionally in the unusual tournament decks.
Oh. So it does. Fudge.
Well, they made Dark Confidant into Dark Tutelage... not that Dark Tutelage saw much play, right?
I love those decks. I'm such a Johnny. I mean, Gilder Bairn is my favorite card, so that's probably obvious.
Why does this always happen when I DON'T search the Gatherer? lol
Heh. Spontaneous Combustion is already a card, somewhat similar to this, although Rupture is even closer.
Yup :P
Bypassing the mana cost is a very Johnny/Spike thing to do. Avoiding randomness also: see the tournament decks that cascade into Living End / Hypergenesis, which was a great Johnnyish thing to do until Spike realised "Hey, this wins games".
Cut cost by
.
Clearly, my problem is that when I try to design Spike cards, I end up with Johnny cards.
Still brainstorming for Spike enchantments... still ending up with Johnny enchantments.
Mmm... it's a nice "Ok, I will get the combo I need" - but takes a long time to get there. I'd expect spike to be more willing to play the odds than that.
As "You will NOT break my lock, you draw only rubbish from here on" it works. So maybe? I mean, you could make a deck that mulligans to this, has the acceleration to cast it, wraths, and then sits on a Breeding Pit feeding it until he gets something to beat you to death with. It certainly could be the broken tourney combo in an environment.
This is a pretty good repeatable tutor engine. Might end up being more of a Johnny card, due to tutoring being of particular help when setting up silly combos, and due to engine cards often being used in Johnnyish combos. I quite like it, but I'd call it Johnny/Spike.
Wow. Seems a lot better than Dire Undercurrents.
I disagree that Spike would say "Personally, though, I think I'm going to forget to activate this on occasion, and that will make me feel dumb... and I HATE feeling dumb". Spike likes having the opportunity to prove himself; Spike likes cards that give people the opportunity to forget to use them just so that Spike can feel he's proved himself when he remembered.
Johnny wishes to express himself. He often does this by building decks that bring out his uniqueness. He does this by creating combinations of cards that he finds, and only he can harness, to do something special. If someone else makes a combo deck using certain cards, Johnny can appreciate it, but is no longer very interested in doing it himself. Spike, on the other hand, has no qualms of picking up where Johnny left off, taking Johnny's ideas and 'tweaking' them for maximum advantage.
So, yes, 'blue, black and red creatures get the bonus' could be Johnny. It can also be Spike. It is creative to find a way to combine that one card with a bunch of hybrid creatures, but it isn't that creative. Johnny would be bored after thinking about it for a little while. It would probably hit a deck that flirted around with this bonus with a bunch of other cards, and possibly included a completely different combo in the process. Spike would make a deck that maximized the bonus on this card, playing this enchantment, good creatures and good spells. Very straight forward, and winning.
Johnny, by the way, doesn't enjoy tests of skill. That's boring. Johnny is much more interested in creating something. If Johnny loses 9 games, then goes infinite in game 10, he's 'won'. Sometimes 'winning' isn't even defined by 'winning the game' for Johnny. If Johnny makes a theme deck where each creature represents a character from 'The Wizards of Oz' and he made them all 'follow the yellow brick road' (whatever that means), then Johnny has 'won'. Fact or Fiction, for example, is antithesis to this idea. It asks Johnny to make decisions that he's uncomfortable making, even if it makes it more likely for his idea to work. That's a bit like asking an artist "What part of your painting is the most important?" That sort of mind-think is what drives Spike, and drives Johnny nuts.
Still on the quest for Spike (see Vestiges of Hope).