Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 13:32:28)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 13:32:28)
Because it was a response to a challenge to create a spell that cost


. Also, I don't really see 
making the token by themselves.
Oooh, a kind of double res.
Pricey; annoying if it's a legend you would like back; prevents most of the really obvious abuses of a res strategy with the X...
I like it a lot. But why blue?
I removed the drawback. It's a weak effect. Why not allow it for free?
Less likely to be an outright lose - but lose a card just to save one mana? For a card that's quite a lot worse than Holy Day?
What if it was "skip your next draw step?"
Well, it certainly wants a weaker drawback that that.
seems about the right, to me, as the cost for an outright fog.
Jon never comments on my cards, but he told me this shouldn't be common because of Pauper storm.
I guess my real question is whether this effect is weak enough to not worry about having a drawback.
Rivals' Duel DOES use fight now, but I get what you're saying. It is sad that this can't just fight everything simultaneously.
I'd forgotten about your comment. Sorry!
Free instants are pretty useful, in a variety of circumstances. (I particularly like having one or two ready when an Eye of the Storm is getting big.) But there's already a whole range of them, ranging from Gut Shot to Gush to Sivvi's Ruse to Angelic Favor to Invigorate to Fireblast to Intervention Pact to Rewind to Force of Will to Foil. So this doesn't really add very much.
Because "fight" is only really defined for one-on-one fights. As you may know, the reason things like Rivals' Duel haven't been errataed to use "fight" is because of the problem with wither: with the current wording on Rivals' Duel etc, if the first creature has wither then that reduces the power the second one is going to deal, whereas fight is completely simultaneous so the recipient of the wither damage deals its full power just before it shrinks.
This has a similar problem. If there are other creatures with wither out, then the order in which it fights the other creatures matters.
(Because without that clause, unfortunately you choose the target permanent but the adorned player then chooses whether to tap that permanent.)
Yeah, quite a lot of a disadvantage there. "Hey you! Skip your attack phase, unless you're a token deck, in which case just hit me slightly less. Oh! And do it again next turn because, well, I don't have any mana up or I'd just have used Holy Day so since I skip my untap, you're going to just do it again."
(Ok, it will often work out more complicatedly than that, but that's a huge downside. Free instants are certainly worth exploring though.)
Does this even need this much of a drawback? I feel like the real strength here is the Instant-for-0, not the actual effect I've given it.
Personally, I'm not bothered by green lifelink, which is why this has it. I just recognize that green doesn't actually get lifelink.
In this case, I do wonder why the creature isn't getting a +1/+1 counter instead of lifelink, since that's on color pie, and sounds like an exciting design to me (ever growing fighting creature). Also, I can't help get the image of a giant frog growing bigger and bigger. Ah... maybe I should stop designing my own cards on other people's turf. ;)
This is how flavor leads to out-of-color designs!
I was looking at Alpha Brawl when I made this, and it made me wonder: Why doesn't that use "fight?"
Oh yes yes YES! WHY does this not exist in standard magic?
Preferably as an "If you start with this in your hand, start with it in play" oversized card that's somewhat easy to always shuffle to the top?
Ahem. Anyway. Kinda costed similarly to the evil annoying whispersilk? Makes sense.