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Showing 30 of 30 White cards

Go to section: White (30) Blue (30) Black (30) Red (30) Green (31) Multicolour (50) Artifact (18) Land (6)

Show rarities: N C U R M

 C 
Creature – Dwarf Artificer Cleric
Battleforge Cleric has Lifelink as long as it's equipped.
3/3
1 comment
2019-09-18 18:39:21 by continuumg
 C 
Instant
Tap target creature.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1 comment
2016-04-10 23:18:10 by keflexxx
 C 
Instant
Destroy target tapped creature.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
 U 
Enchantment
Each player can't cast more than one noncreature spell each turn.
 C 
Instant
Destroy target enchantment
1 comment
2017-09-19 10:46:48 by Tahazzar
 C 
Creature – Dwarf Artificer
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/2
6 comments
last 2017-09-21 15:46:53 by continuumg
 R 
Instant
Exile each attacking creature. Return them to the battlefield under their owners’ control at the beginning of their owners’ upkeeps.
 U 
Creature – Dwarf Soldier Advisor
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever a band of three or more creatures you controls attacks, create a 2/2 red and white Dwarf creature token with Squadron tapped and attacking in that band.
2/3
 R 
Creature – Dwarf Warrior
Vigilance
Dwarven Axethrower enters the battlefield with two Battleaxe tokens attached to it. (They're Equipment artifacts with "Equipped creature gets +2/+1" and Equip {2}.)
{t}, Unattach an Equipment from Dwarven Axethrower: Dwarven Axethrower deals 2 damage to target attacking or blocking creature.
0/2
6 comments
last 2019-10-01 17:05:37 by Deleted
 C 
Creature – Beast
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
3/5
 C 
Sorcery
Create two Battleaxe tokens. (They're Equipment artifacts with "Equipped creature gets +2/+1" and Equip {2}.)
1 comment
2021-03-17 21:54:28 by SecretInfiltrator
 C 
Creature – Dwarf Cleric
When Dwarven Cleric enters the battlefield, if you control an equipment or aura, you gain 3 life.
3/2
 C 
Creature – Dwarf Soldier
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
 U 
Creature – Dwarf Scout
Squadron
Whenever a band of three or more creatures you control attacks, Illuminate.
2/3
 C 
Creature – Dwarf Artificer
Forgetender has Vigilance as long as you control an artifact.
2/2
2 comments
last 2019-09-18 18:39:14 by continuumg
 U 
Enchantment
Flash
When Gathering Light enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Whenever you illuminate, target creature you control gets +1/+1 until end of turn.
 M 
Legendary Creature – Dwarf Advisor
Creatures you control have Squadron.
Rather than the defending player, you assign the combat damage of each creature that blocks attacking creatures you control. (You can divide those creatures’ combat damage as you choose among any of the creatures it is blocking.)
4/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has Defender
 U 
Creature – Dwarf Cleric
Whenever you illuminate for the first time each turn, put a +1/+1 counter on Lightkeeper Dwarf.
3/3
 C 
Creature – Dwarf Soldier
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever Militant Dwarf attacks, untap another target creature attacking in a band with it.
2/3
2 comments
last 2017-09-19 14:14:52 by continuumg
 C 
Creature – Wurm Beast
Vigilance
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/3
 R 
Creature – Dwarf Artificer Cleric
Priest of Armaments costs {1} less to cast for each equipped creature you control.
You may activate Equip abilities anytime you could cast an instant.
3/4
 U 
Creature – Dwarf Cleric
Whenever a card you own is put into exile, you gain 1 life.
2/2
Enchantment – Aura Rune
Enchant Permanent
When you cast Slowdown Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature’s activated abilities can’t be activated.
1 comment
2021-03-16 13:18:09 by continuumg
 U 
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
 C 
Creature – Dwarf Archer
{w}, {t}: Tap target creature. Activate this ability only if Stonebow Dwarf is equipped.
2/3
 U 
Creature – Dwarf Warrior
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Whenever Tunnel Duelist becomes blocked, it gains Double Strike until end of turn.
3/4
 C 
Creature – Cat Beast
3/1
 R 
Creature – Spirit
Lifelink
Tunnelphase Ghast cant be blocked, except by creatures that entered the battlefield this turn.
Whenever Tunnelphase Ghast attacks, the defending player may return a burrowed creature card they own to the battlefield.
1/1
1 comment
2019-10-02 17:54:50 by continuumg
 C 
Creature – Dwarf Cleric
Protection from enchanted creatures. (This can’t be blocked, targeted, or dealt damage by enchanted creatures)
1/1

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Show rarities: N C U R M


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